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Queuing for Cyro in IC when you have Tel Var - proposal

  • Jordan_Black
    Jordan_Black
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    [/quote]

    But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.

    I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp ;)

    But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.[/quote]

    Largely I agree with you, but to be pedantic, it is not an exploit. An exploit is unintentional, like if someone figured out a bugged way to TP out of IC that was not fine with the devs. They're obviously fine with this and have been for a while, but currently thinking about a way to respond to player feedback.
  • imPDA
    imPDA
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    Largely I agree with you, but to be pedantic, it is not an exploit. An exploit is unintentional, like if someone figured out a bugged way to TP out of IC that was not fine with the devs. They're obviously fine with this and have been for a while, but currently thinking about a way to respond to player feedback.

    It was an exploit, and it was publicly left as is because of things I mentioned above, and exploit became a feature other time, as many other things in the game :)
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • frogthroat
    frogthroat
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    imPDA wrote: »
    frogthroat wrote: »
    The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.

    You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)

    You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.

    I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."

    But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.

    I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp ;)

    But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.
    Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.

    And they are now addressing exactly that with the 100 telvar limit. I still think 1000 would be a better limit. 100 is full by accident, but for 1000 you need to actually spend time in IC and if you do that, you play PVP whether you like it or not.

    I understand it's annoying when an enemy player ports in the middle of combat. I can hold on my own as well as a casual PVP player can so the limit is also not affecting me that much, whatever it is. But those two weeks, twice a year, it's good if they keep the system so that PVE players who are there only for the tickets still have a way out. High enough limit that you can comfortably do one quest and killing NPCs along the way (that you come across with, not if you deliberately go hunting for NPCs) you can still port away.

    Originally I said 1000 telvars but come to think of it, maybe 500 telvars is enough. ZOS should do some calculations what you get on average when doing one daily IC quest during the event, killing only those NPCs that are in the way when doing the quest, and round that up to the nearest hundred. As long as it's as low as possible, but high enough that during the event PVE players still get their tickets and can port away.

    I don't think recall stones are a good solution for PVE players since they are 10k AP each and if you don't use them, you'll have a useless item in your pocket the rest of the year. For a PVE player 10k AP is a lot, but I know it doesn't really feel like that to a PVP player. I play casually (99% of the time in Cyro, only occasionally venturing to IC) and I already have everything I can buy and still have tens of millions of AP. If you play PVP regularly, I have no idea where you use all the AP. But for those who don't play PVP and even during Mayhem they only get the ticket, 10k AP cost might as well be their left kidney.

    Do you think the telvar limit is going to help you PVP players? And what do you think the limit should be?
  • Ingenon
    Ingenon
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    My plan for the future if this change goes forward and ZOS continues to require doing a daily PvE quest in Imperial City for an event ticket is to death port out of IC. By sneaking near an enemy NPC, removing my armor, and attacking. I think that the game will port me back to my base, and take half my telvar. And I will still get my event ticket. Seems to me like bad design for an event, especially one like the one that is running right now, where I am spending every ticket I am earning to buy the new stuff they put out there. Every other event allows me to quickly finish my daily event quest, by porting to the outside of an inn room I bought with gold because it is next to a wayshrine that will take me somewhere close to the event quest giver.
  • Emphatic_Static
    Emphatic_Static
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    All issues can be alleviated by fixing the issue with combat bug so Sigils Of Imperial Retreat work as intended. If 10k AP is too expensive for the pve/questing/fishing folk to utilize, lower the cost.

    10k AP is nothing to a pvp player, but can be pricey to pve focused players.

    Whether it's for Event Tickets, or not during an event at all, the stuck in combat bug makes the only option running all the way back to base. If you are going to have the Sigils exist, make them usable.
    Static

    Stamina sORCerer
  • imPDA
    imPDA
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    I think teleport stones can be free during MYM. It still resolves the main problem of players tping out in the middle of combat, but it will not made PvEers suffer during event, and it even will speed things up, because you don't need to return to IC from Cyrodiil, one teleportation time less.
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • lillybit
    lillybit
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    imPDA wrote: »
    frogthroat wrote: »
    The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.

    You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)

    You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.

    I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."

    But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.

    I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp ;)

    But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.
    Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.

    If it's about the other 50 weeks there's no problem raising the cap, is there?

    To serious PvPers and farmers, 1000 is nothing. They aren't going to bother porting out just to protect a couple hundred. Do you know who 500 telvar matters to? A PvEer who usually only ever gets a few from daily rewards (that are now going away) and would really love those bound style pages one day.

    Experienced IC goers with find workarounds really quickly. There's already people talking about just using dungeon queues instead. This is only going to hurt casuals
    PS4 EU
  • frogthroat
    frogthroat
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    imPDA wrote: »
    I think teleport stones can be free during MYM. It still resolves the main problem of players tping out in the middle of combat, but it will not made PvEers suffer during event, and it even will speed things up, because you don't need to return to IC from Cyrodiil, one teleportation time less.

    Would need some careful thinking how to implement that. Free stones for everyone would just make people make a quarry and have unlimited subway stones even outside the event. Stock up during the event and use throughout the year.

    If there would be something like a check when you enter IC during the event. If you have no recall rocks on you, it would place one Character Bound blink boulder in your inventory and display a message informing you of it. That way you can only use it on that character, can't place it in your bank and you get it only if you have none. That would limit the exploit of getting unlimited port-to-base pebbles.

    Or another thing would be to just disable porting completely, unless with the shuttle slabs. Only enable it when Mayhem buffs are active and only when you are carrying less than 1000 telvars.
    Edited by frogthroat on January 28, 2026 3:13PM
  • sshogrin
    sshogrin
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    imPDA wrote: »
    frogthroat wrote: »
    The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.

    You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)

    You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.

    I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."

    But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.

    I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp ;)

    But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.
    Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.

    It takes time to actually get in queue and port out, it's not an instant port. That's how it's not an "exploit".
    You even admit that you do it. Maybe if there was more integrity in PvP players, it wouldn't be that way.
    The majority of players that actually queue out of IC aren't doing it to escape a fight, they're doing it to save valuable game time.
    They should make it so if you are in an active PvP fight, you can't port out until you are no longer in the fight or in combat from that fight. Don't limit it to an arbitrary Tel Var amount. Since this is about the avoiding death from a PvP fight, then that's what it should be about.
  • CameraBeardThePirate
    CameraBeardThePirate
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    sshogrin wrote: »
    imPDA wrote: »
    frogthroat wrote: »
    The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.

    You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)

    You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.

    I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."

    But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.

    I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp ;)

    But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.
    Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.

    It takes time to actually get in queue and port out, it's not an instant port. That's how it's not an "exploit".
    You even admit that you do it. Maybe if there was more integrity in PvP players, it wouldn't be that way.
    The majority of players that actually queue out of IC aren't doing it to escape a fight, they're doing it to save valuable game time.
    They should make it so if you are in an active PvP fight, you can't port out until you are no longer in the fight or in combat from that fight. Don't limit it to an arbitrary Tel Var amount. Since this is about the avoiding death from a PvP fight, then that's what it should be about.

    It takes about 2 seconds with an addon to port out. It is an exploit no matter how you try to spin it.

    As someone who PvPs in IC, I see people queue out multiple times a day mid-combat. That's exploiting - they are using an unintended mechanic to bypass the design of the zone.

    IC was designed like an extraction shooter. You never used to be able to queue out because the zone is designed so that you have to get the reward you can lose on death back to your base without dying.

    People abuse the queue now that IC is split from Cyrodiil to avoid losing their currency.
    Edited by CameraBeardThePirate on January 28, 2026 3:38PM
  • imPDA
    imPDA
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    sshogrin wrote: »
    It takes time to actually get in queue and port out, it's not an instant port. That's how it's not an "exploit".

    It is like 1-2 seconds without an event, so pretty much instant. Anybody can press the button and tp out before I reach them, if they are aware and looking around.
    sshogrin wrote: »
    they're doing it to save valuable game time.

    I have full blacklist of people "saving valuable time" :) And full collection of hate whispers, after each I added them to blacklist, or I will end up being banned for this and ban them in response. ZOs don't like hate whispers, so I prefer not to engage anymore, even if I said a lot of stuff previously. I see how people tp while running from me or my friends every day I am or they are in IC.

    Queue from safe space looks like another solution, but complete ban of queue looks more interesting for me actually. It adds extra difficulty, because you need to reach IC base to be safe, not just any safe space. I played like that, it was fun. I died a lot, it was very beginning of my PvP experience, but I knew I want to learn how to beat others, so I continue playing. And it adds extra level of satisfaction, when you finally manage to do it.

    I think, it is not closed topic and if more people will talk about IC porting, we can see another update with different mechanic. I think what they should do is to measure number of daily IC players, how much time they spent, TV farmed and ways they left IC within different updates, with queue banned and queue allowed from safe zone, and then decide what they want more. At least from game creators' perspective, they should minmax amount of target audience involved in IC activity and overall target audience satisfaction.
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • imPDA
    imPDA
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    frogthroat wrote: »
    Would need some careful thinking how to implement that. Free stones for everyone would just make people make a quarry and have unlimited subway stones even outside the event. Stock up during the event and use throughout the year.

    If there would be something like a check when you enter IC during the event. If you have no recall rocks on you, it would place one Character Bound blink boulder in your inventory and display a message informing you of it. That way you can only use it on that character, can't place it in your bank and you get it only if you have none. That would limit the exploit of getting unlimited port-to-base pebbles.

    Or another thing would be to just disable porting completely, unless with the shuttle slabs. Only enable it when Mayhem buffs are active and only when you are carrying less than 1000 telvars.

    I can give you at least 2 solutions, solution I like the most is memento, which takes 0 inventory space, but which you can put into quick slot, and it will be usable during MYM only, I think there are multiple things like that in the game already. They even can implement simple achievement to get it, for example get 10k TV and 10k AP, in order not to give everything for free :) Or tie this memento to some already existing MYM achievement.
    Edited by imPDA on January 28, 2026 4:10PM
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • joergino
    joergino
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    It looks like someone at ZOS is trying very hard to create even more reasons for players to stop playing this game. Seriously, introducing a change that must be a ganker's dream come true? Who thought listening to this idiotic request was an idea that needed to be implemented?
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