Hello All,
We know there’s a desire to see some further adjustments made to some Dragonknight abilities, and wanted to share the upcoming adjustments for Week 4 of the U49 PTS.
Here's what you can expect to see on the PTS on Monday of next week:
- Hearthfire: Fixed an issue where this ability and its morphs didn't update their target sorting each tick. We've seen the reports that this is a larger issue with inconsistent ally targeting, and we'll be digging into a larger pass sometime in the future when time allows.
- Lava Whip
- Molten Whip: Seething Fury is no longer deactivated while Engulfing Dragonfire is slotted.
- Dragonfire
- Engulfing Dragonfire: This morph's stacking mechanic has been retuned to ensure this morph doesn't eclipse others, while also making its ramping effects easier to achieve consistently. Now increases in damage done by 5% every tick, regardless of enemies hit, up to 50% maximum, rather than increasing in damage done by 20% every other tick, if an enemy was hit, up to a maximum of 80%.
[Developer Comment]
We originally tried avoiding bringing this morph down in power while finding alternative solutions that enhanced other Dragonknight abilities, but in the process we've heard that the solutions felt too restrictive and unintuitive to the class kit, so we're loosening those restrictions and instead toning down the power of this morph so it still stands as a fun alternative with some contextual strengths.
- Dragonknight Standard: Reduced this Ultimate and all of its morphs' cost to 200, down from 250. Reduced the base damage reduction to 7-10% based on rank, down from 9-12%. Reduced the base Weapon and Spell Damage to 270-300, down from 345-375.
- Standard of Might: This morph sees the same changes to values as the base morph. This morph now grants the caster 15% damage done, 15% reduced damage taken, and 300 Weapon and Spell Damage while inside the area, rather than 475 Weapon and Spell Damage and 12% reduced damage taken.
[Developer Comment]
We're making some adjustments to the power of this Ultimate between its morph supportive damage version and outright damage version to try and give them a healthier place in the meta. By reducing the cost to aid in uptimes we're gently reducing the supportive power, while also trying to give back some of the power to the caster to try and deliver on the sentiment many have expressed of wanting the "original" Standard back. While we're not going to exactly revert this Ultimate in efforts to avoid oversaturating Ardent Flame in the context of subclassing in the long term, we're willing to juice these values up for the time being.
- Superheated Ward
- Magma Fist: This morph now gains an additional effect when hitting a target at max stacks of Heat Shock, which increases the damage done of your next Magma Fist by 66% within 6 seconds, up to once every 6 seconds. Heat Shock now lasts for 7 seconds, rather than 10, and increases damage taken by 66, up from 33 (originally 65 pre PTS).
[Developer Comment]
We're trying two adjustments here - moving Heat Shock closer to the original duration and power to hit on the feedback we've seen where many veteran players expressed the desire to see some of the mastery with this morph's upkeep return. Additionally, we're adding a little bit of power to this morph so it feels like it offers the caster something as well, so there's an alternate playstyle for Stamina focused DKs.
- Magma Armor
- Corrosive Armor: This morph's penetration now once again only applies to direct damage attacks. Adjusted the damage limit to 6% of your Max Health, rather than 12% (originally 3% pre PTS). Increased the damage done by 12.5%, and it now targets all enemies instead of only monsters.
[Developer Comment]
We're walking back the penetration changes made from PTS 1 for this (and Onslaught) based on a lot of the PvP community feedback we've seen. As such, we're also lessening some of the penalties incurred - while still keeping a sharper trade off with this Ultimate compared to before. In general it'll still have a higher damage ceiling compared to live, while sacrificing some duration and survivability - but to far less of an extreme.
The changes reflected above are what you will most likely see when Update 49 launches, barring any unforeseen circumstances.
We want to thank everyone for their valuable input during this PTS cycle. We’ll have an article next week which discusses the extent of the Dragonknight refresh changes we’ve made based on your feedback and a more in-depth look at the PTS process, so be on the lookout for more info soon.
Edited by ZOS_Amy on January 29, 2026 5:01PM