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Tower and Keep Runners

PhxOldGamer68
PhxOldGamer68
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Keeps should be like Temples. Once it’s clear, any enemies inside should start to get damaged until they die. These warden runners that run around the keep walls and towers are a nuisance. Or have more NPCs roaming who are unkillable once the keep is not flagged. Let them chase the coward runners and kill them.
PSN NA/EU: DesertDweller99
PC NA: KaktusKing
  • MincMincMinc
    MincMincMinc
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    So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?
    I only use insightful
  • Vulkunne
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    Yeah, honestly, I'd just ignore them. Be mindful that they're out there but not much can be done to stop them. If something isn't worth doing in PvP, I don't do it.
    Edited by Vulkunne on January 14, 2026 8:16PM
    "Today Victory is mine. Long Live the Empire." - Grand Admiral Vulkunne
  • Thumbless_Bot
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    So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?

    No. Pvp is allowed in eso. This is why they introduced that card game... whatever it is called... i an sure there is a real pvp aspect to it... or so i gather. Never played it.
  • El_Borracho
    El_Borracho
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    So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?

    I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing
  • MincMincMinc
    MincMincMinc
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    So the only gameplay allowed is now whoever has the largest group and can sit on a flag? Everyone else has to just pve?

    I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing

    Again so playing solo is now considered griefing? Should we be banning solo players? Its a rather slippery slope there.

    So if I can 1vX pug groups at resources and solo seige to get attention, should I be banned? Just saying because this happens all the time and has happened since beta.

    The OP's original suggestion basically undermines the majority of solo/outnumbered gameplay because they are too lazy to chase people out of a keep.
    I only use insightful
  • ShutUpitsRed
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    I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing

    ...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P
  • smallhammer
    smallhammer
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    We should be able to bring down res towers, like it was back in the day.
  • El_Borracho
    El_Borracho
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    I think the nuisance OP is referring to is they can keep a keep "under attack" for purposes of fast travel when the keep really is not "under attack." Much like the cheese tanks who can launch solo sieges from resource towers. Its trolling/griefing more than PVPing

    ...what? Cyrodiil is about map strategy, and soloists lighting something up on the opposite side of the map gives the sweats something to do other than chase the zerg :P

    If it is a strategy, fine. Sometimes it is in conjunction with someone running a scroll or attacking a nearby keep. And once that is accomplished, the "siege" is over. But that's not what anyone here is talking about.

    99% of the time it is a griefer. I play on PS-NA and EVERYONE knows who I am talking about from EP. Players like that have no intent on taking the keep they are "solo sieging." Nobody is coming to help them. Nobody is attacking anything nearby, let alone a another keep in either rival zone. When they are killed, they immediately go back to "sieging" the same keep in the same manner.

    If you like griefing, fine. To each their own. But don't try to equate it with a "strategy" or "solo PVP play."
  • opethmaniac
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    A first step would be, for example, removing the crates from the keeps, which are being misused to break the line of sight. And the tower guards could also receive more health, more damage, and a form of crowd control, such as a stun like city guards chasing a criminal.
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