MincMincMinc wrote: »So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
MincMincMinc wrote: »So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
El_Borracho wrote: »MincMincMinc wrote: »So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
El_Borracho wrote: »I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
ShutUpitsRed wrote: »El_Borracho wrote: »I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P
El_Borracho wrote: »MincMincMinc wrote: »So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
El_Borracho wrote: »ShutUpitsRed wrote: »El_Borracho wrote: »I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P
If it is a strategy, fine. Sometimes it is in conjunction with someone running a scroll or attacking a nearby keep. And once that is accomplished, the "siege" is over. But that's not what anyone here is talking about.
99% of the time it is a griefer. I play on PS-NA and EVERYONE knows who I am talking about from EP. Players like that have no intent on taking the keep they are "solo sieging." Nobody is coming to help them. Nobody is attacking anything nearby, let alone a another keep in either rival zone. When they are killed, they immediately go back to "sieging" the same keep in the same manner.
If you like griefing, fine. To each their own. But don't try to equate it with a "strategy" or "solo PVP play."
opethmaniac wrote: »A first step would be, for example, removing the crates from the keeps, which are being misused to break the line of sight. And the tower guards could also receive more health, more damage, and a form of crowd control, such as a stun like city guards chasing a criminal.
MincMincMinc wrote: »So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
ShutUpitsRed wrote: »El_Borracho wrote: »I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P
smallhammer wrote: »We should be able to bring down res towers, like it was back in the day.
El_Borracho wrote: »MincMincMinc wrote: »So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
A player running around a keep isn't going to flag it unless a wall is already below 50%. Most of the time, that player is kiting as a means of survival. The troll tanks you are talking about don't kite around because they are tanky enough to stand still and block. Players who kite need to do so because they can't do what a troll tank does. These two are not the same, so you can't really group them together as trolling/griefing.
fullheartcontainer wrote: »Posters here think pvp should work like its the napoleonic war. Everyone is going to meet outside the keeps at a specific time with your army. Get in lines and we'll attack each other in turns. After that we'll declare a victor and go back into our keeps for supper.
El_Borracho wrote: »ShutUpitsRed wrote: »El_Borracho wrote: »I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P
If it is a strategy, fine. Sometimes it is in conjunction with someone running a scroll or attacking a nearby keep. And once that is accomplished, the "siege" is over. But that's not what anyone here is talking about.
99% of the time it is a griefer. I play on PS-NA and EVERYONE knows who I am talking about from EP. Players like that have no intent on taking the keep they are "solo sieging." Nobody is coming to help them. Nobody is attacking anything nearby, let alone a another keep in either rival zone. When they are killed, they immediately go back to "sieging" the same keep in the same manner.
If you like griefing, fine. To each their own. But don't try to equate it with a "strategy" or "solo PVP play."
SeaGtGruff wrote: »El_Borracho wrote: »ShutUpitsRed wrote: »El_Borracho wrote: »I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P
If it is a strategy, fine. Sometimes it is in conjunction with someone running a scroll or attacking a nearby keep. And once that is accomplished, the "siege" is over. But that's not what anyone here is talking about.
99% of the time it is a griefer. I play on PS-NA and EVERYONE knows who I am talking about from EP. Players like that have no intent on taking the keep they are "solo sieging." Nobody is coming to help them. Nobody is attacking anything nearby, let alone a another keep in either rival zone. When they are killed, they immediately go back to "sieging" the same keep in the same manner.
If you like griefing, fine. To each their own. But don't try to equate it with a "strategy" or "solo PVP play."
I think at least some of the time it might be intended to cut off that keep from the transitus shrine network, thereby removing the ability to use the transitus shrines at the home bases to travel to keeps which are some distance away, such as in central Cyrodiil or beyond. That isn't always the case, but if the keeps along the borders of the map (Dragonclaw, Brindle, and Drakelowe) aren't friendly or are otherwise cut off, then flagging one of the "linchpin" keeps (Glademist, Arrius, and Faregyl) can be a strategic way to curtail an alliance's ability to reach other keeps quickly to attack or defend them.