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Another PTS without a fix for Charm getting players stuck in terrain.

CameraBeardThePirate
CameraBeardThePirate
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@ZOS_Kevin

Edit: This post has nothing to do with the balance of Warden's Charm script. Stop bringing it up, it's irrelevant to the issue.

With better communication this cycle, I'm pretty disappointed that the team has yet to comment on a serious issue that has plagued PvP since Charm was introduced.

Charm frequently gets players stuck in terrain including walls, stairs, and even falling through the floor. Note that I said frequently. This isn't an uncommon occurrence. In just this Midyear Mayhem alone, I've gotten stuck in terrain 3 times.

It's been brought up many times at this point, but I'd like to remind the dev team that the old-school Fear effect of running away from the user of Fear was replaced with a "cower in place" effect for this very reason. It strikes me as odd that the team would reintroduce this effect, and even more odd that they would allow it in PvP despite this issue (that again, was known to be an issue and caused the removal of the original effect).

Replace the Charm effect with a stun in place effect against other players. You can keep it the same for mobs, but it's unacceptable that Charm can so easily brick a fight by getting you stuck in terrain. Some players even intentionally abuse this by repeatedly kiting around pillars or stairwells while spamming the effect. It's not healthy for the game, and actively turns players off of PvP to have such a common (and serious) bug persist like this.
Edited by CameraBeardThePirate on February 3, 2026 6:23PM
  • Radiate77
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    So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP? If it’s not Charm trapping you, it’s Take Flight & any other Knockback.

    If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.
    Edited by Radiate77 on February 2, 2026 6:30PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • CameraBeardThePirate
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    Radiate77 wrote: »
    So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP?

    If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.

    Clearly they can't "just fix the player collision" without substantial development or they wouldn't have removed the effect years ago. It's far simpler to ask them to simply change the effect against players.

    Besides, against any serious PvPer, the actual displacement of Charm doesn't really even displace a player all that much as they'll break free before moving any substantial amount - just enough to clip into terrain but not enough to actually matter.
    Edited by CameraBeardThePirate on February 2, 2026 6:31PM
  • Radiate77
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    Part of the idea of this Rework is to add synergy between Skill Lines of each class…

    Mass Hysteria is Shadow.
    Master Assassin is Assassination.

    This is yet another example of when Class Identity has been stripped away from one of our classes.

    So I’ll double down, fixing player collision may not have been a priority in the past, but it is absolutely exhausting to get STUCK IN COMBAT for 10 minutes while trapped inside of a wall by a Take Flight or Javelin at a Player Home or Resource Tower in Cyrodiil.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • nightbringer1993
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    When I see this charm not getting removed It makes me feel like they do not care about their customers.

    They care about the classes THEY LIKE! but not the classes that are in need like necromancer and potentially nightblade pve wise. They love warden and DK so they buff those classes, they hate necromancer, and they nerf it.

    Next patch they will have to be ready to recieve complaints from their players concerning their characters stuck in environment in IC, just because they can't port to cyro. AND BECAUSE ZOS IS IN LOVE WITH WARDEN! and I still saw players stuck in walls during this PvP event. And guess what? The number of complaints concerning charm went up again.

    I can tell you that if this charm is not removed by next patch I will stay away from IC. And if the charm is not removed when the warden class refresh comes out, I will stay away from cyro, and potentialy from the game because I am tired of being treated like trash by those devs since four years.
    PC EU
  • Radiate77
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    @nightbringer1993 you can also Charm with Arcanist. Where’s the goalpost here?

    Remove Charm from the Class Mastery?
    -or-
    Remove Charm’s functionality?

    I agree with the first one.
    I’m not down for the second one.
    Edited by Radiate77 on February 2, 2026 6:44PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • danko355
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    I wish there were any news regarding the Charm, but I’m afraid we won’t see any non-dk class changes this cycle. I mean, the bug is there literally for years, with plenty of evidence, pictures, videos people getting stuck in trees, walls, under ground. No one actually cares.
  • MincMincMinc
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    danko355 wrote: »
    I wish there were any news regarding the Charm, but I’m afraid we won’t see any non-dk class changes this cycle. I mean, the bug is there literally for years, with plenty of evidence, pictures, videos people getting stuck in trees, walls, under ground. No one actually cares.

    nah the one guy jumping into aleswell is far more important. (meanwhile you can practically jump into any keep)
    I only use insightful
  • nightbringer1993
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    Radiate77 wrote: »
    @nightbringer1993 you can also Charm with Arcanist. Where’s the goalpost here?

    Remove Charm from the Class Mastery?
    -or-
    Remove Charm’s functionality?

    I agree with the first one.
    I’m not down for the second one.

    I remember the arcanist charm and I remember back then complaining about it to ZOS, but nothing happened.
    One day I was stuck with the hammer beneath the postern's stairs. All of the DCs were there arround me waiting for hammer, but at the end hammer could not be interacted with.
    When I saw that ZOS had given a mass charm to wardens I can tell you that I was outrages, especialy that back then necro just had lost their stalking blastbone. I get nerfed again just to see others getting buffed again and again.

    Charm has to be removed, both for balance purposes, and exploit removal.
    Edited by nightbringer1993 on February 2, 2026 8:05PM
    PC EU
  • hoangdz
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    Also bring other class mastery scripts in line with Charm, cause right now in PvP it makes zero sense not playing a Warden base to gain access to this charm and using Animal Companion.
  • nightbringer1993
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    My biggest concern right now is that the next class refresh is warden, and if this charm is not removed, then the PvP pop will be of warden and once again people will be forced into changing to a class that devs like.
    I remember when cyro was full of DK, and this upcoming patch will affect which class people will use again as there are no other class changes other than DK. If update 50 follows the same pattern, it will be a “go play warden” patch and this is completely unacceptable.
    PC EU
  • React
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    At the absolute minimum, they need to make it a normal in-place "fear" style stun. Mass hysteria had the same issues years ago when it made people walk away from you. These stuns just dont work in eso. I got charmed into the environment at least 5 times during this two week pvp event.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • BardokRedSnow
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    Radiate77 wrote: »
    So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP? If it’s not Charm trapping you, it’s Take Flight & any other Knockback.

    If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.

    Ngl, most of us in pvp hate charm, even the ones using it lol. Its grossly op and literally makes me walk through walls and get stuck in cyrodiil, happened just this weekend.

    Its the only class mastery script that gives you a CC, and it is severely broken, honestly a strong case for a nerf or change. Its so annoying and so different from any other CC. Dragonleap and knockback script skills, javelin etc arent nearly as annoying to deal with.
    Edited by BardokRedSnow on February 3, 2026 3:24PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • CameraBeardThePirate
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    Radiate77 wrote: »
    So instead of fixing how CC forces you into a wall, your suggestion is to completely change the identity of the CC for PvP? If it’s not Charm trapping you, it’s Take Flight & any other Knockback.

    If anything, fix player collision with walls, and bring back Mass Hysteria’s unique ability to make enemies turn around for your Master Assassin passive.
    Dragonleap and knockback script skills, javelin etc arent nearly as annoying to deal with.

    And more importantly, don't get you stuck in terrain nearly as often.

    I can count on one hand the amount of times I've ever gotten stuck from a knock back effect.

    I can count on one hand the number of times just this week that I've gotten stuck by Charm.
  • IncultaWolf
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    It's amusing seeing certain people who defended the warden charm several months ago now wanting it nerfed. It should get adjusted and other class mastery scripts should be made just as strong.
  • MincMincMinc
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    It's amusing seeing certain people who defended the warden charm several months ago now wanting it nerfed. It should get adjusted and other class mastery scripts should be made just as strong.

    I wouldnt say just as strong, charm needs to be brought down to the level of the others. No reason we should be making every script skill do ultimate effects ontop of being already strong skills.

    I mean look at healing soul with major vitality, its already the strongest healing skill in the game. Even if they made it minor vitality it would probably still be used. Then ontop of this we have a massive aoe 70% snare and timed charm that is hard to realize what is going on unless you see the ground circle that gets easily hidden.

    Ive always suggested that they just move the charm effect onto a morph of the green balance ult to play into the heal utility of that skill line. For large group play it fits right in there too. Then just change the warden script to be a single purge or something more on par with the other scripts.
    I only use insightful
  • Tommy_The_Gun
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    I miss the day when I could just spawn a shadow on my NB and just teleport out of the wall since I was stuck due to how fear worked. Nowadays shadow just spawns in the same spot you are, so it can't be used as a way to counter broken skill. If only there was player collision while old fear or current charm is CC-ing you, there would be no issue. Why it was not addressed in such way ? I can't ran "inside" a wall on my own... so why not have a collision when CC is active ?
  • Oblivion_Protocol
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    As much as I hate being the pessimist, I’m pretty sure Warden charm isn’t getting touched, at least not this year. For the people saying that it needs to be addressed in the Warden class refresh, keep in mind that it’s a class refresh, not a scribing refresh. If DK class mastery wasn’t altered, Warden class mastery isn’t going to be, either.

    More to the point, remember a few weeks back when ZoS announced their initial plan for heal stacking? The community pushed back against it, and what happened? IMMEDIATE rollback (like the next day, iirc), followed by a player poll on what the best option would be. And the options were awful, with the winner being such a feckless change, it might as well not even exist.

    At the time, when everyone was patting the devs on the back for their increased communication, I said if ZoS doesn’t respond similarly to other issues, it was going to look awful on their part. Because I knew what it really was, but withheld judgment until benefit of the doubt could reasonably dry up. Well wouldn’t you know who won the pony?

    Heal stacking (throw shield stacking in there, too), Rushing Agony, and Warden Charm might be the three most complained about aspects of PvP in this game, because by their powers combined, you have modern-day ball groups. Yet, only one thing got addressed, communicated about, and ultimately given a change that amounts to lipstick on a pig.

    ZoS will never nerf ball group tools. And if they change Charm? It’s going to somehow be more broken than it is now. Mark my words.
  • s3dulo
    s3dulo
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    @ZOS_Kevin

    With better communication this cycle, I'm pretty disappointed that the team has yet to comment on a serious issue that has plagued PvP since Charm was introduced.

    Charm frequently gets players stuck in terrain including walls, stairs, and even falling through the floor. Note that I said frequently. This isn't an uncommon occurrence. In just this Midyear Mayhem alone, I've gotten stuck in terrain 3 times.

    It's been brought up many times at this point, but I'd like to remind the dev team that the old-school Fear effect of running away from the user of Fear was replaced with a "cower in place" effect for this very reason. It strikes me as odd that the team would reintroduce this effect, and even more odd that they would allow it in PvP despite this issue (that again, was known to be an issue and caused the removal of the original effect).

    Replace the Charm effect with a stun in place effect against other players. You can keep it the same for mobs, but it's unacceptable that Charm can so easily brick a fight by getting you stuck in terrain. Some players even intentionally abuse this by repeatedly kiting around pillars or stairwells while spamming the effect. It's not healthy for the game, and actively turns players off of PvP to have such a common (and serious) bug persist like this.

    Maybe....and I know this might be a stretch.....but just maybe they are planning to address charm when they do the class refresh on Warden. They didn't do anything with any other classes this PTS besides DK.

    I'll say, I totally agree with you on charm though. It needs to go. It breaks things and it's the most goofy OP class script in the game. I was charmed off my horse, midair, after I attempted to jump over a charm. I never actually touched it though.
  • CameraBeardThePirate
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    s3dulo wrote: »
    @ZOS_Kevin

    With better communication this cycle, I'm pretty disappointed that the team has yet to comment on a serious issue that has plagued PvP since Charm was introduced.

    Charm frequently gets players stuck in terrain including walls, stairs, and even falling through the floor. Note that I said frequently. This isn't an uncommon occurrence. In just this Midyear Mayhem alone, I've gotten stuck in terrain 3 times.

    It's been brought up many times at this point, but I'd like to remind the dev team that the old-school Fear effect of running away from the user of Fear was replaced with a "cower in place" effect for this very reason. It strikes me as odd that the team would reintroduce this effect, and even more odd that they would allow it in PvP despite this issue (that again, was known to be an issue and caused the removal of the original effect).

    Replace the Charm effect with a stun in place effect against other players. You can keep it the same for mobs, but it's unacceptable that Charm can so easily brick a fight by getting you stuck in terrain. Some players even intentionally abuse this by repeatedly kiting around pillars or stairwells while spamming the effect. It's not healthy for the game, and actively turns players off of PvP to have such a common (and serious) bug persist like this.

    Maybe....and I know this might be a stretch.....but just maybe they are planning to address charm when they do the class refresh on Warden. They didn't do anything with any other classes this PTS besides DK.

    I'll say, I totally agree with you on charm though. It needs to go. It breaks things and it's the most goofy OP class script in the game. I was charmed off my horse, midair, after I attempted to jump over a charm. I never actually touched it though.

    Cool but this isn't a Warden specific issue. Any version of Charm causes this bug - the mythic, Arcanist's Charm, and the Warden script.

    And if they are waiting for a class refresh to fix a game breaking issue, at least communicate that.
    Edited by CameraBeardThePirate on February 3, 2026 6:16PM
  • CameraBeardThePirate
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    Lots of people in here talking about Warden Charm.

    Let me make something clear: this post has nothing to do with the balance of Warden Charm.

    Any Charm effect, no matter the source (there are more than just Warden Charm, who would've thunk), is currently bugged and will get players stuck in terrain. That's the issue.

    You could fix this issue and the Warden Charm would still be hilariously powerful. The Warden Charm's balance is an entirely separate issue.

    This post is about fixing the bug of the Charm effect that is getting players stuck in terrain.
  • IncultaWolf
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    As much as I hate being the pessimist, I’m pretty sure Warden charm isn’t getting touched, at least not this year. For the people saying that it needs to be addressed in the Warden class refresh, keep in mind that it’s a class refresh, not a scribing refresh. If DK class mastery wasn’t altered, Warden class mastery isn’t going to be, either.

    More to the point, remember a few weeks back when ZoS announced their initial plan for heal stacking? The community pushed back against it, and what happened? IMMEDIATE rollback (like the next day, iirc), followed by a player poll on what the best option would be. And the options were awful, with the winner being such a feckless change, it might as well not even exist.

    At the time, when everyone was patting the devs on the back for their increased communication, I said if ZoS doesn’t respond similarly to other issues, it was going to look awful on their part. Because I knew what it really was, but withheld judgment until benefit of the doubt could reasonably dry up. Well wouldn’t you know who won the pony?

    Heal stacking (throw shield stacking in there, too), Rushing Agony, and Warden Charm might be the three most complained about aspects of PvP in this game, because by their powers combined, you have modern-day ball groups. Yet, only one thing got addressed, communicated about, and ultimately given a change that amounts to lipstick on a pig.

    ZoS will never nerf ball group tools. And if they change Charm? It’s going to somehow be more broken than it is now. Mark my words.

    Hardened ward got nerfed eventually. It took what, 2 years? So many forum threads complaining about it just like this.
  • Oblivion_Protocol
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    Hardened ward got nerfed eventually. It took what, 2 years? So many forum threads complaining about it just like this.

    The problem is that Hardened Ward was overturned and made Sorcs hard to kill. It didn’t make the game literally unplayable by glitching people into walls. I would argue that Charm is a bigger problem, and the fact that it’s getting ignored to this degree is insane.

    Also, mind you that the same patch where Ward was nerfed the second time, Spec Bow was buffed. So we couldn’t even really celebrate.

    If it truly takes two years of us screaming at the devs on the forums, in-gane, and on Reddit for Charm to get fixed, the same way it did for Ward, I don’t consider that good communication.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.

    We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.

    For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.

    Thank you!
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • nightbringer1993
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    Just remove charm. It is as simple as that. PvP is unplayable because of those warden trolls everywhere. Just check at PvP leaderboards. Full of wardens.
    PC EU
  • CrimsonXReaper
    Also make RoA trigger CC immunity, it's the only hard CC in the game that doesn't
  • YandereGirlfriend
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    Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.

    We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.

    For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.

    Thank you!

    I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.

    Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.

    To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.
    Edited by YandereGirlfriend on February 5, 2026 10:04PM
  • MXVIIDREAM
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    Someone who wasn't around for the old NB Fear probably thought that Charm was super cool
    Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.

    We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.

    For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.

    Thank you!

    I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.

    Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.

    To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.

    I’ll be extremely disappointed if it takes until the class refresh comes to address this you’re right last night I got charmed into a tree on an incline near nikel yesterday sejanus charmed into the rocks next to this and so so many other times over the past few months
    You’ve suggested one good really good idea monsters only no effect on pve no negative effect on PvP either
    My other suggestion would be to make it work under new fear rules effectively a stun in place
    This is horrible along with getting stuck in combat and waiting 5 mins to get me unstuck so so annoying
  • ESO_Nightingale
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    MXVIIDREAM wrote: »
    Someone who wasn't around for the old NB Fear probably thought that Charm was super cool
    Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.

    We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.

    For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.

    Thank you!

    I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.

    Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.

    To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.

    I’ll be extremely disappointed if it takes until the class refresh comes to address this you’re right last night I got charmed into a tree on an incline near nikel yesterday sejanus charmed into the rocks next to this and so so many other times over the past few months
    You’ve suggested one good really good idea monsters only no effect on pve no negative effect on PvP either
    My other suggestion would be to make it work under new fear rules effectively a stun in place
    This is horrible along with getting stuck in combat and waiting 5 mins to get me unstuck so so annoying

    The issue is it doesnt do anything in pve, so its removal is for the best. maybe disabling it in pvp via a monster only nerf until the refresh is for the best though.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Hello! We just posted a similar message over here, and wanted to comment in this thread as well since it is specifically about the issue where characters are sometimes getting stuck in terrain after being hit with Charm.

    We are investigating the reported CC-related issues of getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) Specifically for the Warden Charm script, with the upcoming Warden class refresh (our next one) we will be looking at every facet of the class including this script.

    For Charm in general, one element that we're investigating is if there are collision-related bugs with certain areas of the environment or fixtures. That's where you can help. If you notice that you or your friends are getting stuck in certain fixtures and/or parts of the environment, sharing the location with us along with screenshots and/or video would be greatly appreciated. With terrain and fixture issues, for example, if they don't have proper collision or pathing, we can work with our art team to get those fixed.

    Thank you!

    I'll be on the lookout in my own recordings for some instances of this but players in my group are all but guaranteed to get clipped into basic Cyrodiil rolling hills whenever we encounter groups that spam Charm (which is nearly every day). It literally happened to our leader last night.

    Based upon this, I would posit that the basic landscape/ground of Cyrodiil is like globally vulnerable, as it has happened in every corner of the map. If you get Charmed on any sort of modest slope or incline then you are headed beneath the terrain and have to /stuck to return to the home base wayshrines.

    To editorialize a bit... nobody (not even the players that use it) in PvP likes the Charm and either removing it or adding an "against monsters" flag to it is the only way forward with the Script. It is the best and least-effort CC in the entire game and it isn't even close, one that costs neither resources nor global cooldowns to even cast. Something has to give because it is legitimately oppressive. The forum doesn't tend to agree on a lot but this is its rare unified opinion.

    Want to throw my vote behind the second paragraph here.

    It's definitely not just a specific location or object collision issue. Any uneven terrain or object is vulnerable to having charmed players fall or phase through it.

    The "stairs" between the front and back flags at any ring keep or outpost is a very common one for this and it's like 2-3 steps at most (not even half of the shortest PC's heights), the crates in keep outer wall towers are another very common one as well (although some of these it is possible to jump out of the crate itself).
    The following spoiler is more of an educated guess at the cause of the issue, through seeing similar things from my experiences seeing/testing multiple interactions/mechanics (not just in ESO, but other games as well). Keeping it in a spoiler because it is just a guess as I am not involved with the coding side of ESO so cannot say for certain one way or another, but still mentioning it since it might be something worth investigating or at least making a note of it.
    If I had to guess, I'd say it has something to do with the "Forced Movement" effects (charm, knock back, gap closers, etc.) being coded to move player characters through a series of rapid, smoothened mini-teleports and movements where the forced movement of the abilities themselves takes precedent over other things such as player collision, terrain/objects, etc. to help make them look and feel better. Hence why we saw things in the past like meteor/leap knock back getting players stuck inside walls/rocks if a player gets hit by these in a doorway or similarly enclosed space.

    Knock back effects only really glitch through terrain/obstacles in very enclosed spaces (door-frames or similarly tightly enclosed spaces) and gap closers when working always have a valid target that is always above the terrain so these 2 are extremely rare to see this phasing through terrain issue occur. However Charm (and the old Fear) mechanic likely just have a given path + direction based on location/direction from the center point of the ability and as such it is not really limited in the specific interactions with terrain/obstacles that it can phase the PC through which makes it much more prone to phasing it's targets through terrain if there is a tiny change in elevation in between the "teleports" forcing the player to effectively be teleported below/into the terrain which then the PC just falls through it until it hits the bottom of the bounding box for that zone/area/object.

    It's probably too difficult to actually fix this issue in a way that also keeps these effects as they currently are (especially charm/fear), since enforcing player collision properly would likely raise other issues, like we see at the steps at glade mine tower entrance where there's a literal single step that cannot be stepped over (it even prevents streaks movement forcing the streak to teleport in place) that players have to actually jump over despite the "obstacle" being a single step. This is probably why old fear was completely removed/reworked years ago rather than trying to fix it.
    Knock back has probably been left as is because the areas it can phase PCs through terrain are extremely limited/specific, so it's not worth making massive detrimental zone or global effect wide changes for something so extremely niche.
  • Kaltivael
    Kaltivael
    Soul Shriven
    make warden charm apply to monsters only

    make rush of agony apply CC immunity

    not that hard to do and no need to wait to warden class refresh
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