MashmalloMan wrote: »I don’t see anyone mentioning this but it has been mentioned to me… people are going to prebuff with whip in its current state. They’re going to gain stacks in trash, use it in trash or use it once on boss, and burn with a now free 15% damage boost. If this ends up being more effective than other subclasses with Arcanist, this would make meta more restrictive by enforcing base class DK.
Same with the other morph probably, that’s what, 25% damage for 30 seconds? If there’s trash in the same room that’s definitely prebuffable.
5 stacks is just for Flame Lash. (12%)
3 stacks is Molten Whip. (15%)
I also agree though, very problematic and why I suggested shifting that bonus from Whip to Draconic Power where that line is currently underperforming.
If they're against Engulfing Dragonfire using that bonus:
- Nerf Engulfing Dragonfire by ~12% to account for the new passive.
- Add in the tooltip: "Does not affect Engulfing Dragonfire". (Less intuitive imo).
Honestly, both Whip morphs are crazy strong even without these damage done buffs, so sending the buff elsewhere in the kit that prevents subclassing from being as easy, buffs Draconic Power, and buffs pure classing is a triple win in my book.
MXVIIDREAM wrote: »MashmalloMan wrote: »I don’t see anyone mentioning this but it has been mentioned to me… people are going to prebuff with whip in its current state. They’re going to gain stacks in trash, use it in trash or use it once on boss, and burn with a now free 15% damage boost. If this ends up being more effective than other subclasses with Arcanist, this would make meta more restrictive by enforcing base class DK.
Same with the other morph probably, that’s what, 25% damage for 30 seconds? If there’s trash in the same room that’s definitely prebuffable.
5 stacks is just for Flame Lash. (12%)
3 stacks is Molten Whip. (15%)
I also agree though, very problematic and why I suggested shifting that bonus from Whip to Draconic Power where that line is currently underperforming.
If they're against Engulfing Dragonfire using that bonus:
- Nerf Engulfing Dragonfire by ~12% to account for the new passive.
- Add in the tooltip: "Does not affect Engulfing Dragonfire". (Less intuitive imo).
Honestly, both Whip morphs are crazy strong even without these damage done buffs, so sending the buff elsewhere in the kit that prevents subclassing from being as easy, buffs Draconic Power, and buffs pure classing is a triple win in my book.
Doesn’t it say the stacks are disabled when using the channeled breath or did I read it wrong
Please change tick frequency for breach dragonfire and searing strike to 1s instead of just giving them stat boosts.
It enables more gear interactions in PvE and a bit more pressure for PvP. 2 seconds in PvP without dealing damage is a lot.
In general all 10s dots should tick every second, not two but I know it was made for performance sake.
[*] Molten Whip: This morph now grants 5% damage done against monsters per stack, rather than 85-100 Weapon and Spell Damage. This effect only activates if you are a Dragonknight. Seething Fury no longer generates stacks if you have Engulfing Dragonfire slotted on either bar.
Developer Comment: We’re intentionally inflating some of the damage of the Dragonknight class in the short term to help the class stand up to snuff with other current meta options, while we find more long-term solutions and continue work on other class refreshes. Expect these values/effects to be adjusted over time!
These changes look good to me, especially the Searing Strike buff, when someday build PvP sees a balance of burst and pressure in its meta it can start to come back to life.
This is probably not a common opinion, I do not think DK even needs "burst potential" in its kit, especially now that subclassing exists. Nightblade stab, Sorc lightning bolt, these things are represented as burst damage. DK crushes, and burns, and crushes, and burns, and CRUSHES AND BURNS, until there is nothing left of your enemy but ash and dust.
MashmalloMan wrote: »[*] Engulfing Dragonfire should be based on highest resource and drain your resource per tick, instead of a flat cost at the start.
Wait...you can't gain stacks of seething fury if you have engulfing dragonfire on either bar now? Wasn't the purpose of dk rework to buff the dk if they are using more dk skill lines on a pure class dk? But now it seems that it's a penalty? That's a bit backward IMO. "Hey you get to have seething fury stacks as a dk, but not if you're using another dk skill line skill" back to subclassing we go I guess?
MXVIIDREAM wrote: »
Agreed kind of making me want to use that to stack but then subclass in the arcanist beam was a strange change I know why so that it couldn’t be abused with the molten whip change
But it seems like negative change on all of us for various reasons killed the skill for PvP but this oversights kind of shown me how it’s also limited how people play in pve
Molten whip needs to be changed back
And the passive that given crit damage needs to be crit damage and healing
Outside of those skills I’m confident dk could go live as it is
As we noted in our PTS Week 1 Summary, we know there’s a desire to see the power level for Dragonknight increased. We’ve looked at your feedback surrounding some of the reworked skills and have made adjustments that will be live on Week 3 of PTS.
Below is an early look at the upcoming adjustments for DK:
Ardent Flame
- Lava Whip: This ability and the Flame Lash morph now generate 5 stacks of their empowered forms for 20 seconds, rather than enabling the ability to cast the ability as many times as you can within 7.9s (at most, 7 casts). Increased the damage by 40% to account for less casts. Overall, this should make both versions of the ability much easier to use in a rotation, rather than feeling like you must choose between uptime of other abilities and the super sick flip whip.
- Flame Lash: This morph now also grants 12% damage done to monsters for 30s after activating if you are a Dragonknight.
- In a future PTS update this will be increased to 15% for 45s but only if all stacks are consumed – to help avoid turning it into a passive buff effect and more of a reward for using the ability to its maximum effect.
- Molten Whip: This morph now grants 5% damage done against monsters per stack, rather than 85-100 Weapon and Spell Damage. This effect only activates if you are a Dragonknight. Seething Fury no longer generates stacks if you have Engulfing Dragonfire slotted on either bar.
- Developer Comment: We’re intentionally inflating some of the damage of the Dragonknight class in the short term to help the class stand up to snuff with other current meta options, while we find more long-term solutions and continue work on other class refreshes. Expect these values/effects to be adjusted over time!
- Searing Strike: Increased the damage of this ability and its morphs’ damage over time effect by 50% per tick. This takes these to the same strength as a normal 20 second DoT, but over half the duration, making their overall DPS twice as strong, rather than 50% stronger. This change was done to account for the loss of GCD activations, as the previous iterations resulted in a very minor damage gain with perfect uptimes, making the change feel more like a horizontal shift than a gain.
- Searing Claw: Reduced the damage bonus per tick to 10%, down from 24%, to account for the base increase. This damage effect is now built into the base damage calculation, rather than as an additional damage taken modifier, which should make the increase more accurate and performant.
- Core of Flame: Fixed an issue where this ability and its morphs were missing the 15% bonus potency modifier to their damage to account for their delays.
- Soul of Flame: Fixed an issue where the Stamina restore of this morph was incorrectly based off your missing Magicka.
Draconic Power
- Dragonfire Breath: Increased the damage per tick of this ability and the Disintegrating Dragonfire morphs’ damage over time effect by 50% per tick.
- Disintegrating Dragonfire: Fixed an issue where the Major Breach from this morph was not extended by Elfbane.
- Dragon Leap: This Ultimate and its morphs now determine what type of CC will play based on the type of enemy they hit. Players are knocked back 4 meters and stunned for 2 seconds, while monsters are knocked into the air and stunned for 3 seconds. This change was done based on the discussions we saw come up - where much of the powerful feeling and benefits of knocking enemies away is lost in the context of PvE.
Earthen Heart
- Magma Armor
- Corrosive Armor: Reduced the damage limit to 12% of your Max Health, rather than 8%, to better account for the raw offensive power this Ultimate provides. The damage over time effect now only targets monsters, rather than any enemy, to offer healthier PvP balance.
- Developer Comment: We’re better differentiating some of the buffs made to this ultimate from PTS 1 in efforts to help still reach our goals of making the ability more effective in PvE, while toning down how much impact it brings in PvP by reducing the defensive capabilities further and removing the high damage over time.
- Molten Weapons
- Molten Armaments: Reduced the cooldown of the damage of this morph to 1.5s to help it function better with Heavy Attack builds that are quicker than 2s completion times, to have better pairing with the Empower this morph grants.
- Blessing at the Peak: This passive now triggers off casting OR dealing damage with Earthen Heart abilities, instead of only casting. This passive now grants 5|10% Critical Damage.
We hope you’ll find these adjustments more in line with your expectations. Please keep the feedback coming and let us know what you think when these changes arrive on the PTS on Monday, January 26.
The_Meathead wrote: »I felt like Corrosive was really dialed in, for PvP, particularly after it halted Ult Gen.
It tiptoed the line just right, where it felt strong and tremendously impactful as a fight-flipper, but wasn't game wrecking. That's what you want for an Ultimate imo.
Now it sounds like they overdid it, overnerfed it, and are getting too tricky for their own good and leaving it a mess.
Please just revert it to the old version. Make the color change, call it flames, whatever, but go back to current/Live Corrosive numbers because it's *good* and it took a while to get it just right. Don't bork it up for the sake of change.
As dks are very lacking in offensive penetration could disintegrating dragon breath instead either give an unarmed armor debuff or after activation boosts dks penetration by an amount say a percentage of the initial damage dealt on first target hit this would I believe increase the effectiveness for single target pure dk builds.
tomofhyrule wrote: »As dks are very lacking in offensive penetration could disintegrating dragon breath instead either give an unarmed armor debuff or after activation boosts dks penetration by an amount say a percentage of the initial damage dealt on first target hit this would I believe increase the effectiveness for single target pure dk builds.
Ooh, that would be interesting if Disintegrating breath gave a unique armor debuff instead of the standard Major Breach that basically everything has nowadays. It would definitely make it more useful.