Remove rush of agony and dark convergence completely and make Gravelord Colossus ultimate, shadow ultimate veil of blades, and arcanist ability displacement rune the only ultimates and [ability morph] in the entire game that can do a group wide pull. This reinforces class identities and re-institutes ultimate abilities as actual ultimate abilities that change the tide of battle. Not being cheapened and relegated to 5pc sets anyone can wear and abuse.
And yea the Volundrung ultimate as well but that's an obvious exception, don't think needs mentioning.
tomofhyrule wrote: »Remove rush of agony and dark convergence completely and make Gravelord Colossus ultimate, shadow ultimate veil of blades, and arcanist ability displacement rune the only ultimates and [ability morph] in the entire game that can do a group wide pull. This reinforces class identities and re-institutes ultimate abilities as actual ultimate abilities that change the tide of battle. Not being cheapened and relegated to 5pc sets anyone can wear and abuse.
And yea the Volundrung ultimate as well but that's an obvious exception, don't think needs mentioning.
??
Neither of those are pulls.
They pull because of sets like Dark Convergence
Yeah this. If players want AoE displacement that much, the small radius delayed Arc dot pull is fine, a bigger pull effect can go on an expensive class ult like Veil of Blades. Absolutely never attach a pull effect to burst damage. Do apply CC immunity. No more brainless i-win-buttons.Group pull should only be possible with ultimates, and one outlier ability morph.
ATCWarhawk wrote: »@ZOS_Kevin what is the intent here? Warden Class Mastery is beyond overloaded and there has been countless feedback from the charm effect desyncing players or having them fall through the map. Any communication on balance in this regard would be greatly appreciated.
ATCWarhawk wrote: »@ZOS_Kevin what is the intent here? Warden Class Mastery is beyond overloaded and there has been countless feedback from the charm effect desyncing players or having them fall through the map. Any communication on balance in this regard would be greatly appreciated.
Izanagi.Xiiib16_ESO wrote: »@ZOS_Kevin It would be really nice if the team are able to make some comment on this if possible. At this point I understand it wont change for this PTS but hopefully just a 'feedback seen we'll look into it' is possible?
Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom @ZOS_Kevin
It would be nice to get some sort of 'we've seen this' type post so that the community doesn't feel like it need to repost this (it's been mentioned for over 1 year so far with no acknowledgement)
Militan1404 wrote: »ATCWarhawk wrote: »@ZOS_Kevin what is the intent here? Warden Class Mastery is beyond overloaded and there has been countless feedback from the charm effect desyncing players or having them fall through the map. Any communication on balance in this regard would be greatly appreciated.ATCWarhawk wrote: »@ZOS_Kevin what is the intent here? Warden Class Mastery is beyond overloaded and there has been countless feedback from the charm effect desyncing players or having them fall through the map. Any communication on balance in this regard would be greatly appreciated.Izanagi.Xiiib16_ESO wrote: »@ZOS_Kevin It would be really nice if the team are able to make some comment on this if possible. At this point I understand it wont change for this PTS but hopefully just a 'feedback seen we'll look into it' is possible?Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom @ZOS_Kevin
It would be nice to get some sort of 'we've seen this' type post so that the community doesn't feel like it need to repost this (it's been mentioned for over 1 year so far with no acknowledgement)
I think they just dont care, they have answerd in tons of other treads so if they cared they would have answerd by now..
You can get stuck in the first set of stairs leading into any of the Resource Towers circling a keep.
ZOS_JessicaFolsom wrote: »
ZOS_JessicaFolsom wrote: »
ZOS_JessicaFolsom wrote: »Hi everyone. We wanted to let you know we do this post and others like it (like this one), though we do acknowledge there are at least a couple potential bugs called out between the two, plus feedback. I'll head over to that other linked thread next. Thank you for your patience.
We're currently putting together the PTS Week 4 Summary, and while we want to include a note about this there, we also wanted to reply in this thread with the note now.
We have seen your bug reports, feedback, and general concerns about the Rush of Agony item set and Warden Charm script (and Charms in general). While these are not explicitly related to this PTS cycle and Update 49, we wanted to acknowledge that we do see your posts about these and are investigating the CC-related issues you’ve raised in a few forum discussion threads including this one and the other linked earlier in this post.
With the upcoming Warden class refresh (our next one), we will be looking at every facet of the class including the Warden Charm script. We do see your continued feedback about the Rush of Agony set as well and while we don't have any planned changes to it for Update 49, we are investigating the reported CC-related issues of getting pulled through environmental fixtures and getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.)
For Charm, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.
Thanks again, and we hope this helps a little.