We're still going? Literally linked an example earlier of how you can do this on Live with Siphoning Attacks while not just tanking one person, but half a BG team... in noCP, without even dropping below 80% Stamina... With 800/900 regens.
What is the point you're trying to make here @hoangdz ? Do I need to dig through VODs and link you a Dark Deal example as well? I have one where I streak from one side of Cyrodiil to the other with a ball group chasing me if you're curious.
Also imagine thinking complaining about Hardened Ward is some kind of a flex.
How is Hardened Ward right now? Oh, right... No one runs it anymore because it's a garbage ability now and the skill line overall is meh.
This is exactly why I always say on my streams ZOS should be careful about what kind of "feedback" they listen to.
You were on a block healer. I am on a DPS build. Your comparison is not the same.
Hardened Ward when first released was utterly broken and I was the first person to create a long thread asking for it to be nerfed. A lot of people were doing what you're doing, arguing against me. Turns out I was right and ZOS eventually nerfed it to the ground. My feedback on abilities have been correct so far.
You're right, it's not the same... Because playing a healer is a lot more resource intensive than playing a normal damage build (block or not), thank you for pointing this out. You could do the same even easier on a block oriented DD build.
You may have picked up on how Hardened Ward was really strong before subclassing, well done. Unfortunately it stopped being strong the second subclassing was introduced (same patch where it was nerfed)... and now it's another dead ability in a game full of unused, dead abilities. And you've moved on to try and create more of them while thinking that's "good feedback".
The funniest thing is that even if old Hardened Ward existed on Live, it wouldn't be meta or considered "overpowered", because people have access to stronger skill lines with their own powerful defensive abilities... Since luckily "feedback" hasn't gotten all of those nerfed yet.
Me picking up on how Hardened Ward overperformed day one of PTS was the key. It was immediately feedback that the playerbase deemed “overreacting”, yet became true when the meta established. It didnt take me months to figure that out. It took 1 day of PTS testing. You dismissing or playing it off doesn’t change the fact that before subclass came out, my prediction was correct. Don’t try to veer off.
The same thing is happening in this thread. I am simply pointing out how Inhale can overperform. Whether the meta catches up or not, time will answer.
I have noticed that your style of arguing is very much bad faith. I don’t know if you do it intentionally or you just don’t realize it, but your responses to my claims have been mostly ad hominem or strawman arguments.
I'm arguing in bad faith? You're laser focused on one good ability in the game while there are so many other "overpowered" abilities in the game.
Where's the same outrage about Merciless Resolve? New Molten Whip (faster travel time, stacking, more tt damage, not reflectable)? Superheated Ward ("old" Hardened Ward basically)? Shalks? Ele sus? Rune? Siphoning Attacks? Vigor?
There's a lot of abilities that do what they do really well in the game, and the answer isn't to nerf all of them to the point of uselessness... Especially ones that are not even in the game yet, unless something is obviously bugged and breaking the game (i.e. Engulfing Dragonfire stacking, which was fixed afaik).
Inhale does not break the game any more so than existing abilities, which I've already proven with what I linked.
The answer to all these "overpowered abilities" is buffing other underperforming abilities in the game and giving more tools for people to compete without subclassing. Which I believe is the whole idea behind the reworks...
You just did it again, using red herring to argue.
Definition: “A red herring is a misleading statement, question, or argument meant to redirect a conversation away from its original topic.”
The discussion is Inhale vs Dark Deal and Siphoning Attacks. Bringing Merciless Resolve or non related abilities into the argument IS misleading and redirecting this conversation away from its original topic. Can you please focus on the topic at hand?
If you want to objectively look at this, you have to ask yourself these questions:
Can Inhale replace other recovery sources?
Can Inhale improve GCD efficiency?
Does Inhale require sacrificing other stats?
Does Inhale perform better than other sustain abilities?
So far my testings have found that Inhale checks all of these questions. This is why I created this thread.
It is because that's not what's going on. You and HoangWave are looking at skills in a vacuum. This is more like when we spent months screaming at ZOS to address Rushing Agony, the patch comes out and they nerf Way of Fire. You'd get the same impact nerfing Heart of Flame (nothing).MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
It is because that's not what's going on. You and HoangWave are looking at skills in a vacuum. This is more like when we spent months screaming at ZOS to address Rushing Agony, the patch comes out and they nerf Way of Fire. You'd get the same impact nerfing Heart of Flame (nothing).MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
And even if HOF is busted, what would even change? Nothing. Players go from having infinite resources to... having infinite resources. Who cares. Nobody is rage quitting over Heart of Flame, they're rage quitting over Null Arca, Rushing Agony, subclass combos, permablock, etc.
BardokRedSnow wrote: »MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
Its only crazy if DK was being buffed alone. If that were the case I'd agree but it isn't. If other builds are already broken, raising the power level as we discussed is a viable way to balance it and is clearly their intent from their letter about it.
Its like when they raised everyone's damage from the initial base, before they did that orc had a huge advantage over other DKs because of it. Raising up everyone's damage percentage wise decreased that advantage overall despite orcs still having more wd technically because of the passive. Its the same with this sustain and this class, no matter what wardens and people subclassing will always have more sustain than someone without animal companion. All this skill does is even the playing field for people that dont want to subclass.
Unless warden's animal companion skill line gets nerfed, or siphoning gets nerfed, there's no reason to be discussing nerfing HoF. Even with damage taken into consideration and all that, animal companion has built in healing greater than HoF, and a cleanse, and also multiple damage buffs in the skill line to boot. Its a crazy overstacked skill line compared to HoFs, especially the free cleanse.
MincMincMinc wrote: »It is because that's not what's going on. You and HoangWave are looking at skills in a vacuum. This is more like when we spent months screaming at ZOS to address Rushing Agony, the patch comes out and they nerf Way of Fire. You'd get the same impact nerfing Heart of Flame (nothing).MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
And even if HOF is busted, what would even change? Nothing. Players go from having infinite resources to... having infinite resources. Who cares. Nobody is rage quitting over Heart of Flame, they're rage quitting over Null Arca, Rushing Agony, subclass combos, permablock, etc.
I say you have to, before subclassing we HAD to put an entire class into perspective summing up all 3 lines then comparing. Now with subclassing we can split down to individual skill lines to compare, however at the end of the day we are trading a skill slot worth vs another skill slot worth.
Again i agree with you on those painpoints, but their existence doesn't negate the fact we should look at new releases and question them. (funny you listed permablocking as something we should care about.....but HOF will drastically play into permablock builds and you say we shouldnt care about it)
Do we want to look into the passives? I can find a screenshot of the passive Im sure. Otherwise I can just let yall go back to arguing with your feelings. I really dont care if it gets nerfed or buffed. Nerfed ill be happy we dont see more permablockers. Buffed ill be happy we may see people play the game more actively instead of sitting on a mountain of automatic regen playing the game for you.
Permablock is a problem with or without HOF, so no, we shouldn't care about HOF, because nerfing HOF will do nothing other than nerf pure DK specs. Permablock will still reign.MincMincMinc wrote: »but HOF will drastically play into permablock builds and you say we shouldnt care about it
MincMincMinc wrote: »It is because that's not what's going on. You and HoangWave are looking at skills in a vacuum. This is more like when we spent months screaming at ZOS to address Rushing Agony, the patch comes out and they nerf Way of Fire. You'd get the same impact nerfing Heart of Flame (nothing).MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
And even if HOF is busted, what would even change? Nothing. Players go from having infinite resources to... having infinite resources. Who cares. Nobody is rage quitting over Heart of Flame, they're rage quitting over Null Arca, Rushing Agony, subclass combos, permablock, etc.
I say you have to, before subclassing we HAD to put an entire class into perspective summing up all 3 lines then comparing. Now with subclassing we can split down to individual skill lines to compare, however at the end of the day we are trading a skill slot worth vs another skill slot worth.
Again i agree with you on those painpoints, but their existence doesn't negate the fact we should look at new releases and question them. (funny you listed permablocking as something we should care about.....but HOF will drastically play into permablock builds and you say we shouldnt care about it)
Do we want to look into the passives? I can find a screenshot of the passive Im sure. Otherwise I can just let yall go back to arguing with your feelings. I really dont care if it gets nerfed or buffed. Nerfed ill be happy we dont see more permablockers. Buffed ill be happy we may see people play the game more actively instead of sitting on a mountain of automatic regen playing the game for you.
You can permablock with HoF or you can permablock without it (Siphoning Attacks, Dark Deal+Light Weaver etc... or just Netch+Rune and full send damage with those skill slots you'd spend on sustain abilities).
It's just a question of do you want to force dragonknights to subclass in order to have enough sustain, or encourage playing pure class.
Of all the things in the game, this is not the thing to complain about... in this same patch Dragonknight gets: strongest burst skill, strongest damage shield, strongest snare/root removal, arguably strongest burst heal (GDB/Coag, but Polar Wind/Shrewd & Healthy Offerings are strong contenders), yet strongest DK builds on PTS for dueling atleast still subclass into Aedric Spear and Storm Calling or Animal Companions.
Rather than calling for nerfs for how DK is right now, we should be finding ways to buff it further or somehow rein in the full damage meta with Crit Resistance passives etc... otherwise it'll be another subclassing patch for DKs as well in a lot of the content.
Feelings Argument vs Spreadsheet Warriors! /sMincMincMinc wrote: »Either stick to the feelings argument and be at peace that people will disagree, or go hard into only showing the math as best we can.
Permablock is a problem with or without HOF, so no, we shouldn't care about HOF, because nerfing HOF will do nothing other than nerf pure DK specs. Permablock will still reign.MincMincMinc wrote: »but HOF will drastically play into permablock builds and you say we shouldnt care about it
Perform over what?MincMincMinc wrote: »Again I think HOF is fine, but we would have to be fine accepting that it will overperform as is if anyone knows what they are doing.
So you looked at all the things wrong with the game, and concluded that New Inhale is the worst offender? Seriously, what do you think is going to be "worse" than it is now?
Players already run around with infinite resources one shotting people with proc set combos.
I think your argument is "valid" when you specifically say that it returns too much at low resources on high pool builds, but the crusade seems biased. You know damn well sustain is already nigh infinite so why not crusade to nerf undercosted blocking, or Netch, or Templar Rune, etc.
Like if Netch is so strong that you can afford to run redundant major buffs and still 1vX with unoptimized bars, that sounds "overpowered" to me. I don't see Inhale affecting your open world experience, you'll still 1vX bads, you'll still stalemate the other 37k hp tryhards.
MincMincMinc wrote: »BardokRedSnow wrote: »MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
Its only crazy if DK was being buffed alone. If that were the case I'd agree but it isn't. If other builds are already broken, raising the power level as we discussed is a viable way to balance it and is clearly their intent from their letter about it.
Its like when they raised everyone's damage from the initial base, before they did that orc had a huge advantage over other DKs because of it. Raising up everyone's damage percentage wise decreased that advantage overall despite orcs still having more wd technically because of the passive. Its the same with this sustain and this class, no matter what wardens and people subclassing will always have more sustain than someone without animal companion. All this skill does is even the playing field for people that dont want to subclass.
Unless warden's animal companion skill line gets nerfed, or siphoning gets nerfed, there's no reason to be discussing nerfing HoF. Even with damage taken into consideration and all that, animal companion has built in healing greater than HoF, and a cleanse, and also multiple damage buffs in the skill line to boot. Its a crazy overstacked skill line compared to HoFs, especially the free cleanse.
Sadly its going to be 3 years or more before we see the end of this. I'm just going under the assumption that zos released subclassing before doing reworks to see what issues arrise. IMO as a company its just a huge gamble whether you can pull it off before too many players leave due to 4 years of imbalance.
Otherwise it was crazy to think it was ever going to work unrestricted while we had things like 90% of nightblades damage was on one skill line. I had said it numerous times during subclassing pts that zos would need to rebalance all the skill lines 1:1 on their own. Things like the class wide crux or corpse system would never function as they were intended and will just turn into one off gimmicks.
Perform over what?MincMincMinc wrote: »Again I think HOF is fine, but we would have to be fine accepting that it will overperform as is if anyone knows what they are doing.
Are meta builds gonna drop Netch and Animals to subclass HOF and Ardent?
Would that necessarily be a bad thing? HOF isn't intruding on some pristine playground, it's competing with a hell meta of subclass proc set combos and already infinite sustain.
Okay so what actually happens to the meta in this scenario? Are players dropping their animal assassins for aedric inhalers? Is that even a bad thing? What are they doing with those insane stats when they already have infinite sustain and one shots? Double infinity? Zero shots?This alone allows people to forgo recovery completely and build insane amounts of stats. I am willing to provide a detailed explanation below if you don't believe this point.
Evaluating game elements in context of the meta is hard, but that's where your answers are. What meta strats want Inhale over what they're doing now?
What would Inhale replace? Does it enable new broken strats, or is it just another way to do the same thing we've been doing?
As a delayed damage skill, its main competition is Shalks, which doesn't give you nigh infinite sustain, but the line it's subclassed with does, with Netch and the 20% regen passive. I don't think this thread has evaluated Ardent Flame vs Animal Companions yet, maybe it should.















Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?
Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything.Builds that want to milk out more damage and tankiness without sacrificing sustain.
MincMincMinc wrote: »It is because that's not what's going on. You and HoangWave are looking at skills in a vacuum. This is more like when we spent months screaming at ZOS to address Rushing Agony, the patch comes out and they nerf Way of Fire. You'd get the same impact nerfing Heart of Flame (nothing).MincMincMinc wrote: »Just pointing out again the notion of "something else is broken, so lets not balance anything ever again in the game" is a crazy take.
And even if HOF is busted, what would even change? Nothing. Players go from having infinite resources to... having infinite resources. Who cares. Nobody is rage quitting over Heart of Flame, they're rage quitting over Null Arca, Rushing Agony, subclass combos, permablock, etc.
I say you have to, before subclassing we HAD to put an entire class into perspective summing up all 3 lines then comparing. Now with subclassing we can split down to individual skill lines to compare, however at the end of the day we are trading a skill slot worth vs another skill slot worth.
Again i agree with you on those painpoints, but their existence doesn't negate the fact we should look at new releases and question them. (funny you listed permablocking as something we should care about.....but HOF will drastically play into permablock builds and you say we shouldnt care about it)
Do we want to look into the passives? I can find a screenshot of the passive Im sure. Otherwise I can just let yall go back to arguing with your feelings. I really dont care if it gets nerfed or buffed. Nerfed ill be happy we dont see more permablockers. Buffed ill be happy we may see people play the game more actively instead of sitting on a mountain of automatic regen playing the game for you.
You can permablock with HoF or you can permablock without it (Siphoning Attacks, Dark Deal+Light Weaver etc... or just Netch+Rune and full send damage with those skill slots you'd spend on sustain abilities).
It's just a question of do you want to force dragonknights to subclass in order to have enough sustain, or encourage playing pure class.
Of all the things in the game, this is not the thing to complain about... in this same patch Dragonknight gets: strongest burst skill, strongest damage shield, strongest snare/root removal, arguably strongest burst heal (GDB/Coag, but Polar Wind/Shrewd & Healthy Offerings are strong contenders), yet strongest DK builds on PTS for dueling atleast still subclass into Aedric Spear and Storm Calling or Animal Companions.
Rather than calling for nerfs for how DK is right now, we should be finding ways to buff it further or somehow rein in the full damage meta with Crit Resistance passives etc... otherwise it'll be another subclassing patch for DKs as well in a lot of the content.
Evaluating game elements in context of the meta is hard, but that's where your answers are. What meta strats want Inhale over what they're doing now?
Builds that want to milk out more damage and tankiness without sacrificing sustain.What would Inhale replace? Does it enable new broken strats, or is it just another way to do the same thing we've been doing?
It depends on whether Corrosive and Onslaught makes it to live or not.As a delayed damage skill, its main competition is Shalks, which doesn't give you nigh infinite sustain, but the line it's subclassed with does, with Netch and the 20% regen passive. I don't think this thread has evaluated Ardent Flame vs Animal Companions yet, maybe it should.
Well, doing that just off the skills alone won't paint the full picture because Inhale allows you to do things that won't show up on the skill lines. But I'll entertain this view and do it for you:
AC skills:
So we get:
- AoE delayed burst
- AoE Major + Minor Breach
- 353 mag or stam recovery that goes through block
- Major Brutality/Sorcery
- 6s Major Expedition
- 4s snare/root immunity + cleanse
- Minor Evasion when slotted
- 1560 heal everytime you recast an AC ability or when it ends
- 4 ult every 8s, or 0.5 ult/s
- 20% stam and mag recovery
- 5% crit damage per AC ability slotted
AF skills:
So we get:
- Spammable that can function as a burst ability (Whip stacks)
- 300 weapon damage at 3 stacks
- 2 AoE delayed bursts
- God tier sustain
- AoE HoT that ticks every second for dirt cheap cost
- Minor Heroism
- Major Protection
- Major Prophecy/Savagery
- Increased chance to apply burning
- 30% snare when hit by a direct damage AF ability
- Increased chance to apply Burning
- 225 stam/mag recovery when Burning procs, 1s cooldown
- 8% healing taken
These are just the stuff you can see. Inhale also allows you to ignore building recovery completely, so you will be able to:
- Drop Sustained by Suffering CP for another red CP
- Use Sugar Skulls instead of Orzoga
- Use non-tri pots
As I see it, AF having 2 AoE delayed bursts with a strong AoE HoT that can stack will allow for groups to stack these skills together. AF is going to be very strong in group play.
Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
If Corrosive and Onslaught are the real problems, then we're done here, I'd probably agree with you regarding Onslaught because the Acuity effect is already proven degenerate.
MXVIIDREAM wrote: »Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
If Corrosive and Onslaught are the real problems, then we're done here, I'd probably agree with you regarding Onslaught because the Acuity effect is already proven degenerate.
Bolded what I care about corrosive, well that’s just a joke and needs to be flattened into the ground asap either the damage needs to go down or the amount of damage you take needs to go up no one should be running around basically an unkillable Demigod if they have an ounce of skill
And onslaught …well enough has been said it needs to loose the pen or loose the crit one or the other though I’m welcome to ideas on either tbh
MincMincMinc wrote: »MXVIIDREAM wrote: »Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
If Corrosive and Onslaught are the real problems, then we're done here, I'd probably agree with you regarding Onslaught because the Acuity effect is already proven degenerate.
Bolded what I care about corrosive, well that’s just a joke and needs to be flattened into the ground asap either the damage needs to go down or the amount of damage you take needs to go up no one should be running around basically an unkillable Demigod if they have an ounce of skill
And onslaught …well enough has been said it needs to loose the pen or loose the crit one or the other though I’m welcome to ideas on either tbh
Could also revert onslaught back to its unique ult return concept instead of being a corrosive gimmicky copy.
MXVIIDREAM wrote: »MincMincMinc wrote: »MXVIIDREAM wrote: »Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
If Corrosive and Onslaught are the real problems, then we're done here, I'd probably agree with you regarding Onslaught because the Acuity effect is already proven degenerate.
Bolded what I care about corrosive, well that’s just a joke and needs to be flattened into the ground asap either the damage needs to go down or the amount of damage you take needs to go up no one should be running around basically an unkillable Demigod if they have an ounce of skill
And onslaught …well enough has been said it needs to loose the pen or loose the crit one or the other though I’m welcome to ideas on either tbh
Could also revert onslaught back to its unique ult return concept instead of being a corrosive gimmicky copy.
Ironically I’d rather see them both axed the counterplay to either of them is either spam dodge roll and hope you don’t have many dots on you or just turn and run if you have the movement speed 🫣😂
MincMincMinc wrote: »MXVIIDREAM wrote: »MincMincMinc wrote: »MXVIIDREAM wrote: »Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
If Corrosive and Onslaught are the real problems, then we're done here, I'd probably agree with you regarding Onslaught because the Acuity effect is already proven degenerate.
Bolded what I care about corrosive, well that’s just a joke and needs to be flattened into the ground asap either the damage needs to go down or the amount of damage you take needs to go up no one should be running around basically an unkillable Demigod if they have an ounce of skill
And onslaught …well enough has been said it needs to loose the pen or loose the crit one or the other though I’m welcome to ideas on either tbh
Could also revert onslaught back to its unique ult return concept instead of being a corrosive gimmicky copy.
Ironically I’d rather see them both axed the counterplay to either of them is either spam dodge roll and hope you don’t have many dots on you or just turn and run if you have the movement speed 🫣😂
the only counterplay is to be 28m away. Last patch i was running an acuity undodgeable unpurgeable dot build and killed people by walking near them.
Northern
hurricane
Blade cloak
Arctic blast
blood mist
Quite literally pop onslaught or corrosive and walk next to people, except now i can drop acuity and northern and slot essence or something like unleashed which crits.
MXVIIDREAM wrote: »MincMincMinc wrote: »MXVIIDREAM wrote: »MincMincMinc wrote: »MXVIIDREAM wrote: »Isn't the new DK part of the new dev team's planned future standard? I guess it would be cool if we knew what the devs' standards or vision for regen/sustain in PvP looked like.MincMincMinc wrote: »Do we want to balance for right now, or balance for a planned future on a standard?Milking out a little more performance from the existing meta does not sound like something that needs to be nerfed. It sounds inconsequential compared to existing meta problems. You've identified a lot of possibilities in a vacuum, but not where those fit into the meta, no specific build or strat that changes anything, you won't even say it'll have people dropping their animal assassins.Builds that want to milk out more damage and tankiness without sacrificing sustain.
If Corrosive and Onslaught are the real problems, then we're done here, I'd probably agree with you regarding Onslaught because the Acuity effect is already proven degenerate.
Bolded what I care about corrosive, well that’s just a joke and needs to be flattened into the ground asap either the damage needs to go down or the amount of damage you take needs to go up no one should be running around basically an unkillable Demigod if they have an ounce of skill
And onslaught …well enough has been said it needs to loose the pen or loose the crit one or the other though I’m welcome to ideas on either tbh
Could also revert onslaught back to its unique ult return concept instead of being a corrosive gimmicky copy.
Ironically I’d rather see them both axed the counterplay to either of them is either spam dodge roll and hope you don’t have many dots on you or just turn and run if you have the movement speed 🫣😂
the only counterplay is to be 28m away. Last patch i was running an acuity undodgeable unpurgeable dot build and killed people by walking near them.
Northern
hurricane
Blade cloak
Arctic blast
blood mist
Quite literally pop onslaught or corrosive and walk next to people, except now i can drop acuity and northern and slot essence or something like unleashed which crits.
Slotting unleashed on this would make me queue for ic with my movement speed 😂
We're still going? Literally linked an example earlier of how you can do this on Live with Siphoning Attacks while not just tanking one person, but half a BG team... in noCP, without even dropping below 80% Stamina... With 800/900 regens.
What is the point you're trying to make here @hoangdz ? Do I need to dig through VODs and link you a Dark Deal example as well? I have one where I streak from one side of Cyrodiil to the other with a ball group chasing me if you're curious.
Also imagine thinking complaining about Hardened Ward is some kind of a flex.
How is Hardened Ward right now? Oh, right... No one runs it anymore because it's a garbage ability now and the skill line overall is meh.
This is exactly why I always say on my streams ZOS should be careful about what kind of "feedback" they listen to.
You were on a block healer. I am on a DPS build. Your comparison is not the same.
Hardened Ward when first released was utterly broken and I was the first person to create a long thread asking for it to be nerfed. A lot of people were doing what you're doing, arguing against me. Turns out I was right and ZOS eventually nerfed it to the ground. My feedback on abilities have been correct so far.
You're right, it's not the same... Because playing a healer is a lot more resource intensive than playing a normal damage build (block or not), thank you for pointing this out. You could do the same even easier on a block oriented DD build.
You may have picked up on how Hardened Ward was really strong before subclassing, well done. Unfortunately it stopped being strong the second subclassing was introduced (same patch where it was nerfed)... and now it's another dead ability in a game full of unused, dead abilities. And you've moved on to try and create more of them while thinking that's "good feedback".
The funniest thing is that even if old Hardened Ward existed on Live, it wouldn't be meta or considered "overpowered", because people have access to stronger skill lines with their own powerful defensive abilities... Since luckily "feedback" hasn't gotten all of those nerfed yet.
Me picking up on how Hardened Ward overperformed day one of PTS was the key. It was immediately feedback that the playerbase deemed “overreacting”, yet became true when the meta established. It didnt take me months to figure that out. It took 1 day of PTS testing. You dismissing or playing it off doesn’t change the fact that before subclass came out, my prediction was correct. Don’t try to veer off.
The same thing is happening in this thread. I am simply pointing out how Inhale can overperform. Whether the meta catches up or not, time will answer.
I have noticed that your style of arguing is very much bad faith. I don’t know if you do it intentionally or you just don’t realize it, but your responses to my claims have been mostly ad hominem or strawman arguments.
I'm arguing in bad faith? You're laser focused on one good ability in the game while there are so many other "overpowered" abilities in the game.
Where's the same outrage about Merciless Resolve? New Molten Whip (faster travel time, stacking, more tt damage, not reflectable)? Superheated Ward ("old" Hardened Ward basically)? Shalks? Ele sus? Rune? Siphoning Attacks? Vigor?
There's a lot of abilities that do what they do really well in the game, and the answer isn't to nerf all of them to the point of uselessness... Especially ones that are not even in the game yet, unless something is obviously bugged and breaking the game (i.e. Engulfing Dragonfire stacking, which was fixed afaik).
Inhale does not break the game any more so than existing abilities, which I've already proven with what I linked.
The answer to all these "overpowered abilities" is buffing other underperforming abilities in the game and giving more tools for people to compete without subclassing. Which I believe is the whole idea behind the reworks...
I’ve already pointed out using a skill that costs health as primary damage skill completely discredits any claim of a skill restoring stam and mag being overpowered. Considering if using another skill in place of BfB such as molten whip which costs both would likely better show how much one gets from inhale.
It doesn’t because sustain with Dark Deal using Bfb is much weaker. I don’t need to remove everything just to prove Inhale over performs. I just need to remove enough. You are ignoring this part of the argument to fit your own narrative.