JimFord047 wrote: »The Transmuite Crystals arfe not working as intended, it stops at 1008 / 3000 this is probably a PTS Fault, but thats what we are here for, to find these faults
ZOS_JessicaFolsom wrote: »only thing i still want to know, since updates will launch at the same time now,
will PlayStation and Xbox ever get to test on a dedicated testing server too?
That's a great question and one I asked as well when we first heard we were moving toward simultaneous releases on all platforms. While it's something we'd love to extend to our console players someday, it's a bit more complicated than just flipping a switch to allow console players access to the PTS server. As the PTS is built now for PC, it's a separate client download even though it uses the same patcher as the PC EU and NA servers. This would mean splitting our build pipeline further, and asking our console players to download an additional client, which isn't ideal or realistic. There may be additional technical hurdles as well. It's possible this is something we could revisit when crossplay comes online in the future.
Hi, quick question. Can we get Wayshrine scrolls (the ones only dropping in Hero's return currently) in the template's backpack? And maybe also things like tribute clue maps?
Hi, thanks for the response.
The reason is not really about upgrading decks, it is the clue itself.
The clue is a bit similar to a treasure map, where the clue points you to somewhere on the map where you then 'dig' it up.
However, once you 'dig' up the clue (and it's account-wide), you can never acquire that one again on your account.
Currently there is no way on the PTS to 'test' specific ToT clues. You either have the clue consumed already and would not get it again, or you would need to grind for it to get one (not a PTS thing, really).
I would assume for this exact same reason, we can find all treasure maps and surveys in our PTS template. Just for us to explore new ones and test if the current ones have changed, and/or are still compatible with our add-ons.
Added vertical offset and siege weaponry camera settings, as they were missing from the Gamepad settings.