
raudfsfolley wrote: »It gets worse when you have to kill certain mobs and the bot trains keep them cleared out.
I hate that this has driven me to this point, but a bot report should result in an auto-boot followed by login-lock pending GM investigation at this point, rather than waiting on a GM to get to it. If I report *bampf* bot gone. Or X number of reports (all from different people) result in an auto-ban pending GM investigation.
felixgamingx1 wrote: »YOU GUYS KNOW IF YOU SIT STILL FOR 2 MINUTES THE MOBS ARE GOING TO SPAWN AGAIN RIGHT? RIGHT!?
As we didn't know. How astonishing you also need only one hit on a mob to achieve a certain task. Now go and make a new toon, go outside of Daggerfall and let us know how much fun you had. Maybe you should also try to gather some resources while you're at it - please let us know how much fun that was. If you don't make much progress with the resources maybe you could ask one of those bots to help you out.felixgamingx1 wrote: »YOU GUYS KNOW IF YOU SIT STILL FOR 2 MINUTES THE MOBS ARE GOING TO SPAWN AGAIN RIGHT? RIGHT!?
kellemdros wrote: »i just reached vr levels... and they started to appear over here too...
They are no RMT bots in the VR zones, why? cause they will have to SOLO the entire Main Story Line and SOLO kill Molag Bal (not to mention Manimarco) to access the VR area, stop exaggerating. They can't port to someone there either, that don't work.
But if by the grace of God there are, ZoS needs to take the game down immediately, as they found a way to bypass all the locks I mention and that's a serious break in game mechanics.
kellemdros wrote: »i just reached vr levels... and they started to appear over here too...
They are no RMT bots in the VR zones, why? cause they will have to SOLO the entire Main Story Line and SOLO kill Molag Bal (not to mention Manimarco) to access the VR area, stop exaggerating. They can't port to someone there either, that don't work.
But if by the grace of God there are, ZoS needs to take the game down immediately, as they found a way to bypass all the locks I mention and that's a serious break in game mechanics.
drkfrontiers wrote: »I don't understand how this is even allowed to reach this level.
Why not randomize the spawn location of the NPC's?
Even the Creation Kit used NavMesh so they should be able to ensure that the NPC's do not spawn into walls etc.
Add a timer to the bosses. You kill the boss you are removed from the map back to the nearest shrine and 24 hour timer imposed.
Want to check for which accounts are running bots? Add a trigger to report collision because from what I see all the BOTS toons appear to ignore collision. and
snowmanflvb14_ESO wrote: »drkfrontiers wrote: »I've really tried to just ignore it. But, no matter where I find myself, all I see is BOTS running, floating, flying... #@#! you name it !@#* around. Pointless quests (only because the actual objective intended for the player has already been strip-mined by machines!) that have zero excitement in them because of the constant camping by BOTS. By the time you get to a dungeon its $%^& empty!!
I've tried to run around empty dungeons but sorry this is just going nowhere.
The first time I heard a prominent podcaster raging about the open world mechanic regarding spawning, I thought to myself, "Jeez... it can't be all that bad?!"
"@%#, was I wrong!!"
I can only assume that you no longer have a wish to play any new and or popular MMO since they all have the same issue with bots.
It's been just over a month since launch and the bot-kill response IMO has been absolutely phenomenal ... angry gamers in forums mind you, that's just par for the course.
ps: bots suck
raudfsfolley wrote: »It gets worse when you have to kill certain mobs and the bot trains keep them cleared out.
I hate that this has driven me to this point, but a bot report should result in an auto-boot followed by login-lock pending GM investigation at this point, rather than waiting on a GM to get to it. If I report *bampf* bot gone. Or X number of reports (all from different people) result in an auto-ban pending GM investigation.
That could be ripe for exploitation and trolling actual players but I'd love to see an auto-boot trigger after a certain number of reports, perhaps.
There was a patch this morning 16/5 on the EU server.
The night before I saw bots, but today I havn't seen a single one.
Did something good happen? ;-)
felixgamingx1 wrote: »YOU GUYS KNOW IF YOU SIT STILL FOR 2 MINUTES THE MOBS ARE GOING TO SPAWN AGAIN RIGHT? RIGHT!?
drkfrontiers wrote: »I don't understand how this is even allowed to reach this level.
Why not randomize the spawn location of the NPC's?
Even the Creation Kit used NavMesh so they should be able to ensure that the NPC's do not spawn into walls etc.
Add a timer to the bosses. You kill the boss you are removed from the map back to the nearest shrine and 24 hour timer imposed.
Want to check for which accounts are running bots? Add a trigger to report collision because from what I see all the BOTS toons appear to ignore collision. and
Worst idea ever. You kill an boss; want to continue exploring and instead of that you are geting ported out. This bill would be expensive.
resources vanish before your eyes because there are bots under the ground looting them before you can
If you angle your mouse cursor down to the ground when one of the underground harvest bots is farming a node you can get the interact with player menu.resources vanish before your eyes because there are bots under the ground looting them before you can
still trying to figure out how people know bots are underground doing this ... maybe they are just invisible
If you angle your mouse cursor down to the ground when one of the underground harvest bots is farming a node you can get the interact with player menu.resources vanish before your eyes because there are bots under the ground looting them before you can
still trying to figure out how people know bots are underground doing this ... maybe they are just invisible
i am sorry to say this but the way they released eso and how they, knew there game was bugged ans *** yet they releaesed it any way WAY ?>>> get as mutch money as posible as fast as posible plan cus we failed MONEYkarstenb16_ESO7 wrote: »What bugs me the most is that this is ELDER SCROLLS. This is not random free-to-play online game #372 that I couldn't care less about. This is ELDER SCROLLS. I waited a long time for this. I had planned to play this for a LONG time.
Did I mention, this is ELDER SCROLLS.
I still have hopes that it will get better. Bugs can be fixed. Stupid design decisions can be corrected. But looking at how Zenimax has handled most problems so far I am pessimistic.
Man this is frustrating.
felixgamingx1 wrote: »YOU GUYS KNOW IF YOU SIT STILL FOR 2 MINUTES THE MOBS ARE GOING TO SPAWN AGAIN RIGHT? RIGHT!?