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We need a temporary fix for pure classing by the time the class refresh is complete

Nyseto
Nyseto
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I'm happy for all those who main dk that dk is first on the list. However, those of us who main Nightblade or Arcanist, etc. will have to wait 2 years. Those classes are now getting screwed even harder because the dk is going to be stronger in addition to subclassing. Imagine by the time they get to Arcanist which is last on the list-literally every other class will be better in addition to subclassing.

I understand the class refresh comes with its own opportunity cost of time and resources being devoted to it, but what if we got a flat damage bonus to pure classing meanwhile? Just something that can easily be applied in a single update. It can even be something that indirectly boosts dps such as a bonus to sustain by reducing cost of all skills, or instead adding a resource recovery bonus.
Edited by Nyseto on January 18, 2026 9:19PM
  • nightbringer1993
    This is my biggest concern right now. I am trying to keep on going with my Necro main despite all the massive nerfs the class has endured. When I saw that Necro refresh was the last one if not counting arcanist, I was mad. Right now I have the feeling that the next two years will be even more grim for Necros if no changes are made along with those refresh. There were no changes to other classes on PTS. Just DK got changed.
    PC EU
  • BardokRedSnow
    BardokRedSnow
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    I tested the new DK changes and already have my build ready to go for pvp. It is stronger yes, but it isn't stronger than the subclass setups I've made, its more on par with those setups, and honestly i have my doubts itll be stronger than the sweatiest subclass setups. At best itll be a more even playing field. I tested them by going to ic and cyrodiil in the pts and finding what few fights I could, and fighting the ic bosses to get an idea of damage output and survivability.

    Damage is higher but the sustain with normal setups is a bit worse unless you're using deep breath since it has some sustain recovery built into the skill now, and this is with wretched vitality. Roksa fixes this but I dont like using two sustain sets so I went to bloodspawn, and found a good middle ground there. Even so with it in a good spot, very fun and definitely doing much better in the damage department again its not gonna be the best setup in the game.

    For one we dont have a cleanse, wardens still have the best class mastery, DK's skills are magicka heavy so you cant lean full into damage without worrying about sustain.. and our best skill while better for dps got a noticeable nerf in the damage reduction side. Its no longer an I win button.

    The changes brought DK up to par with other pure classes, and with most subclass setups, they did not make it best in slot however, except for in its intended role as tank and spank brawler. If you're trying to tank and spank brawl on a pure nightblade then yea in most cases I suspect itll be difficult, but you should match your desired playstyle to the class you're playing not make each class one size fits all. Even with their attempt to make each class more viable for tanking, dps and healing, it will never and should never attempt to make everyone good at everything no matter what you picked. Thats why we have subclassing as a thing in the first place.

    TLDR the concern is unfounded, DK was the most viable as pure classing but is now a true alternative to subclassed builds but its still a DK and won't do nightblade playstyles better than a nightblade, especially any subclassing other skill lines, which is the point.

    No cleanse and lesser sustain than everyone using animal companion still holds it back and counters the power increase that only puts it on par with the damage output of other classes.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Nyseto
    Nyseto
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    I tested the new DK changes and already have my build ready to go for pvp. It is stronger yes, but it isn't stronger than the subclass setups I've made, its more on par with those setups, and honestly i have my doubts itll be stronger than the sweatiest subclass setups. At best itll be a more even playing field. I tested them by going to ic and cyrodiil in the pts and finding what few fights I could, and fighting the ic bosses to get an idea of damage output and survivability.

    Damage is higher but the sustain with normal setups is a bit worse unless you're using deep breath since it has some sustain recovery built into the skill now, and this is with wretched vitality. Roksa fixes this but I dont like using two sustain sets so I went to bloodspawn, and found a good middle ground there. Even so with it in a good spot, very fun and definitely doing much better in the damage department again its not gonna be the best setup in the game.

    For one we dont have a cleanse, wardens still have the best class mastery, DK's skills are magicka heavy so you cant lean full into damage without worrying about sustain.. and our best skill while better for dps got a noticeable nerf in the damage reduction side. Its no longer an I win button.

    The changes brought DK up to par with other pure classes, and with most subclass setups, they did not make it best in slot however, except for in its intended role as tank and spank brawler. If you're trying to tank and spank brawl on a pure nightblade then yea in most cases I suspect itll be difficult, but you should match your desired playstyle to the class you're playing not make each class one size fits all. Even with their attempt to make each class more viable for tanking, dps and healing, it will never and should never attempt to make everyone good at everything no matter what you picked. Thats why we have subclassing as a thing in the first place.

    TLDR the concern is unfounded, DK was the most viable as pure classing but is now a true alternative to subclassed builds but its still a DK and won't do nightblade playstyles better than a nightblade, especially any subclassing other skill lines, which is the point.

    No cleanse and lesser sustain than everyone using animal companion still holds it back and counters the power increase that only puts it on par with the damage output of other classes.

    The concern is not that the dk will do Nightblade styles better than Nightblade, but that it's one more class that will do more dps in pve in addition to subclassing. The playstyle isn't the issue, the dps is.
  • BardokRedSnow
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    Nyseto wrote: »
    I tested the new DK changes and already have my build ready to go for pvp. It is stronger yes, but it isn't stronger than the subclass setups I've made, its more on par with those setups, and honestly i have my doubts itll be stronger than the sweatiest subclass setups. At best itll be a more even playing field. I tested them by going to ic and cyrodiil in the pts and finding what few fights I could, and fighting the ic bosses to get an idea of damage output and survivability.

    Damage is higher but the sustain with normal setups is a bit worse unless you're using deep breath since it has some sustain recovery built into the skill now, and this is with wretched vitality. Roksa fixes this but I dont like using two sustain sets so I went to bloodspawn, and found a good middle ground there. Even so with it in a good spot, very fun and definitely doing much better in the damage department again its not gonna be the best setup in the game.

    For one we dont have a cleanse, wardens still have the best class mastery, DK's skills are magicka heavy so you cant lean full into damage without worrying about sustain.. and our best skill while better for dps got a noticeable nerf in the damage reduction side. Its no longer an I win button.

    The changes brought DK up to par with other pure classes, and with most subclass setups, they did not make it best in slot however, except for in its intended role as tank and spank brawler. If you're trying to tank and spank brawl on a pure nightblade then yea in most cases I suspect itll be difficult, but you should match your desired playstyle to the class you're playing not make each class one size fits all. Even with their attempt to make each class more viable for tanking, dps and healing, it will never and should never attempt to make everyone good at everything no matter what you picked. Thats why we have subclassing as a thing in the first place.

    TLDR the concern is unfounded, DK was the most viable as pure classing but is now a true alternative to subclassed builds but its still a DK and won't do nightblade playstyles better than a nightblade, especially any subclassing other skill lines, which is the point.

    No cleanse and lesser sustain than everyone using animal companion still holds it back and counters the power increase that only puts it on par with the damage output of other classes.

    The concern is not that the dk will do Nightblade styles better than Nightblade, but that it's one more class that will do more dps in pve in addition to subclassing. The playstyle isn't the issue, the dps is.

    ...Pardon my ignorance but why does another class doing decent dps matter so long as you can do good dps?
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • shadyjane62
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    If it's true that pure classes like Templar are going to be gimped till years from now, then I guess I'll be back then... Maybe.
  • Nyseto
    Nyseto
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    Nyseto wrote: »
    I tested the new DK changes and already have my build ready to go for pvp. It is stronger yes, but it isn't stronger than the subclass setups I've made, its more on par with those setups, and honestly i have my doubts itll be stronger than the sweatiest subclass setups. At best itll be a more even playing field. I tested them by going to ic and cyrodiil in the pts and finding what few fights I could, and fighting the ic bosses to get an idea of damage output and survivability.

    Damage is higher but the sustain with normal setups is a bit worse unless you're using deep breath since it has some sustain recovery built into the skill now, and this is with wretched vitality. Roksa fixes this but I dont like using two sustain sets so I went to bloodspawn, and found a good middle ground there. Even so with it in a good spot, very fun and definitely doing much better in the damage department again its not gonna be the best setup in the game.

    For one we dont have a cleanse, wardens still have the best class mastery, DK's skills are magicka heavy so you cant lean full into damage without worrying about sustain.. and our best skill while better for dps got a noticeable nerf in the damage reduction side. Its no longer an I win button.

    The changes brought DK up to par with other pure classes, and with most subclass setups, they did not make it best in slot however, except for in its intended role as tank and spank brawler. If you're trying to tank and spank brawl on a pure nightblade then yea in most cases I suspect itll be difficult, but you should match your desired playstyle to the class you're playing not make each class one size fits all. Even with their attempt to make each class more viable for tanking, dps and healing, it will never and should never attempt to make everyone good at everything no matter what you picked. Thats why we have subclassing as a thing in the first place.

    TLDR the concern is unfounded, DK was the most viable as pure classing but is now a true alternative to subclassed builds but its still a DK and won't do nightblade playstyles better than a nightblade, especially any subclassing other skill lines, which is the point.

    No cleanse and lesser sustain than everyone using animal companion still holds it back and counters the power increase that only puts it on par with the damage output of other classes.

    The concern is not that the dk will do Nightblade styles better than Nightblade, but that it's one more class that will do more dps in pve in addition to subclassing. The playstyle isn't the issue, the dps is.

    ...Pardon my ignorance but why does another class doing decent dps matter so long as you can do good dps?

    Two reasons. One, it feels like a punishment playing a class with less dps, creating less build diversity and two, certain guilds and groups prefer top tier dps.
  • BardokRedSnow
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    Then should you not simply play a class with better dps? I had to deal with that as a DK main for a very long time and didnt find satisfaction til i decided to do tanking instead of dps roles in pve.

    That said I dont think from what ive seen that dk will be doing drastically more dps than before, these changes are more suited for pvp overall and also making dk more viable for healing roles. Most of what I've seen people saying from the pve crowd is that the DK still feels weak for pve dps, because its a "slow burn" to stack the damage, and is more about burst damage which is king in pvp, rather than dps.

    We're not gonna be best in slot for dps roles.
    Edited by BardokRedSnow on January 18, 2026 9:49PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Radiate77
    Radiate77
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    DK is looking like it will be slightly behind a fully optimal Subclass build, parsing perfectly, and that’s less than 10k difference.

    There will be minimal loss playing a pure DK next update assuming these changes go live, so I would say mission success.

    Now let’s see if Warden gets the same treatment.
    Edited by Radiate77 on January 18, 2026 10:27PM
  • Morvan
    Morvan
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    Sometimes the solution doesn't come from changes to the classes themselves, the new mythic on PTS for example, if unaltered, might turn pure Warden into something very interesting.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Desiato
    Desiato
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    What exactly are you unable to do with your pure class?
    spending a year dead for tax reasons
  • Moonsorrow
    Moonsorrow
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    How is there no devs/group/budget to even do every class at once? Like in every other mmo game if there is changes, they come to all at once..

    Is the game so badly in maintenance mode that there is like 1 person anymore doing all the work so simple things as class rework takes years?

    I mean in other games it's 1 big update and gets all at once. Seriously concerning having to wait 2 years. It's too slow at any reasonable metric in mmo sphere. If wants to get game back on right track, it's too slow, imagine next thing they want to change, how long will that take, 5 years? MMO are live service games, and if takes premium price for playing it (like ESO+ is actual sub cost tier) then a class rework like this should be 3 months for all classes, as in 1 big update. Showing too slow reaction to classes turned bad (by bad combat/balance decisions in the first place for years) is not reassuring if knows how many issues there are to fix, if this one takes years. Imagine then them trying to balance this. Oh and how about actual content amount/quality then? I am heavily concerned.

    Edit: The more i think about this, the more to me it feels like they are doing 1 class per update only, because there is not much actual content, so giving some re-skinned class (changed some value and few animations) acts kind of as giving "content" instead of actual content? So people get what they already had, but just with buffed/nerfed values.. so like doing same old content with same "new" class. Since there are no more yearly Chapters and so on. If someone can explain this in any other way that would make sense, i'll appreciate it.

    And to remind everyone on what the game playing costs in ESO, that is more costly than most other mmo games i have ever played:

    Current system $50 for content pass, and $140/year for ESO+. Total $190.

    New season model.
    First year $30/season, that's $120/year. ESO+ $140/year = $260 for first year.
    Subsequent years $260 minus one season credit of $30 = $230

    And class rework takes 2.. years? Better come after 2 years. Why pay full premium prices of a product that is clearly not ready? This feels like Beta or Early Access and game been out over 10 years.
    Edited by Moonsorrow on January 19, 2026 12:27AM
  • virtus753
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    Moonsorrow wrote: »
    How is there no devs/group/budget to even do every class at once?

    I’d suggest looking at Microsoft’s layoffs from the middle of last year, which impacted ZOS hard. The cancellation of the NA event and reduction in size and pace of content seem to be indicative of bigger budget cuts. Big tech is reducing investment or in some cases divesting entirely (see Amazon) when it comes to MMOs or other dev-heavy game production.

    This may shed some light on why corporate owners are making such decisions: https://www.matthewball.co/all/stateofvideogaming2025

    As for the money, understand that Microsoft’s CFO set an expectation in 2023 of a 30% margin from its gaming division. Making a lot of money doesn’t mean making enough in a corporate climate where the corporation is obligated pursue the best ROIs. ZOS/ESO needs to meet those expectations in terms of margins. It doesn’t have the luxury of putting all its own profit back into itself. It is now an opportunity cost constantly being weighed against potentially more profitable endeavors.
  • Kappachi
    Kappachi
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    This is my biggest concern right now. I am trying to keep on going with my Necro main despite all the massive nerfs the class has endured. When I saw that Necro refresh was the last one if not counting arcanist, I was mad. Right now I have the feeling that the next two years will be even more grim for Necros if no changes are made along with those refresh. There were no changes to other classes on PTS. Just DK got changed.

    maybe stop worrying about the meta and just play to have fun? sure in this solo online RPG you might lose to a dk in battleground but my necro main still handles all PvE content perfectly fine, random vet dungeon finder and entering random trial groups i've never once felt outclassed because I don't care about how others are performing vs me.
  • MXVIIDREAM
    MXVIIDREAM
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    Dk is still considerably weaker than the meta subclass builds going around and nb is half the problem nightblades so strong rn you don’t need to subclass 😂
  • nightbringer1993
    This DK refresh will not make people go away from the META as I said on other threads. Balancing is required right now because if we have to wait two years to have things balanced because each patch are apparently not touching other classes than the one being refreshed. People whose classes are too weak might feel like leaving the game up until this is done. But in the meantime in two years many things can happen and they might find another game to be into and never come back to ESO.
    PC EU
  • Renato90085
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    The problem would be solved by simply giving subclass real weaknesses..
    maybe 20 skill point for one passivei mean passive/skill power half power when you are subclassing
  • Northwold
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    Before subclassing was introduced people complained that it would take away class identity and make builds unviable unless classes were rethought.

    Now they have announced a review of class identity for this very issue people are complaining that their favourite class isn't at the front of the list.

    By and large what looks to be happening is that they are dealing with the classes broadly in order of their level of past neglect, so DK comes first and unsurprisingly, given that it is barely even out of the factory door compared to the others, Arcanist comes towards the end.

    Now, we can quibble about why they aren't working on all of this more quickly (probably resources, but being slightly more forgiving also that for a major enterprise like this it can be useful to go one step at a time to see what goes wrong, then incorporate the lessons into the subsequent class revamps). But complaints about the *order* in which this is being done seem at base to be complaints that "I play X class therefore my class should be done first". That's significantly less logical than the order they have actually chosen.
    Edited by Northwold on January 20, 2026 11:35AM
  • GloatingSwine
    GloatingSwine
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    There can't be a fix for pure classing whilst two things are true:

    1. Herald of the Tome has everything a DPS could ever need except crit.
    2. Assassination has crit, crit, and some more crit.


    As long as you can just plug those two lines together and get 100% of all the value a DPS could ever want, you can't fix pure classes.

    You have to systematically dismantle those two skill lines, otherwise you can always plug them together and get everything.
  • jm42
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    Kappachi wrote: »
    I don't care about how others are performing vs me.
    no one will ever invite you to an organized group with such an attitude. everyone performing worse then the rest of the group because "I want funny build" is a liability and delaying achievements for 11 (3) other people. everyones' freedom with "play as you wish" ends when other's freedom comes at place. if your playstyle is occasional random groups then you are in general unaffected with all this combat and meta changes
  • Cooperharley
    Cooperharley
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    Moonsorrow wrote: »
    How is there no devs/group/budget to even do every class at once? Like in every other mmo game if there is changes, they come to all at once..

    Is the game so badly in maintenance mode that there is like 1 person anymore doing all the work so simple things as class rework takes years?

    I mean in other games it's 1 big update and gets all at once. Seriously concerning having to wait 2 years. It's too slow at any reasonable metric in mmo sphere. If wants to get game back on right track, it's too slow, imagine next thing they want to change, how long will that take, 5 years? MMO are live service games, and if takes premium price for playing it (like ESO+ is actual sub cost tier) then a class rework like this should be 3 months for all classes, as in 1 big update. Showing too slow reaction to classes turned bad (by bad combat/balance decisions in the first place for years) is not reassuring if knows how many issues there are to fix, if this one takes years. Imagine then them trying to balance this. Oh and how about actual content amount/quality then? I am heavily concerned.

    Edit: The more i think about this, the more to me it feels like they are doing 1 class per update only, because there is not much actual content, so giving some re-skinned class (changed some value and few animations) acts kind of as giving "content" instead of actual content? So people get what they already had, but just with buffed/nerfed values.. so like doing same old content with same "new" class. Since there are no more yearly Chapters and so on. If someone can explain this in any other way that would make sense, i'll appreciate it.

    And to remind everyone on what the game playing costs in ESO, that is more costly than most other mmo games i have ever played:

    Current system $50 for content pass, and $140/year for ESO+. Total $190.

    New season model.
    First year $30/season, that's $120/year. ESO+ $140/year = $260 for first year.
    Subsequent years $260 minus one season credit of $30 = $230

    And class rework takes 2.. years? Better come after 2 years. Why pay full premium prices of a product that is clearly not ready? This feels like Beta or Early Access and game been out over 10 years.

    Did they say it has to do with budget?

    I was always under the impression that they had excessive oversight which slowed things down.

    Smaller studios with less money can make many more changes. I think the animation changes are what takes the longest, but balancing? Yes they could absolutely do it all quickly. Problem is whenever they’ve done sweeping changes, how’s the quality been of the changes?
  • Gabriel_H
    Gabriel_H
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    Moonsorrow wrote: »
    Current system $50 for content pass, and $140/year for ESO+. Total $190.

    New season model.
    First year $30/season, that's $120/year. ESO+ $140/year = $260 for first year.
    Subsequent years $260 minus one season credit of $30 = $230

    And class rework takes 2.. years? Better come after 2 years. Why pay full premium prices of a product that is clearly not ready? This feels like Beta or Early Access and game been out over 10 years.

    Your math is off. Season's are $15, that's the comparison point. The $30 is a tier above what Chapters gave.

    So: Year 1: $45 plus $140 for ESO+
    Year 2: $45 plus $140 for ESO+ (As you get one $30 season free)
    Edited by Gabriel_H on January 21, 2026 5:19AM
  • nightbringer1993
    The class refresh order is wrong in my opinion. Seriously underpowered classes or unstable skill line like assasination are left to the end. Necromancer, the class that people have asked for refresh for years, even before subclassing, left for the end. Another slam to the face of those who plays that class and got so many nerfs and even discrimination over the years. I still feel the effects of the removal of stalking blastbone and the corpse limitation system that nerfed sets like corpseburster because corpses keep on disappearing, and nothing is being addressed. Sometimes it feels like devs hate that class and therefore why did they release it in the first place.
    PC EU
  • Faltasë
    Faltasë
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    I don't really agree with this because
    A) the plan is already in place so introducing a blanket buff in absence of the plan could possibly lead to point B ) which is introducing code that could possibly break the game which they would require more work to fix.

    While I do agree it shouldn't take 2 years to do, it's probably better for them to release them slowly starting this year than to be like "Welp guys, nothing this year. Will update you all next year."

    To be fair, this should be something that shouldve been worked on 5 years ago... Not sure why it took them so long.
    Edited by Faltasë on January 21, 2026 2:19PM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    ESO still needs a better combat dev team. They're bad at their jobs.

    Auri-El is the one true God.
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