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Queuing for Cyro in IC when you have Tel Var - proposal

  • spartaxoxo
    spartaxoxo
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    Also, where was this suggested? Can’t find a mention.

    It's in the pts patch notes
  • sshogrin
    sshogrin
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    This Tel Var cap idea is incredibly stupid. You should be able to queue for Cyrodiil while in IC no matter how much Tel Var you have.

    If ZOS really wants to implement this, then they need to put a stop to camping quest locations, sewer ladders, spawn points, and faction bases.

    If they put a heavy dot that can't be purged and would the person would take severe damage that they can't heal through for staying too close to any of those locations, it would put an end to the gank cycle during these events.

    They also need to change how the instant stealth pots works. If I'm in stealth from using crouch, I can take damage from an AOE and it exposes me. The same should be for stealth pots. They should also take damage from AOEs they are in when they go stealth. It seems like they can also use healing abilities and stay in stealth.
  • Ilumia
    Ilumia
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    spartaxoxo wrote: »
    Also, where was this suggested? Can’t find a mention.

    It's in the pts patch notes

    Wow, they really mean to do that. That makes me sad. I thought it was just some hardcore gankers fantasy.


    That is actually a terrible change, I enjoy IC from time to time, but I will not play it after this. It is not compatible with any of the ways I enjoy it. As it is, I already loose tel var regularly. It's annoying, but there are some stakes in it, and that's ok, it's part of what makes it fun. Bit this change os just tedious, and it raises the barrier for skill and time spent to enjoy participating, far too much. If I can't jump in to do a quest, and then port to cyrodiil when I'm done, that is a deal breaker. It will also mean that I can't queue for grey host and do IC while I wait, or that I can roam the sewers until I get bored of it or run out of time, and then leave when it suits me. Even if they did decide an option where I lost half of my tel var to port out, I'd never go to IC again since I'd feel to cheated of what I managed to scrape up - which is meager enough outside of the 3-4 weeks of yearly events there.

    If they offered other good ways of returning to base, it would be different. But even sprinting through the sewer if there wasn't a single mob, would be too bothersome. And then of course whatever teleport spot they offered would always be camped, so there would be that issue as well.

    Long story short, terrible change that will ruin a part of the game for me.
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