Yes.Were you able to find the Tamriel Tome within the game's UI?
Yes, I had no issue with this portion of the information.Did you find the information in the Page 0 overview helpful?
I thought the offerings seemed fine enough when they weren't bugged. I did like the nice touch of bonus points for doing more specific parts of a challenge (like picking mushrooms for alchemical ingredients netting extra points) but I wish that the hints for that were more visible. The hint ui for other challenges were mostly helper hints (ie mining challenge) but the bonus was buried in the hint and could be easily missed. Perhaps also some sort of indicator on whether a challenge has a chance at bonus points in the ui?How did you feel about the various Challenges on offer?
This includes both Weekly and Seasonal Challenges.
Yes, but I found it a little bit clunky. Other games with a similar system I'm used to looking for a dice or a page tear or something to click to reroll so it took me a moment to realize it was tied to hovering over it with mouse plus hitting a key. It's fine but possibly a QOL to think about down the line.Were you able to use the Re-Roll currency?
In some cases, no. As I mentioned in my first post, it was incredibly clunky at parts. Unlike the Endeavor system there is no announce on complete of a step or task. It takes multiple clicks to get to the claim/view screen. You have to claim with a key and not a mouse click like I expected. Mutitiered combat rewards are going to be frustrating for group content which is the easiest place to get them done. It's just a lot of little things for player facing ui that just don't feel intuitive. Again, my original post goes into far more detail and raw initial reaction of the systems so I recommend the team in charge of tomes reading that too but I think this covers most of those pain points.Was the experience of earning, claiming, and spending Tome Points clear?
Some of the challenges are bugged (see treasure map bug). The preview ui feels bugged with how it interacts currently.Did anything not function during your testing?
I see the vision for the ui and do find the tome thematic endearing, but besides what I mentioned above and in my first post function wise, there are some major issues aesthetically that are awkward and lead the eye in a way that does not feel great. The book being partially off screen in both page zero and the move to the side for page 1, while seemingly intended, make it look more like a popup of yesteryear or a visual bug. I would prefer the book to be completely onscreen, especially since previewing with the R key currently hides the book so you can see the cosmetic (while click preview currently does not). If you are going to with the current ui format, a different book skin from one of the lorebook in game skins might be less harsh of an option.Do you have any other general feedback?
This is the official feedback thread for the U49 PTS-specific Tamriel Tome. Specific feedback that the team is looking for includes the following:For any bugs or issues, please submit those in the known issues and bug thread, linked here.
- Were you able to find the Tamriel Tome within the game's UI?
- Did you find the information in the Page 0 overview helpful?
- How did you feel about the various Challenges on offer?
- This includes both Weekly and Seasonal Challenges.
- Were you able to use the Re-Roll currency?
- Was the experience of earning, claiming, and spending Tome Points clear?
- Did anything not function during your testing?
- Do you have any other general feedback?

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Were you able to use the Re-Roll currency?
Yes. Pretty simple to figure out and it worked easily. ...
Was the experience of earning, claiming, and spending Tome Points clear?
Not initially. It wasn't hard to figure out (button prompts at the bottom of the screen), but expect some questions about "how do I...?" after it goes live.
...
Where's everyone finding reroll currency? I can't tell if mine is bugged (clicking on anything in the Challenges screen doesn't do anything; I don't see any reroll currency on the 'prize' pages)... or I'm not figuring out the thing that's easy to figure out.
Also, agree. I like the hold to redeem but it took me a sec. Some stuff like Previewing is wonky.
Were you able to use the Re-Roll currency?
Yes. Pretty simple to figure out and it worked easily. ...
Was the experience of earning, claiming, and spending Tome Points clear?
Not initially. It wasn't hard to figure out (button prompts at the bottom of the screen), but expect some questions about "how do I...?" after it goes live.
...
Where's everyone finding reroll currency? I can't tell if mine is bugged (clicking on anything in the Challenges screen doesn't do anything; I don't see any reroll currency on the 'prize' pages)... or I'm not figuring out the thing that's easy to figure out.
Also, agree. I like the hold to redeem but it took me a sec. Some stuff like Previewing is wonky.






tomofhyrule wrote: »
This is the official feedback thread for the U49 PTS-specific Tamriel Tome. Specific feedback that the team is looking for includes the following:For any bugs or issues, please submit those in the known issues and bug thread, linked here.
- Were you able to find the Tamriel Tome within the game's UI?
- Did you find the information in the Page 0 overview helpful?
- How did you feel about the various Challenges on offer?
- This includes both Weekly and Seasonal Challenges.
- Were you able to use the Re-Roll currency?
- Was the experience of earning, claiming, and spending Tome Points clear?
- Did anything not function during your testing?
- Do you have any other general feedback?


tomofhyrule wrote: »The Preview function of the Tome works very oddly.
In most other circumstances (e.g. Crown Store), mousing over the items does nothing. You get to preview it on your character only after hitting the hotkey ([R] by default), and then it remains on your character while you're on that screen so you can still rotate your character around.
In the Tome, it automatically previews on mouseover, which is awkward. The [R] key seems to do nothing, since the second you mouse off, it also stops previewing since it starts previewing something else. This is especially inconvenient if you want to rotate things around (like to view the weapons from the side), since you can't do that. I eventually found the workaround was to rotate the character first and then preview, since that was not resetting the view.
Still, using the old preview would be preferable. This new version is just infuriating and ineffective to use.
Also, I noticed that previewing things with different states (e.g. personalities or mounts) do not move the state indicator under the character, but keep them centered on the screen, meaning you can't easily click through them since half of it is covered up with the Tome UI. A bit of a moot point though, considering you can't move to click over them to view the other states since it stops the preview once you move your mouse.
The Challenges UI is also confusing.
In the Challenges UI (that's not that obvious that you need to go there; it'd be great if that was also linked via the Activity Finder menu, where people are used to looking for Endeavors and the like), some tasks have a bar and checkboxes. This is not explained in the slightest. I eventually figured out that that means you can repeat the challenge for that finite number of times, but it was very confusing until I went and did things to puzzle it out myself.
Also, the fact that you don't get any indication of having completed a task is problematic. With Endeavors, we did the thing and got the Seals right away. But here, there's no indication of finishing a task beyond remembering to go to the screen and claim the rewards. I foresee a lot of players forgetting that step.
I even tested by pinning a task and quick did it. My pin moved to 1/1, and that was it - no other indication of completion unless I'm looking up there. There is no notification that I have unclaimed rewards (granted the Golden Pursuit ones could get in the way, but at least they were hard to miss), no (!) icon on the tome to tell me I have a task done, and really nothing but a faint gold glow on a task after I already hit the 2-3 hotkeys to get to this screen in the first place. This needs a "click once to claim all" option.
Regarding the Personality: I'm a total sucker for personalities, but it really does hurt to see this one using a permanent prop sword. I've never been big on permanent props in the first place, but especially weapons is annoying. It's also doubly annoying with this one because it's beautiful and I want to love it so much, but I just can't with that sword.
If it were possible to add a "if player has a 2H on their bar, the prop sword will be replaced by the active 2H" condition, that would instantly make this one an 11/10. Heck, you could even swap that condition to "any weapon"
Regarding that, if I do happen to choose the exact same weapon that's used as a prop, the fact that the prop weapon is just a prop means that the original weapon is still there. That means that I now have two of them, with the blade of one clipping directly through the handle of the other. It's almost like it's intended that this personality not be used by characters who have a back-mounted weapon at all. This really does need to have a "hide weapons while active" condition at the very least.
A huge problem is also the prop chosen. Like, I get that it's the sword offerred as a reward in the Tome so it's there to have some consistency, but that sword is in a very specific style. It may be a more useful personality if it was a more generic looking sword. But as it stands, there's not much reason for any character who isn't ...uhh, Dunmer-ish Artificer-sorta maybe-some-Khajiit-thrown-in-there-since-that's-the-general-shape themed to use that sword, and therefore that entire personality.
I realize that no personality is set up to use the outfitted styles instead of props, but this one seriously needs to have that consideration. Without it, there are so few use cases for this personality, which is a shame because it looks objectively good, and would be perfect with our chosen weapons.
Also on a sidenote for personalities, there are a few older ones that contain some animations in their idle loops that are not triggerable based on emotes (things like Heroic's thinking pose where they character scratches their chin or their arms crossed pose where they shift their weight backwards casually, or Furious's knuckle cracking variation). Can these small idels be retrofitted to be alternate emotes for those respective personalities to replace things like the /huh, /armscrossed, or /knuckles in their respective personalities?
tomofhyrule wrote: »The Preview function of the Tome works very oddly.
In most other circumstances (e.g. Crown Store), mousing over the items does nothing. You get to preview it on your character only after hitting the hotkey ([R] by default), and then it remains on your character while you're on that screen so you can still rotate your character around.
In the Tome, it automatically previews on mouseover, which is awkward. The [R] key seems to do nothing, since the second you mouse off, it also stops previewing since it starts previewing something else. This is especially inconvenient if you want to rotate things around (like to view the weapons from the side), since you can't do that. I eventually found the workaround was to rotate the character first and then preview, since that was not resetting the view.
Still, using the old preview would be preferable. This new version is just infuriating and ineffective to use.
Also, I noticed that previewing things with different states (e.g. personalities or mounts) do not move the state indicator under the character, but keep them centered on the screen, meaning you can't easily click through them since half of it is covered up with the Tome UI. A bit of a moot point though, considering you can't move to click over them to view the other states since it stops the preview once you move your mouse.
The Challenges UI is also confusing.
In the Challenges UI (that's not that obvious that you need to go there; it'd be great if that was also linked via the Activity Finder menu, where people are used to looking for Endeavors and the like), some tasks have a bar and checkboxes. This is not explained in the slightest. I eventually figured out that that means you can repeat the challenge for that finite number of times, but it was very confusing until I went and did things to puzzle it out myself.
Also, the fact that you don't get any indication of having completed a task is problematic. With Endeavors, we did the thing and got the Seals right away. But here, there's no indication of finishing a task beyond remembering to go to the screen and claim the rewards. I foresee a lot of players forgetting that step.
I even tested by pinning a task and quick did it. My pin moved to 1/1, and that was it - no other indication of completion unless I'm looking up there. There is no notification that I have unclaimed rewards (granted the Golden Pursuit ones could get in the way, but at least they were hard to miss), no (!) icon on the tome to tell me I have a task done, and really nothing but a faint gold glow on a task after I already hit the 2-3 hotkeys to get to this screen in the first place. This needs a "click once to claim all" option.
Regarding the Personality: I'm a total sucker for personalities, but it really does hurt to see this one using a permanent prop sword. I've never been big on permanent props in the first place, but especially weapons is annoying. It's also doubly annoying with this one because it's beautiful and I want to love it so much, but I just can't with that sword.
If it were possible to add a "if player has a 2H on their bar, the prop sword will be replaced by the active 2H" condition, that would instantly make this one an 11/10. Heck, you could even swap that condition to "any weapon"
Regarding that, if I do happen to choose the exact same weapon that's used as a prop, the fact that the prop weapon is just a prop means that the original weapon is still there. That means that I now have two of them, with the blade of one clipping directly through the handle of the other. It's almost like it's intended that this personality not be used by characters who have a back-mounted weapon at all. This really does need to have a "hide weapons while active" condition at the very least.
A huge problem is also the prop chosen. Like, I get that it's the sword offerred as a reward in the Tome so it's there to have some consistency, but that sword is in a very specific style. It may be a more useful personality if it was a more generic looking sword. But as it stands, there's not much reason for any character who isn't ...uhh, Dunmer-ish Artificer-sorta maybe-some-Khajiit-thrown-in-there-since-that's-the-general-shape themed to use that sword, and therefore that entire personality.
I realize that no personality is set up to use the outfitted styles instead of props, but this one seriously needs to have that consideration. Without it, there are so few use cases for this personality, which is a shame because it looks objectively good, and would be perfect with our chosen weapons.
Also on a sidenote for personalities, there are a few older ones that contain some animations in their idle loops that are not triggerable based on emotes (things like Heroic's thinking pose where they character scratches their chin or their arms crossed pose where they shift their weight backwards casually, or Furious's knuckle cracking variation). Can these small idels be retrofitted to be alternate emotes for those respective personalities to replace things like the /huh, /armscrossed, or /knuckles in their respective personalities?
tomofhyrule wrote: »Also on a sidenote for personalities, there are a few older ones that contain some animations in their idle loops that are not triggerable based on emotes (things like Heroic's thinking pose where they character scratches their chin or their arms crossed pose where they shift their weight backwards casually, or Furious's knuckle cracking variation). Can these small idles be retrofitted to be alternate emotes for those respective personalities to replace things like the /huh, /armscrossed, or /knuckles in their respective personalities?


This is only a guess because I have not seen anyone confirm how the points actually work long term, but I'm going to assume tome points are not universal and are tied to a specific tome. So you would only want to open the cache on a tome you need extra points to unlock things you want because otherwise they will be wasted. I hoped this wouldn't be the case, but it's the only explanation I can think of as to why you wouldn't redeem them.[*] I didn't understand this screen, Redeem Caches of Tome Points – why wouldn't I redeem them? The option made me wonder what the consequences were and if I might miss something.

I think I get why the Tome has the whole "get X amount of points to unlock what's on the next page!" but seriously...PeacefulAnarchy wrote: »Not being able to see the whole tome is annoying. We have no sense of how big these are how much is earnable, etc. Stop being mysterious and be clear about all of what is available and what it will take to earn it.