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Whitestrake’s Mayhem - very low turnout currently?

Nemesis7884
Nemesis7884
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Anything going on event wise or any big game releases? Turnout seems very low this time...
  • spartaxoxo
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    Writhing Fortress returned for a limited time and then it's presumably gone for good.
    Edited by spartaxoxo on January 24, 2026 3:07PM
  • ShutUpitsRed
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    GH Queue was so long last night I was in it for multiple hours and still didn't get in, and you're posting this at 9:42am EST....
  • tomofhyrule
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    The last few MYMs also had low turnout as well. A lot of it is that the "I only PvP when it's MYM" crowd have massively reduced or stopped playing because of the games direction over the past few years.

    This is about to become a new normal too. Event tickets are going away and becoming Trade Bars which don't have the low cap, so there's going to be a lot less impetus for players who hate PvP to 'just do it for the tickets' with the new model.
  • ArchangelIsraphel
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    The dropoff in participation has been getting worse every year, to be honest. AWA caused a major decline once achievements went account wide, so pve who used to come to try for the pvp achievements aren't playing as much any more. With the arrival of periodic Vengeance campaigns giving AP Bonuses, that decline became even steeper because I don't think enough people are tempted by the AP Bonuses when they know a Vengeance campaign will give them something similar. (Last year it seemed like people were burned out/just didn't care. This year seems very similar)
    PC l NA
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    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • IncultaWolf
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    Battlegrounds are currently just a pool of the same 30 players, in 4v4 and 8v8. Same names I've been seeing for years. I will say I've noticed healing is absolutely out of control compared to last year. Several 50k+ hp shielders and healtanks that won't die unless the entire team dogpiles them. And I'm saying this while we're in the most damage burst meta we've been in a while. Seeing this kind of stuff makes me support vengeance even more and is the reason most of my friends aren't participating in this event.
  • valenwood_vegan
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    The last few MYMs also had low turnout as well. A lot of it is that the "I only PvP when it's MYM" crowd have massively reduced or stopped playing because of the games direction over the past few years.

    I do think a specific elephant in the room in regard to this is subclassing - a lot of the non-regular pvp'ers haven't bothered keeping up with the meta just for a kind of old, getting-stale event a couple times a year. And our older builds that used to be fine, are terribly outcalassed now. Throwing that on top of older problems of things like rush of agony spam, and ballgroups, and reduced group size, was I think the straw that broke the camel's back for many.

    And then as fewer of the non-regular pvp'ers show up for mayhem, it becomes a more hostile environment for the fewer who do show up - they have more trouble finding groups and more trouble finding any fights that aren't a slaughterfest. So even fewer show up the next time, and the problem builds on itself, and pretty soon what's the point - you're just running into the exact same names and groups that you stand no chance against, every single time. Or you can try one of the entirely dead servers and run around questing and pvdooring.

    Bottom line is, it needs to be fun and I think pvp has gotten into a state where it doesn't deliver that experience at all for players who aren't regulars and/or who aren't ready to invest a significant amount of time with no certain outcome.
    Edited by valenwood_vegan on January 24, 2026 4:37PM
  • BardokRedSnow
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    This mym just really shows how much healing has become a problem. In the past people were dying left and right, now there's so many big battles with a packed cyrodiil where you hit someone with a full combo 7k wd 16-20k pen and they just eat it unless multiple people are hitting them. Or the damage is erased immediately.

    Its so boring. Only way people die now is if their builds arent optimal, they get bombed, or ran over by a ball.

    Healing needs to be nerfed badly. Specifically HoTs.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • AzuraFan
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    It's the same in IC. I've gone into IC every day to earn my 1 event ticket, and I haven't run into any other players except the first day, when I saw a single player from each opposing faction. We all ignored each other and went about our questing.

    Apart from that, I haven't come across anyone. And I'm not cheesing it by saving civilians. I'm in the districts running around doing stuff.
  • Soarora
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    I used to be a “I only PvP when it’s MYM” player and for me its event fatigue and that the PTS is currently active. I should be getting my tickets but I’ve gotten lazy with it since 1- I’ve been playing for almost 7 years and 2- 2025 was like… constant back to back events.

    Edit: What would probably get me in there would be a PvP golden pursuit again. If it had a cool reward. Since the only thing that I get out of the event is bonus AP (don’t care), tel var (nothing I need to buy at the moment), and tickets (next event will probably be less effort). But we all know how that would go.
    Edited by Soarora on January 24, 2026 4:49PM
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  • tomofhyrule
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    Soarora wrote: »
    I used to be a “I only PvP when it’s MYM” player and for me its event fatigue and that the PTS is currently active.

    This is also a good point.

    PTS won't pull too many people away, but this cycle has been phenomenal with the amount of communication, so a lot more people than normal (PvPers included) are probably also hanging out over there to give feedback on the DK rework. That does have implications for the balance of the game, after all.
  • IncultaWolf
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    This mym just really shows how much healing has become a problem. In the past people were dying left and right, now there's so many big battles with a packed cyrodiil where you hit someone with a full combo 7k wd 16-20k pen and they just eat it unless multiple people are hitting them. Or the damage is erased immediately.

    Its so boring. Only way people die now is if their builds arent optimal, they get bombed, or ran over by a ball.

    Healing needs to be nerfed badly. Specifically HoTs.

    Yeah I was all for supporting zos cutting healing by 50% via battlespirit with more than 3 hots. I don't care if I die more as long as other people do as well.
  • SaffronCitrusflower
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    Last night on PC NA the queue for me was 119.

    If the population is lower it's because PvP in general is struggling in ESO. Many have left already just because ZOS has put far too much time and effort into vengeance instead of what they always, until recently, have claimed to be doing, and that specifically is to improve performance in the main Cyrodiil campaign.

    I don't think ZOS has realized just how harmful to their reputation it's been to present vengeance at all instead of doing what they've always said they were doing with Cyrodiil PvP.

    Edited by SaffronCitrusflower on January 24, 2026 5:13PM
  • DenverRalphy
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    MYM doesn't really appeal to anybody. It doesn't give much to PvP'ers, at least nothing they really care about. The most excitement I've seen it drum up was 2 (maybe 3?) MYMs when they had a Golden Pursuit attached to it. And even then it was mostly PvE players vocally demonstrating their displeasure over having to go into PvP zones to get the rewards.
    Edited by DenverRalphy on January 24, 2026 5:29PM
  • SaffronCitrusflower
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    MYM doesn't really appeal to anybody. It doesn't give much to PvP'ers, at least nothing they really care about. The most excitement I've seen it drum up was 2 (maybe 3?) MYMs when they had a Golden Pursuit attached to it. And even then it was mostly PvE players vocally demonstrating their displeasure over having to go into PvP zones to get the rewards.

    I love MYM/Whitestrakes. It was a lot more fun when pop caps were reasonably high, but still good now too.
  • ceruulean
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    Well we don't have the statistics, but if turnout is low it's probably because the game has become too complex and the difference between meta and non meta sets is massive. A newbie copying some outdated YouTube build will get deleted. At least in the past, you could fool around in non meta sets and still have a chance of winning if the opponent was not as skilled, but now it's not the case. I remember a returning player trying an old set, Eternal Hunt, that got nerfed. Of course, it could not perform in duels compared to Essence Thief. Skill level was not really the issue, they were a console transfer who used to run in Cyro ball groups and did the wall humping and jumping. They updated some builds for U45 and then subclassing discouraged them again...
    Edited by ceruulean on January 24, 2026 5:57PM
  • Abelon
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    I always hated the ticket system that would result in me having a bunch of fragments left over from this and that event, and the occasional lost ticket because i forgot to check my inventory again... etc. Now we know it's going away, and we'll hopefully get a better model with the bars. At the moment, if I didn't have enough free time, I would just not bother with the event as is.

    Generally most events that boil down to "do 3 dailies for 3 tickets" are boring tedium. Unless rewards blow you away, they're not particularly fun to participate in. And really, at some point you can only have so many glowy pets, what am I even supposed to do with all of them. It's event after event, back to back, more and more fragments of X and Y and Z, used to be a bunch more morphs on top of it, here's a hundred style pages, what about another glowy pet? Or... another?

    Add PvP to the mix, and you push away a few more people who refuse to set foot into PvP zones (even though they could calmly walk in at this point, there's around 0 pvp happening most of the time, everyone just walking past to do a quest). And frankly this isn't very appealing to hardcore PvPers either. Balancing and state of pvp aside. As well as general game population. Because it's hard to argue that we clearly have less players online on average.
    Edited by Abelon on January 24, 2026 6:05PM
  • ArchangelIsraphel
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    Soarora wrote: »
    I used to be a “I only PvP when it’s MYM” player and for me its event fatigue and that the PTS is currently active.

    This is also a good point.

    PTS won't pull too many people away, but this cycle has been phenomenal with the amount of communication, so a lot more people than normal (PvPers included) are probably also hanging out over there to give feedback on the DK rework. That does have implications for the balance of the game, after all.

    The PTS has definitely pulled me away from MYM this year. MYM is usually my favorite because I enjoy large scale battles at keeps, but right now I'd rather be giving as much feedback as I can about various aspects of the game.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • WhiteCoatSyndrome
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    I agree there seem to be fewer people. Usually I can’t get into the normal campaigns and end up rampaging around a temp campaign to avoid the queues. But not only am I able to get into the big normal campaigns the fights don’t seem very large and not much is going on.
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  • Cooperharley
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    I only PvP during this event and my enthusiasm sizzled out after a couple days. Doing a playthrough of BG3 currently. There’s just nothing in the event enticing me to want to play.

    The whole event ticket thing timegating me out of rewards unless I buy them in the crown store has put a sour taste in my mouth. Most rewards have been super meh in the events, so why bother? Just to be honest.
  • Desiato
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    eso has very bad, extremely unpopular pvp. before noting gh has a prime time queue, consider that it is a 360 payer server.

    nothing they have done the past 10 years makes me think they have any clue about how to improve it.

    I love pvp. I used to love eso pvp. I've played pvp games for decades. I won't touch eso pvp with ten foot stick.
    spending a year dead for tax reasons
  • SeaGtGruff
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    AzuraFan wrote: »
    It's the same in IC. I've gone into IC every day to earn my 1 event ticket, and I haven't run into any other players except the first day, when I saw a single player from each opposing faction. We all ignored each other and went about our questing.

    Apart from that, I haven't come across anyone. And I'm not cheesing it by saving civilians. I'm in the districts running around doing stuff.

    Which platform and server are you on? I've consistently run into swarms of enemy players in the IC districts while trying to complete 1 daily for 1 ticket. Many of them are running around fighting each other, but some of them seem to be deliberately hunting down questers who are clearly not wanting to engage with them. This is on PCEU and PCNA.
    I've fought mudcrabs more fearsome than me!
  • Orbital78
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    Dunno, it is rather had to get into faction locked campaigns on PC-NA, usually a hour or two wait unless you're playing really early or really late.
  • Desiato
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    So GH poplocked on all platforms and regions combined is 360*6 = 2160.

    Rust is a B2P pvp game I paid like $20 for in 2013. It has monthly wipes that reset all server so it tends to have a little less activity near the end of the month. An hour ago it had 148,988 players playing with a Jan peak of 247k.

    ESO pvp is *dead*. Poplocking a 360 player server during an event is irrelevant.

    And what's the actual gameplay like? Go watch some streams to find out. It's your usual enthusiasts kiting pugs over and over and over again. yawn. I don't get these players.
    spending a year dead for tax reasons
  • prof-dracko
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    Not being a pvp'er I usually avoid bg like the plague, but I dice in and played about six rounds and was pleasantly surprised that about half were against equally inexperienced teams. One of them ended up being incredibly close and was the most fun I've ever had in bg. The rest, my team barely scored at all while four gods on the other side made a clean sweep.
    Still, got a pile of rewards, style pages, that Alessia statue lead...
  • Desiato
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    Not being a pvp'er I usually avoid bg like the plague, but I dice in and played about six rounds and was pleasantly surprised that about half were against equally inexperienced teams. One of them ended up being incredibly close and was the most fun I've ever had in bg. The rest, my team barely scored at all while four gods on the other side made a clean sweep.

    This is a normal pvp experience and why almost every popular match based pvp game has ranked matchmaking to segment players based on performance. And it's easy to understand why considering this is how real life sports and recreational activities tend to be structured competitively. Normally there are too few players in battlegrounds for mmr to function.

    Your average baseball enthusiast who enjoys pitching would quickly grow tired of it if everyone they pitched against had major league baseball talent.

    As I type this, it is likely there are multiple groups in Cyrodiil akin to the LA Dodgers is roaming the map looking for beer league softball players to fight. It's so broken.

    Edited by Desiato on January 24, 2026 11:25PM
    spending a year dead for tax reasons
  • Attorneyatlawl
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    Desiato wrote: »
    Not being a pvp'er I usually avoid bg like the plague, but I dice in and played about six rounds and was pleasantly surprised that about half were against equally inexperienced teams. One of them ended up being incredibly close and was the most fun I've ever had in bg. The rest, my team barely scored at all while four gods on the other side made a clean sweep.

    This is a normal pvp experience and why almost every popular match based pvp game has ranked matchmaking to segment players based on performance. And it's easy to understand why considering this is how real life sports and recreational activities tend to be structured competitively. Normally there are too few players in battlegrounds for mmr to function.

    Your average baseball enthusiast who enjoys pitching would quickly grow tired of it if everyone they pitched against had major league baseball talent.

    As I type this, it is likely there are multiple groups in Cyrodiil akin to the LA Dodgers is roaming the map looking for beer league softball players to fight. It's so broken.

    There is matchmaking rank, but it's by character and reset monthly. This makes it completely ineffective :(.
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  • Vaqual
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    Not very motivated to play on an outgoing version, when I can already see what is on the menu on PTS.
    MYM after update = big success
    MYM during PTS = who cares
    Edited by Vaqual on January 25, 2026 12:03AM
  • katanagirl1
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    MYM doesn't really appeal to anybody. It doesn't give much to PvP'ers, at least nothing they really care about. The most excitement I've seen it drum up was 2 (maybe 3?) MYMs when they had a Golden Pursuit attached to it. And even then it was mostly PvE players vocally demonstrating their displeasure over having to go into PvP zones to get the rewards.

    We get double AP, right? That appeals to me.

    It seems as busy on PS NA GH as it was last year. I had a short wait in the queue this morning. Just as busy in IC too, maybe one bar for one alliance in the morning.
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  • heimdall14_9
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    HMMMMM THERE IS WHAT 50-80 VIDEOS MADE AN YEAR SHOWING 6+ PLAYERS JUMPING 1 PLAYER TRYING TO DO QUEST , AND YOU WONDER WHY POPS LOW LOL MAN IF I HAD AN PENNINE FOR EVERY TIME IVE BEEN JUMPED OUTNUMBERED I COULD PAY FOR ESO+ FOR AN YEAR IM SURE .......

    WANT MORE PEOPLE INTERACTING IN SOMETHING TRY TO REMOVE THE TOXIC ACTIONS THAT KEEP THEM FROM WANTING TO COME THERE OVER

    JUST A GENERAL THOUGHT
    Edited by heimdall14_9 on January 25, 2026 3:09AM
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  • Personofsecrets
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    I've got on a regular cadence people smacking me for 9 to 14k hits against my 40k armor. Same opponents have hyper speed, teleports, a knocback that ignores block, and don't take meaningful damage.

    This is how the designers want PvP
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