Jordan_Black wrote: »Largely I agree with you, but to be pedantic, it is not an exploit. An exploit is unintentional, like if someone figured out a bugged way to TP out of IC that was not fine with the devs. They're obviously fine with this and have been for a while, but currently thinking about a way to respond to player feedback.
frogthroat wrote: »The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.
You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)
You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.
I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."
But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.
I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp
But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.
frogthroat wrote: »The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.
You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)
You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.
I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."
But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.
I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp
But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.
I think teleport stones can be free during MYM. It still resolves the main problem of players tping out in the middle of combat, but it will not made PvEers suffer during event, and it even will speed things up, because you don't need to return to IC from Cyrodiil, one teleportation time less.
frogthroat wrote: »The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.
You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)
You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.
I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."
But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.
I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp
But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.
frogthroat wrote: »The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.
You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)
You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.
I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."
But it is not about event and event tickets, not about 2 MYM weeks in a year, it is about all other 50 weeks of IC gameplay, it says how core IC abuse will change. I would be glad to provide free Imperial Retreat Stones during this event to let people tp out after quests, I think it would be OK middleground for everyone during MYM.
I personally don't care about event and do not camp spawn points, not killing newbies again and again, it is not fun. During Mayhem it is fun to kill people and get hundreds of thousands of TV, for that you need to let them farm first, no need to camp
But all other time, outside of event, I am just trying to find good fights somewhere else in an open field, searching through all districts, and usually it ends with opponent porting out. Or me porting out. And it should stop. This abuse and exploit (and this are an exploit and abuse for sure, prove me wrong) exist because of ZOs, and because they were not passion about PvP at all, and had not enough "bandwidth" to address it in a last (how much?) 5 or 6 years, or even more. I am glad they are going to stop it, probably PvP has a chance for a better future than now if they started paying attention to things like that.Offtopic, but PvP players can create perfect PvE builds and they do it, because in the end of a day, PvP requires a lot of PvE - sets, grind and level up skills and scribing, etc etc. I farmed Torc of the Last Ayleid King in two days after the patch was introduced, and my friend farmed it with me in the first day, he was luckier, while PvE players struggle to even do starting PvP build or understand the basics. I carried tons of PvEers in PvE. Almost every random vet trial in Craglorn ended up me having more group damage, because I followed meta arcanist 0 brain super mega beam build. I actually liked to help PvE players in Cyro and IC, I gave away like 4 or 5 PA ice staffs when it was meta while I was in a guild, and escorted group to Bruma and helped everyone to take all 3 Cyro cities during my first MYM while I had nothing else to do during calm. But people became worse over time and started whining even more about PvP, it just pissing me off. I can do PvE things perfectly, but they can't do nor PvE, nor PvP, and they are trying to make PvP worse, while I am not trying to screw PvE up. Why? Offtopic ended.
It takes time to actually get in queue and port out, it's not an instant port. That's how it's not an "exploit".
You even admit that you do it. Maybe if there was more integrity in PvP players, it wouldn't be that way.
The majority of players that actually queue out of IC aren't doing it to escape a fight, they're doing it to save valuable game time.
They should make it so if you are in an active PvP fight, you can't port out until you are no longer in the fight or in combat from that fight. Don't limit it to an arbitrary Tel Var amount. Since this is about the avoiding death from a PvP fight, then that's what it should be about.
It takes time to actually get in queue and port out, it's not an instant port. That's how it's not an "exploit".
they're doing it to save valuable game time.
frogthroat wrote: »Would need some careful thinking how to implement that. Free stones for everyone would just make people make a quarry and have unlimited subway stones even outside the event. Stock up during the event and use throughout the year.
If there would be something like a check when you enter IC during the event. If you have no recall rocks on you, it would place one Character Bound blink boulder in your inventory and display a message informing you of it. That way you can only use it on that character, can't place it in your bank and you get it only if you have none. That would limit the exploit of getting unlimited port-to-base pebbles.
Or another thing would be to just disable porting completely, unless with the shuttle slabs. Only enable it when Mayhem buffs are active and only when you are carrying less than 1000 telvars.