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Given the U49 reworks, do you think the Werewolf rework (U50) will make the skills better or worse?

Erickson9610
Erickson9610
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We know at this point how the refresh to Two Handed and Dragonknight skills look, feel, and sound. There are some mixed opinions on whether the skills are better or worse than before the reworks, though.

For our next rework in Update 50, do you think the refresh to Werewolf will make its skills look, feel, and sound better? Why or why not? Is your opinion influenced at all by what we've seen from the reworks in Update 49?
PC/NA — Lone Werewolf, the EP Templar Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).

Given the U49 reworks, do you think the Werewolf rework (U50) will make the skills better or worse? 42 votes

Strongly feel that the rework will be better
50%
Darque.Fluxb14a_ESOAektannJames-WayneKickimanjaroxylenaRatzkifalKitty_QuietlyApollosipodYandereGirlfriendEmeratisCallosumIncultaWolfSoaroraLykeionArcturusEnjay_JonesYudoRenato90085BioBitter100xencthlu 21 votes
Moderately feel that the rework will be better
33%
DestaiAvran_Syltcoop500FroilJierdanitMashmalloManSilverStreekLunaFloraZhuJiuyinautocookiesCordingOnyxKaltivaelElendildurKulkGin142 14 votes
Could be better, could be worse
7%
PeacefulAnarchyJaxontheUnfortunatePlusscher 3 votes
Moderately feel that the rework will be worse
2%
alternatelder 1 vote
Strongly feel that the rework will be worse
2%
Tyrobag 1 vote
Don't Care
4%
Ishtarknowsjoergino 2 votes
  • Wuuffyy
    Wuuffyy
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    As long as they accept feedback, it shouldn’t matter. They seem to have been receptive of feedback with the DK changes so hoping for the best still.

    If anything, still overtly niche but overtly niche with a new design :smiley:
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Erickson9610
    Erickson9610
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    I personally like how the Two Handed and Dragonknight skills look/feel/sound after the rework, even though I don't personally use them often. I've heard from people who do use those skills often that the changes are hit and miss.

    I'm worried that the pass on Werewolf will look acceptable from an outsider's perspective, but will be hit and miss for people like me who use those skills frequently. I really want the Werewolf rework to look/feel/sound good, because I'm already heavily invested in this playstyle.
    Edited by Erickson9610 on February 3, 2026 1:34AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MincMincMinc
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    just saying it would be alot easier to get actual change on the current pts threads involving dk or 2h skills if half the threads being made droning out the actual pts topics werent about random future potential changes half a year or more out.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • Wuuffyy
    Wuuffyy
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    I personally like how the Two Handed and Dragonknight skills look/feel/sound after the rework, even though I don't personally use them often. I've heard from people who do use those skills often that the changes are hit and miss.

    I'm worried that the pass on Werewolf will look acceptable from an outsider's perspective, but will be hit and miss for people like me who use those skills frequently. I really want the Werewolf rework to look/feel/sound good, because I'm already heavily invested in this playstyle.

    I agree wholeheartedly and that has been a thought of mine since the announcement of the roadmap and upcoming changes.

    With that in mind, I feel that we must be willing to accept some change to the current playstyle in a meaningful capacity as the details of the playstyle itself as-is (and the inherent fears ZOS seem to have of giving it more, direct power as a result) seem to be the limiting factor for it to truly succeed in this subclassing meta.

    The goal of this change would have to be to make werewolf more appealing to more people in a ‘healthy’ way. If that can be achieved- it may be more likely to receive continual support.

    At least my two cents so-to-speak.
    Edited by Wuuffyy on February 3, 2026 3:34AM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Kickimanjaro
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    Strongly feel that the rework will be better
    I'm feeling good about it and would love to see if they finally let werewolves sneak (unless they did that already and I just haven't tried), but I don't actually play werewolf that much to provide further feedback. I have always intended to but never managed to put together a build that worked.

    Shout out to that group on NA Gray Host that put together werewolf raids for Halloween this past year, it was so fun both killing and being killed by a huge pack of werewolves, constantly howling and leaping. It was glorious chaos to make even Sheogorath proud! But it was so unique in how rare it felt.

    Anything they can do to make the battlefield more diverse is something that I'm open to, and the recent changes in both communication and engagement have me hopeful that feedback from the folks here who are experts in all things ESO werewolf will get listened to (like OP, who is probably the greatest champion for Werewolves on these forums).
  • Soarora
    Soarora
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    Strongly feel that the rework will be better
    Werewolf right now feels incredibly boring. I hope it’ll be getting a “mechanic” like building stacks of whip/crux is a “mechanic” (not to say there needs to be a “use x skill to power y skill” situation with werewolf).

    And the ability to sneak. Sneak into a leap would make it feel like an ambush predator, could be fun for PvP.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Ratzkifal
    Ratzkifal
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    Strongly feel that the rework will be better
    After having played werewolf in a large all-werewolf group during mayhem, I can say that the most annoying part about it in my opinion is how many negative effects werewolf needs to deal with to get access to effects normal builds just have. Why do you have to accept receiving a unique 5% more damage taken just to gain access to Major Berserk? And only when the ability was cast while at full health, making it so that you don't get the buff when casting at 95% health. It's only 10% more damage. Or why does Werewolf have to choose between getting Major Savagery or applying Major Breach? Pretty much all builds have access to both. Why do werewolves not have minor resolve?

    It's annoying that you can't continue to use your gapcloser uninterrupted because of that stupid second part of the ability which no other gapcloser (that's worth talking about) has to deal with. Try catching a Sorc if they can cast streak twice in the time it takes you to pounce once.

    I think changing the heal is crucial. Either it needs a heal over time component as well, or the buffing should happen no matter your health with no damage taken debuff whatsoever.

    I also think Werewolf (and Vampire) should get a scribed ability.

    Werewolves also suffer in Cyrodiil compared to IC. While IC is a blast with werewolf since you pretty much have permanent uptime, there is no way for you to sustain your werewolf form from one keep to the next, with little opportunity to regain ult first unless going on a major detour. You already cannot use siege weapons in werewolf form (other than standing in a ram) so werewolves are at a massive disadvantage there.

    People have been discussing whether Werewolf should be more like Corrosive Armor or Northern Storm, a window of power where you seize initiative, or a toggle that enables you to in and out of werewolf form whenever. I'm of the opinion that the morph choice between werewolf ults should be determining which of those kinds of werewolf playstyle you want to play.
    This Bosmer was tortured to death. There is nothing left to be done.
  • BioBitter100
    BioBitter100
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    Strongly feel that the rework will be better
    At least looking from my PvP perspective I don´t see much room for them to make werewolf worse. I tried it a few times cause I really wanna like werewolf but the current iteration is so clunky and one dimensional. Looking at the DK rework and their communication I´d say there´s a very big chance for the changes to be good.
  • Renato90085
    Renato90085
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    Strongly feel that the rework will be better
    the weakest thing can't get any worse
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    Could be better, could be worse
    I want it to be good and to make werewolf’s more competitive play style but I am also not holding my breath on something ground breaking to close the power gap.
  • coop500
    coop500
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    Moderately feel that the rework will be better
    I'm hopeful for it, I think it's got a good chance to come out good. I just hope that they keep the general spirit of it in mind.
    Hoping for more playable races
  • Tyrobag
    Tyrobag
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    Strongly feel that the rework will be worse
    You'd think it should be a slam dunk. That is until they change Piercing Howl to give a 20% buff to all damage against monsters for 60 seconds when cast by a Nightblade. With the last set of changes to DK, zos proved they are incapable of applying logic to class changes.
  • Radiate77
    Radiate77
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    Strongly feel that the rework will be better
    Tyrobag wrote: »
    You'd think it should be a slam dunk. That is until they change Piercing Howl to give a 20% buff to all damage against monsters for 60 seconds when cast by a Nightblade.

    This is incredibly sad, but true.
    Edited by Radiate77 on February 3, 2026 9:08PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Erickson9610
    Erickson9610
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    Tyrobag wrote: »
    You'd think it should be a slam dunk. That is until they change Piercing Howl to give a 20% buff to all damage against monsters for 60 seconds when cast by a Nightblade. With the last set of changes to DK, zos proved they are incapable of applying logic to class changes.

    They kind of already did this. The Terrified effect can only be sourced from the morph of Roar that does not give you a taunt. You don't get the damage boost to Piercing Howl if you're a tank, sorry -- find a damage dealer to group with or play as a damage dealer instead.


    To clarify, I am okay with making choices with skill morphs. Major Prophecy/Savagery or Major Protection depending on the morph of Roar is fine, but only if you can source those effects from elsewhere (item sets, potions, etc).

    You cannot source Terrified from anything but the damage dealer morph of Roar, and every werewolf (damage dealer or otherwise) benefits from it. Like the Nightblade example above, it's like asking us to play a Nightblade for a damage buff when our build requires us to be a Warden.
    Edited by Erickson9610 on February 4, 2026 1:18AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LunaFlora
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    Moderately feel that the rework will be better
    Dragonknight refresh seems mostly good.
    But no idea what will happen with Werewolf (nor Warden, my favourite class).

    i hope Werewolf will be more fun to play
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  • Erickson9610
    Erickson9610
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    I am a bit more hopeful that whatever changes Werewolf gets in Update 50 will positively impact its perception. At least Update 49 will make it easier to acquire so people can try it out.

    As long as ZOS is still taking feedback during the Update 50 PTS, I hope we won't have anything to worry about. I just remember the last time Werewolf got a substantial update, feedback for it was completely overshadowed by feedback for the Scribing system. Maybe that won't happen if Update 50 is primarily focused on Werewolf.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Destai
    Destai
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    Moderately feel that the rework will be better
    I'm optimistic. The DK rework, and their interactions with us about it, have been really strong. I think they got off on the right foot with it, and hopefully that positive momentum can continue.
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