tomofhyrule wrote: »I could guess poison is moving to Nightblade (unless they move NB to bleed and give poison to Warden along with frost). There is also the chance that each Class could focus on one single damage type, which means we’re a Class short because there are eight damage types (fire, frost, shock, magic, bleed, poison, disease, physical). I guess we’ll see when Warden’s thing is out.
tomofhyrule wrote: »I could guess poison is moving to Nightblade (unless they move NB to bleed and give poison to Warden along with frost). There is also the chance that each Class could focus on one single damage type, which means we’re a Class short because there are eight damage types (fire, frost, shock, magic, bleed, poison, disease, physical). I guess we’ll see when Warden’s thing is out.
What if we got a new class at the end of our reworks to embody that damage type?
tomofhyrule wrote: »tomofhyrule wrote: »I could guess poison is moving to Nightblade (unless they move NB to bleed and give poison to Warden along with frost). There is also the chance that each Class could focus on one single damage type, which means we’re a Class short because there are eight damage types (fire, frost, shock, magic, bleed, poison, disease, physical). I guess we’ll see when Warden’s thing is out.
What if we got a new class at the end of our reworks to embody that damage type?
I will take literally any excuse to give me a new Class at this point. But since I’ve had so long without one to ruminate, I have unfortunately come up with two more characters I need so now I need two Classes.
This is one of the main reasons I’m interested to see what they do to Warden, whether it becomes a frost/bleed setup or whether it is entirely changed to frost (implying an 8th Class will come for the last damage type… but also implying that 8 is it). DK’s lines do all lean fire, but Warden does easily lean toward two damage types using frost and then either bleed or poison (Animals and Plants easily fall into one of those types so the two non-frost Warden lines could be unified to that damage type).
But yeah, I’m absolutely at the “give me two more classes in whatever way they come out, but hurry it up pls” state.
It didn't launch with poison. Stam DK was magma / rock / earth / physical at launch.tsaescishoeshiner wrote: »If DK hadn't launched with poison
It didn't launch with poison. Stam DK was magma / rock / earth / physical at launch.tsaescishoeshiner wrote: »If DK hadn't launched with poison
The first iteration of Noxious Breath looked like literal vomit. Players were not happy with Stam DK being given poison when it would've made more thematic sense on the rogue assassin class. It was also a pure contrivance for the sake of a cp split that no longer exists.
Again. Not the original, which was very clearly fire / earth / magma with mostly flame and a couple physical damage. The poison was added a year in, like 2015, for the old cp split.wilsonwjesse wrote: »They could even breath acid I suppose which is what the original class was.
tomofhyrule wrote: »I could guess poison is moving to Nightblade (unless they move NB to bleed and give poison to Warden along with frost). There is also the chance that each Class could focus on one single damage type, which means we’re a Class short because there are eight damage types (fire, frost, shock, magic, bleed, poison, disease, physical). I guess we’ll see when Warden’s thing is out.
What if we got a new class at the end of our reworks to embody that damage type?
Again. Not the original, which was very clearly fire / earth / magma with mostly flame and a couple physical damage. The poison was added a year in, like 2015, for the old cp split.wilsonwjesse wrote: »They could even breath acid I suppose which is what the original class was.
Chilly-McFreeze wrote: »Again. Not the original, which was very clearly fire / earth / magma with mostly flame and a couple physical damage. The poison was added a year in, like 2015, for the old cp split.wilsonwjesse wrote: »They could even breath acid I suppose which is what the original class was.
Yes, but it does not really matter now. A large chunk of the current player base wasn't around in the first year. So they couldn't care less about what DK was eleven years ago. Yet they very well know what they are losing right now.
And then again. Hurricane didn't existed until mid 2016, yet it's an iconic skill no one would argue to take away from sorcs because "the class didn't launch like this".
They are simply taking away a playstyle and maybe enable something similar later (earliest 6-9 months, if ever).