Honestly, I've done all of those things myself and more. I'm not trying to make any assumption about anyone's reasons for being solo. I was just trying to make the point that whatever the reason, there are guilds and other players in the same situation should they need to be in a guild or a group to farm trial gearSilverBride wrote: »CalamityCat wrote: »I'd also add that when you are a solo player (I usually am) there are always other players like you who will happily group up for the convenience of completing content, without requiring you to speak or interact with them in any way.
IF that is the reason the player doesn't group. Some players just like to do things at their own pace and enjoy the story. Or don't want to be bothered waiting around for a group to form. Or have limited time to play that day and want to get the most from it. Or aren't geared enough to feel confident in their ability to join a dungeon group. (The last one was me for awhile so I worked on my gear and builds on all my guys and now feel comfortable in group content.)
So it's not a social thing that deters everyone from group content. Some of us that enjoy solo play enjoy group content, too. Just not every time.
SilverBride wrote: »I wish we didn't but judging and pressuring others to play the way someone else thinks they should, and telling them they shouldn't play an MMO unless they group still happens way too frequently.
Wow, I'm a lucky person! In decades of playing MMOs I've literally never once had that said to me.
SilverBride wrote: »SilverBride wrote: »I wish we didn't but judging and pressuring others to play the way someone else thinks they should, and telling them they shouldn't play an MMO unless they group still happens way too frequently.
Wow, I'm a lucky person! In decades of playing MMOs I've literally never once had that said to me.
It was said to someone in this very thread.
I believe most players respect solo players and aren't particularly opposed to solo dungeons, provided that the rewards for solo dungeons are distinct from, and not superior to, those for group dungeons. This is because the difficulty of solo dungeons is inherently unlikely to exceed that of group dungeons. For example, in CR+3, players inside the portal need to coordinate with those outside to handle mechanics, but in a solo dungeon, there's no portal because there's only one player, eliminating the need for communication and coordination. Another example is the second boss in Black Gem Foundry. In a solo dungeon, the boss's beam attack is unlikely to be fatal because there's no tank blocking it, significantly reducing the difficulty.
These coordination-based mechanics are one reason why group dungeons attract group players. However, the biggest problem with group dungeons in ESO right now is that too many players have inadequate builds and don't understand or are unwilling to handle the mechanics. Tanks can't withstand boss attacks, healing is low, DPS is very low (some players only use bows for light attacks), and players stand still when mechanics occur, etc. These unqualified and unwilling players have fueled growing discontent among group players, and the increasingly long queue times have only exacerbated this discontent. The calls for the same rewards for solo dungeons as group dungeons have been the spark that ignited the anger of group players. Ultimately, what group players care about most is, "Why should you demand the same rewards when you're not willing to put in the same effort?"
SeaGtGruff wrote: »twisttop138 wrote: »Zos does what Zos wants. As for people being against it, when has Zos ever cared about our feedback?
Um, since before the game went live, and ever since. ZOS may not take obvious action upon all of our feedback, but the fact that they do not implement every single addition, deletion, change, buff, nerf, etc. that we ask for does not mean they do not care about our feedback.
...What people take issue with is the people who refuse to group for anything, and yet they demand that they should still be able to get the rewards for doing group content without grouping...
...What I don't agree with is coming into forums and demanding rewards for content you don't engage with. Or saying things like don't put that reward behind this content...
CalamityCat wrote: »I'd also add that when you are a solo player (I usually am) there are always other players like you who will happily group up for the convenience of completing content, without requiring you to speak or interact with them in any way. You can 100% be solo and tag along with groups to do harder content. I've done a lot of normal trial runs with randoms and not said a word, just followed instructions from the group lead. Then still received a "thanks for healing" which is always appreciated
Some players don't understand that there are entirely legit reasons why a player may try to play solo as much as possible. I can be social or very very solo minded depending how RL is going. Sometimes I've been dealing with something and needed ESO as a distraction. I know others who have a diagnosis and genuinely have trouble interacting with people sometimes. Or simply prefer to be around players they know vs strangers.
So what I'm saying is don't feel like you have to avoid everyone in ESO, because there are others who 'get it' and they can actually be a good source of support inside and beyond ESO. I know I've been in voice with players who have diagnosed mental health things, and we can all talk safely about what's going on and our respective frustrations with work/family etc.
When we talk about grouping it all comes to having better gear which leads to elitist attitude. Take the best gear reward from group content and let's see how many of these "MMOs are for groups" people will still be playing in group content. So we can just summerize that this elitist attitude is encouraged by developers with handing out better gear.
I as a a solo player who played computer games over 40 years really am tired of developers giving better gear to group players as we pay the same amount money.
In over the years, in different MMOs while grouping I encountered some individuals who otherwise should not be playing any game if not they should get some serious professional help. I still like to see and hear people around, but I am extremely sceptic when it comes to interact with them. My wife also plays mmorpg games but we generally play different games and she is also like me, means she likes to play alone, doing solo content and only can dream of getting better gear because developers think only group players are entitled to get it.
It is already hard to group up with strangers with age, religion, culture, nation or politics idea differences.
I have a humble suggestion, I am sure this has brought up before. Make realms, shards, servers, what ever you call it gear based. Hardcore servers have improved loot with lots of group content. And we casulas, in casual servers get some gear with only solo content. Keep these two individual group seperate. The biggest problem and conflicts occur when elitist mentality intersects with casual perspective.
I bought ESO+ for a year as soon as I heard solo instances will be added. I have faith on ESO team that they will gradually lower the gap between these two (hardcore and casual) groups so everyone in the game will not have a advantage over the others and live happily ever after instead trying to compete with anyone who does not think alike...
MMORPGs are for everyone.
There is a fundamental flaw in your premise. Group content is harder, not because of the design, but because it requires a group - that's 4 - 12 people working together, acting together, and not making mistakes together.
A solo player can make a mistake and survive. Two or three players making a mistake means a death or wipe. A solo player only has to deal with what the mobs are doing, a group has to deal with what the mobs and the rest of the group are doing.
MaleAmazon wrote: »That argument can be reversed though: As a group player, I just need to do my specific role. I mess up, I can be resurrected..
If you’re not doing group content, you don’t need the gear from group content though? Maybe for minor slayer if you’re soloing dungeons & arenas but I’ve made DPS builds without trial sets that work completely fine. Right now, one of the meta sets is even craftable (tideborn for arcanist).When we talk about grouping it all comes to having better gear which leads to elitist attitude. Take the best gear reward from group content and let's see how many of these "MMOs are for groups" people will still be playing in group content. So we can just summerize that this elitist attitude is encouraged by developers with handing out better gear.
I as a a solo player who played computer games over 40 years really am tired of developers giving better gear to group players as we pay the same amount money.
There are some weirdos in ESO like with anywhere, but generally ESO has a pretty friendly playerbase for an MMO. The vast majority of players are 25 and up, discrimination against women can exist but there’s a lot of women around so it’s not common, scams get called out in zone chat instantly, lots of people will explain mechanics in the veteran dungeon queue if asked, etc etc.In over the years, in different MMOs while grouping I encountered some individuals who otherwise should not be playing any game if not they should get some serious professional help. I still like to see and hear people around, but I am extremely sceptic when it comes to interact with them. My wife also plays mmorpg games but we generally play different games and she is also like me, means she likes to play alone, doing solo content and only can dream of getting better gear because developers think only group players are entitled to get it.
I could see this being a problem on EU but on NA I’ve very rarely had instances of having to google translate the chat. I’ve known plenty of people who are not english first language and they communicate fine (if they can’t speak, they’ll type or have someone else translate). Never had a problem with the range of ages and the other topics don’t get brought up.It is already hard to group up with strangers with age, religion, culture, nation or politics idea differences.
The two groups you’ve laid out here aren’t mutually exclusive. I used the dungeon finder all the time when I was a casual. I still do solo things now, like IA and questing.I have a humble suggestion, I am sure this has brought up before. Make realms, shards, servers, what ever you call it gear based. Hardcore servers have improved loot with lots of group content. And we casulas, in casual servers get some gear with only solo content. Keep these two individual group seperate. The biggest problem and conflicts occur when elitist mentality intersects with casual perspective.
Well you just ruined the no death run for 3 - 11 other people. See the difference?
MaleAmazon wrote: »That argument can be reversed though: As a group player, I just need to do my specific role. I mess up, I can be resurrected..
Well you just ruined the no death run for 3 - 11 other people. See the difference?
If you’re not doing group content, you don’t need the gear from group content though? Maybe for minor slayer if you’re soloing dungeons & arenas but I’ve made DPS builds without trial sets that work completely fine. Right now, one of the meta sets is even craftable (tideborn for arcanist).
The two groups you’ve laid out here aren’t mutually exclusive. I used the dungeon finder all the time when I was a casual. I still do solo things now, like IA and questing.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
tomofhyrule wrote: »MaleAmazon wrote: »That argument can be reversed though: As a group player, I just need to do my specific role. I mess up, I can be resurrected..
Well you just ruined the no death run for 3 - 11 other people. See the difference?
And in a reasonable group, everyone just says “ok, reset and try again.”
MaleAmazon wrote: »Well you just ruined the no death run for 3 - 11 other people. See the difference?
That would of course be no death specific. It doesn´t make the content harder. You explicitly wrote 'death or wipe'.
l'll reiterate: the hardest achievements / content in ESO are for groups because there are people who specifically want to group together and do super hard content, and that content gets made for them. Solo players by large play the game for different reasons. That doesn´t make group content inherently harder. Surviving vs a healbot ball group in PvP overrunning you is probably harder than most veteran PvE content.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
What I said was: "A solo player can make a mistake and survive. Two or three players making a mistake means a death or wipe." - You should be able to infer from context that a single death is a problem.
And you've still got it backwards. So, the hardest content I have ever done is the MA and VH trifectas - I don't like the arena format, I find it dull and unengaging, so I had to really knuckle down and concentrate. Took me a few dozen hours of effort, learning the mechs, executing what I needed to do.
Now, lets turn to Veteran Lucent Citadel - I have 2/3 of the HM done. I've not run the HM often. So, why don't I have 3/3? Well, I'm typically the last to die.
If you’re not doing group content, you don’t need the gear from group content though? Maybe for minor slayer if you’re soloing dungeons & arenas but I’ve made DPS builds without trial sets that work completely fine. Right now, one of the meta sets is even craftable (tideborn for arcanist).
Of course I do group content such as battlegrounds and Solo Cyrodiil. It is really not fun to face with people one shot you,
just because they are in a guild or a part of a comunity and take place in group content. I have no problem with what I craft and content I do, the problem starts when I need to face with these people in pvp environments that gear makes huge difference.
The two groups you’ve laid out here aren’t mutually exclusive. I used the dungeon finder all the time when I was a casual. I still do solo things now, like IA and questing.
You can still have chance to do solo content and AI in hardcore realms... You missed my whole point, better gear reward from group content creates elitist mentallity against who does not have it, this is the core idea behind it. Seperated servers there hardcores have no problem doing group content will have same gear and they will not like this because elitist mentality needs some casuals who don't participate in group content.
Solution is either you will get everyone same progression gear with any of the above activities regardless group or solo content or you will seperate group defending and solo defending players.
I joined this post to give my insight because there was a guy one week ago who was complaining about addition of the solo dungeons will kill group finder which he thinks we casual solo players are not belong to mmo games.
MaleAmazon wrote: »There is a fundamental flaw in your premise. Group content is harder, not because of the design, but because it requires a group - that's 4 - 12 people working together, acting together, and not making mistakes together.
A solo player can make a mistake and survive. Two or three players making a mistake means a death or wipe. A solo player only has to deal with what the mobs are doing, a group has to deal with what the mobs and the rest of the group are doing.
That argument can be reversed though: As a group player, I just need to do my specific role. I mess up, I can be resurrected. I do not need to heal, the healer does that for me. And so forth. (I know it´s different for tanks / healers depending on the exact setup).
As a solo PvP/PUG player, I need to manage damage output, mechanics (if applicable), defense, sustain, everything. I cannot rely on a healer, it is just a nice bonus sometimes. The environment is not predictable.
Both can be difficult, but in different ways. Trials are specifically designed to be hard though because that´s the target audience. But it is not inherent.
barney2525 wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Does it mean Cuddling ?