ESO PVP is limited in the where so significantly that it isn't needed
And they already have the systems in place to balance separately they just need to use them
MXVIIDREAM wrote: »This is just silly imo
ESO as a whole has been largely shaped by pvp
ESO PVP is limited in the where so significantly that it isn't needed
And they already have the systems in place to balance separately they just need to use them
100% balance should be separate for both play styles. We wouldn't need as extensive of class reworks like they are planning if the classes hadn't been buried in the pvp issues.
Could potentially reduce server lag for both sides too.
CameraBeardThePirate wrote: »ESO as a whole has been largely shaped by pvp
This is one of the biggest myths perpetuated in this game.
It's both. It goes both ways and it always has. Are we just forgetting the fact that Azureblight was nerfed into the ground because some people were using it to clear trash packs too fast?
How about the fact that Stalking Blastbones, Necromancer's best PvP ability by far, was literally removed from the game so PvE players could have a parse option that was less intensive?
How about trial sets literally determining the meta for ball group PvPers?
How about ZOS refusing to adjust Tri-Focus despite people abusing it in PvP to one shot players because they want heavy attack PvErs to have decent cleave?
Or the fact that people were using Arcanist's teleport to farm chests in trials without having to beat the bosses/trash pulls, forcing ZOS to make the ability completely unusable?
ZOS balances the game around both. Sometimes a PvE change hurts PvP, sometimes a PvP change hurts PvE. Acting like it's only one or the other is disingenuous at best and purposefully misleading at worst.
CameraBeardThePirate wrote: »ESO as a whole has been largely shaped by pvp
This is one of the biggest myths perpetuated in this game.
It's both. It goes both ways and it always has. Are we just forgetting the fact that Azureblight was nerfed into the ground because some people were using it to clear trash packs too fast?
How about the fact that Stalking Blastbones, Necromancer's best PvP ability by far, was literally removed from the game so PvE players could have a parse option that was less intensive?
How about trial sets literally determining the meta for ball group PvPers?
How about ZOS refusing to adjust Tri-Focus despite people abusing it in PvP to one shot players because they want heavy attack PvErs to have decent cleave?
Or the fact that people were using Arcanist's teleport to farm chests in trials without having to beat the bosses/trash pulls, forcing ZOS to make the ability completely unusable?
ZOS balances the game around both. Sometimes a PvE change hurts PvP, sometimes a PvP change hurts PvE. Acting like it's only one or the other is disingenuous at best and purposefully misleading at worst.
These all sound like good reason to separate the two all together to me. Keep pvp sets in pvp, and pve sets in pve. Make changes to each based around the playstyle on those servers.
GloatingSwine wrote: »ESO PVP is limited in the where so significantly that it isn't needed
And they already have the systems in place to balance separately they just need to use them
100% balance should be separate for both play styles. We wouldn't need as extensive of class reworks like they are planning if the classes hadn't been buried in the pvp issues.
Could potentially reduce server lag for both sides too.
Given the magic wand of infinite resources, I would redo the concept of skill morphs to make one explicitly the PvE morph and the other the PvP morph.
MincMincMinc wrote: »CameraBeardThePirate wrote: »ESO as a whole has been largely shaped by pvp
This is one of the biggest myths perpetuated in this game.
It's both. It goes both ways and it always has. Are we just forgetting the fact that Azureblight was nerfed into the ground because some people were using it to clear trash packs too fast?
How about the fact that Stalking Blastbones, Necromancer's best PvP ability by far, was literally removed from the game so PvE players could have a parse option that was less intensive?
How about trial sets literally determining the meta for ball group PvPers?
How about ZOS refusing to adjust Tri-Focus despite people abusing it in PvP to one shot players because they want heavy attack PvErs to have decent cleave?
Or the fact that people were using Arcanist's teleport to farm chests in trials without having to beat the bosses/trash pulls, forcing ZOS to make the ability completely unusable?
ZOS balances the game around both. Sometimes a PvE change hurts PvP, sometimes a PvP change hurts PvE. Acting like it's only one or the other is disingenuous at best and purposefully misleading at worst.
These all sound like good reason to separate the two all together to me. Keep pvp sets in pvp, and pve sets in pve. Make changes to each based around the playstyle on those servers.
The problem is zos has never wanted the experiences to differ.......yet they are obviously so absurdly different. The whole reasoning for battlespirit is to make pvp numbers and TTK to sorta match pve. Except we are 10+ years down the line and that doesnt really hold up anymore.
They could easily use the new vengeance system that lets them make PvP specific skills......however now you would be doubling the workload anytime a patch balances or modifies a skill.
GloatingSwine wrote: »ESO PVP is limited in the where so significantly that it isn't needed
And they already have the systems in place to balance separately they just need to use them
100% balance should be separate for both play styles. We wouldn't need as extensive of class reworks like they are planning if the classes hadn't been buried in the pvp issues.
Could potentially reduce server lag for both sides too.
Given the magic wand of infinite resources, I would redo the concept of skill morphs to make one explicitly the PvE morph and the other the PvP morph.
I could agree with this to some extent with the weapon/guild/alliance skill lines but class skill lines I think should remain stable with damage/healing/tanking morphs using the class as a base with weapon/guild/alliance skill lines to build with.
MincMincMinc wrote: »CameraBeardThePirate wrote: »ESO as a whole has been largely shaped by pvp
This is one of the biggest myths perpetuated in this game.
It's both. It goes both ways and it always has. Are we just forgetting the fact that Azureblight was nerfed into the ground because some people were using it to clear trash packs too fast?
How about the fact that Stalking Blastbones, Necromancer's best PvP ability by far, was literally removed from the game so PvE players could have a parse option that was less intensive?
How about trial sets literally determining the meta for ball group PvPers?
How about ZOS refusing to adjust Tri-Focus despite people abusing it in PvP to one shot players because they want heavy attack PvErs to have decent cleave?
Or the fact that people were using Arcanist's teleport to farm chests in trials without having to beat the bosses/trash pulls, forcing ZOS to make the ability completely unusable?
ZOS balances the game around both. Sometimes a PvE change hurts PvP, sometimes a PvP change hurts PvE. Acting like it's only one or the other is disingenuous at best and purposefully misleading at worst.
These all sound like good reason to separate the two all together to me. Keep pvp sets in pvp, and pve sets in pve. Make changes to each based around the playstyle on those servers.
The problem is zos has never wanted the experiences to differ.......yet they are obviously so absurdly different. The whole reasoning for battlespirit is to make pvp numbers and TTK to sorta match pve. Except we are 10+ years down the line and that doesnt really hold up anymore.
They could easily use the new vengeance system that lets them make PvP specific skills......however now you would be doubling the workload anytime a patch balances or modifies a skill.
The experience all together are very different. I myself came to play an mmorpg, not a war game. So yeah I am a bit biased for sure, but the class balance has been getting worse and worse over the years it feels like. So I do appreciate the class reworks they are going through to try and fix it. But it might have never needed much fixing if the 2 playstyles were kept separate.
heimdall14_9 wrote: »we dont need to be anymore separated from the whole then we already are what we need is an new battle system that they could use to control PVP with the system that was put in the game to keep from having to balance any part of the game off another .... 98% of eso players dont even know what is or isn't covered under battle spirit nor what else it could control IF we'd just push for it locking gear sets to pvp/pve would hurt both pvp/pve we truly need an ROBUST BATTLE SPIRIT that the team can use to keep both PVP and PVE fun as well as balanced
ESO PVP is limited in the where so significantly that it isn't needed
And they already have the systems in place to balance separately they just need to use them