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[PvP] From "Dragonknight Rework" to DK Nerfs... What Happened?

  • Turtle_Bot
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    I think you're undervaluing how impactful it is to have good ability (or broken mechanic) locked behind an otherwise dead skill line that is also competing for that sub-classed slot against an already generally (or perceived) superior line from that same class.

    Lets look at a few non-Corrosive examples:
    Dark Magic - This has Frags (an ability non-sorc mains often compare to spec bow) and dark deal (one of the best sustain tools in the game) and yet the only players I see sub-classing this line are sorc mains. This line also has to compete with Storm Calling.

    Draconic Power - This has leap, the single ability in the game that has a higher base tooltip than spec bow and is AoE with a CC, yet nobody sub-classes this line. This line also has to compete with Ardent Flame.

    Green Balance - Arguably one of the best support lines in the game, with access to the only stam burst heal in ESO and is 1 of only 2 sources of minor toughness in ESO (and the only source of it for group play), yet it's only sub-classed once per group for organized group comps or very niche support builds for small scale (duos) or PuG healing. This line also has to compete with Animal Companions.

    Dawn's Wrath - Has arguably the best execute in the game as well as bubble (one of the best self HoTs in the game ticking every 0.5s instead of every 2s), good cost reduction passive (1 of only 2 passives that also includes ulti costs), minor sorcery and ulti gen, yet it's only seen in organized PvE on a dedicated execute build. This has to compete with Aedric Spear and Restoring Light.

    Shadow - Has Arguably the most contentious ability in ESO (invis) that has seen complaints about it since the beginning of the game, also has Blur, one of the most overloaded self-defensive tools, and access to Major Resolve in a passive (free GCD + bar slot). This line also has to compete with Assassination.

    Now if we look at Earthen Heart (the line with corrosive):
    Earthen Heart - A mediocre line (for PvP), despite having an ultimate that is essentially 10+ seconds of god-mode alongside the best (non-bugged) CC in the game (fossilize) and one of the better sustain passives (battle roar), yet is almost never sub-classed because nothing else (currently) is worth using from that line, also it has to compete with Ardent Flame for the line taken from DK that grants whip (melee spec bow), FoO (cauterize is still an insane heal), noxious (breach), burning embers (DoT/HoT) and standard (for PvE DPS).

    Despite what some people (not in this thread) have tried to claim in the past (especially with Frags), 1 skill (sometimes even a few skills) is not enough to carry an entire skill line, especially if there is an already superior skill line from the same class that said skill line needs to compete against when decided to sub-class.

    Earthen Heart and Corrosive (before the reworks) are just another example of this 1-2 good abilities on an otherwise mid/bad line.

    Post reworks though and even post week 3 adjustments, Earthen Heart as a whole line is actually a line worth looking into, and not just for corrosive:
    - Unique 10% damage done (although this could ramp up faster and fall off slower)
    - Armor buff with AoE DoT + mini draugrkin (5 piece set that is currently very strong)
    - Damage shield that's even stronger than U41 Hardened Ward
    - Longest lasting group damage buff that's also a mini Way of Fire (5 piece set that was meta a couple of years ago)
    - CC that's arguably even stronger now since it can be delayed to land the CC right as you go for the burst
    - Passive Armor bonus (always good in PvP)
    - Passive Crit damage bonus (week 3 rework)
    - Passive that turns staff heavy attacks into mini Siphoning Attacks activations, restoring both mag and stam

    This is a line that is now worth considering on it's own without corrosive (any version of corrosive). Week 1 PTS saw this line (and corrosive) being used everywhere despite the massive hype around Draconic Power and corrosive "only" having an 8% damage cap, not the live 3% and the only ultimate on par with it was Onslaught that was also corrosive, but gave mechanical acuity 5 piece on top of it. Even the giga-buffed Draconic Power line was being sub-classed out for a other lines while keeping Earthen Heart despite DP having better warden wings, leap, minor brutality, battle roar, coag that was now AoE and a bugged flame breath that allowed channeling it for a free beam while casting other abilities.

    Something had to give on this line and corrosive being the outlier was the obvious choice. Personally, I would have preferred the damage taken cap to just go away from the corrosive morph specifically and reduce (not remove) the DoT damage for PvP (half the buffed DoT value but give it a "deals double (or more) damage against monsters" modifier to keep it as per week 1 or stronger for PvE) and give it a reduced cost (down to say ~150).
    Let the morphs determine if it's a defensive ultimate (magma) or an offensive one (corrosive), that way both are strong for their intended use-cases, but neither will be a best of both worlds instant win button that we saw on weeks 1&2 on PTS.
  • Decimus
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    Turtle_Bot wrote: »
    I think you're undervaluing how impactful it is to have good ability (or broken mechanic) locked behind an otherwise dead skill line that is also competing for that sub-classed slot against an already generally (or perceived) superior line from that same class.

    Lets look at a few non-Corrosive examples:
    Dark Magic - This has Frags (an ability non-sorc mains often compare to spec bow) and dark deal (one of the best sustain tools in the game) and yet the only players I see sub-classing this line are sorc mains. This line also has to compete with Storm Calling.

    Draconic Power - This has leap, the single ability in the game that has a higher base tooltip than spec bow and is AoE with a CC, yet nobody sub-classes this line. This line also has to compete with Ardent Flame.

    Green Balance - Arguably one of the best support lines in the game, with access to the only stam burst heal in ESO and is 1 of only 2 sources of minor toughness in ESO (and the only source of it for group play), yet it's only sub-classed once per group for organized group comps or very niche support builds for small scale (duos) or PuG healing. This line also has to compete with Animal Companions.

    Dawn's Wrath - Has arguably the best execute in the game as well as bubble (one of the best self HoTs in the game ticking every 0.5s instead of every 2s), good cost reduction passive (1 of only 2 passives that also includes ulti costs), minor sorcery and ulti gen, yet it's only seen in organized PvE on a dedicated execute build. This has to compete with Aedric Spear and Restoring Light.

    Shadow - Has Arguably the most contentious ability in ESO (invis) that has seen complaints about it since the beginning of the game, also has Blur, one of the most overloaded self-defensive tools, and access to Major Resolve in a passive (free GCD + bar slot). This line also has to compete with Assassination.

    Now if we look at Earthen Heart (the line with corrosive):
    Earthen Heart - A mediocre line (for PvP), despite having an ultimate that is essentially 10+ seconds of god-mode alongside the best (non-bugged) CC in the game (fossilize) and one of the better sustain passives (battle roar), yet is almost never sub-classed because nothing else (currently) is worth using from that line, also it has to compete with Ardent Flame for the line taken from DK that grants whip (melee spec bow), FoO (cauterize is still an insane heal), noxious (breach), burning embers (DoT/HoT) and standard (for PvE DPS).

    Despite what some people (not in this thread) have tried to claim in the past (especially with Frags), 1 skill (sometimes even a few skills) is not enough to carry an entire skill line, especially if there is an already superior skill line from the same class that said skill line needs to compete against when decided to sub-class.

    Earthen Heart and Corrosive (before the reworks) are just another example of this 1-2 good abilities on an otherwise mid/bad line.

    Post reworks though and even post week 3 adjustments, Earthen Heart as a whole line is actually a line worth looking into, and not just for corrosive:
    - Unique 10% damage done (although this could ramp up faster and fall off slower)
    - Armor buff with AoE DoT + mini draugrkin (5 piece set that is currently very strong)
    - Damage shield that's even stronger than U41 Hardened Ward
    - Longest lasting group damage buff that's also a mini Way of Fire (5 piece set that was meta a couple of years ago)
    - CC that's arguably even stronger now since it can be delayed to land the CC right as you go for the burst
    - Passive Armor bonus (always good in PvP)
    - Passive Crit damage bonus (week 3 rework)
    - Passive that turns staff heavy attacks into mini Siphoning Attacks activations, restoring both mag and stam

    This is a line that is now worth considering on it's own without corrosive (any version of corrosive). Week 1 PTS saw this line (and corrosive) being used everywhere despite the massive hype around Draconic Power and corrosive "only" having an 8% damage cap, not the live 3% and the only ultimate on par with it was Onslaught that was also corrosive, but gave mechanical acuity 5 piece on top of it. Even the giga-buffed Draconic Power line was being sub-classed out for a other lines while keeping Earthen Heart despite DP having better warden wings, leap, minor brutality, battle roar, coag that was now AoE and a bugged flame breath that allowed channeling it for a free beam while casting other abilities.

    Something had to give on this line and corrosive being the outlier was the obvious choice. Personally, I would have preferred the damage taken cap to just go away from the corrosive morph specifically and reduce (not remove) the DoT damage for PvP (half the buffed DoT value but give it a "deals double (or more) damage against monsters" modifier to keep it as per week 1 or stronger for PvE) and give it a reduced cost (down to say ~150).
    Let the morphs determine if it's a defensive ultimate (magma) or an offensive one (corrosive), that way both are strong for their intended use-cases, but neither will be a best of both worlds instant win button that we saw on weeks 1&2 on PTS.

    This is not accurate, I have several builds on Live making excellent use of Earthen Heart and Corrosive as it can be used to give you an offensive window in outnumbered/group fights, as outlined in the original post. This is no longer possible with the new damage taken value, also outlined on original post.

    Listing some other skill lines that are currently considered D or F tier for most purposes (Green Balance is ok on a healer & Dark Magic can be ok) also isn't very convincing... I don't want Earthen Heart to be on that tier after "the great rework".


    Corrosive is not considered a top tier 1v1 ultimate on Live (though it's still usable there), 1v1s being the only thing people could test on PTS. It also wasn't a top tier ultimate on PTS duels compared to alternatives (Onslaught, but also Incap and Crescent - just like on Live), just happens to be almost the only option for pure class DK, which is what almost everyone is testing on PTS.

    Calling Corrosive an "instant win button" when I didn't die to it even once on PTS when turtling up with block, rallying cry and heal over times for the duration is wild.

    Other counterplay includes simply kiting it, just like on Live.


    As it stands with the upcoming changes, this ultimate will be dead (outside of ranged bombing) in every type of content.

    In fact, on a PvP build you'll be better off looking at the Magma Shell morph and getting Balorgh+Major/Minor Breach - atleast you're still getting defensive value out of that one and some group utility with a 200 ulti barrier basically each cast

    Is there other things you can make use of in Earthen Heart now? Yes, but they also nerfed Shattering Rocks significantly for outnumbered/group fights (buffed it for duels though). None of these things out value what was lost (for no reason) in Corrosive though. There isn't a world where DK deserves any nerfs to any aspect from its current state in this game's meta (Assassination, Animal Companions, Storm Calling, Aedric Spear, Restoring Light).

    Also from just subclassing point of view, I feel like I have less reasons to go Earthen Heart than before since there's no good CC or ultimate anymore for fighting outnumbered. The only case where Earthen Heart feels appealing now as a subclass is on a heavy attack build for that off balance passive or some old school Max Magicka sorc to replace Daedric Summoning with.
    Edited by Decimus on January 26, 2026 9:40AM
  • Personofsecrets
    Personofsecrets
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    Decimus wrote: »
    Turtle_Bot wrote: »
    I think you're undervaluing how impactful it is to have good ability (or broken mechanic) locked behind an otherwise dead skill line that is also competing for that sub-classed slot against an already generally (or perceived) superior line from that same class.

    Lets look at a few non-Corrosive examples:
    Dark Magic - This has Frags (an ability non-sorc mains often compare to spec bow) and dark deal (one of the best sustain tools in the game) and yet the only players I see sub-classing this line are sorc mains. This line also has to compete with Storm Calling.

    Draconic Power - This has leap, the single ability in the game that has a higher base tooltip than spec bow and is AoE with a CC, yet nobody sub-classes this line. This line also has to compete with Ardent Flame.

    Green Balance - Arguably one of the best support lines in the game, with access to the only stam burst heal in ESO and is 1 of only 2 sources of minor toughness in ESO (and the only source of it for group play), yet it's only sub-classed once per group for organized group comps or very niche support builds for small scale (duos) or PuG healing. This line also has to compete with Animal Companions.

    Dawn's Wrath - Has arguably the best execute in the game as well as bubble (one of the best self HoTs in the game ticking every 0.5s instead of every 2s), good cost reduction passive (1 of only 2 passives that also includes ulti costs), minor sorcery and ulti gen, yet it's only seen in organized PvE on a dedicated execute build. This has to compete with Aedric Spear and Restoring Light.

    Shadow - Has Arguably the most contentious ability in ESO (invis) that has seen complaints about it since the beginning of the game, also has Blur, one of the most overloaded self-defensive tools, and access to Major Resolve in a passive (free GCD + bar slot). This line also has to compete with Assassination.

    Now if we look at Earthen Heart (the line with corrosive):
    Earthen Heart - A mediocre line (for PvP), despite having an ultimate that is essentially 10+ seconds of god-mode alongside the best (non-bugged) CC in the game (fossilize) and one of the better sustain passives (battle roar), yet is almost never sub-classed because nothing else (currently) is worth using from that line, also it has to compete with Ardent Flame for the line taken from DK that grants whip (melee spec bow), FoO (cauterize is still an insane heal), noxious (breach), burning embers (DoT/HoT) and standard (for PvE DPS).

    Despite what some people (not in this thread) have tried to claim in the past (especially with Frags), 1 skill (sometimes even a few skills) is not enough to carry an entire skill line, especially if there is an already superior skill line from the same class that said skill line needs to compete against when decided to sub-class.

    Earthen Heart and Corrosive (before the reworks) are just another example of this 1-2 good abilities on an otherwise mid/bad line.

    Post reworks though and even post week 3 adjustments, Earthen Heart as a whole line is actually a line worth looking into, and not just for corrosive:
    - Unique 10% damage done (although this could ramp up faster and fall off slower)
    - Armor buff with AoE DoT + mini draugrkin (5 piece set that is currently very strong)
    - Damage shield that's even stronger than U41 Hardened Ward
    - Longest lasting group damage buff that's also a mini Way of Fire (5 piece set that was meta a couple of years ago)
    - CC that's arguably even stronger now since it can be delayed to land the CC right as you go for the burst
    - Passive Armor bonus (always good in PvP)
    - Passive Crit damage bonus (week 3 rework)
    - Passive that turns staff heavy attacks into mini Siphoning Attacks activations, restoring both mag and stam

    This is a line that is now worth considering on it's own without corrosive (any version of corrosive). Week 1 PTS saw this line (and corrosive) being used everywhere despite the massive hype around Draconic Power and corrosive "only" having an 8% damage cap, not the live 3% and the only ultimate on par with it was Onslaught that was also corrosive, but gave mechanical acuity 5 piece on top of it. Even the giga-buffed Draconic Power line was being sub-classed out for a other lines while keeping Earthen Heart despite DP having better warden wings, leap, minor brutality, battle roar, coag that was now AoE and a bugged flame breath that allowed channeling it for a free beam while casting other abilities.

    Something had to give on this line and corrosive being the outlier was the obvious choice. Personally, I would have preferred the damage taken cap to just go away from the corrosive morph specifically and reduce (not remove) the DoT damage for PvP (half the buffed DoT value but give it a "deals double (or more) damage against monsters" modifier to keep it as per week 1 or stronger for PvE) and give it a reduced cost (down to say ~150).
    Let the morphs determine if it's a defensive ultimate (magma) or an offensive one (corrosive), that way both are strong for their intended use-cases, but neither will be a best of both worlds instant win button that we saw on weeks 1&2 on PTS.

    This is not accurate, I have several builds on Live making excellent use of Earthen Heart and Corrosive as it can be used to give you an offensive window in outnumbered/group fights, as outlined in the original post. This is no longer possible with the new damage taken value, also outlined on original post.

    Listing some other skill lines that are currently considered D or F tier for most purposes (Green Balance is ok on a healer & Dark Magic can be ok) also isn't very convincing... I don't want Earthen Heart to be on that tier after "the great rework".


    Corrosive is not considered a top tier 1v1 ultimate on Live (though it's still usable there), 1v1s being the only thing people could test on PTS. It also wasn't a top tier ultimate on PTS duels compared to alternatives (Onslaught, but also Incap and Crescent - just like on Live), just happens to be almost the only option for pure class DK, which is what almost everyone is testing on PTS.

    Calling Corrosive an "instant win button" when I didn't die to it even once on PTS when turtling up with block, rallying cry and heal over times for the duration is wild.

    Other counterplay includes simply kiting it, just like on Live.


    As it stands with the upcoming changes, this ultimate will be dead (outside of ranged bombing) in every type of content.

    In fact, on a PvP build you'll be better off looking at the Magma Shell morph and getting Balorgh+Major/Minor Breach - atleast you're still getting defensive value out of that one and some group utility with a 200 ulti barrier basically each cast

    Is there other things you can make use of in Earthen Heart now? Yes, but they also nerfed Shattering Rocks significantly for outnumbered/group fights (buffed it for duels though). None of these things out value what was lost (for no reason) in Corrosive though. There isn't a world where DK deserves any nerfs to any aspect from its current state in this game's meta (Assassination, Animal Companions, Storm Calling, Aedric Spear, Restoring Light).

    Also from just subclassing point of view, I feel like I have less reasons to go Earthen Heart than before since there's no good CC or ultimate anymore for fighting outnumbered. The only case where Earthen Heart feels appealing now as a subclass is on a heavy attack build for that off balance passive or some old school Max Magicka sorc to replace Daedric Summoning with.

    It's funny too that DK has two ultimate abilities that can just be ran away from.

    I've been playing Pure DK for midyear and had to put corrosive back on my bar since the players who know what they are doing can chase me with hyper speed from 50 meters away and kill me within 5 seconds if I don't use magma. That's even despite my 40k armor.

    And for those who engage me with magma up, they figure it out within a couple seconds and then zip away to wait out it's duration. Some players can even tank out the damage that I put out with corrosive up which is neat since they not only have hyper speed and hyper damage, but also hyper survivability against me at least. The only one who I did manage to kill jumped after me only to get trapped under some stairs with me.

    What Corrosive does excel at is increasing enemies time to kill to be enough time that I can usually use Tim's to port out of IC. It's funny that the port out is being changed now too. That is a huge nerf to DK survivability. I don't even care about stones most of the time. Everyone else survives in the cheesiest of ways - why shouldn't I? And even without the port oit change, taking 12% damage would probably be enough to still get smoked. So either way...

    The hottest part of DK is that it's hot garbage. I've seen time and time again where DKs get pressured and can't do anything at all. I had to stop fighting a DK yesterday after they dropped during a medium length fight to 1k health. I just thought "what am I doing?" "Why am I picking on a DK. They deserve a break (fot being the worst class)."

    I highly doubt that the designers have DK at some kind of metric and that every other class is going to be brought down to the DK level. Imagine the outcry if Sorc lost streak or something. The changes underway just amount to picking on the little guy. Unlike me in that fight with the DK, the designers can't find it within themselves to just be kind.

    I'd probably pay up to $500 for a class change token at this point.
    Edited by Personofsecrets on January 26, 2026 2:33PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • MincMincMinc
    MincMincMinc
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    I'm more surprised how nobody seems to be complaining that take flight lost what 10% damage.......Now we can truly say that merciless resolve is the highest hitting ult in the game.

    Except its not an ult, its a 5s cooldown skill that can be shot twice while also giving a heal, major buff on both bars, and bonus passives.
    Edited by MincMincMinc on January 26, 2026 2:45PM
    I only use insightful
  • Personofsecrets
    Personofsecrets
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    I'm more surprised how nobody seems to be complaining that take flight lost what 10% damage.......Now we can truly say that merciless resolve is the highest hitting ult in the game.

    Except its not an ult, its a 5s cooldown skill that can be shot twice while also giving a heal, major buff on both bars, and bonus passives.

    I wonder if thete will be enough crying to prevent any changes to that skill. DK is so mediocre that there aren't enough players invested into it as to form any meaningful resistance to change.

    Logically speaking, they should nerf NB, but the cynic in me informs that the rest of the classes will get buffs.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • MincMincMinc
    MincMincMinc
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    I'm more surprised how nobody seems to be complaining that take flight lost what 10% damage.......Now we can truly say that merciless resolve is the highest hitting ult in the game.

    Except its not an ult, its a 5s cooldown skill that can be shot twice while also giving a heal, major buff on both bars, and bonus passives.

    I wonder if thete will be enough crying to prevent any changes to that skill. DK is so mediocre that there aren't enough players invested into it as to form any meaningful resistance to change.

    Logically speaking, they should nerf NB, but the cynic in me informs that the rest of the classes will get buffs.

    All us sorc mains waiting for zos to slap on cooldowns or something stupid onto streak. Meanwhile half the builds in pvp now adays are fast enough people practically outrun streak.

    Hopefully they just make streak only stun and do damage at the final location like how vengeance was. Personally I'd rather have Streak do stun at the final and have BoL do the stun at the initial location like how it used to be. The current BoL is terrible for escaping because people can literally just sprint and match your speed in most instances of cyrodil.
    I only use insightful
  • Major_Toughness
    Major_Toughness
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    I'm more surprised how nobody seems to be complaining that take flight lost what 10% damage.......Now we can truly say that merciless resolve is the highest hitting ult in the game.

    Except its not an ult, its a 5s cooldown skill that can be shot twice while also giving a heal, major buff on both bars, and bonus passives.

    I wonder if thete will be enough crying to prevent any changes to that skill. DK is so mediocre that there aren't enough players invested into it as to form any meaningful resistance to change.

    Logically speaking, they should nerf NB, but the cynic in me informs that the rest of the classes will get buffs.

    All us sorc mains waiting for zos to slap on cooldowns or something stupid onto streak. Meanwhile half the builds in pvp now adays are fast enough people practically outrun streak.

    Hopefully they just make streak only stun and do damage at the final location like how vengeance was. Personally I'd rather have Streak do stun at the final and have BoL do the stun at the initial location like how it used to be. The current BoL is terrible for escaping because people can literally just sprint and match your speed in most instances of cyrodil.

    Literally not true.

    I can kite groups of 12 people, some with gapclosers, just with Streak and Minor Expedition, no other movement speed buffs.

    All you sorc mains just keep playing down the skill because you hope it will lead to buffs in the future. I'm just glad that - so far - it''s been ignored.

    Such bad faith arguments all because your class which was S-Tier for 7 years is now A/B Tier.
    It's basically impossible to play in Cyrodiil solo without Streak/BoL, because it is that strong.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • MincMincMinc
    MincMincMinc
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    I'm more surprised how nobody seems to be complaining that take flight lost what 10% damage.......Now we can truly say that merciless resolve is the highest hitting ult in the game.

    Except its not an ult, its a 5s cooldown skill that can be shot twice while also giving a heal, major buff on both bars, and bonus passives.

    I wonder if thete will be enough crying to prevent any changes to that skill. DK is so mediocre that there aren't enough players invested into it as to form any meaningful resistance to change.

    Logically speaking, they should nerf NB, but the cynic in me informs that the rest of the classes will get buffs.

    All us sorc mains waiting for zos to slap on cooldowns or something stupid onto streak. Meanwhile half the builds in pvp now adays are fast enough people practically outrun streak.

    Hopefully they just make streak only stun and do damage at the final location like how vengeance was. Personally I'd rather have Streak do stun at the final and have BoL do the stun at the initial location like how it used to be. The current BoL is terrible for escaping because people can literally just sprint and match your speed in most instances of cyrodil.

    Literally not true.

    I can kite groups of 12 people, some with gapclosers, just with Streak and Minor Expedition, no other movement speed buffs.

    All you sorc mains just keep playing down the skill because you hope it will lead to buffs in the future. I'm just glad that - so far - it''s been ignored.

    Such bad faith arguments all because your class which was S-Tier for 7 years is now A/B Tier.
    It's basically impossible to play in Cyrodiil solo without Streak/BoL, because it is that strong.

    Yeah I wasn't saying its impossible to outrun a toddler in eso nor was I asking for buffs......I was even saying how it should be nerfed because of how absurd the triple aoe damage stun works.
    I only use insightful
  • Decimus
    Decimus
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    Patch notes are out and still not communication on why developers thought the PvP nerfs to Molten Whip and Corrosive were necessary.


    If this is based on some PTS 1v1s I'd like to remind everyone that almost everyone is playing DK and testing DK abilities... so of course you're going to hear and see feedback about X DK skill being "overpowered" etc and less about other abilities that exist on Live, when those haven't gotten any weaker and will still one shot people (DK or not) just like on Live. Talking about Incaps, Crescent Sweeps, Bow Procs, Shalks etc just to be clear.
  • MXVIIDREAM
    MXVIIDREAM
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    Decimus wrote: »
    Patch notes are out and still not communication on why developers thought the PvP nerfs to Molten Whip and Corrosive were necessary.


    If this is based on some PTS 1v1s I'd like to remind everyone that almost everyone is playing DK and testing DK abilities... so of course you're going to hear and see feedback about X DK skill being "overpowered" etc and less about other abilities that exist on Live, when those haven't gotten any weaker and will still one shot people (DK or not) just like on Live. Talking about Incaps, Crescent Sweeps, Bow Procs, Shalks etc just to be clear.


    Absolutely no plausible reason they done that to molten whip it felt great now it’s so much weaker there’s a lot of negative feedback about it so I’m praying the change it back
    Hope they make it 10% crit damage and healing with the new passive would help healers a lot imo
  • BardokRedSnow
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    So wrecking blow for dk will be meta, got it. Whip is dead, ggs.

    Sad thing is I bet pve side still wont even be using it. Worthless change all around.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Decimus
    Decimus
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    Fully stacked Molten Whip on PTS (one charge, 2k higher tooltip)
    hqvmwe825fol.png
    Power Lash (5 charges, 2k lower tooltip, AoE around target, includes a burst heal and non-proc version has a small heal as well worth around a Vigor tick)
    i812noim0h5n.png


    ...now that Molten Whip doesn't buff other abilities (including heals) anymore with +300 Weapon/Spell Damage, what rational reason remains for using this morph in PvP?

    Seems like vastly inferior to Flame Lash now in PvP, especially considering you can now hold on to the Flame Lash stacks for almost the entire duration of opponents Off Balance immunity (or the entire duration, depending on when you proc it).


    I think Molten Whip needs another incentive to use it in PvP and to compete with the other morph.

    I wouldn't increase the burst damage further, but perhaps every time you generate a Seething Fury stack there could be a burst heal for example? Perhaps half, or one third of what Flame Lash heals for because Seething Fury stacks from any DK ability used. This would also give you an interesting decision to make: hold on to stacks for burst but lose healing while holding on to them, or spend the stacks and get a bit more heals over the next few globals as your Seething Fury stacks up.


    This would also help DKs survive with the massive nerfs to Corrosive, though I'd rather see Corrosive changes rolled back to how it is on Live (if you make it give Crit Chance instead of Penetration in PvE you can make it usable there).
    Edited by Decimus on January 27, 2026 2:09PM
  • MXVIIDREAM
    MXVIIDREAM
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    Decimus wrote: »
    Fully stacked Molten Whip on PTS (one charge, 2k higher tooltip)
    hqvmwe825fol.png
    Power Lash (5 charges, 2k lower tooltip, AoE around target, includes a burst heal and non-proc version has a small heal as well worth around a Vigor tick)
    i812noim0h5n.png


    ...now that Molten Whip doesn't buff other abilities (including heals) anymore with +300 Weapon/Spell Damage, what rational reason remains for using this morph in PvP?

    Seems like vastly inferior to Flame Lash now in PvP, especially considering you can now hold on to the Flame Lash stacks for almost the entire duration of opponents Off Balance immunity (or the entire duration, depending on when you proc it).


    I think Molten Whip needs another incentive to use it in PvP and to compete with the other morph.

    I wouldn't increase the burst damage further, but perhaps every time you generate a Seething Fury stack there could be a burst heal for example? Perhaps half, or one third of what Flame Lash heals for because Seething Fury stacks from any DK ability used. This would also give you an interesting decision to make: hold on to stacks for burst but lose healing while holding on to them, or spend the stacks and get a bit more heals over the next few globals as your Seething Fury stacks up.


    This would also help DKs survive with the massive nerfs to Corrosive, though I'd rather see Corrosive changes rolled back to how it is on Live (if you make it give Crit Chance instead of Penetration in PvE you can make it usable there).

    Appreciate that you’re trying to find a way around this but i feel like the only option is to putback that weapon and spell damage it was just the best way for it to function and add a big layer of burst to the class it really has dumbfounded me why they done it and we have been given no reason as to why but also the huge negative feedback I’ve seen in fairly sure they’re listening and will revert it

    I think corrosive should go back to how it was when they first released this new version but lose that dot on players I don’t think we are far away from a great class but they really need to listen to the players for a long term happy player base

    I also think either core of flame or the new incinerate from ardent flame desperately needs to be swapped for talons and put in the Draconic power skill line otherwise I think we are going to see the already burst heavy classes utilising another one of these delayed damage ability’s
    Just to clarify there’s nothing wrong with either of them on a pure class but when combined with nb/warden this could become and issue moving one of them with talons should help a lot
    Edited by MXVIIDREAM on January 27, 2026 2:23PM
  • BardokRedSnow
    BardokRedSnow
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    I think what they're going for annoyingly is to make more skills have a pvp morph and a pve morph, which really means ultimately less choices for both. In an underwhelming skill like standard of might, this wasn't a big deal as it was essentially already like this, you use shifting standard and really both are bad in pvp regardless, for the most part.

    Them doing this to dk molten whip tho in a meta where hybridization of stamina and magicka has made molten whip a staple for many, now nerfs most dks because they gotta build even more into magicka to use flame lash for pvp, or lose out on using our iconic pvp spammable entirely.

    Which really, really sucks. I can use other weapon skills instead but I much prefer to use ours. Mag dk hasn't been really meta in a very long time, this change wont bring it back and all around forcing pvp dk to have to use weapon skills again is just an overall backwards step in the very wrong direction. I loathe it, its annoying as hell, didn't expect this class refresh to be a nerf because of pve and overall just killed my enthusiasm between this change and also corrosive to boot.

    So much for not looking to nerf.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Ratzkifal
    Ratzkifal
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    Turtle_Bot wrote: »
    I think you're undervaluing how impactful it is to have good ability (or broken mechanic) locked behind an otherwise dead skill line that is also competing for that sub-classed slot against an already generally (or perceived) superior line from that same class.

    Lets look at a few non-Corrosive examples:
    Dark Magic - This has Frags (an ability non-sorc mains often compare to spec bow) and dark deal (one of the best sustain tools in the game) and yet the only players I see sub-classing this line are sorc mains. This line also has to compete with Storm Calling.

    Draconic Power - This has leap, the single ability in the game that has a higher base tooltip than spec bow and is AoE with a CC, yet nobody sub-classes this line. This line also has to compete with Ardent Flame.

    Green Balance - Arguably one of the best support lines in the game, with access to the only stam burst heal in ESO and is 1 of only 2 sources of minor toughness in ESO (and the only source of it for group play), yet it's only sub-classed once per group for organized group comps or very niche support builds for small scale (duos) or PuG healing. This line also has to compete with Animal Companions.

    Dawn's Wrath - Has arguably the best execute in the game as well as bubble (one of the best self HoTs in the game ticking every 0.5s instead of every 2s), good cost reduction passive (1 of only 2 passives that also includes ulti costs), minor sorcery and ulti gen, yet it's only seen in organized PvE on a dedicated execute build. This has to compete with Aedric Spear and Restoring Light.

    Shadow - Has Arguably the most contentious ability in ESO (invis) that has seen complaints about it since the beginning of the game, also has Blur, one of the most overloaded self-defensive tools, and access to Major Resolve in a passive (free GCD + bar slot). This line also has to compete with Assassination.

    Now if we look at Earthen Heart (the line with corrosive):
    Earthen Heart - A mediocre line (for PvP), despite having an ultimate that is essentially 10+ seconds of god-mode alongside the best (non-bugged) CC in the game (fossilize) and one of the better sustain passives (battle roar), yet is almost never sub-classed because nothing else (currently) is worth using from that line, also it has to compete with Ardent Flame for the line taken from DK that grants whip (melee spec bow), FoO (cauterize is still an insane heal), noxious (breach), burning embers (DoT/HoT) and standard (for PvE DPS).

    Despite what some people (not in this thread) have tried to claim in the past (especially with Frags), 1 skill (sometimes even a few skills) is not enough to carry an entire skill line, especially if there is an already superior skill line from the same class that said skill line needs to compete against when decided to sub-class.

    Earthen Heart and Corrosive (before the reworks) are just another example of this 1-2 good abilities on an otherwise mid/bad line.

    Post reworks though and even post week 3 adjustments, Earthen Heart as a whole line is actually a line worth looking into, and not just for corrosive:
    - Unique 10% damage done (although this could ramp up faster and fall off slower)
    - Armor buff with AoE DoT + mini draugrkin (5 piece set that is currently very strong)
    - Damage shield that's even stronger than U41 Hardened Ward
    - Longest lasting group damage buff that's also a mini Way of Fire (5 piece set that was meta a couple of years ago)
    - CC that's arguably even stronger now since it can be delayed to land the CC right as you go for the burst
    - Passive Armor bonus (always good in PvP)
    - Passive Crit damage bonus (week 3 rework)
    - Passive that turns staff heavy attacks into mini Siphoning Attacks activations, restoring both mag and stam

    This is a line that is now worth considering on it's own without corrosive (any version of corrosive). Week 1 PTS saw this line (and corrosive) being used everywhere despite the massive hype around Draconic Power and corrosive "only" having an 8% damage cap, not the live 3% and the only ultimate on par with it was Onslaught that was also corrosive, but gave mechanical acuity 5 piece on top of it. Even the giga-buffed Draconic Power line was being sub-classed out for a other lines while keeping Earthen Heart despite DP having better warden wings, leap, minor brutality, battle roar, coag that was now AoE and a bugged flame breath that allowed channeling it for a free beam while casting other abilities.

    Something had to give on this line and corrosive being the outlier was the obvious choice. Personally, I would have preferred the damage taken cap to just go away from the corrosive morph specifically and reduce (not remove) the DoT damage for PvP (half the buffed DoT value but give it a "deals double (or more) damage against monsters" modifier to keep it as per week 1 or stronger for PvE) and give it a reduced cost (down to say ~150).
    Let the morphs determine if it's a defensive ultimate (magma) or an offensive one (corrosive), that way both are strong for their intended use-cases, but neither will be a best of both worlds instant win button that we saw on weeks 1&2 on PTS.

    Anncedotally, I am currently subclassing Earthen Heart on Live on my Templar tank so I can get access to Magma Shell, benefit from the sustain passive (which is huge for tanking), provide minor brutality to the group through passives, gain a damage shield replacing my Sun Shield that also briefly gives me Major Mending (relevant for a Templar tank). In other words all the things why DK tanks were historically preferable to Templar tanks aside from Templar healers being vastly better than Dragonknight healers. Other than the damage shield and Magma Shell, all of this is going away in the PTS version of DK. I have less reason to subclass Earthen Heart and I'm certainly not going to use it anymore.
    You could say that's mission accomplished, since part of the reason for the class refresh happening at all was the omnipresence and blatant superiority of subclassed builds over pure class.
    But when also looking at my PvP DK build the story changes, because prior to week 3, I was very much able to keep my DK build the same, but with new incentives to switch off of stormcalling and back to Draconic Might, because many of the important passives had moved there, while Corrosive Armor was still the defensive ult of choice for me. Decimus put it well earlier - casting Corrosive in PvP is the DK saying "It's my turn now" and for the next 10s it would be. Fun, and definitely an important tool to have. Starting PTS week 3 it's looking like my DK will still subclass Storm Calling and instead give up Earthen Heart because I can get close to the same effect but much cheaper from using Onslaught that also allows me to build up ultimate again while it's active, while also losing little to no defensive power as Corrosive Armor simply doesn't provide any anymore. So no, mission is not accomplished. I'm still compelled to subclass, and while my dots are now more powerful thanks to the penetration changes, I now have to deal with people being able to dodge my Onslaught to deny me that penetration.
    If you ask me, on PTS, Earthen Heart is not worth running without Corrosive being strong.
    Edited by Ratzkifal on January 27, 2026 7:22PM
    This Bosmer was tortured to death. There is nothing left to be done.
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