Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Overland Content Feedback Thread

  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Seraphayel wrote: »
    spartaxoxo wrote: »
    Hi there! This is in progress, and we are actually reviewing article copy for an update about this that will be going out in the next couple weeks. It is still planned for the Season Zero timeframe. It's worth noting that Seasons are a bit different than traditional updates in that there will be content releasing throughout the Season, not just all at once at the beginning.

    I saw this on Reddit so I figured that I would share it here.

    https://www.reddit.com/r/elderscrollsonline/s/pwKnulsJDz

    Thank you very much, I appreciate communication on all channels, but something like this should always be found on the forum.

    I mean four days ago I asked exactly this and even quoted Kevin.

    Sorry I missed the quote! My feeds have been filled with PTS feedback. FWIW, the article work for Overland Difficulty started a few days ago. So I probably wouldn’t have been able to directly answer when you reached out.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Tariq9898
    Tariq9898
    ✭✭✭✭✭
    Good to hear! I’ve been holding off on doing the entire Daedric War story arc starting in Vvardenfell. Excited to jump back into questing when this is released!!
    Edited by Tariq9898 on January 17, 2026 12:05AM
  • shadoza
    shadoza
    ✭✭✭✭
    Can we have test dummies at the level of overland content? Like the different levels of WBs.
    I am only finding dummies for vet dungeons and really tough trials. This doesn't make sense to me as it suggests that the Development team believes only end-gamers and groupies care about their output.
    I would also like a dummy that fights back so I can test my healer and tank.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    Can we have test dummies at the level of overland content? Like the different levels of WBs.
    I am only finding dummies for vet dungeons and really tough trials. This doesn't make sense to me as it suggests that the Development team believes only end-gamers and groupies care about their output.
    I would also like a dummy that fights back so I can test my healer and tank.

    There's also the precursor dummy. It's just an overland mob with more HP (around 300k). It won't be accurate for what you do in group content but it will be good enough if you're just curious about killing overland stuff.
    Edited by spartaxoxo on January 17, 2026 9:04PM
  • mocap
    mocap
    ✭✭✭✭✭
    We still don't know mobs resistances in increased difficulty.

    Need to know exactly what it will be - is it armor that can be reduced via major/minor breach, or are those %resists that cannot be reduced in any way.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    spartaxoxo wrote: »
    shadoza wrote: »
    Can we have test dummies at the level of overland content? Like the different levels of WBs.
    I am only finding dummies for vet dungeons and really tough trials. This doesn't make sense to me as it suggests that the Development team believes only end-gamers and groupies care about their output.
    I would also like a dummy that fights back so I can test my healer and tank.

    There's also the precursor dummy. It's just an overland mob with more HP (around 300k). It won't be accurate for what you do in group content but it will be good enough if you're just curious about killing overland stuff.

    There are also some dummies sold for writ vouchers that can be useful.
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    shadoza wrote: »
    Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!

    One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.

    You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.

    You are suggesting that ZOS exclude non-grouping players from a zone?

    Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.

    Now that the game features a NPC companion system there's even less reason to argue against this.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!

    One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.

    You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.

    You are suggesting that ZOS exclude non-grouping players from a zone?

    Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.

    Now that the game features a NPC companion system there's even less reason to argue against this.

    Craglorn is an adventure zone and was made easier.
    Murkmire was not released as an adventure zone, it is just like most other zones. why mention it?

    The Night Market seems like a challenging zone akin to 2014 Craglorn.
    And with optional overland difficulty, Craglorn could be more challenging again.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • shadoza
    shadoza
    ✭✭✭✭
    shadoza wrote: »
    Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!

    One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.

    You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.

    You are suggesting that ZOS exclude non-grouping players from a zone?

    Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.

    Now that the game features a NPC companion system there's even less reason to argue against this.
    • Development team state they did not want to separate players. Group-only zones separate players.
    • Groups can play the entire map save the main story. Solo players are left out of group dungeons, most trials, and some WB / dolmen-like events. You think it a good play to leave them out more?
    Are you willing to pay more for those exclusive zones?
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    shadoza wrote: »
    shadoza wrote: »
    Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!

    One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.

    You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.

    You are suggesting that ZOS exclude non-grouping players from a zone?

    Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.

    Now that the game features a NPC companion system there's even less reason to argue against this.
    • Development team state they did not want to separate players. Group-only zones separate players. I don't think this is the best answer as us Elites will still be in the zone with you, ruining your experiance, allegedly.
    • Groups can play the entire map save the main story. Solo players are left out of group dungeons, most trials, and some WB / dolmen-like events. You think it a good play to leave them out more? I get no enjoyment from solo stories, do you think it's OK to leave me out more?
    Are you willing to pay more for those exclusive zones?
    I don't use housing, can I get a discount?

    TBH I think separation is the way forward as it will remove your conflict with high level players, as we can zoom about and kill stuff quick with no impact on you and your friends playstyle. :)
    Edited by BagOfBadgers on January 19, 2026 2:39PM
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • shadoza
    shadoza
    ✭✭✭✭
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
    Edited by spartaxoxo on January 19, 2026 8:01PM
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    TBH is just a turn of phrase, it's equal to “in my opinion” in my parlance.

    There are many solo stories, each zone/SOLO arena/Delve/Public Dungeon, etc, has a SOLO story, it's the depth that is the only variant. So saying there is only one, is false.

    Allow me to point out that we all own this conflict/issue. I and others modify our overworld play style so that has no to little impact on others. I want a good overworld experience for all and at the momement it's not. From others playing how they want and the way that impacts you and your friends negativity, too me and others not able to go full bore and use our skills, as button press and ,oh, it's dead is not impactful or rewarding, as we do consider others enjoyment.

    Can you see that for some the story is equal/less than housing/PvP/PvE/RP/ERP and others? I respect that the story is your main focus, but I don't respect you for the derision you show for anyone that doesn't agree with you. What's group for you is SOLO for many others, and who knows, may become SOLO for you in time and then you might change your prospective?

    I still remember my 1st SOLO WB/World event/Delve/Public Dungeon, Dungeon/Vet Dungeon nd repeat that for the DLCs to and I thought that I would never be able to do any of that.

    I'll repeat what I have said before. There is narrative that us Elites/High End players ruin the experience of other, but when we suggest a fix for it, you know, Vet overland, the same group proffer that it's a waste of ZOS's time and money, in spite of the fact that it would remove the majority of issues for us being Elites/High End in the normal level instance.

    Tonight I'll be in a group that is proging vCR+1/2/3 and I can tell you 100% that at some point all of us in that group never thought we would be doing what we do now, let alone SOLO stuff overland. I would offer to help you get there but I already know the answer.

    It's a MMO so there has to be group content but there's actual SOLO, by ZOS's design, content in ESO. ZOS's do recognise that everyone is at a different skill levels, due to multiple reason and try and tries to accommodate all, for good or bad. I want you to have the best experience you can why can't me an others have to same?
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • shadoza
    shadoza
    ✭✭✭✭
    spartaxoxo wrote: »
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.

    Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.
  • shadoza
    shadoza
    ✭✭✭✭
    MMO does not mean co-op. It means that many players share a map. Nothing about MMO states one must group with others. Why is this difficult to understand? Co-op groups. MMO share a map.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.

    Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.

    The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.
  • shadoza
    shadoza
    ✭✭✭✭
    spartaxoxo wrote: »
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.

    Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.

    The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.

    I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    Somehow I missed it, but what's your point? I mean what are we discussing here? Couldn't find the original conflict.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.

    Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.

    The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.

    I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.

    I'm sorry. I'm genuinely confused here. What do you mean by this statement? Do you mean dungeons are not group content to you? Or that quests can't be done with friends? Or am I missing something?
    Edited by spartaxoxo on January 20, 2026 6:34PM
  • shadoza
    shadoza
    ✭✭✭✭
    spartaxoxo wrote: »
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.

    Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.

    The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.

    I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.

    I'm sorry. I'm genuinely confused here. What do you mean by this statement? Do you mean dungeons are not group content to you? Or that quests can't be done with friends? Or am I missing something?

    I am saying that a player that groups can do so with all the content save the harborage dungeons/visits.
  • sshogrin
    sshogrin
    ✭✭✭✭
    As a player that has played since the very beginning Beta release, I remember when base zones were "leveled" and if you wanted resources of a certain level, you had to go to that zone to get it. Craglorn had the top tier resources like Rubedite, Ancestor Silk, etc. They had recommended levels for a character to do content.

    Maybe that's how they should do this if that's what some people want and some people don't want.

    Extra rewards for people that want to toggle a higher difficulty switch I think is a bit much...remember, the people that wanted things to be harder want it to be harder. The forum threads on that mentioned nothing about getting extra rewards...maybe make gear drops in purple quality for doing quests and delves, higher quality out of chests, etc., but don't create new rewards/drops for a higher difficulty toggle switch.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    TBH, being dismissive and passive aggressive is not helping anyone.
    There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
    Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
    Housing is a side hustle, a zone is part of the game progression. Can you see the difference?

    What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.

    Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.

    The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.

    I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.

    I'm sorry. I'm genuinely confused here. What do you mean by this statement? Do you mean dungeons are not group content to you? Or that quests can't be done with friends? Or am I missing something?

    I am saying that a player that groups can do so with all the content save the harborage dungeons/visits.

    I never said otherwise? A player who solos can likewise do all content except trials (with a few exceptions) is the point I was trying to get across. I don't disagree that groups can do quests. Sorry that was unclear.
    Edited by spartaxoxo on January 20, 2026 10:25PM
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi All! We have a new article with more information on overland difficulty, now officially named Challenge Difficulty.
    https://www.elderscrollsonline.com/en-us/news/post/69313
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • shadoza
    shadoza
    ✭✭✭✭
    ZOS_Kevin wrote: »
    Hi All! We have a new article with more information on overland difficulty, now officially named Challenge Difficulty.
    https://www.elderscrollsonline.com/en-us/news/post/69313

    "First, we are making a choice to make sure players are not separated by difficulty. We want to ensure you can engage with any player you want regardless of difficulty." ---> If you want to not separate by difficulty , you should include dungeons and group event zones and there should be a level that reduces difficulty below the normal level. Solo player should not be pushed away from parts of the game because it demands grouping or over-crowding for them to experience it.

    "For example, we could have Golden Pursuits with Challenge Difficulty-specific pursuits. If you complete those, you could get a specific tiered reward for your efforts. " ===> This moves against the FoMO concept mentioned in the video and further divides the player base with those that group will have because they have gold gear and pots, and those that solo will not have because they cannot solo dungeons that reward gold gear and pots. If being more challenging is not the reward, you are only perpetuating the problem.

    "Don’t forget, starting with Season Zero, all new systems and adventures will be free to ESO players. Are you excited to take on a tougher Tamriel? Let us know" ===> No. I am worried about future play in this game. This is a development that answers to only a few and I am not on that side of the game. I play solo, my friends play solo, sometimes two of us will run together but we play solo because we enjoy the solo run. The Night Market is an insult to solo players in my opinion. Trying to herd them into a place the don't want to me is not respecting them. The difficulty level for the overland is only serving a few players. Those that are barred from group play are still barred from group play.

    I am very passionate about this and related issues because I do not want to see TESO go down the same path as TSW. I loved that game, sank a lot of money and time into it as I am doing this one. Sadly, I watched it crash and burn because they were listening to only a small but noisy portion of the players and pushed grouping too hard. If that was not enough heartbreak, I watched the reboot fail as well.
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    Sarannah wrote: »
    Agreed with this, personally I feel harder overland is a waste of ZOS's time. ZOS has already announced there will be some better rewards, though not big ones, for those opting into harder overland. Which means if we don't use that toggle and turn it up to the highest, it will feel punishing to do anything in overland, due to missing out on rewards, no matter how small those rewards are. If I ever feel like I am missing out on something for doing overland or for already having completed overland, I don't know if I would even want to keep on playing this game.

    Do you feel like you're missing out when you do a dungeon or trial on normal instead of vet?

    Because the difference in rewards is likely to be the same. Instead of green loot drops in normal overland, you'll get blue drops. There won't be new or unique items.
  • shadoza
    shadoza
    ✭✭✭✭
    Sarannah wrote: »
    Agreed with this, personally I feel harder overland is a waste of ZOS's time. ZOS has already announced there will be some better rewards, though not big ones, for those opting into harder overland. Which means if we don't use that toggle and turn it up to the highest, it will feel punishing to do anything in overland, due to missing out on rewards, no matter how small those rewards are. If I ever feel like I am missing out on something for doing overland or for already having completed overland, I don't know if I would even want to keep on playing this game.

    Do you feel like you're missing out when you do a dungeon or trial on normal instead of vet?

    Because the difference in rewards is likely to be the same. Instead of green loot drops in normal overland, you'll get blue drops. There won't be new or unique items.

    Yes. And having forced group play for those dungeons just makes the bad feelings worse.
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    I've said it a million times already ITT but it's strange that people draw the line at veteran overland when we have veteran dungeons, trials and arenas. Why should difficulty be the only reward in challenge difficulty for overland and what makes that different from perfected drops in arenas and trials?

    The whole game's reward structure is more challenge = more reward in every other activity, so drawing the line here is arbitrary at best.
  • shadoza
    shadoza
    ✭✭✭✭
    I've said it a million times already ITT but it's strange that people draw the line at veteran overland when we have veteran dungeons, trials and arenas. Why should difficulty be the only reward in challenge difficulty for overland and what makes that different from perfected drops in arenas and trials?

    The whole game's reward structure is more challenge = more reward in every other activity, so drawing the line here is arbitrary at best.

    "Why should difficulty be the only reward in challenge difficulty for overland and what makes that different from perfected drops in arenas and trials?"
    ==> Because providing increased armors, weapons, and posts, has caused players to be over geared for standard game play and now they are demanding more challenging content because they are bored with dungeons and refuse to take the group dungeon gear off to complete standard content. Higher gear perpetuates the problem.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    shadoza wrote: »
    I've said it a million times already ITT but it's strange that people draw the line at veteran overland when we have veteran dungeons, trials and arenas. Why should difficulty be the only reward in challenge difficulty for overland and what makes that different from perfected drops in arenas and trials?

    The whole game's reward structure is more challenge = more reward in every other activity, so drawing the line here is arbitrary at best.

    "Why should difficulty be the only reward in challenge difficulty for overland and what makes that different from perfected drops in arenas and trials?"
    ==> Because providing increased armors, weapons, and posts, has caused players to be over geared for standard game play and now they are demanding more challenging content because they are bored with dungeons and refuse to take the group dungeon gear off to complete standard content. Higher gear perpetuates the problem.

    There's no gear. Just xp and gold.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS_Kevin wrote: »
    Hi All! We have a new article with more information on overland difficulty, now officially named Challenge Difficulty.
    https://www.elderscrollsonline.com/en-us/news/post/69313

    Wow.. hmm.. what the...?

    It's a simple debuff mechanism, that doesn't seem to address a rather disturbing exploit. Player A dials it all the way up to Vestige difficulty, who then suits up in tanky gear and runs around tagging and pulling everything they see. Then Player B leaves it at Adventurer and plays clean up by mowing em down with Fatecarver.

    And not for nuthin, but Gold and XP is pretty much meaningless to players who've played long enough that they can run around with increased difficulty.

    Speaking only for myself... I likely won't be dialing up the difficulty. I've got more gold than I'll likely ever spend in game, and I stopped chasing XP a long time ago. For me, this is a swing and a miss. At least, as it's presented in the article anyway.
    Edited by DenverRalphy on January 22, 2026 8:31PM
Sign In or Register to comment.