Been looking at some of the updated animations for the DK and 2H abilities. I think a lot of the new animations look decent, although I think a few of them have too many particle effects and too bright and big animation (Uppercut and Cleave feel a bit too much with the sweeping colour effects).
However, I feel like a general theme I'm sensing across a lot of the new animations is the new audio effects have less
oomf on them. And for some of these abilities I think this significantly takes away from how satisfying the ability feels to use.
The main examples I'll use for this are:
- Dragon Leap - This one I really notice. The original skill had one of my favorite sounds in the game. That crunchy booming sound on impact as you land felt so good. And the new landing sound definitely feels like it's missing that "boom" when landing.
- 2H Ultimate - Similar issue to DK leap. Original ability had this really good metallic "slam" sound. And the new one seems to have lost this.
- Uppercut - Similar issue to 2h ultimate, lacking a metallic "hit" sound. Also animation and particle effects seem a little bit too flashy.
- Cleave - Animation and particle effects seem a little bit too flashy and the arcing circle feels like it shouldn't extend all the way around the character.
Other than that I think most of the new animations looks pretty decent.
However I am surprised that there hasn't been more work to make the animations fit in with light attack weaving and animation cancelling. If LA weaving is going to remain a core part of combat, then I feel like updated animations should try to take that into account so the character movements flow together more naturally.
House Baratheon: 'Ours Is The Fury'