Interesting take by the OP. Personally I always found the need for 'mechanics' to make content harder a crutch. Something that's apparently necessary because the AI of mobs and bosses is too stupid to meet the player on remotely equal terms. A symptom of failure for the game if you ask me. The reason I want veteran overland is because I hope it will make Overland somewhat difficult without resorting to these silly, contrived crutches.
AlexanderDeLarge wrote: »We need challenge difficulty and people to use their brains. These things are not mutually exclusive.
I don't know how you can look at footage of a completely naked, statless character AFKing in front of a bear attacking them for a minute and a half and not think there's a problem:https://youtu.be/CLYwxXFqEZk
Theoretically, challenge modes will force people into learning basic combat as right now you can brute force overland with no spammable, no set bonuses, just light attacks and a dream.
I still want combat tutorials for tank (line of sight & outranging tests, mitigation test, taunt uptime test, etc.), dps (weaving, stand in front of healer, dot/direct/aoe/channeled/st damage types, what a proc is, et.), healer (buff & debuff selection mostly), pvp (resist test, penetration test, break free practice, etc.), and maybe solo (resist/roll dodge test, etc.).
Warhawke_80 wrote: »Theoretically, challenge modes will force people into learning basic combat as right now you can brute force overland with no spammable, no set bonuses, just light attacks and a dream.
I still want combat tutorials for tank (line of sight & outranging tests, mitigation test, taunt uptime test, etc.), dps (weaving, stand in front of healer, dot/direct/aoe/channeled/st damage types, what a proc is, et.), healer (buff & debuff selection mostly), pvp (resist test, penetration test, break free practice, etc.), and maybe solo (resist/roll dodge test, etc.).
Nothing is going to force people to do anything....
Warhawke_80 wrote: »Theoretically, challenge modes will force people into learning basic combat as right now you can brute force overland with no spammable, no set bonuses, just light attacks and a dream.
I still want combat tutorials for tank (line of sight & outranging tests, mitigation test, taunt uptime test, etc.), dps (weaving, stand in front of healer, dot/direct/aoe/channeled/st damage types, what a proc is, et.), healer (buff & debuff selection mostly), pvp (resist test, penetration test, break free practice, etc.), and maybe solo (resist/roll dodge test, etc.).
Nothing is going to force people to do anything....
I meant if people choose the higher difficulties they’ll be met with a situation that’ll have them either learning basic combat such as rolling and bashing and work on a build or they’ll turn the difficulty back down.
Warhawke_80 wrote: »Warhawke_80 wrote: »Theoretically, challenge modes will force people into learning basic combat as right now you can brute force overland with no spammable, no set bonuses, just light attacks and a dream.
I still want combat tutorials for tank (line of sight & outranging tests, mitigation test, taunt uptime test, etc.), dps (weaving, stand in front of healer, dot/direct/aoe/channeled/st damage types, what a proc is, et.), healer (buff & debuff selection mostly), pvp (resist test, penetration test, break free practice, etc.), and maybe solo (resist/roll dodge test, etc.).
Nothing is going to force people to do anything....
I meant if people choose the higher difficulties they’ll be met with a situation that’ll have them either learning basic combat such as rolling and bashing and work on a build or they’ll turn the difficulty back down.
Yeah it might help some folks but I honestly think that people are going to play the way they want to .....if they don't want to be all sweaty over their games new mechanics won't make any difference.
/shrug
People out here getting hyped over the challenge difficulty coming up...and I'm sitting over here thinking that while getting something you can't faceroll would be nice, what we need more is content that requires people to USE. THEIR. BRAINS.
Just today, Sunday, I encountered:
-Several pugs who could not for the life of them understand the purpose of the siege weapons against the big harvester boss in Writhing Fortress. Even though Walks-In-Ash practically SHOUTS WHAT TO DO AT YOU - I have never seen so many pugs fail to understand basic mechanics. I even tried to show them what to do, and still they couldn't get it.
-Then, just 1 hour later, encountered several players who could not understand a basic world boss mechanic. All you had to do was block or roll dodge. They didn't get it. Required me to come over there and show them that blocking and roll dodging is in fact required.
-And finally, one [snip] player who spent 2 hours whacking at a city guard. Dying, getting up, whacking the guard, rinse and repeat. And then have the audacity to ask in zone chat - anyone want to help me kill this city guard?
ZOS, I truly think we do not deserve a challenge difficulty...at least not yet. No, what we need more is content requiring people to actually USE. THEIR. FETCHING. NOGGINS.