Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 26:
• PC/Mac: No maintenance – January 26
We will be performing maintenance for patch 11.3.2 on the PTS on Monday at 8:00AM EST (13:00 UTC).

Add Tags to Skills

evLRise
evLRise
✭✭✭
On the topic of player experience improvements, as the title mentions, add comprehensive tags to skills so its more intuitive to understand what kind of set / passive / effect etc affects the ability, ESPECIALLY when we introduce new skills through reworks, for which players are not aware of interactions yet. If I see an ability with the "Shield" tag I should know that it works with Shield Master CP for example, even though some examples are counter intuitive ( Brawl for instance - I would have no clue whether it works or not with this CP unless I test it specifically. Or as another example - people not knowing this CP also reduces the cost of shield ultimates ).

This also makes it easier for players to identify and report bugs when a behaviour does not work as intended.
Players should not have to open several wiki pages and ask their friends to help them test on PTS to see how certain abilities / sets / passives behave.

Example:
yrewroc1xqzv.png
Edited by evLRise on January 23, 2026 10:37AM
There's Dunmers and there's N'wahs
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would love to have icons on the tooltips to identify if it's Direct, DoT, ST, or AoE at a quick glance, especially since there are skills that are a combination of those (like an attack that does one direct hit and then leaves an AoE).

    Particularly to be able to gauge which CP star will affect them without having to leave game and look it up.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I totally agree. To raise the floor like ZOS had wanted, it’s not a numbers game. It’s a knowledge game. Harder overland might help, but more information on skills and advanced combat tutorials would help even more.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • Emeratis
    Emeratis
    ✭✭✭
    I would be interested in seeing this as well with the caveat that it is toggleable like the skill advisor is.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Anyone make the addon yet?
    I only use insightful
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    I totally agree. To raise the floor like ZOS had wanted, it’s not a numbers game. It’s a knowledge game. Harder overland might help, but more information on skills and advanced combat tutorials would help even more.

    Still stumped why the help files tell you the proc chance for weapon glyphs but don’t tell you how to proc them in the first place… Carts and horses are calling.

    While I can understand not wanting to overwhelm new players, the severe lack of accessibility in terms of information available in game (and the errors in the information that is provided) was one of the pain points I listed in the sticky thread.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    yes please!
    it would be helpful.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
Sign In or Register to comment.