Maintenance for the week of April 20:
• NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)
We will be performing maintenance for patch 12.0.1 on the PTS on Monday at 6:00AM EDT (10:00 UTC).
I watched a video on 2H animations that brought up a good point.
The animations are great, but it all falls apart once light attack weaving is added. In case the time stamp doesn't play it starts at 4:38 in the video. This is not my video. Credit to Ninja Pulls for the deep dive! 🙏
https://www.youtube.com/watch?v=KAI9iXB_l_A&t=4m38s
Can I suggest something unconventional. Would it be so wrong to have 2 character models at once when a weave cancel happens. One character model continues to play the canceled animation and fades out. The other character model pulses into existence doing the next animation. I guess you can describe it as 'character echoes'. I am no artist, so I can't mock anything up. I'm sorry and hope I am getting the idea across in this post.
Edited by Red_Feather on January 28, 2026 11:51PM