I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
How are you going to feel when you use the new "vestige" difficulty against a quest boss and someone else comes in when the boss is at 50% hp and kill them in a couple of seconds then run ahead and kill everything else before you get there?
I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
How are you going to feel when you use the new "vestige" difficulty against a quest boss and someone else comes in when the boss is at 50% hp and kill them in a couple of seconds then run ahead and kill everything else before you get there?
I guess it can't feel any worse than it does now where everything is immediately dead. At least this option provides some of the quest-specific bosses and event spawns with more challenge and it's not like I'm always surrounded by other players when I am out questing.
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Nemesis7884 wrote: »no to different instances, that is neither necessary nor useful as it will even further reduce / split player base...
the way they implement it seems like D4 is doing it and that works fine
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
Nemesis7884 wrote: »no to different instances, that is neither necessary nor useful as it will even further reduce / split player base...
the way they implement it seems like D4 is doing it and that works fine
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
Maybe they should be playing at the normal difficulty?
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
Maybe they should be playing at the normal difficulty?
I was responding to a suggestion about two players of different gear/levels playing together.
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
The suggestion results in EITHER the player not prepared for higher difficulty being forced into that to play with their more experienced friends, OR the more experienced friend going into the lower difficulty and trivializing everything.
I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
How are you going to feel when you use the new "vestige" difficulty against a quest boss and someone else comes in when the boss is at 50% hp and kill them in a couple of seconds then run ahead and kill everything else before you get there?
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
Maybe they should be playing at the normal difficulty?
I was responding to a suggestion about two players of different gear/levels playing together.
I know and responded you your response.
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
Maybe they should be playing at the normal difficulty?
I was responding to a suggestion about two players of different gear/levels playing together.
I know and responded you your response.
Your response doesn't make sense because then those two players can't play together as they would be in different instances.
NoireJin the Witchking wrote: »I'm excited to see this being released.
I mostly do overland questing but I am overgeared and have a very high CP, so it's very anticlimactic. It will be fun to at least feel like the enemies provide SOME resistance.
The rewards part are okay - not the most exciting but the real reward is having more fun while playing.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
Also if they had to instance for 4+ different difficulties to accommodate different playstyles it would really segregate an already smaller playerbase.
It matters how this change is implemented, whether its a toggle or like LOTRO you have to talk to an NPC. But ideally, if you group with a vet player and you're lvl 45 but want a challenge, you would just instance together. I don't see the issue in that at all. If you're already grouping with the idea of you want to do the content harder then logically you will be instanced together.
Because maybe a new player / undergeared-levelled doesn't want to be hit for 600% damage while playing with their friend?
Maybe they should be playing at the normal difficulty?
I was responding to a suggestion about two players of different gear/levels playing together.
I know and responded you your response.
Your response doesn't make sense because then those two players can't play together as they would be in different instances.
The high level player can lower their difficulty to play with the new player.
NoireJin the Witchking wrote: »
i dont get this. If they dont want to be hit for that then don't do it? If your friends can't find common ground then thats a personal issue. I wont play league with friends who are challenger rank just to play with them. I would be steam rolled. I would then play, learn and get better. That's the point.
tomofhyrule wrote: »I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
How are you going to feel when you use the new "vestige" difficulty against a quest boss and someone else comes in when the boss is at 50% hp and kill them in a couple of seconds then run ahead and kill everything else before you get there?
You mean how it feels now for new players to be fighting a boss when some overlevelled pro comes in and beams it down in a second and a half?
Splitting instances is a problem specifically because it leaves new players out in the dust. Imagine if some new player who just got Solstice went to go do their daily to “kill Ghishzor.” They go there and the only other people are other Skyrim converts who only light attack once every two seconds in mismatched gear and all points in health. They fail, several times, and call for help… but the only people who can save them are safely away in their “no noobs allowed!” instance. So the new players say “ugh, screw this dead game” and uninstall.
Or, you just let the pros have a case where sometimes they see someone blow past them in a delve for once. Anyone who does want to solo delves or PubDungeons already knows that if a beamer comes in, you just wait a few minutes for things to respawn once they leave.
I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
How are you going to feel when you use the new "vestige" difficulty against a quest boss and someone else comes in when the boss is at 50% hp and kill them in a couple of seconds then run ahead and kill everything else before you get there?
I'm excited to see this being released.
I'm not sure instancing us based on difficulty works since they want people to continue to play together and have situations where a more experienced player wants more challenge and not steamroll everything with their newer friends. I also want to retain my freedom as a solo player without everything remaining braindead to do so.
How are you going to feel when you use the new "vestige" difficulty against a quest boss and someone else comes in when the boss is at 50% hp and kill them in a couple of seconds then run ahead and kill everything else before you get there?
I guess it can't feel any worse than it does now where everything is immediately dead. At least this option provides some of the quest-specific bosses and event spawns with more challenge and it's not like I'm always surrounded by other players when I am out questing.
So just abandon quest and start again and hope players with low difficulty don't come where you are?
They should just have different instances for different difficulties.
NoireJin the Witchking wrote: »Nemesis7884 wrote: »no to different instances, that is neither necessary nor useful as it will even further reduce / split player base...
the way they implement it seems like D4 is doing it and that works fine
And that's why socializing in ESO needs a overhaul. I should not be forced to play with you if i don't want to. 90% of people doing overland/story are wanting to do it solo anyways. I see no issue with someone wanting to play those aspects solo/with people like them while doing group content as intended. I really don't get this mentality that everyone has to play together just because its an MMO. If someone doesn't want to play with you, its up to them. If they want to socialize then that's up to them lol. I dont want to have to wait for people to leave and everything to respawn just because i like a challenge. If someone has no intention to socialise, they just want. Even in the current system. Personal choice already splits the player base.
Nemesis7884 wrote: »no to different instances, that is neither necessary nor useful as it will even further reduce / split player base...
the way they implement it seems like D4 is doing it and that works fine
It won't split playerbase because players who want higher difficulty already aren't playing with other players in overland.
Nemesis7884 wrote: »NoireJin the Witchking wrote: »Nemesis7884 wrote: »no to different instances, that is neither necessary nor useful as it will even further reduce / split player base...
the way they implement it seems like D4 is doing it and that works fine
And that's why socializing in ESO needs a overhaul. I should not be forced to play with you if i don't want to. 90% of people doing overland/story are wanting to do it solo anyways. I see no issue with someone wanting to play those aspects solo/with people like them while doing group content as intended. I really don't get this mentality that everyone has to play together just because its an MMO. If someone doesn't want to play with you, its up to them. If they want to socialize then that's up to them lol. I dont want to have to wait for people to leave and everything to respawn just because i like a challenge. If someone has no intention to socialise, they just want. Even in the current system. Personal choice already splits the player base.
nobody forces you to do anything but this is an MMORPG and as such a shared overland world is pretty much the core of its functionality if you dont want that it seems you are rather looking for something like a souls like single player game
To what does "overland" refer? Mobs? There are so many of them that I am glad they are easy. It would be even more annoying to make them more difficult.
World bosses are already difficult. I can manage to solo some of the base game ones, but that is all.
Red_Feather wrote: »I am really worried that doing less damage to enemies and taking more damage from enemies will just make overland enemies feel more tedious to fight.