It really is ridiculous that they make these furnishing plans take such ridiculous numbers of mats that are hard to obtain in the necessary numbers, or ones that just take outrageous mats period. I would be willing to bet a good 80% of plans take Heartwood and Mundane Runes when there's absolutely no reason for those plans to require them, especially not in such large numbers. Then you have things like the Elsweyr Grill that takes a damn Diminished Aetherial Dust, Gold JC plans that take Chromium PLATINGS rather than just the Dust, the Curious Turtle Trinket Box takes like 16 of I think the Redoran Style mat (despite how fricken tiny it is), these Fargrave plans that can take up to 16 Sandstone to make...
It really does feel like ZOS does this to push people towards the CS because that's easier than the worsening grind to get a useable amount of mats.
Daedra Hearts for Fargrave plans would make sense, in a way. Daedra can't really be killed, when their Vestige is destroyed their "Animus" returns to Oblivion to have a new body formed. I can definitely see the "good" Daedra of Fargrave pretty much farming lesser Daedra like Banekin, Scamps, and Imps for building material. Daedra Hearts are also fairly easy to farm, considering how many places in the game spawn Daedra, including numerous dungeons (City of Ash is easy on normal and a crapload of Scamps and Flame Atronachs are there, plus Coldharbour and the Deadlands portals in Blackwood are full of Daedra).LurgidBean wrote: »I'm wondering how they chose Daedra Hearts and Ancient Sandstone as style mats...
Do they have data that shows there are a lot of these mats unused in craft bags and wanted to make them useful? People had thousands and thousands of daedra hearts that now have been converted into furniture and aren't taking up space in craft bags
As Ancient Sandstone is another "legacy" material, I'm sure data shows there are lots already available in the craft bags of Tamriel, so it would possibly make sense to use existing materials instead of creating a new style material to track in the database.
I don't know at all... just trying to understand the reasoning. If this is part of the line of reasoning, it's flawed because how many of those thousands of Ancient Sandstone are in abandoned, forgotten or cold storage accounts?
Daedra Hearts for Fargrave plans would make sense, in a way. Daedra can't really be killed, when their Vestige is destroyed their "Animus" returns to Oblivion to have a new body formed. I can definitely see the "good" Daedra of Fargrave pretty much farming lesser Daedra like Banekin, Scamps, and Imps for building material. Daedra Hearts are also fairly easy to farm, considering how many places in the game spawn Daedra, including numerous dungeons (City of Ash is easy on normal and a crapload of Scamps and Flame Atronachs are there, plus Coldharbour and the Deadlands portals in Blackwood are full of Daedra).LurgidBean wrote: »I'm wondering how they chose Daedra Hearts and Ancient Sandstone as style mats...
Do they have data that shows there are a lot of these mats unused in craft bags and wanted to make them useful? People had thousands and thousands of daedra hearts that now have been converted into furniture and aren't taking up space in craft bags
As Ancient Sandstone is another "legacy" material, I'm sure data shows there are lots already available in the craft bags of Tamriel, so it would possibly make sense to use existing materials instead of creating a new style material to track in the database.
I don't know at all... just trying to understand the reasoning. If this is part of the line of reasoning, it's flawed because how many of those thousands of Ancient Sandstone are in abandoned, forgotten or cold storage accounts?
Ancient Sandstone doesn't make sense to me, though. Yes, humans exist with the Daedra in Fargrave in "relative peace", but the place itself still physically exists in Oblivion. What mortals would have bothered bringing building materials from Nirn/Mundus, and what Daedra would have done so either? Human and Daedra both would have just built with materials available there, unless there literally were none whatsoever to be used.
Not only living mortals, but Daedra too. I know Redguards despise the Undead, but I believe they're none too fond of Daedra either, so Daedra being there would be a little weird too.Daedra Hearts for Fargrave plans would make sense, in a way. Daedra can't really be killed, when their Vestige is destroyed their "Animus" returns to Oblivion to have a new body formed. I can definitely see the "good" Daedra of Fargrave pretty much farming lesser Daedra like Banekin, Scamps, and Imps for building material. Daedra Hearts are also fairly easy to farm, considering how many places in the game spawn Daedra, including numerous dungeons (City of Ash is easy on normal and a crapload of Scamps and Flame Atronachs are there, plus Coldharbour and the Deadlands portals in Blackwood are full of Daedra).LurgidBean wrote: »I'm wondering how they chose Daedra Hearts and Ancient Sandstone as style mats...
Do they have data that shows there are a lot of these mats unused in craft bags and wanted to make them useful? People had thousands and thousands of daedra hearts that now have been converted into furniture and aren't taking up space in craft bags
As Ancient Sandstone is another "legacy" material, I'm sure data shows there are lots already available in the craft bags of Tamriel, so it would possibly make sense to use existing materials instead of creating a new style material to track in the database.
I don't know at all... just trying to understand the reasoning. If this is part of the line of reasoning, it's flawed because how many of those thousands of Ancient Sandstone are in abandoned, forgotten or cold storage accounts?
Ancient Sandstone doesn't make sense to me, though. Yes, humans exist with the Daedra in Fargrave in "relative peace", but the place itself still physically exists in Oblivion. What mortals would have bothered bringing building materials from Nirn/Mundus, and what Daedra would have done so either? Human and Daedra both would have just built with materials available there, unless there literally were none whatsoever to be used.
The only thing I can think of is perhaps maybe they're making a subtle hint that Fargrave is none other than the Far Shores; the place of the dead for Redguards. But then, that wouldn't make much sense as to why living mortals can go there.
Those threads were either necros, got moved to a more suitable board, or were non-conducive to a healthy discussion. Those threads being locked has no indication on action taken towards or in response to any other thread.Marcusorion1 wrote: »up over all the locked threads, maybe a ZOS response tomorrow?
Marcusorion1 wrote: »TCC price holding steady around 2200 avg PC NA, with number of listings slowly increasing ( more a reflection on items being listed in small quantities )
Will be interesting to see how this is impacting console players now that they have the release, looking forward to their input. As the populations tend to be smaller and economies are different I wonder how the change in amounts and sourcing of ancient sandstone is affecting them.
An other issue, is how high the price of Ivory Brigade clasps is now. 5.5-8k gold on the PC EU.
The sand stones are around 2.2k now.
To get the amount of style materials required for the current chapter/DLC is a grind worse than the one for Culanda in Summerset. At least the drop is guaranteed for Culanda.
Marcusorion1 wrote: »Craglorn delve bosses certainly have a chance to drop ancient sandstone, but it's just a chance and it is only 1. Furnishings can require from 6 ( green ) to 16 ( purple ) per item made. These are structural items - a player will normally want to construct several of any particular piece with which to build anything. 4 walls and a floor = 60 ancient sandstone, add a colonnade hall, another 16; happy farming?
@ZOS_Kevin @ZOS_GinaBruno
