MXVIIDREAM wrote: »As dks are very lacking in offensive penetration could disintegrating dragon breath instead either give an unnamed armor debuff or after activation boosts dks penetration by an amount say a percentage of the initial damage dealt on first target hit this would I believe increase the effectiveness for single target pure dk builds.
Are they ? I have 14k pen unbuffed they have access to major breach aswell and with the new changes addition minor breach has been added so idk that pen is a big issue b
MXVIIDREAM wrote: »As dks are very lacking in offensive penetration could disintegrating dragon breath instead either give an unnamed armor debuff or after activation boosts dks penetration by an amount say a percentage of the initial damage dealt on first target hit this would I believe increase the effectiveness for single target pure dk builds.
Are they ? I have 14k pen unbuffed they have access to major breach aswell and with the new changes addition minor breach has been added so idk that pen is a big issue b
Pve or PvP build? Also without gear dks have no inherent pen like most other classes have in their passives. In pve dks are sorely missing pen and have to trade off a lot to get to minimum pve numbers for trials. What I’m mainly pointing out dk builds are a bit more restrictive and for both pve and PvP get restricted in build freedom. I’m simply advocating for more build diversity.
MXVIIDREAM wrote: »As dks are very lacking in offensive penetration could disintegrating dragon breath instead either give an unnamed armor debuff or after activation boosts dks penetration by an amount say a percentage of the initial damage dealt on first target hit this would I believe increase the effectiveness for single target pure dk builds.
Are they ? I have 14k pen unbuffed they have access to major breach aswell and with the new changes addition minor breach has been added so idk that pen is a big issue b
Pve or PvP build? Also without gear dks have no inherent pen like most other classes have in their passives. In pve dks are sorely missing pen and have to trade off a lot to get to minimum pve numbers for trials. What I’m mainly pointing out dk builds are a bit more restrictive and for both pve and PvP get restricted in build freedom. I’m simply advocating for more build diversity.
"Flame Lash: This morph now also grants 12% damage done to monsters for 30s after activating if you are a Dragonknight. "
What. The. Oblivion. Is. THAT??? Please do not give weird hard locked incentives to not subclass. You guys specifically said you wanted to simply make all skill lines worth having, that is NOT what this change is. This change locks an entire active ability to the base class, while also forcing everyone using the class to use that one ability. Not to mention having a BULT IN NERF if you have a certain other ability slotted. What happened to "Play the way you want"? If you go through with that insanity my approval of the refresh defiantly drops form 7/10 to 3/10. You had a pretty good thing going until now, PLEASE don't throw it away with something ridiculous like that.
Make the skill lines work well together to incentivize pure classing, don't punish people for subclassing.
"Flame Lash: This morph now also grants 12% damage done to monsters for 30s after activating if you are a Dragonknight. "
What. The. Oblivion. Is. THAT??? Please do not give weird hard locked incentives to not subclass. You guys specifically said you wanted to simply make all skill lines worth having, that is NOT what this change is. This change locks an entire active ability to the base class, while also forcing everyone using the class to use that one ability. Not to mention having a BULT IN NERF if you have a certain other ability slotted. What happened to "Play the way you want"? If you go through with that insanity my approval of the refresh defiantly drops form 7/10 to 3/10. You had a pretty good thing going until now, PLEASE don't throw it away with something ridiculous like that.
Make the skill lines work well together to incentivize pure classing, don't punish people for subclassing.
MXVIIDREAM wrote: »From my understanding, the goal of this update was to increase class power, but this change feels like the opposite. Replacing the Weapon and Spell Damage bonus with a 5% damage done to monsters per stack is effectively a significant nerf to Molten Whip, especially in PvP. While I can see how this may result in a gain for PvE although we now lose 300 wd/sd on everything which includes heals, in a PvP context it’s a clear loss of power and flexibility, and that’s disappointing to see.
It feels like we’re moving back toward PvE-only scaling rather than improving the core strength of the skill across all content. I genuinely thought the direction here was to modernise and elevate Dragonknight performance, not narrow it.
If I’m misunderstanding the intent or missing something in the numbers, I’m more than happy to be corrected. That said, a much better solution would have been to add the PvE monster damage bonus alongside the existing Weapon and Spell Damage, rather than replacing it. That approach would have improved PvE without gutting the skill’s value in PvP, and would have been a far better experience for everyone.
Right now, this just feels like a step in the wrong direction, which is a shame given the otherwise positive direction of the refresh.
Otherwise the changes are very good just this one that’s confused me
I like the damage increase to corrosive and that depending on how it performs could be increased more personally but will see how it plays out
MXVIIDREAM wrote: »MXVIIDREAM wrote: »As dks are very lacking in offensive penetration could disintegrating dragon breath instead either give an unnamed armor debuff or after activation boosts dks penetration by an amount say a percentage of the initial damage dealt on first target hit this would I believe increase the effectiveness for single target pure dk builds.
Are they ? I have 14k pen unbuffed they have access to major breach aswell and with the new changes addition minor breach has been added so idk that pen is a big issue b
Pve or PvP build? Also without gear dks have no inherent pen like most other classes have in their passives. In pve dks are sorely missing pen and have to trade off a lot to get to minimum pve numbers for trials. What I’m mainly pointing out dk builds are a bit more restrictive and for both pve and PvP get restricted in build freedom. I’m simply advocating for more build diversity.
PvP for what I’m running but it’s only the 2 maces I have on with sharpened but they have both minor and major breach now as minor has been added to one of the dk skills
Below is an early look at the upcoming adjustments for DK:
Ardent Flame
- Lava Whip: This ability and the Flame Lash morph now generate 5 stacks of their empowered forms for 20 seconds, rather than enabling the ability to cast the ability as many times as you can within 7.9s (at most, 7 casts). Increased the damage by 40% to account for less casts. Overall, this should make both versions of the ability much easier to use in a rotation, rather than feeling like you must choose between uptime of other abilities and the super sick flip whip.
- Flame Lash: This morph now also grants 12% damage done to monsters for 30s after activating if you are a Dragonknight.
- In a future PTS update this will be increased to 15% for 45s but only if all stacks are consumed – to help avoid turning it into a passive buff effect and more of a reward for using the ability to its maximum effect.
Below is an early look at the upcoming adjustments for DK:
Ardent Flame
- Lava Whip: This ability and the Flame Lash morph now generate 5 stacks of their empowered forms for 20 seconds, rather than enabling the ability to cast the ability as many times as you can within 7.9s (at most, 7 casts). Increased the damage by 40% to account for less casts. Overall, this should make both versions of the ability much easier to use in a rotation, rather than feeling like you must choose between uptime of other abilities and the super sick flip whip.
- Flame Lash: This morph now also grants 12% damage done to monsters for 30s after activating if you are a Dragonknight.
- In a future PTS update this will be increased to 15% for 45s but only if all stacks are consumed – to help avoid turning it into a passive buff effect and more of a reward for using the ability to its maximum effect.
I, don't know how to interpret this? My Dragonknight build completely relies on setting enemies Off Balance so I can use the Power Lash form of Flame Lash, but this sounds like the change is taking away a lot of the ability's up time? Does targeting Off Balance enemies even still change the ability to Power Lash?