Something I'd like to see added to the base crafting table interface is a Select All button. Sometimes it would be more convenient to select everything in a category and remove the say 5 things I don't want to decon, than to add the 95 things that I want deconned. Not sure if this has come up before or not. If it has consider me signed on.
Out of 20 suggestions I found 0 I can agree with.
Ok. I will be generous.. I found 2 and TBH only 1 of them is something I have also wished for.
" Back armour slot for back gear, such as cloaks, backpacks, wings, etc. " - Yes, if this can be made without texture errors. We already see those happening with staffs and shields and some shoulder pieces. Hope they will one day fix it.
" Barbershop that lets players change their Hairstyles and Adornments for gold. " - A very minor thing not worth wishing for, we can already get hairstyles and adornments with game gold and other ways, but I am always up for character customization done using game currency, not real money.
Pretty much 18/20 presents something I would never wish to see in ESO.
It is disconcerting to see how unlike we can be even when we enjoy the same game. For numerous reasons. Although I do like that a game can be so extensive it keeps a variety of people happy for years.
Thanks for the feedback here, @MilesTailsProwers. These are really cool. Will share these with the team.
Thanks for the feedback here, @MilesTailsProwers. These are really cool. Will share these with the team.
Can we request that if some of these make it into the game, that at the same time, the relevant game/interface options are added so they become optional.
Some things, such as back armour slots for cloaks etc., are by their nature optional - we just don't slot anything.
Other things however, such as non-combat finishers, talking animations, etc. should probably have a gameplay/interface option to enable/disable depending how people feel about UI bloatware. In other words, can we consider accessibility from the outset, and not after the fact (as is happening with the VFX slider implementation).
That said, I do like most of the suggestions - and look forward to seeing what could be implemented.