The skill has counterplay, it's dodgeable and only lasts 5 seconds. It is extremely good on the PTS sure, but it is very refreshing to see people getting bursted again.
I think a lot of outrage about onslaught is coming from how strong shattering rocks is, because in its current form the counterplay to both (dodging) doesn't really work when your opponent can simply cast the shattering on you mid roll and have it connect when you exit.
I personally hope onslaught goes live as is. Would like to see shattering become truly dosgeable though, as in if it is cast on you when youre mid roll, you still dodge it.
The skill has counterplay, it's dodgeable and only lasts 5 seconds. It is extremely good on the PTS sure, but it is very refreshing to see people getting bursted again.
I think a lot of outrage about onslaught is coming from how strong shattering rocks is, because in its current form the counterplay to both (dodging) doesn't really work when your opponent can simply cast the shattering on you mid roll and have it connect when you exit.
I personally hope onslaught goes live as is. Would like to see shattering become truly dosgeable though, as in if it is cast on you when youre mid roll, you still dodge it.
Javelin with it is significantly worse though as a harder hitting ability (and the skill line providing absurd amounts of damage), the only counterplay to it being "guess" or never be in melee range (especially when combo'd with Kjalnar).
Best solution would be baked in critical resistance passives in skill lines not utilized by the burst meta, and these would even hit Onslaught (100% crit chance) more than they would builds utilizing Incap, Crescent etc to achieve the same results currently.
Let burst builds one shot each other, but it should take a bit more to kill a pressure build.
The skill has counterplay, it's dodgeable and only lasts 5 seconds. It is extremely good on the PTS sure, but it is very refreshing to see people getting bursted again.
I think a lot of outrage about onslaught is coming from how strong shattering rocks is, because in its current form the counterplay to both (dodging) doesn't really work when your opponent can simply cast the shattering on you mid roll and have it connect when you exit.
I personally hope onslaught goes live as is. Would like to see shattering become truly dosgeable though, as in if it is cast on you when youre mid roll, you still dodge it.
Javelin with it is significantly worse though as a harder hitting ability (and the skill line providing absurd amounts of damage), the only counterplay to it being "guess" or never be in melee range (especially when combo'd with Kjalnar).
Best solution would be baked in critical resistance passives in skill lines not utilized by the burst meta, and these would even hit Onslaught (100% crit chance) more than they would builds utilizing Incap, Crescent etc to achieve the same results currently.
Let burst builds one shot each other, but it should take a bit more to kill a pressure build.
Well against javelin you don't really need to guess. If you've got good reaction time, you can basically always break free ans roll before getting hit. Maybe not so much on the pts with the performance and ping, but on live this is usually the case.
The other thing is you can send multiple dodges in a row with a skill cast in between when your opponent doesnt have a way to stun you in roll, and it is very easy to do this to run out someone's 5 second onslaught timer. The only issue with this on the pts is the current functionality of shattering rocks. The stun is dodgeable, but the skill itself is not. If it is cast on you just after you roll, you get hit by it and there is nothing you can do. This should change so that if it is cast on you while rolling, it always misses. The same way most projectiles function.
The kjalnir thing is annoying sure, but that is more of a dueling thing. I personally wish it didn't exist, but it doesn't see much use in the pvp i like to do.
I don't mind more sources of crit resist being added to the game, as long as theyre careful not to overdo it. Really want to see the game reach a point reminiscent of the old days where damage was high but had adequate counterplay, and failing to counterplay would mean death.
MincMincMinc wrote: »We all know onslaught in its current 100% pen and 100% critchance is never going to last. They could reduce the timer to 2s and that's all it takes for most combos. I propose returning the ult back to its condition of needing to get a killing blow with the ult to get its ult return. Then have it give you a stacking 5k pen and 20% crit chance that lasts 5s for any target killed by onslaught.
So instead of getting a flat guaranteed 100%pen 100% crit you now need to properly combo and close out kills with the skill back to back. YES the ult could keep onslaughting....however groups will be seeing this happen and just need to shut it down with stuns or blocking or dodging the skill. Instead of dealing with a flat immediate 100% monster we see on PTS.
This not only gives counterplay back to the skill, but also makes the caster feel like they are actually going on an onslaught clubbing enemies. I based the 5k pen off of needing to kill 5 enemies to reach the average pvp resistance of 25k.
Berserkers rage you could give back the ult return on execute as well, I don't think this necessarily makes the skill take over the game either. It just makes it more unique than a bad singletarget dodgeable dawn breaker that gives you immunity you probably already have.
MincMincMinc wrote: »I think we can come up with something more interesting and fun to play than.......oh I stalled for 60s and now I can get infinite damage for 5s, here's a guaranteed kill.
Two-Handed Skill Line
Berserker Strike: Onslaught [Feedback]: Based on community feedback, we are adjusting the Onslaught morph’s 100% Critical Chance buff so that it now only activates when Battle Spirit is active. Similarly to Corrosive Armor, we’re removing some of the oppressive power this Ultimate can provide in PvP and keeping it where our goals are aimed at. This change will go in with the PTS Week 3 incremental patch.
I assume there's a typo and it's supposed to say when Battle Spirit is inactive:Two-Handed Skill Line
Berserker Strike: Onslaught [Feedback]: Based on community feedback, we are adjusting the Onslaught morph’s 100% Critical Chance buff so that it now only activates when Battle Spirit is active. Similarly to Corrosive Armor, we’re removing some of the oppressive power this Ultimate can provide in PvP and keeping it where our goals are aimed at. This change will go in with the PTS Week 3 incremental patch.
So prepare your Incaps or Crescents... and/or permablock and wait for crit luck to align for X minutes/hours for a duel to end.
Fundamentally changes nothing.
MincMincMinc wrote: »I assume there's a typo and it's supposed to say when Battle Spirit is inactive:Two-Handed Skill Line
Berserker Strike: Onslaught [Feedback]: Based on community feedback, we are adjusting the Onslaught morph’s 100% Critical Chance buff so that it now only activates when Battle Spirit is active. Similarly to Corrosive Armor, we’re removing some of the oppressive power this Ultimate can provide in PvP and keeping it where our goals are aimed at. This change will go in with the PTS Week 3 incremental patch.
So prepare your Incaps or Crescents... and/or permablock and wait for crit luck to align for X minutes/hours for a duel to end.
Fundamentally changes nothing.
Welp acuity is back on the menu I guess......ughhhhh. Man remember back to the old days where we had like 6 different WD sets and multiple mag stat sets to choose from? Now its acuity or essence on everything
MincMincMinc wrote: »I assume there's a typo and it's supposed to say when Battle Spirit is inactive:Two-Handed Skill Line
Berserker Strike: Onslaught [Feedback]: Based on community feedback, we are adjusting the Onslaught morph’s 100% Critical Chance buff so that it now only activates when Battle Spirit is active. Similarly to Corrosive Armor, we’re removing some of the oppressive power this Ultimate can provide in PvP and keeping it where our goals are aimed at. This change will go in with the PTS Week 3 incremental patch.
So prepare your Incaps or Crescents... and/or permablock and wait for crit luck to align for X minutes/hours for a duel to end.
Fundamentally changes nothing.
Welp acuity is back on the menu I guess......ughhhhh. Man remember back to the old days where we had like 6 different WD sets and multiple mag stat sets to choose from? Now its acuity or essence on everything
Yeah im so sick of crit build myself.