heimdall14_9 wrote: »Community Manager
In preparation for add-on support coming to ESO on consoles shortly after the launch of Update 46 in June, we would like to invite all console add-on developers to begin uploading your add-ons to our new uploader tool, located here. This tool will provide information on how add-on publishing works. If you are looking for information on how to write an add-on for ESO, what’s in the API, what libraries exist, etc., we encourage you check out the resources at https://www.esoui.com/forums/index.php or https://forums.elderscrollsonline.com/en/categories/add-ons-and-ui-mods
A few additional notes:
The week of June 23, shortly after the Update 46 console launch on June 18, players will be able to download add-ons from within the in-game UI on next-gen consoles (Xbox Series X/S and PlayStation 5). This feature will not be available on last-gen consoles, nor on PC/Mac. (No downtime or game reload will be required.)
The ESO team cannot assist with add-on related issues that players run into. It is up to add-on developers to fix any issues with their add-ons. We do not moderate, review, approve, QA, or guarantee ESO add-ons in any way. If an add-on is vulgar, offensive, or otherwise violates our Terms of Service, we encourage players to report them from within the game. (You may view our add-on EULA here.)
Lastly, please be aware that add-ons for ESO are UI add-ons only. They are not like add-ons for some single-player games where you may change your character models or build/modify zones, quests, weapons, etc.
BagOfBadgers wrote: »heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
this add-on automatically taking actions for the player is 100% an exploit
That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.
Seems that automated things are indeed 💯💯💯 against the TOS of the game
Well then raise a ticket and let ZOS sort it, maybe?
BagOfBadgers wrote: »heimdall14_9 wrote: »Community Manager
In preparation for add-on support coming to ESO on consoles shortly after the launch of Update 46 in June, we would like to invite all console add-on developers to begin uploading your add-ons to our new uploader tool, located here. This tool will provide information on how add-on publishing works. If you are looking for information on how to write an add-on for ESO, what’s in the API, what libraries exist, etc., we encourage you check out the resources at https://www.esoui.com/forums/index.php or https://forums.elderscrollsonline.com/en/categories/add-ons-and-ui-mods
A few additional notes:
The week of June 23, shortly after the Update 46 console launch on June 18, players will be able to download add-ons from within the in-game UI on next-gen consoles (Xbox Series X/S and PlayStation 5). This feature will not be available on last-gen consoles, nor on PC/Mac. (No downtime or game reload will be required.)
The ESO team cannot assist with add-on related issues that players run into. It is up to add-on developers to fix any issues with their add-ons. We do not moderate, review, approve, QA, or guarantee ESO add-ons in any way. If an add-on is vulgar, offensive, or otherwise violates our Terms of Service, we encourage players to report them from within the game. (You may view our add-on EULA here.)
Lastly, please be aware that add-ons for ESO are UI add-ons only. They are not like add-ons for some single-player games where you may change your character models or build/modify zones, quests, weapons, etc.
Again if you belive that part to be true RAiSe a tIcKEt & asking for the 3rd time proof about ratio of Console to PC players in this thread.
Wouldn't it be possible to do free attributes and skills respec through the armory system?
Automations are described as unauthorized third party applications and are forbidden by the EULA (section 4C) and COC (Section 5.1).heimdall14_9 wrote: »
Seems that automated things are indeed 💯💯💯 against the TOS of the game
As part of the ongoing Services provided to You, ZOS will make available an application programming interface (the "API") to allow You to create, download, enable, use, or associate Content, including user-generated Content ("UGC"), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for The Elder Scrolls® Online software-as-a-service product purchased by You (the "Game").

M0R_Gaming wrote: »Automations are described as unauthorized third party applications and are forbidden by the EULA (section 4C) and COC (Section 5.1).heimdall14_9 wrote: »
Seems that automated things are indeed 💯💯💯 against the TOS of the game
Addons on the other hand are allowed, as they are authorized third party scripts, which can only interact with the official application programming interface (API) which zenimax has full control over what is allowed or not. Tools like wizards wardrobe or Dressing Room cannot count as automation cheats, since they are using the approved API to interface with the game. Automations like what are prohibited in the COC are not utilizing the official API, and thus circumvent any restrictions Zenimax imposes. The following excerpt is from the Addon Terms of Service.As part of the ongoing Services provided to You, ZOS will make available an application programming interface (the "API") to allow You to create, download, enable, use, or associate Content, including user-generated Content ("UGC"), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for The Elder Scrolls® Online software-as-a-service product purchased by You (the "Game").
In terms of pure gameplay of respecs vs gear changing addons, the same function that addons do can be done by a human, by equipping each item and changing the skills. Remorphing your skills and changing your subclass is a different scope, since it can only be done currently via porting out and using a station, or using an armoury. Armoury assistants were restricted in scored content because they were deemed too strong, allowing a user to fully change their build/spec/subclasses. The new Respec function available in the PTS is just the same thing as the armoury, so it makes perfect sense to limit its capabilities too.
Also:
Dont use the AI overview as your sole source of info lol, it can be very wrong especially with mmos which change their content frequently. Instead you should have just pulled up the actual ZOS Addon Terms of Service.
For example, in BDO, searching up where the yeti (an event boss) spawned said it was in calpheon via the ai overview (due to a video made 3 years ago), but the top result below the ai overview was from the official company saying that it spawned in the mountain of eternal winter. Another example is me searching up the meta gear for sorc dps, and it telling me kilt is the best item (which is just untrue as of 2+ years)