Dragonknight Class Refresh ==> I like most of the class changes.
Night Market ==> I don't do group content so not even testing this now.
Cyrodiil ===> I do not do group content so I don't care about this one either.
Player Experience Improvements ==> I like the respecting on the fly and I like that it is free. Now I can try different set ups. I don't do group content so I don't care about your restrictions.
Tamriel Tomes ==> I did not have any issues with the Tomes as they were presented. I don't do group content so I don't care about the challenges; didn't test them.
Housing ==> I dropped my membership sub so housing and furnishings are out of my realm now; no place to store the items so not even collecting them now. Not doing group content so the new Night Den is not being tested by me anymore.
tomofhyrule wrote: »Regarding the Tamriel Tomes UI:
There is feedback about how inconsistent the “mouseover” preview system is compared to all other areas where previews require a button press ([R] by default), in that moving the mouse will end up cancelling the preview or previewing something else when you’re trying to rotate your character.
There are also concerns that the “hold to purchase” is inconsistent with the crown store version of “hotkey to purchase and confirmation box”
Are there any comments on these?
Also regarding the Monster Hunter personality: while replacing the prop weapon with an outfitted style is not possible (and yes, it would be great to get it eventually), would the team be able to consider the following changes in time for release?
- When the personality is active, have it hide weapons the same way certain polymorphs (Minotaur, Iron Atronach), costumes (Treasure Hunter), or outfit styles (High Tock Spellsword jerkin) do
- Allow players to use the /idle2 emote to trigger the personality’s default idle loop, so players can use the weapon replacement glitch to be able to take screenshots with the personality.
You should really reconsider this, or at least make it an option. I get annoyed with confirmation boxes too, but I also don't like accidentally clicking things. Currently it is much too easy to accidentally click things.Hold to Purchase on the Tamriel Tome is not intended to be consistent with the Crown Store.
With the Tome, we wanted to explore ways for you to meaningfully engage with tome reward options without constant Confirmation Boxes.
PeacefulAnarchy wrote: »You should really reconsider this, or at least make it an option. I get annoyed with confirmation boxes too, but I also don't like accidentally clicking things. Currently it is much too easy to accidentally click things.Hold to Purchase on the Tamriel Tome is not intended to be consistent with the Crown Store.
With the Tome, we wanted to explore ways for you to meaningfully engage with tome reward options without constant Confirmation Boxes.
You could avoid confirmation boxes by making the selection method clear, noticeable, and unambiguous. For example making 2 buttons, within the tome not down in the margins, one for preview and one for claiming. Then I know what I'm clicking. Contextual UIs might be "cleaner" but they are also very prone to confusion and intention not matching the resulting action.
@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
Don't believe the videos. We have already heard from several people that went in as an average player and they report that it is too difficult.
Suggesting that there is enough 'easy' content is insulting to those who play solo and enjoy challenges that can be soloed. They are running out of new things to do and getting tired of the old. Don't think those that prefer to run solo are going to suddenly decided to conform to groupie thinking because there is nothing else to do. They will start looking at other titles. This is a been there-done that situation for me. Solo players do NOT turn into groupies.
ESO_player123 wrote: »YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
Don't believe the videos. We have already heard from several people that went in as an average player and they report that it is too difficult.
Suggesting that there is enough 'easy' content is insulting to those who play solo and enjoy challenges that can be soloed. They are running out of new things to do and getting tired of the old. Don't think those that prefer to run solo are going to suddenly decided to conform to groupie thinking because there is nothing else to do. They will start looking at other titles. This is a been there-done that situation for me. Solo players do NOT turn into groupies.
I remember reading that you do not do group dungeons because they are intended for groups. But, if you are looking for solo challenges, you can start doing them on normal difficulty without a group - with a companion or alone. That will open a lot of solo challenges for you and like minded people.
Yes, you will not be able to do some of them due to mechanics such as levers and plates that require multiple people (Direfrost keep or Imperial Prison), but most of them can be soloed on normal difficulty.
ESO_player123 wrote: »YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
Don't believe the videos. We have already heard from several people that went in as an average player and they report that it is too difficult.
Suggesting that there is enough 'easy' content is insulting to those who play solo and enjoy challenges that can be soloed. They are running out of new things to do and getting tired of the old. Don't think those that prefer to run solo are going to suddenly decided to conform to groupie thinking because there is nothing else to do. They will start looking at other titles. This is a been there-done that situation for me. Solo players do NOT turn into groupies.
I remember reading that you do not do group dungeons because they are intended for groups. But, if you are looking for solo challenges, you can start doing them on normal difficulty without a group - with a companion or alone. That will open a lot of solo challenges for you and like minded people.
Yes, you will not be able to do some of them due to mechanics such as levers and plates that require multiple people (Direfrost keep or Imperial Prison), but most of them can be soloed on normal difficulty.
Well, you can take off your vet gear to make the game more difficult...will you do it rather than insist the game be molded around your needs?
You cannot have it one way when it suits you, then turn it around when it doesn't serve your argument. I made a statement and no amount of bullying or insults will change what is truth. The truth is, Solo players do NOT turn into groupies. They just don't.
ESO_player123 wrote: »YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
Don't believe the videos. We have already heard from several people that went in as an average player and they report that it is too difficult.
Suggesting that there is enough 'easy' content is insulting to those who play solo and enjoy challenges that can be soloed. They are running out of new things to do and getting tired of the old. Don't think those that prefer to run solo are going to suddenly decided to conform to groupie thinking because there is nothing else to do. They will start looking at other titles. This is a been there-done that situation for me. Solo players do NOT turn into groupies.
I remember reading that you do not do group dungeons because they are intended for groups. But, if you are looking for solo challenges, you can start doing them on normal difficulty without a group - with a companion or alone. That will open a lot of solo challenges for you and like minded people.
Yes, you will not be able to do some of them due to mechanics such as levers and plates that require multiple people (Direfrost keep or Imperial Prison), but most of them can be soloed on normal difficulty.
Well, you can take off your vet gear to make the game more difficult...will you do it rather than insist the game be molded around your needs?
You cannot have it one way when it suits you, then turn it around when it doesn't serve your argument. I made a statement and no amount of bullying or insults will change what is truth. The truth is, Solo players do NOT turn into groupies. They just don't.
ESO_player123 wrote: »YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
Don't believe the videos. We have already heard from several people that went in as an average player and they report that it is too difficult.
Suggesting that there is enough 'easy' content is insulting to those who play solo and enjoy challenges that can be soloed. They are running out of new things to do and getting tired of the old. Don't think those that prefer to run solo are going to suddenly decided to conform to groupie thinking because there is nothing else to do. They will start looking at other titles. This is a been there-done that situation for me. Solo players do NOT turn into groupies.
I remember reading that you do not do group dungeons because they are intended for groups. But, if you are looking for solo challenges, you can start doing them on normal difficulty without a group - with a companion or alone. That will open a lot of solo challenges for you and like minded people.
Yes, you will not be able to do some of them due to mechanics such as levers and plates that require multiple people (Direfrost keep or Imperial Prison), but most of them can be soloed on normal difficulty.
Well, you can take off your vet gear to make the game more difficult...will you do it rather than insist the game be molded around your needs?
You cannot have it one way when it suits you, then turn it around when it doesn't serve your argument. I made a statement and no amount of bullying or insults will change what is truth. The truth is, Solo players do NOT turn into groupies. They just don't.
spartaxoxo wrote: »@Turtle_Bot
Thank you! Sounds like my IA setups will work just fine then. Thanks for the information! It's been hard as a console player to discern if I need to prep for it or not. I appreciate this response 😃
YandereGirlfriend wrote: »ESO_player123 wrote: »YandereGirlfriend wrote: »@ZOS_JessicaFolsom
You guys keep saying you want the Night Market to be challenging enough to ""encourage"" people to group, and to feel rewarding for groups, but as I've said before, the livestream reveal claims that it's also meant for "experienced" players on top of being accessible to everyone. But it can't be accessible to everyone if you're tuning it towards groups, so why was it said that it was?
If you want the Night Market to primarily focus on groups then make it a group Zone outright. But a Zone that's supposedly meant to be accessible to everyone cannot be so heavily tuned towards groups or working with others, especially with the current limit of 36 players per shard. It's highly likely that you won't run across other players doing whatever quest or whatever you're working on, especially if a lot of people are working on Bosses rather than questing or exploring.
I keep saying you can make this a difficult Zone, but not AS DIFFICULT as it is now. Lower mob HP and damage some, trash packs don't need to be dealing boss-level damage and absorbing damage like they have infinite health. This is the PTS, I would assume you guys can tweak the enemy stats like you've been tweaking DK skill stuff over the last few weeks. Isn't the whole point of the PTS to *test* things? Can we not test tweaking the power of trash mobs?
You do not have to group.
There are plenty of videos of people playing the zone by themselves in ordinary builds and doing just fine.
But doing basic mechanics like bashing channeling enemies, Dodge-Rolling heavy attacks, moving out of AOEs, and such is definitely not optional. And that is good. Some players might have to put together a better build or engage more with the combat system than they are used to but that is again a good thing.
The game has more than enough easy content where you can ignore mechanics completely and without ever thinking about your build. So these departures from that formula are welcome.
Don't believe the videos. We have already heard from several people that went in as an average player and they report that it is too difficult.
Suggesting that there is enough 'easy' content is insulting to those who play solo and enjoy challenges that can be soloed. They are running out of new things to do and getting tired of the old. Don't think those that prefer to run solo are going to suddenly decided to conform to groupie thinking because there is nothing else to do. They will start looking at other titles. This is a been there-done that situation for me. Solo players do NOT turn into groupies.
I remember reading that you do not do group dungeons because they are intended for groups. But, if you are looking for solo challenges, you can start doing them on normal difficulty without a group - with a companion or alone. That will open a lot of solo challenges for you and like minded people.
Yes, you will not be able to do some of them due to mechanics such as levers and plates that require multiple people (Direfrost keep or Imperial Prison), but most of them can be soloed on normal difficulty.
Well, you can take off your vet gear to make the game more difficult...will you do it rather than insist the game be molded around your needs?
You cannot have it one way when it suits you, then turn it around when it doesn't serve your argument. I made a statement and no amount of bullying or insults will change what is truth. The truth is, Solo players do NOT turn into groupies. They just don't.
Then accept that the content might not be for you. That's okay. Life goes on.
I don't play Tales of Tribute despite that being the core feature of a recent expansion. I don't use followers, which was another core feature of a recent expansion. Plenty of the game's content is not for me and that's okay.
tomofhyrule wrote: »Regarding the Tamriel Tomes UI: ...
There are also concerns that the “hold to purchase” is inconsistent with the crown store version of “hotkey to purchase and confirmation box” ...