Renato90085 wrote: »honest, you can try now
we've try that before in nude normal trial,but most guild member feel this more stiff than weave,because you need waiting GCD over,in pvp maybe will more boring
also,if delete weave,light attack not need reason to exist
This is not enough. delete weave just mean lengthen all combat or you just from weave lightattack to weave more spamblade/bash,Zos need change manything hereRenato90085 wrote: »honest, you can try now
we've try that before in nude normal trial,but most guild member feel this more stiff than weave,because you need waiting GCD over,in pvp maybe will more boring
also,if delete weave,light attack not need reason to exist
Maybe they could adjust the cooldowns in return so they are a bit more spammable to compensate the removal of weaving and downtime due to the GCDs. Also, they could keep light and heavy attacks because there is a glyph system in the game, maybe you could still spam those attacks but just not in between spells like atm and cutting the animations short, you could be still able to proc poison or get resources back through them. Or just rework light and heavy attacks entirely or make them their own type of combat.
I think there are ways to keep light and heavy attacks even if weaving got removed from the game and I feel like the "stiff" feeling comes from being used to weaving for years so not having it would make combats feel more slower than before I guess. It'd just be a matter of adapting
Renato90085 wrote: »This is not enough. delete weave just mean lengthen all combat or you just from weave lightattack to weave more spamblade/bash,Zos need change manything hereRenato90085 wrote: »honest, you can try now
we've try that before in nude normal trial,but most guild member feel this more stiff than weave,because you need waiting GCD over,in pvp maybe will more boring
also,if delete weave,light attack not need reason to exist
Maybe they could adjust the cooldowns in return so they are a bit more spammable to compensate the removal of weaving and downtime due to the GCDs. Also, they could keep light and heavy attacks because there is a glyph system in the game, maybe you could still spam those attacks but just not in between spells like atm and cutting the animations short, you could be still able to proc poison or get resources back through them. Or just rework light and heavy attacks entirely or make them their own type of combat.
I think there are ways to keep light and heavy attacks even if weaving got removed from the game and I feel like the "stiff" feeling comes from being used to weaving for years so not having it would make combats feel more slower than before I guess. It'd just be a matter of adapting
About my guild member,they all join game last 1-3 year when Zos add Chinese in game(so they all beginners in low cpm beam or one bar sorc meta),most never don't know how do good weave but sill feel stiff,I don't think it about adapting
and nope,it just your feel,if Zos delete weave,no body have any reason to light attack anymore,it will be a wasteful GCD thing ,if you need ult buff or stam/magic,just heavy attack.glyph can from skill
now lightattack in best weave(every skill have light attack) only 7-10%dps,ppl still weave just because Dps need get ult point buff,consider now only needs to be lightlattacked every 10 seconds(or block/dodge dmg)to get buff, and meta light attack only 0.01%dps .It doesn't matter at all for beginners..
also ,why noone feedback delete cast skill can drink pot/bash/block/roll too
they are samething(in 1GCD do other thing to have advantage,in high rank is necessary to do)
El_Borracho wrote: »No thank you. If you don't want to weave, run an HA sorc or an Arcanist where the LA is only there to build Ultimate. LA weaving, whether it be a feature or an animation cancelling bug that never went away, is a major source of damage in both PVE and PVP.
albertberku wrote: »Well, "weaving" was probably unintended anyway, and a mistake in the gameplay code. If ESO players ever play any other video game, they may notice this. So many broken elements in the combat gameplay of ESO, playerbase believes this "combat gameplay" is what makes ESO combat special. ESO combat left special because other games fix their combat gameplay when there was need for it. Here playerbase is rioting when there is any discussion about it.
El_Borracho wrote: »No thank you. If you don't want to weave, run an HA sorc or an Arcanist where the LA is only there to build Ultimate. LA weaving, whether it be a feature or an animation cancelling bug that never went away, is a major source of damage in both PVE and PVP.
Hence, why I propose possible fixes to compensate the lack of damage if Weaving gets removed from the game. There are ways remove it while keeping the spirit alive, PvE and pvp interesting and maintain the dmg output. I'm not saying what I propose are the ultimate solutions because that's up to the devs based on their data, but I can theorize.albertberku wrote: »Well, "weaving" was probably unintended anyway, and a mistake in the gameplay code. If ESO players ever play any other video game, they may notice this. So many broken elements in the combat gameplay of ESO, playerbase believes this "combat gameplay" is what makes ESO combat special. ESO combat left special because other games fix their combat gameplay when there was need for it. Here playerbase is rioting when there is any discussion about it.
I also don't feel like it is a refined mechanic. Idk if either it was always intended or not but I agree with what you say about it not being the essence of the combat or what makes ESO special. There could be better systems that could look and feel better than weaving. Removing it wouldn't be the end of the game, just an improvement on the gameplay with a more accessible and fluid combat.
And yeah, it would be cool if some people in the community were more open about talking about it without being angry because a good portion of the playersbase dislike the mechanic too. Not everyone enjoys it and no, the answer is not using a set that dissuades you from weaving or playing other game, ESO is not all about weaving.
El_Borracho wrote: »No thank you. If you don't want to weave, run an HA sorc or an Arcanist where the LA is only there to build Ultimate. LA weaving, whether it be a feature or an animation cancelling bug that never went away, is a major source of damage in both PVE and PVP.
Hence, why I propose possible fixes to compensate the lack of damage if Weaving gets removed from the game. There are ways remove it while keeping the spirit alive, PvE and pvp interesting and maintain the dmg output. I'm not saying what I propose are the ultimate solutions because that's up to the devs based on their data, but I can theorize.albertberku wrote: »Well, "weaving" was probably unintended anyway, and a mistake in the gameplay code. If ESO players ever play any other video game, they may notice this. So many broken elements in the combat gameplay of ESO, playerbase believes this "combat gameplay" is what makes ESO combat special. ESO combat left special because other games fix their combat gameplay when there was need for it. Here playerbase is rioting when there is any discussion about it.
I also don't feel like it is a refined mechanic. Idk if either it was always intended or not but I agree with what you say about it not being the essence of the combat or what makes ESO special. There could be better systems that could look and feel better than weaving. Removing it wouldn't be the end of the game, just an improvement on the gameplay with a more accessible and fluid combat.
And yeah, it would be cool if some people in the community were more open about talking about it without being angry because a good portion of the playersbase dislike the mechanic too. Not everyone enjoys it and no, the answer is not using a set that dissuades you from weaving or playing other game, ESO is not all about weaving.
Then don't weave, who cares? Why take weaving away from those that want to weave? Play how you want.
Weaving is an integral part of the combat system in ESO. If you don't want to weave then build a beam machine meta and you don't have to worry about it.
El_Borracho wrote: »No thank you. If you don't want to weave, run an HA sorc or an Arcanist where the LA is only there to build Ultimate. LA weaving, whether it be a feature or an animation cancelling bug that never went away, is a major source of damage in both PVE and PVP.
Hence, why I propose possible fixes to compensate the lack of damage if Weaving gets removed from the game. There are ways remove it while keeping the spirit alive, PvE and pvp interesting and maintain the dmg output. I'm not saying what I propose are the ultimate solutions because that's up to the devs based on their data, but I can theorize.albertberku wrote: »Well, "weaving" was probably unintended anyway, and a mistake in the gameplay code. If ESO players ever play any other video game, they may notice this. So many broken elements in the combat gameplay of ESO, playerbase believes this "combat gameplay" is what makes ESO combat special. ESO combat left special because other games fix their combat gameplay when there was need for it. Here playerbase is rioting when there is any discussion about it.
I also don't feel like it is a refined mechanic. Idk if either it was always intended or not but I agree with what you say about it not being the essence of the combat or what makes ESO special. There could be better systems that could look and feel better than weaving. Removing it wouldn't be the end of the game, just an improvement on the gameplay with a more accessible and fluid combat.
And yeah, it would be cool if some people in the community were more open about talking about it without being angry because a good portion of the playersbase dislike the mechanic too. Not everyone enjoys it and no, the answer is not using a set that dissuades you from weaving or playing other game, ESO is not all about weaving.
Then don't weave, who cares? Why take weaving away from those that want to weave? Play how you want.
Not the same as reworking the combat around a system that doesn't include weaving though.Weaving is an integral part of the combat system in ESO. If you don't want to weave then build a beam machine meta and you don't have to worry about it.
Some people just got used to it, might be integral in the current state of the game but definitely not indispensable to a point where it can't be theorized/suggested it's possible removal. The game can work perfectly without weaving as long as other areas are compensated to keep the values similar to what players can reach at the moment
Renato90085 wrote: »This is not enough. delete weave just mean lengthen all combat or you just from weave lightattack to weave more spamblade/bash,Zos need change manything hereRenato90085 wrote: »honest, you can try now
we've try that before in nude normal trial,but most guild member feel this more stiff than weave,because you need waiting GCD over,in pvp maybe will more boring
also,if delete weave,light attack not need reason to exist
Maybe they could adjust the cooldowns in return so they are a bit more spammable to compensate the removal of weaving and downtime due to the GCDs. Also, they could keep light and heavy attacks because there is a glyph system in the game, maybe you could still spam those attacks but just not in between spells like atm and cutting the animations short, you could be still able to proc poison or get resources back through them. Or just rework light and heavy attacks entirely or make them their own type of combat.
I think there are ways to keep light and heavy attacks even if weaving got removed from the game and I feel like the "stiff" feeling comes from being used to weaving for years so not having it would make combats feel more slower than before I guess. It'd just be a matter of adapting
About my guild member,they all join game last 1-3 year when Zos add Chinese in game(so they all beginners in low cpm beam or one bar sorc meta),most never don't know how do good weave but sill feel stiff,I don't think it about adapting
and nope,it just your feel,if Zos delete weave,no body have any reason to light attack anymore,it will be a wasteful GCD thing ,if you need ult buff or stam/magic,just heavy attack.glyph can from skill
now lightattack in best weave(every skill have light attack) only 7-10%dps,ppl still weave just because Dps need get ult point buff,consider now only needs to be lightlattacked every 10 seconds(or block/dodge dmg)to get buff, and meta light attack only 0.01%dps .It doesn't matter at all for beginners..
also ,why noone feedback delete cast skill can drink pot/bash/block/roll too
they are samething(in 1GCD do other thing to have advantage,in high rank is necessary to do)
All I'm saying is that everything can be balanced with the right conditions. Light and Heavy attacks could be reworked entirely or just change the way they gather resources back, GCDs could be reduced a bit to lower the downtime between abilities, damage values could be adjusted to compensate for the lack of weaving.
As players, we can only guess and theorize about possible solutions, but it's up to devs to decide how to compensate the values and adjust the mechanics so it is a seamless transition. The rest is just a matter of adapting. It can be done in a good way.
ESO_Nightingale wrote: »No
albertberku wrote: »Well, "weaving" was probably unintended anyway, and a mistake in the gameplay code. If ESO players ever play any other video game, they may notice this. So many broken elements in the combat gameplay of ESO, playerbase believes this "combat gameplay" is what makes ESO combat special. ESO combat left special because other games fix their combat gameplay when there was need for it. Here playerbase is rioting when there is any discussion about it.