Queuing out of IC with Tel Var limit or in a safe zone?

BioBitter100
BioBitter100
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With the event being around I´ve played a lot of IC in the past week and I would really like to see a change to the 100 Tel Var limit. I found myself many times in the situation where I had 10k+ Tel Var and I couldn´t even have used a port stone simply because I was stuck in combat very frequently.
My suggestions are the 2 following; 1. raise the limit of Tel Var you can have while being able to queue out. Or secondly, which I feel like would be the better solution, you simply need to get to a safe zone to be able to port out. You can enter safe zones while being stuck in combat but it requires you to not be actively fighting, so people couldn´t just cheese out anymore and the combat bug wouldn´t be as much of an issue. And it would also just make sense, since the safe zone is...well the safe zone and there´s already the immunity mechanic at play anyways. Maybe the solution could even be both mechanics, a limit of like 1k Tel Var but also always being able to queue out in safe zones.
Edited by BioBitter100 on January 28, 2026 3:12PM

Queuing out of IC with Tel Var limit or in a safe zone? 81 votes

Raise the limit of Tel Var you can have on you before you can´t queue out anymore
3%
Vonnegut2506ModernSilver1relog 3 votes
Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
40%
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Both; raise the limit of Tel Var you can have on you for queuing out, while still being able to queue out from a safe zone no matter what
28%
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The current 100 Tel Var limit is just fine
12%
AttorneyatlawlAektannJames-WaynexAlucardx92SilverStreekcouriersixAD42BetweenMidgetsMajor_MangleMincMincMinc 10 votes
Other
14%
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  • Personofsecrets
    Personofsecrets
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    I like the que out as it is on live.

    There should be a counter against cheesy hyper speed and being kept in combat.
    Edited by Personofsecrets on January 28, 2026 1:40PM
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  • imPDA
    imPDA
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    1) Raise to 500.
    2) Queue while not actively in combat with 50% penalty.
    3) Teleport with stone with no penalty. I have not checked myself, but you should be able to teleport with stone if not actively engaged (same as doors work - if you are not attacking and you are not being attacked, you can use them, same should work with stones), so stuck in combat bug should not affect it.

    Can be too hard to implement, second option is a middleground for not interested in PvP and TV players.
    Edited by imPDA on January 28, 2026 2:54PM
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Vulkunne
    Vulkunne
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    I'm adding this for completion purposes only. OP, you do have some good options there, so did not want to sell you short on those.

    But I really think they should just set a policy where no one ports until combat ends. And just deal with things from there. People who are farming and not under threat should be able to just leave. I mean, I can't imagine a reason why to force them to stay (this coming from an actual PvP ganker; a genuine IC banker).

    ZOS should just do enough to stop with the silliness of people just leaving if a fight starts (or just not thinking/caring) and sometimes, I know a few people including myself get ported out in the middle of a fight too, for whatever bizarre reason. Happens at night sometimes when waiting for another Q.

    But yeah, just you know... do it like that. Some force is required here but I would strongly recommend against over doing it. The kills will still be there and this way people can still farm and relax. Because if you do it right, you're not going to encounter too many players anyways (if anyone at all). It just depends and so this policy should follow. Think it though.

    It's like ok if I'm farming for, we'll be generous and say 1 to 2 hours. Ok. In that time, I've amassed like 50k to 100k in credits, while successfully avoiding death (in any form), keeping to myself, now they're saying I have to go from wherever, could be the streets or sewers and I have to run back to the starter base thru all those doors?

    Nah man. Hah, I mean, yeah, I could do it but ugghhh that's kind of mean. The problem is it's just too easy not just to kill people but to abuse their time you know. We want to fix the problem not mess with people like that, which is how it would be received. Also note, the people getting taken down before this update, will still be getting taken down after it lands.
    Edited by Vulkunne on January 28, 2026 4:48PM
    "Today Victory is mine. Long Live the Empire." - Grand Admiral Vulkunne
  • Vaqual
    Vaqual
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    Or they just make it so that queueing out loses as much as dying. And if you were tagged it goes to the enemies as if a kill happened. Keeps the convenience, loses the incentive.
  • heimdall14_9
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    i say if they want to TP out let them at the COST OF 50% of their TELVAR , 100 gives no choice and 1000 give to much space for using the exploit function of Qing out of IC , SOMETHING THAT BY DESIGN YOU ARE NOT MEANT TO TP OUT OF!!!!!!! I GET IT WAS ADDED BECAUSE PLAYER WASNT HAPPY WITH BEING KEPT OUT ( FARMED AT DOORWAYS INTO IC) OF INTERNING IC AND YOU GAVE IT AN QUE MAKING AN BIGGER EXPLOIT OF TPing OUT FOR FREE SAFETY AND TELVAR ......

    SO AGING I FEEL IT SHOULD BE 50% OF YOUR TELVAL , PAY 10K AP FOR RE-CALL OR WALK BACK TO BASE !!!!!!!!!
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Vulkunne
    Vulkunne
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    Vaqual wrote: »
    Or they just make it so that queueing out loses as much as dying. And if you were tagged it goes to the enemies as if a kill happened. Keeps the convenience, loses the incentive.

    50% loss is more like it. You know, like when a banner pull attack glitches and sends you floating to your doom outside the map. That sort of thing. :)

    I also agree they need to keep those IC Sigils around, so that is a fair solution in and of itself. But as far as any Safe Areas (between street districts), Trophy Vaults or other places like the connector to Imperial City Prison, all of that should be a free port with no restrictions. Note there are no safe areas in the IC sewers, outside street ladders or the start base.

    "Today Victory is mine. Long Live the Empire." - Grand Admiral Vulkunne
  • BergisMacBride
    BergisMacBride
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    Other. 50% tel var loss with transporting available anytime when out of combat. If you don’t want to lose stones use a sigil or go through sewers.

    Saying this as a mostly PvE player who wants to preserve my ability to transport anytime when I’m not in combat. Any cap really puts a damper on this ability and searching out a death port is kind of a pain at times.
    Edited by BergisMacBride on January 28, 2026 10:22PM
  • Necrotech_Master
    Necrotech_Master
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    i think the better option would be not able to queue out while in combat at the bare minimum

    but since it is possible to get stuck in combat, allowing port out if you have the sanctuary buff is fine as theres only a couple ways to get sanctuary:
    • be in safe zones (such as coming up from ladder in the sewer)
    • going through a door separating the districts (requires player to have been able to interact with door, which you cant do while being attacked)
    • a few various places in IC that are considered quest areas (also require going through doors)

    so as long as the player is taking dmg, they cant use doors to get a sanctuary buff which means they couldnt port out mid fight
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    feel free to stop by and use the facilities
  • Attorneyatlawl
    Attorneyatlawl
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    The current 100 Tel Var limit is just fine
    Other. 50% tel var loss with transporting available anytime when out of combat. If you don’t want to lose stones use a sigil or go through sewers.

    Saying this as a mostly PvE player who wants to preserve my ability to transport anytime when I’m not in combat. Any cap really puts a damper on this ability and searching out a death port is kind of a pain at times.

    That still limits the pvp from happening that is supposed to have a chance of occurring when you're trying to get back to base to unload your telvar.

    The queue change is a good way to bring back the imperial city's intended gameplay.
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  • heimdall14_9
    heimdall14_9
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    Other. 50% tel var loss with transporting available anytime when out of combat. If you don’t want to lose stones use a sigil or go through sewers.

    Saying this as a mostly PvE player who wants to preserve my ability to transport anytime when I’m not in combat. Any cap really puts a damper on this ability and searching out a death port is kind of a pain at times.

    That still limits the pvp from happening that is supposed to have a chance of occurring when you're trying to get back to base to unload your telvar.

    The queue change is a good way to bring back the imperial city's intended gameplay.

    i would / do agree with you but this has been in the game now so long some players see it as the attended way for IC to work tho US thats been around knows its not newer players dont and think they are getting treated unfairly so 50% lost seems to be only fair middle GROUD from NO TP / FREE TP / CANT TP ( 100 telvar limit ) as it gives both side an WIN
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • blktauna
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    Nothing shoyld change. At worst no port while in combat. Stop being salty people run from you. Lookk for people who want to fight you.
    PCNA
    PCEU
  • spartaxoxo
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    Raise the limit to 1000 for now as it's probably too late at the moment to make massive changes.

    Later on remove the Tel-Var (maybe update 50) limit entirely. However, make it so we can only queue in safe zones. You can also pay 50% of your Tel-Var to return to base even in combat. The 50% goes to whichever player did the most damage to you if you were attacked by a player(s) within the last 15 seconds. Otherwise it's removed from the game same as dying to a mob. Allowing this retreat feature to work in combat is so people can get unstuck. Lower the cost of IC retreat stones to 5k ap and give a small chance to get one free from the daily quest coffers.
    Edited by spartaxoxo on January 31, 2026 8:19AM
  • Maitsukas
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    Both; raise the limit of Tel Var you can have on you for queuing out, while still being able to queue out from a safe zone no matter what
    In my opinion, it should work like this:
    • If you have a 1x, 2x or a 3x multiplier on Tel Var earned, you can queue for Cyrodiil from anywhere in the Imperial City
    • If you have a 4x multiplier, then you can only queue if you are in a spot where the Sanctuary effect can persistently apply (Trophy Vaults, Set Stations, respawn points, IC story locations & district side exits ) or at your Alliance's base in the sewers. Main doors between districts are not eligible as they give Sanctuary temporarily and will disappear once you attack a player or an NPC.
    Edited by Maitsukas on February 6, 2026 9:25AM
    PC-EU @maitsukas

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  • Rev Rielle
    Rev Rielle
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    There should be no queuing when in the IC.
    If you can be anything, be kind.
  • Ingenon
    Ingenon
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    I think that ZOS is making a change because when I search I find posts going back years where players have asked ZOS to stop allowing queue out of Imperial City. So I am not complaining that ZOS is making a change that some players have been asking for some time. I think that the limit of 100 telvar is too low because pretty much the only time I go into Imperial City anymore is when ZOS makes it a requirement to do a PvE quest there in order to get an event ticket, and I have plans to spend the event tickets for stuff. And I have found that I cannot complete one PvE quest in Imperial City without earning more than 100 telvar. Playing on PS5, I have tried the /stuck command in chat while in Imperial City and find that it takes half my telvar and about 147 gold, and puts me either in my faction base (if my faction does not own the district I am in), or on top of the platform where I can take the ladder down to my faction base (if my faction owns the district I am in). So the /stuck is my plan going forward whenever I am doing one PvE quest per day during Whitestrake's Mayhem for the ticket.
  • kevkj
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    Anyone proposing a change in limit is falling for a trap set by ZOS. If you want to advocate for keeping the ability to queue out, do that and don't settle for this half measure proposal. For example, a 1000 limit is going to make it so you can more efficiently farm 999 TV at a time by queuing back and forth vs staying for 1500+. That would be such a backwards decision.
    I like the queue out as it is on live.

    There should be a counter against cheesy hyper speed and being kept in combat.

    Removing queue out is also likely to cause the ever increasing stalemate type builds in cyro to crop up in IC more, which can't actually kill anyone but turn PvP into an unemployment contest. In its current state, anyone who is PvP-ing in IC for TV is at least incentivized to hit hard and fast so they can kill you before you escape (or queue out).

    I can't deny queuing out to escape in active combat is a problem in IC (there's even this ball group on PC NA who does it to escape zergs lmao), but I do feel like overall the IC experience will be worsened for anyone who isn't currently abusing the ability. Sigils don't work consistently enough (due to the stuck in combat bug) to be a viable alternative even for those who don't mind paying an AP tax.

    Perhaps there should be a timer for queuing into any imperial city instance? If you could only queue into IC once an hour then people would still have their get out of jail free card (not ideal) but they would have to commit to being done with IC for the time being when they do leave. Obviously this would need to be an account wide cooldown for it to have any real effect.
    Edited by kevkj on January 31, 2026 9:16PM
  • M0ntie
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    Do ZoS really think introducing this limit will make people want to play the game MORE?
    This change is completely unnecessary. I use it because I'm effectively forced into IC by the current event. Limiting it to only 100 telvar to port out is just holding us hostage for all the cheezy Trolls to pick us off while we try to get out with with some reward.
    I've never seen anyone ask for this change. There are a heap more things ZoS could be coding to make the game more enjoyable.
  • Major_Mangle
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    The current 100 Tel Var limit is just fine
    M0ntie wrote: »
    Do ZoS really think introducing this limit will make people want to play the game MORE?
    This change is completely unnecessary. I use it because I'm effectively forced into IC by the current event. Limiting it to only 100 telvar to port out is just holding us hostage for all the cheezy Trolls to pick us off while we try to get out with with some reward.
    I've never seen anyone ask for this change. There are a heap more things ZoS could be coding to make the game more enjoyable.

    There has been multiple threads on the forums asking for this change, a quick search will prove this.

    And if you only go to IC during events, you're not the problem this change is trying to fix. So either spend the extra minute or two it takes to run back to the base or bloodport, it's not that big of a deal.
    Ps4 EU 2016-2020
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  • Estin
    Estin
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    You should be able to queue out from safe zones or at the very least be able to use imperial retreats there. All safe zones are locked behind a door, and you cannot enter doors while in combat. There's risk involved heading towards a door. Adds will keep you in combat which will prevent you from opening them, and doors will be a hot spot to camp at, so even if you tried to open a door, you will get knocked out of it while your screen is black and won't be able to attempt it again until you beat your attacker. It keeps the spirit of a high risk, while also preventing someone from queuing out in the middle of combat, and doesn't make the 100 telvar limit feel restrictive on being able to leave IC. In my opinion, that would be the best of every world.
  • Soarora
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    You should never be able to queue from non-safe spots. I’ve *always* ran to a safe spot to teleport out so I don’t get attacked and it’s never been a problem. It adds some hustle of sprinting to the door but not as far as to having to deal with the people who camp base entrances.

    On one hand, being able to teleport out vastly diminishes the use of the recall stone. But on the other hand, tel var is already a difficult resource to obtain without a dedicated farm group or without hunting PvErs.
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  • cursedabbey
    cursedabbey
    Soul Shriven
    This is just such a non issue.

    You have two groups:
    - Telvar farmers who make a billion gold by farming bosses using the addon to port out whenever take they 1 light attack from a level 32 pver who accidently bumped into them
    - The dad gamers who still play this game in cyro who want to use IC as a sandbox while their cyro queue pops

    Obviously you're supposed to use the teleport stones as your escape method from IC, but ZOS overlooked the fact that their queue system and API let anyone queue out instantly.

    All they have to do is treat you accepting the port out (while not in safe zone) as a death, causing you to lose half your telvar and distributing your telvar to anyone you were in combat with within the past few minutes.
    Edited by cursedabbey on February 5, 2026 3:55AM
  • f047ys3v3n
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    Is a 100 stone limit for queing out in IC a new thing? I qued out with 17k stones yesterday? What a terrible idea. Way to feed the trolls. Stop feeding the PVP trolls! You can't tell me what they are doing is even legit. I got hit with 6 abilities that each are supposed to have a global cooldown of 1.1 seconds all instantaneously. 2x of these were even just crushing shock, not kidding. You really want to feed these people when you should be banning them. Not smart. This is why nobody wants to play pvp. Lots of magical unexplainable stuff happening in there all the time and don't give me that you don't know my build stuff. I know enough.

    As for the stuck in combat bug, I'm sure they will get right on fixing that, we haven't been complaining about it for 10 years or anything.
    Edited by f047ys3v3n on February 2, 2026 5:53AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Estin
    Estin
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    I'm going to change my answer to 100 is just fine. I never actually used one til now, but you can use sigils of imperial retreat on side doors and inside the imperial fragment shops. Nothing is going to change for 99% of players. Just buy some imperial retreats and head to a side door or a shop whenever you're ready to leave. They are safe zones because you are silenced upon entering them. Sigils are only 10k AP. That is dirt cheap. 1 Battleground is enough to get you 1 sigil during mayhem even if you lose the match. I personally think there are too many complaints from players who don't know what options they have available and think they're now going to be locked inside IC until a player kills them. Everyone that I know and have seen uses a side door when they're ready to queue out of IC whether they have telvar or not. You can continue doing the same thing, you just need to buy some sigils now. This change is specifically targeted at players who queue out of a fight to prevent losing their telvar, and I'm hoping ZOS doesn't walk back on this change due to too many uninformed complaints.

    This method does need to be communicated clearly though even if it's a simple dev note under the change that says "Players wishing to leave IC without wanting to go through the sewers can still use sigils in safe zones to head back to base". Misinformation spreads fast amongst the ESO community, so it would really help if it's plainly spelled out so angry misinformation doesn't keep getting spread around.
  • heimdall14_9
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    i was in the mind set to understand all sides but after seeing how easy others let restrictions be placed elsewhere for new helpful tools im going back to my OG thoughts that you should never be let to travel out not with 1 or 10k telvar as IC was not made with the attention of being able to Q into or out of !!!!!!!!
    Edited by heimdall14_9 on February 2, 2026 7:31AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Necrotech_Master
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    spartaxoxo wrote: »
    Raise the limit to 1000 for now as it's probably too late at the moment to make massive changes.

    Later on remove the Tel-Var (maybe update 50) limit entirely. However, make it so we can only queue in safe zones. You can also pay 50% of your Tel-Var to return to base even in combat. The 50% goes to whichever player did the most damage to you if you were attacked by a player(s) within the last 15 seconds. Otherwise it's removed from the game same as dying to a mob. Allowing this retreat feature to work in combat is so people can get unstuck. Lower the cost of IC retreat stones to 5k ap and give a small chance to get one free from the daily quest coffers.

    if it was to apply the death penalty, the tel var should be divided up equally among all of the people who did dmg to the player since entering combat

    this is why i prefer farming IC solo or in small groups, because you actually get less tel var in a larger group (though you are somewhat better protected through numbers unless theres a bomber around)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    spartaxoxo wrote: »
    Raise the limit to 1000 for now as it's probably too late at the moment to make massive changes.

    Later on remove the Tel-Var (maybe update 50) limit entirely. However, make it so we can only queue in safe zones. You can also pay 50% of your Tel-Var to return to base even in combat. The 50% goes to whichever player did the most damage to you if you were attacked by a player(s) within the last 15 seconds. Otherwise it's removed from the game same as dying to a mob. Allowing this retreat feature to work in combat is so people can get unstuck. Lower the cost of IC retreat stones to 5k ap and give a small chance to get one free from the daily quest coffers.

    if it was to apply the death penalty, the tel var should be divided up equally among all of the people who did dmg to the player since entering combat

    this is why i prefer farming IC solo or in small groups, because you actually get less tel var in a larger group (though you are somewhat better protected through numbers unless theres a bomber around)

    Ah. Yeah that does makes more sense.
  • tsaescishoeshiner
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    Always be able to queue out from a safe zone, no matter the amount of Tel Var you have
    I like the idea of safe zones. People can camp them, but at least there would be more than one spot to camp, so it becomes more of a gamble for the ganker.
    PC-NA
    in-game: @tsaescishoeshiner
  • Markytous
    Markytous
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    Queue out whenever you want but doing so outside of Faction Base Camp renders 1/2 of your Tel Var Stones, as if you died. Any players in combat with you when you successfully queue out are rewarded the due Tel Var Stones as if they defeated you.

    Either this or remove queuing out entirely.
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