freespirit wrote: »wolfie1.0. wrote: »I already said it several times. Develop quality content we want to pay for. Simple as that. Not have a year of flimsy new content that has to be free.
We both know that's not going to happen. They've gone in a different direction. They're not charging for content anymore, so that's off the table. In fact, it makes retaining subscribers even more important. So what's your solution?This game is known to be one of the most heavily montetized MMOs there is. It doesn't need to implement every unscrupulous tactic under the sun and get support for doing so.
Okay, but what's your solution? How would you replace the revenue that would be lost due to a significant number of cancellations of ESO+?
Here is what i think would clear things up and solve some issues, i dont know how much of this is doable:
- increase base bank cap to 300 (600 with sub)
- clean up mat lists and consolidate mats using jewelry levels as a transition point.
- increase stack sizes to 400 OR reduce mat consumption costs for crafting.
- add a limited mat storage bag to the upcoming Bazaar using the new trade currency. Make it obtainable, limit how much can be placed in with a cap, and limit how many types of mats can be placed. But make it a bit more accessible.
- include a free tome (premium) access coin for every 3 months subbed to eso+
- reduce crowns received from eso plus per month from 1650 to 1500 to compensate for added value.
Thoughts on these? Just some ideas im shooting out there.
All sound good, except reducing crown numbers per month, I would argue we have already lost enough value from the subs that they need to make it more attractive, I like my crowns!
AlexanderDeLarge wrote: »I'd encourage Zenimax Online Studios to bundle in ESO+ benefits with the premium battlepass for the duration of that pass instead as an alternate monetization avenue, or offer a limited version of the crafting bag for free.
Given the backlash to their announcements over the past month, that simple solution isn't satisfactory. There's another alternative people are taking instead of subscribing: "Uninstalling".I get that it's inconvenient to play without the craft bag, but there's a simple solution to that: subscribe.
AlexanderDeLarge wrote: »I know for a fact that I would probably be more likely to subscribe if the game made me feel good about doing it. Right now? Hell no, I'd be rewarding bad business practices.
AlexanderDeLarge wrote: »I provided the alternative: Give me a version of the game that strips out everything from the cash shop and distributes it as loot. I'll gladly pay $15 a month for a return to what we originally had. My issue with free2play is why am I paying a subscription and still subjected to all the additional monetization avenues of free2play?I hope and believe that this suggestion will never happen, but at the very least those who promote it ought to support their argument with some better funding alternative beyond just "the game is monetised enough already".
AlexanderDeLarge wrote: »Or I could keep complaining about the inconvenience because it's inconvenient? What kind of response is that? I'm on the side of the users, not the company. There's a middle ground to be struck if we're being reasonable, I'm being reasonable, you're telling me to shut up.
If anything, ESO+ should be dropped entirely and it should all be monetized through the cash shop and battlepass.
I think it would help the subscriber numbers if they gave the crafting bag to everyone and added more value in other ways.
They should make the game satisfying to play on its own. If players subscribe to ESO+ it should be from interest and love for the game, rather than frustration.
I think it would help the subscriber numbers if they gave the crafting bag to everyone and added more value in other ways.
They should make the game satisfying to play on its own. If players subscribe to ESO+ it should be from interest and love for the game, rather than frustration.
That's not how this works.
The game company makes the game, and makes their choices.
We, the players can play (and pay), or not. That is the choice we get to make.
We don't get to rewrite how the craft bag works or costs. We don't get to change the rules of the game.
We just get to use it, or walk away. That is the only real choice we get to exercise.
If you think ESO+ is too expensive, you really need to look at your budget, and maybe gaming doesn't fit into it at all. Or find something else to play that has zero costs to it, if that's your thing.
AlexanderDeLarge wrote: »This isn’t about affordability, it’s about perceived value. Users are more willing to pay when they feel they’re choosing to, not when they feel badgered into doing it. Look at the top performing games on any platform. Think about the games with positive community sentiment behind them. None of them are engaging in these practices.