your logic just tell us you feel weaving really negligible too...BananaBender wrote: »Weaving has become this boogey monster for some players because it's really easy to blame.
Just to demonstrate, here is a 136k parse I did without a single light attack.
Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
Renato90085 wrote: »your logic just tell us you feel weaving really negligible too...BananaBender wrote: »Weaving has become this boogey monster for some players because it's really easy to blame.
Just to demonstrate, here is a 136k parse I did without a single light attack.
Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
if velothi really give you25% over power,it mean weaving negligible,because this mythic weak point is lost 99% lightatack dmg,if light attack weaving really important in game(like la is your 30% dps)like you say,this mythic never anyone using
Because it's not worth it,who will lost 30% dps and have 15% dps buff?but it mystic is meta
just because beam build dont need weaving, your 40-55%dps frome a beam skill, so it like you not affected mythic weakpoint
but your logic is 15% buff-99%weaving dmg lost =25%buff
Pixiepumpkin wrote: »Yes because animation cancelling and even weaving are heavily influced by latency. "Skill" is one thing, not being able to perform on par with peers is another.
Secondly, allowing animation cancelling to exist opens up macro usage, which is against the EULA and yet widely used (not easily caught) especially in PVP.
For these reasons alone, weaving/animation cancelling should be removed.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
"I reject the evidence because it does not fit my delusional worldview." on full display. 25% number sourced from a cavity that sees no sun, to ensure the reduced damage output without Velothi is below 100k in this alternate reality. A 20% reduced output on a single target would already be generous.
What's next? It doesn't count because a trial set was used? It doesn't count because of Highland Sentinel? It doesn't count because of gold gear? It doesn't count because good traits and enchants were used? It doesn't count because an active skill was cast every second? It doesn't count because they didn't refresh skills early like a worse player would? It doesn't count because the test was carried out by someone with good knowledge and execution of the optimal skill rotation?
your splitting hairs we both know this build is cherry picked to max damage on a dummy. This is not reflective of the average player and neither are you. Your out of touch and that has always been the problem with this game and why the game is known for a poor combat system. I understand youll defend it to the death and i dont think youll have to wait long.
Not quite the same, if they were as weak as other mythic , no one would use them like other 95% set too(like rakkhat and a auto dodge set,but i forget name),rakkhat is a easy heavyattack mythic dont need you weaving and swap bar too,but since it delete overload combo,it a trash noboday using too.Renato90085 wrote: »your logic just tell us you feel weaving really negligible too...BananaBender wrote: »Weaving has become this boogey monster for some players because it's really easy to blame.
Just to demonstrate, here is a 136k parse I did without a single light attack.
Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
if velothi really give you25% over power,it mean weaving negligible,because this mythic weak point is lost 99% lightatack dmg,if light attack weaving really important in game(like la is your 30% dps)like you say,this mythic never anyone using
Because it's not worth it,who will lost 30% dps and have 15% dps buff?but it mystic is meta
just because beam build dont need weaving, your 40-55%dps frome a beam skill, so it like you not affected mythic weakpoint
but your logic is 15% buff-99%weaving dmg lost =25%buff
what i said was they will have to do something big, more than adding an item to the game, before they will change peoples perceptions of the combat system. Weaving and barswap are weaknesses of the system. busywork/lack of impact is another one. This is why that amulet and the oakensoul artifact that gives you a single bar are so popular.
no suprise your focused on the damage number when the damage is irrelevent. People dont want to do it. Thats why they consider the combat system bad among other things like.
no suprise your focused on the damage number when the damage is irrelevent. People dont want to do it. Thats why they consider the combat system bad among other things like.