So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP?
If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.
I wish there were any news regarding the Charm, but I’m afraid we won’t see any non-dk class changes this cycle. I mean, the bug is there literally for years, with plenty of evidence, pictures, videos people getting stuck in trees, walls, under ground. No one actually cares.
@nightbringer1993 you can also Charm with Arcanist. Where’s the goalpost here?
Remove Charm from the Class Mastery?
-or-
Remove Charm’s functionality?
I agree with the first one.
I’m not down for the second one.
So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP? If it’s not Charm trapping you, it’s Take Flight & any other Knockback.
If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.
BardokRedSnow wrote: »Dragonleap and knockback script skills, javelin etc arent nearly as annoying to deal with.So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP? If it’s not Charm trapping you, it’s Take Flight & any other Knockback.
If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.
IncultaWolf wrote: »It's amusing seeing certain people who defended the warden charm several months ago now wanting it nerfed. It should get adjusted and other class mastery scripts should be made just as strong.
CameraBeardThePirate wrote: »@ZOS_Kevin
With better communication this cycle, I'm pretty disappointed that the team has yet to comment on a serious issue that has plagued PvP since Charm was introduced.
Charm frequently gets players stuck in terrain including walls, stairs, and even falling through the floor. Note that I said frequently. This isn't an uncommon occurrence. In just this Midyear Mayhem alone, I've gotten stuck in terrain 3 times.
It's been brought up many times at this point, but I'd like to remind the dev team that the old-school Fear effect of running away from the user of Fear was replaced with a "cower in place" effect for this very reason. It strikes me as odd that the team would reintroduce this effect, and even more odd that they would allow it in PvP despite this issue (that again, was known to be an issue and caused the removal of the original effect).
Replace the Charm effect with a stun in place effect against other players. You can keep it the same for mobs, but it's unacceptable that Charm can so easily brick a fight by getting you stuck in terrain. Some players even intentionally abuse this by repeatedly kiting around pillars or stairwells while spamming the effect. It's not healthy for the game, and actively turns players off of PvP to have such a common (and serious) bug persist like this.
CameraBeardThePirate wrote: »@ZOS_Kevin
With better communication this cycle, I'm pretty disappointed that the team has yet to comment on a serious issue that has plagued PvP since Charm was introduced.
Charm frequently gets players stuck in terrain including walls, stairs, and even falling through the floor. Note that I said frequently. This isn't an uncommon occurrence. In just this Midyear Mayhem alone, I've gotten stuck in terrain 3 times.
It's been brought up many times at this point, but I'd like to remind the dev team that the old-school Fear effect of running away from the user of Fear was replaced with a "cower in place" effect for this very reason. It strikes me as odd that the team would reintroduce this effect, and even more odd that they would allow it in PvP despite this issue (that again, was known to be an issue and caused the removal of the original effect).
Replace the Charm effect with a stun in place effect against other players. You can keep it the same for mobs, but it's unacceptable that Charm can so easily brick a fight by getting you stuck in terrain. Some players even intentionally abuse this by repeatedly kiting around pillars or stairwells while spamming the effect. It's not healthy for the game, and actively turns players off of PvP to have such a common (and serious) bug persist like this.
Maybe....and I know this might be a stretch.....but just maybe they are planning to address charm when they do the class refresh on Warden. They didn't do anything with any other classes this PTS besides DK.
I'll say, I totally agree with you on charm though. It needs to go. It breaks things and it's the most goofy OP class script in the game. I was charmed off my horse, midair, after I attempted to jump over a charm. I never actually touched it though.
Oblivion_Protocol wrote: »As much as I hate being the pessimist, I’m pretty sure Warden charm isn’t getting touched, at least not this year. For the people saying that it needs to be addressed in the Warden class refresh, keep in mind that it’s a class refresh, not a scribing refresh. If DK class mastery wasn’t altered, Warden class mastery isn’t going to be, either.
More to the point, remember a few weeks back when ZoS announced their initial plan for heal stacking? The community pushed back against it, and what happened? IMMEDIATE rollback (like the next day, iirc), followed by a player poll on what the best option would be. And the options were awful, with the winner being such a feckless change, it might as well not even exist.
At the time, when everyone was patting the devs on the back for their increased communication, I said if ZoS doesn’t respond similarly to other issues, it was going to look awful on their part. Because I knew what it really was, but withheld judgment until benefit of the doubt could reasonably dry up. Well wouldn’t you know who won the pony?
Heal stacking (throw shield stacking in there, too), Rushing Agony, and Warden Charm might be the three most complained about aspects of PvP in this game, because by their powers combined, you have modern-day ball groups. Yet, only one thing got addressed, communicated about, and ultimately given a change that amounts to lipstick on a pig.
ZoS will never nerf ball group tools. And if they change Charm? It’s going to somehow be more broken than it is now. Mark my words.
IncultaWolf wrote: »Hardened ward got nerfed eventually. It took what, 2 years? So many forum threads complaining about it just like this.
ZOS_JessicaFolsom wrote: »Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.
We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.
For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.
Thank you!
YandereGirlfriend wrote: »Someone who wasn't around for the old NB Fear probably thought that Charm was super coolZOS_JessicaFolsom wrote: »Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.
We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.
For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.
Thank you!
I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.
Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.
To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.
MXVIIDREAM wrote: »YandereGirlfriend wrote: »Someone who wasn't around for the old NB Fear probably thought that Charm was super coolZOS_JessicaFolsom wrote: »Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.
We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.
For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.
Thank you!
I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.
Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.
To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.
I’ll be extremely disappointed if it takes until the class refresh comes to address this you’re right last night I got charmed into a tree on an incline near nikel yesterday sejanus charmed into the rocks next to this and so so many other times over the past few months
You’ve suggested one good really good idea monsters only no effect on pve no negative effect on PvP either
My other suggestion would be to make it work under new fear rules effectively a stun in place
This is horrible along with getting stuck in combat and waiting 5 mins to get me unstuck so so annoying
YandereGirlfriend wrote: »ZOS_JessicaFolsom wrote: »Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.
We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.
For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.
Thank you!
I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.
Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.
To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.