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Whitestrake’s Mayhem - very low turnout currently?

  • Orbital78
    Orbital78
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    MYM doesn't really appeal to anybody. It doesn't give much to PvP'ers, at least nothing they really care about. The most excitement I've seen it drum up was 2 (maybe 3?) MYMs when they had a Golden Pursuit attached to it. And even then it was mostly PvE players vocally demonstrating their displeasure over having to go into PvP zones to get the rewards.

    We get double AP, right? That appeals to me.

    It seems as busy on PS NA GH as it was last year. I had a short wait in the queue this morning. Just as busy in IC too, maybe one bar for one alliance in the morning.

    Ya things are okay until prime time. I got emp achievement in ashpit mostly pvd and made a million ap. Switched to noncp to help others and leveled some alts alliance ranks doing more mostly pvd.
  • Major_Mangle
    Major_Mangle
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    You also have the issue with too many campaigns being available. It was alright a few years ago when there was high enough of a PvP population, but the last 2-3 years it make zero sense to have so many empty/dead campaigns. Sure the PvE tourists love it because you can do whateverquest/ticket etc without resistance, but I honestly don't think its a good reasoning since a PvP event is supposed to mainly promote PvP.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • JustLovely
    JustLovely
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    Turnout doesn't seem to be lower than "normal" to me. PvP participation rates are lower across the board due to PvP having so many performance issues and the threat of vengeance is the only things I'm seeing as problems.
  • wolfie1.0.
    wolfie1.0.
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    Its rather simple. The event needs to change.

    As a primary pve player here are my issues.
    Quest turn in locations and objectives are camped.

    Certian players are able to have builds that never die, or take the coordination of 12+ players to even come close to killing them. One player shouldnt be able to have high health, dodge most attacks, heal stack, and still be able to do enough damage to one shot another player.

    And yes im aware that scouting missions exist, but those are dreadfully boring and they take you clear across the map. And IC imo just encourages players to be as toxic as they possibly can be.

    The entire event is draining and boring, so much like how pvp players get tired of doing pve content pve players are just tired of rhe pvp issues.

    And with trade bars.... I honestly dont see how that's going to change without some core changes to how pvp works.

    I dont know how to change it, but honestly, you need to be able to get around Cyrodiil faster and people need to die more. Thats all the input I can bring to the topic.
  • Ostonoha
    Ostonoha
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    AzuraFan wrote: »
    It's the same in IC. I've gone into IC every day to earn my 1 event ticket, and I haven't run into any other players except the first day, when I saw a single player from each opposing faction. We all ignored each other and went about our questing.

    Apart from that, I haven't come across anyone. And I'm not cheesing it by saving civilians. I'm in the districts running around doing stuff.

    IC has been dead for many MYM events in a row. I think 2023 event was the last time it had serious population out and about fighting during MYM. It needs to be given its own pvp event like it was in the past to really populate it again.

    For some reason it can be pop locked 1 faction and 1 bar another faction and that 1 bar faction will own every flag and its players are all you will find running around. IC has not made any sense for years now.

    But for GH it has had massive ques every night and I have seen lots of fights. But I have not played as much as I used to.

    All this is PCNA.
    Edited by Ostonoha on January 25, 2026 7:42PM
  • Destai
    Destai
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    I’m just grabbing my tickets and bailing. Haven’t PvP’d in a while and won’t invest in gearing up again.
  • Malyore
    Malyore
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    For me, there just hasn't been any incentivizing rewards in almost any of the events/pursuits lately.

    I find myself focusing more on rewards that fit into roleplay. Rather than trying to get my hands on every armor style, like I used to, I am instead looking for things that fit my characters. And my characters aren't connected to Julioanos or Tava and such, and so the everflowing supply of new designs just don't strike a cord for me anymore.
    Plus I'm pretty happy with my current design or character, build, house, etc. which compounds that lack of interest in new things. At the same time though, it has certainly saved me from getting crown/endeavor items.
    It's just interesting to me seeing myself going from wanting all of the style freedom I could have, to now preferring to not use random designs.

    And ever since subclassing launched, I additionally haven't touched PvP due to not feeling up to redesigning my entire build again.
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