Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Please Don't Balance the game around meta...

coop500
coop500
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After trying out the Night Market on the PTS today, I feel like my steadily growing fears have become true.

Subclassing having introduced an insane power spike at the cost of class identity, means that going forward, the devs are developing all new content expecting everyone to play these meta builds. Meanwhile, people who actually play characters, who's builds are a bit weaker but fit a theme they're going for, are out of luck. They're not welcome to such content unless they fellow the top of the line youtuber build guides, and everyone's running the exact same stuff.

Most people here on the forums won't care about this, I realize that, and am likely talking to a brick wall. But I feel the need to say something anyway.

I'm a fairly decent player, I've done a lot of vet dungeons, even a fair number of trial runs, and I've played every single role. I've gotten the Beast personality way back before we had even half the power players have now.

But my characters are CHARACTERS in the most literal sense. They're not just builds on legs. I spend months upon months finding a balance between them being strong, while also still using stuff that fits their character. It's an increasingly difficult balance that, ironically, in some ways subclassing has made worse.

Yes, I have more options now, but everyone else's power has spiked so high, that it's created a bigger divide. This was fine at first though, because the meta players will do what they do, and the rest of us will carry on... Sure, some people will be toxic and demand meta or nothing, but usually people are chill as long as you can do your job.

Until now.

Now the devs, with the release of the Night Market, are gearing towards only supporting the meta folks, and that for me is a big disappointment. Vet trials? Fine, let that be meta only, that's the hardest content in the game. Same for vet hardmode dungeons. And while dungeons and a trial is attached to the Night Market, just stepping FOOT in there after picking your faction is a shell-shock. Nevermind the fact it's limited time, which raises more issues.

Like I said, I know very few on the forums cares. Because the forums are geared towards having more experienced players, with established guilds and folks who do vet HM dungeons on the regular. MOST players are not like this, but I know most here won't care.

Regardless, I hope the devs care. You cannot create this kind of 'open' timed content that's balanced strictly for meta builds and nothing else. Especially without any kind of gradual buildup.
Hoping for more playable races
  • Lord_Hev
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    Lot of vague commentary here. I haven't had a chance to test out night market yet, but you can easily make a non-meta build that can solo vet dlc dungeons on non hm. You can do 26k self resist builds with 30k health that still hit 90k on a trial dummy which is exceptionally high for solo content. What exactly about the night market is "balanced strictly for meta builds"?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • J18696
    J18696
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    That was the entire point of the nightmarket have it be alot harder to encourage people working together like the original design of craiglorn
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • PeacefulAnarchy
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    Lord_Hev wrote: »
    Lot of vague commentary here. I haven't had a chance to test out night market yet, but you can easily make a non-meta build that can solo vet dlc dungeons on non hm. You can do 26k self resist builds with 30k health that still hit 90k on a trial dummy which is exceptionally high for solo content. What exactly about the night market is "balanced strictly for meta builds"?
    I only spent a few minutes in there and it feels much more punishing than any vet dungeon solo. Now that could be because their power expectation is high, or it could be because I misunderstood what they meant by grouping being encouraged but not required. I'd have to go in there with a group to have an opinion on the content, but it definitely felt more punishing than I expected.
  • wrrn519_ESO
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    What you did not say, is that you can do Night Market with many other people. I was not even setup properly, all my skills were messed up and I did not even subclass yet on that character and it was fine. I died a lot, random people were there with me, we were killing things, and trying our best to get the quest accomplished. It was fun. Dying is part of the game. Coop500, you are acting like it is high dps requirement thing but it is not. I am sure it will be adjusted because the rewards need to also be worth the amount time we are going to spend in there, but even my wife who is very very casual would have fun in there.

    Its not worth writing an article to criticize something that is not even close to complete.
  • Desiato
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    There is no requirement to "play the meta." Not even close.

    But yeah, a player will have to put some thought and effort into crafting their builds according to the challenges presented to them. In other words, actual gameplay, something 99.99% of combat content in ESO tragically lacks.

    Edited by Desiato on January 21, 2026 12:32AM
    spending a year dead for tax reasons
  • Soarora
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    I build the same way you do, my characters are characters, not canvasses to throw builds on. That said, I really don't think that being pure class is an issue, at least not in the general Night Market area. I will be pure class tanking for sure and my only concern is recovery (we had no healer which is the problem there, but also pure class tanks can end up with more recovery than subclass anyways). My warden-- off-meta and only one line subclassed into assassination-- also felt completely fine in there. I even spent some time in there with 0 arcanist DPS and it was fine! We did all swap to arcanist just because we have it but I didn't feel like it was absolutely necessary.
    Lord_Hev wrote: »
    Lot of vague commentary here. I haven't had a chance to test out night market yet, but you can easily make a non-meta build that can solo vet dlc dungeons on non hm. You can do 26k self resist builds with 30k health that still hit 90k on a trial dummy which is exceptionally high for solo content. What exactly about the night market is "balanced strictly for meta builds"?
    I only spent a few minutes in there and it feels much more punishing than any vet dungeon solo. Now that could be because their power expectation is high, or it could be because I misunderstood what they meant by grouping being encouraged but not required. I'd have to go in there with a group to have an opinion on the content, but it definitely felt more punishing than I expected.

    You don't need to group as in be in a group with them but at least need to follow people around. It can be hard to find a group though if you're going in solo-- I started in a wing not seeing anyone and had to switch when someone I was talking to (but not grouped with) found other players. We ran together for a bit and later ended up grouping (granted, I knew the players we were following).
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • heimdall14_9
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    just goT done testing it got 3 quest done running solo and joining up with 1 other at quest points , the fights are nice on my 1115cp pure sorc in non meta build ...i actually felt like i was fighting !!!!!!!!!!!!!!!!!!! this zone should be lots of fun live at all points of time ..... THANKS FOR AN GREAT ZONE
    Edited by heimdall14_9 on January 21, 2026 2:37AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Arunei
    Arunei
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    The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.

    "Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.

    I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.

    It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • heimdall14_9
    heimdall14_9
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    Arunei wrote: »
    The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.

    "Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.

    I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.

    It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.



    1115cp pure sorc and i had no issues at all in there was fun for once to actaully fight the ads not just run passed them because they waste of an heavy attack lol but i get it we havent seen this lvl of fights outside of VET dungeons and trials but thats the fun in it I LOVED THE OLD CRAG got to where i could run the delves solo only making it more fun , i dont like fights that i cant even rotate an attack fully without it dying
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • J18696
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    Like the user above said ive ran through the zone a few times now and the average person i ran into isnt running a typical meta setup and seem tobe doing fine that I can see this is the nature of harder content if you cant do it alone you can still wait for people to run past and join them without actually joining their grp

    Just as a tldr i ran through on my pvp build and was able todo the content I did try well enough(not very fast >.>)
    Edited by J18696 on January 21, 2026 3:14AM
    PC NA Server
    @J18696
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    Pridē - Dragonknight
    Vanıty - Arcanist
  • Arunei
    Arunei
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    Arunei wrote: »
    The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.

    "Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.

    I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.

    It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.



    1115cp pure sorc and i had no issues at all in there was fun for once to actaully fight the ads not just run passed them because they waste of an heavy attack lol but i get it we havent seen this lvl of fights outside of VET dungeons and trials but thats the fun in it I LOVED THE OLD CRAG got to where i could run the delves solo only making it more fun , i dont like fights that i cant even rotate an attack fully without it dying
    I'm curious as to what your full build looks like. I'm running a pure Oakensorc pet build and like I said, I don't have the strongest build at all, nowhere near meta, but I am dying within literal seconds to the first pack of mobs in the Skittering Precinct. There is no reason why a character that's able to handle decently difficult content in other areas of the game should be getting killed so quickly and doing so little damage here.

    And again, they said in the livesteam this is supposed to be a Zone deigned to be accessible by everyone. That would include people running less than optimal builds, people who aren't in groups (since they specify between experienced players and groups), and so on. I am an experienced player with an above-average build. This is not accessible to me.

    And I know they can't make it a more difficult Zone and then also make it that someone doing 7k average DPS can breeze through it. But let me again point at the "experienced players" part, and reiterate I am experienced. Am I a top-tier leaderboard player? Not at all. But there needs to be some sort of balancing here if X person says it's just fine but Y person is struggling (while also not struggling due to being a totally trash player).
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • J18696
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    I think they need to commit to a approach to this zone either its for a collective effort of banding together as a faction to win the night market or they dumb it down so everyone can solo it within reason but then you completely lose all difficulty because a trash mob pull design to allow the average person to solo isnt even remotely hard when you throw 5 people at it
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • heimdall14_9
    heimdall14_9
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    Arunei wrote: »
    Arunei wrote: »
    The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.

    "Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.

    I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.

    It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.



    1115cp pure sorc and i had no issues at all in there was fun for once to actaully fight the ads not just run passed them because they waste of an heavy attack lol but i get it we havent seen this lvl of fights outside of VET dungeons and trials but thats the fun in it I LOVED THE OLD CRAG got to where i could run the delves solo only making it more fun , i dont like fights that i cant even rotate an attack fully without it dying
    I'm curious as to what your full build looks like. I'm running a pure Oakensorc pet build and like I said, I don't have the strongest build at all, nowhere near meta, but I am dying within literal seconds to the first pack of mobs in the Skittering Precinct. There is no reason why a character that's able to handle decently difficult content in other areas of the game should be getting killed so quickly and doing so little damage here.

    And again, they said in the livesteam this is supposed to be a Zone deigned to be accessible by everyone. That would include people running less than optimal builds, people who aren't in groups (since they specify between experienced players and groups), and so on. I am an experienced player with an above-average build. This is not accessible to me.

    And I know they can't make it a more difficult Zone and then also make it that someone doing 7k average DPS can breeze through it. But let me again point at the "experienced players" part, and reiterate I am experienced. Am I a top-tier leaderboard player? Not at all. But there needs to be some sort of balancing here if X person says it's just fine but Y person is struggling (while also not struggling due to being a totally trash player).

    5 segment 5 storm masters 1 slim and oak ,,, is my build on that toon non pet
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Soarora
    Soarora
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    Arunei wrote: »
    The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.

    "Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.

    I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.

    It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.

    It's not about needing a meta build in order to play it. I don't know what the player cap is but it's double digits at least. The thing is, you need a tank or to be very tanky (I will note that solo builds traditionally are not just DPS builds but they are built pretty tanky). Having a tank massively helps.

    Here's what Finn said to me in the "No new dungeons?" thread:
    ZOS_Finn wrote: »
    Soarora wrote: »
    So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.

    Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.

    I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.

    Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.

    Maybe the stream was misleading, I'd have to go back and watch it, but what Finn said here is very accurate to what it actually is. I actually ended up in a group earlier just by following people (though admittedly I knew them and they probably knew me) and a few times the group I was in and other groups converged. That was after having the same experience as you, though, trying to solo it and instantly dying (but to me, this was a good thing, as I was worried the night market would be under scaled).

    In terms of quests, you can actually walk around almost all of the enemies and the ones you accidentally pull, you can run (or streak/ball of lightning) away from. They have a pretty small radius before they turn around and go home. Most of the quests are just repeatable dailies. I think the only "real" quests are maybe the 3 faction "main" quests. This 100% is not coming across as a questing zone. It's a group zone that has dailies.

    Edit: The faction "main" quests aren't "real" quests either. I was able to solo it by running around enemies and interacting with the quest areas before I got killed. I made a thread covering all the quests I've seen thus far and what they entail: https://forums.elderscrollsonline.com/en/discussion/687908/night-market-quest-list
    Edited by Soarora on January 21, 2026 4:27AM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • keto3000
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    Adventure zones were part of original concept for the game back in 2014 when we still had veteran ranks! Craglorn was the model.... More difficult overland, an adventure zone storyline and then the 3 original trials, AA, HRC, SO all showing great storyline and progressive difficulty progressions.

    It even introduced the original jewel arena, DRAGONSTAR ARENA.

    I feel the 'Night Market" is an attempt to return to this style of gameplay. ESO & many other MMO hybrid games all seem to be converging on this type of gameplay, e.g. NEVERWINTER ONLINE ( D&D lore), RUNESCAPE....

    Just musing out loud...
    “The point of power is always in the present moment.”

    ― Louise L. Hay
  • J18696
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    Id say how they explained the zone is fairly on point its designed for more experienced players and it is accessible to everyone through being able to group up to make it easier
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • kojou
    kojou
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    I just went in and did a couple quests. While it is easy to get overwhelmed if you kite a lot, or run into a boss, most trash packs are soloable by a relatively tanky player. Just don't expect to waltz in with your trial spec DD and think you are going to waste everything.

    I would compare it to ~Arc 5 of Infinite Archive for the trash, and a bit harder than that for the bosses. If you spec like you are doing Infinite Archive (minus the Focused Efforts) then you will be fine. If you have someone tanking then you can probably go in a lot squishier.
    Playing since beta...
  • Lord_Hev
    Lord_Hev
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    Yea literally, any standard open world pvp build(or using that build theorycraft mentality focused at "pve-focused set-up") should do just fine surviving and managing mob packs solo. It has nothing to do with being meta. It has everything to do with understanding survivability and having situational awareness.

    Happy to hear they are bringing back the original craglorn-spark. The only issue I had with craglorn at its incarnation was the arbitrary forced grouping(you need x players for pressure plates to progress)
    Edited by Lord_Hev on January 21, 2026 7:03AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • MXVIIDREAM
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    Not around meta agreed but to a point we can compete would be nice
  • J18696
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    I just want to ask but what do people actually consider tobe accessible because accessible dosnt necessarily mean you can solo it this content technically could be solo with the correct investment into survival good healing resist cap good player movement but for the most part its a shared zone focused on working together with the other players around you
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Lord_Hev
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    J18696 wrote: »
    I just want to ask but what do people actually consider tobe accessible because accessible dosnt necessarily mean you can solo it this content technically could be solo with the correct investment into survival good healing resist cap good player movement but for the most part its a shared zone focused on working together with the other players around you

    Mob packs and elite adds should be 100% solo'ble but with a properly tuned build, not some random overland or dummy parse set-up with zero survivability in mind imo.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • coop500
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    Accessible to me is: Someone who knows basic mechanics and has a build that they actually worked on to have needed named buffs and debuffs, with self healing and a shield.

    Night market is above that, nearly requiring meta builds and pocket buddies to call from your guild (something most people don't have because the community is actually toxic and intimidating)
    Hoping for more playable races
  • J18696
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    coop500 wrote: »
    Accessible to me is: Someone who knows basic mechanics and has a build that they actually worked on to have needed named buffs and debuffs, with self healing and a shield.

    Night market is above that, nearly requiring meta builds and pocket buddies to call from your guild (something most people don't have because the community is actually toxic and intimidating)

    Well to me i dont think its not accessible and I think all you need todo is build for the content and you can do it just having every buff under the sun dosnt actually mean anything if you dont have any healing or are mitigation capped for armor its hard to express how I think the content stacks up without potentially offending some people but I think alot of the dlc dungeons vet modes have harder trash than in here i dont think it should be made easier from what ive played it seems fine
    Edited by J18696 on January 22, 2026 3:17AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • heimdall14_9
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    coop500 wrote: »
    Accessible to me is: Someone who knows basic mechanics and has a build that they actually worked on to have needed named buffs and debuffs, with self healing and a shield.

    Night market is above that, nearly requiring meta builds and pocket buddies to call from your guild (something most people don't have because the community is actually toxic and intimidating)

    i dont normally go into new content on pts just builds and systems if we have new one but this i took my 1115cp sub PC account into just to TEST how hard its going to be for my main 2932pc PSN account when it comes out and had FUN FIGHTING AGAINST ads that i felt like i COULD die to ( if not coming up with my end of game play heals , shield , block, roll , bash , and the use of LoS ) not ones i just hold heavy attack and they die

    IT WOULD BE A SHAME FOR THEM TO MAKE THIS EASY MODE LIKE REST OF THE GAME HAS BECOME !!!!!!!!
    Edited by heimdall14_9 on January 22, 2026 3:38AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Soarora
    Soarora
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    coop500 wrote: »
    Accessible to me is: Someone who knows basic mechanics and has a build that they actually worked on to have needed named buffs and debuffs, with self healing and a shield.

    Night market is above that, nearly requiring meta builds and pocket buddies to call from your guild (something most people don't have because the community is actually toxic and intimidating)

    There's a difference between built for all DPS and built for tanks, Night Market feels scaled for a full group of tank + dps + healer or tank + self healing DPS. It seems like (from people posting on the forums) that a traditional solo build (built for tankiness but still does damage) works in there as well.

    The community may be intimidating, but it's not toxic (at least in my experience doing 4-man on PC/NA). There are toxic people but there's toxic people in any community. Just have to find the right guild for you.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • CameraBeardThePirate
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    Introducing 1 difficult Zone is by no means an indication that they are balancing around meta (besides, you can go into Night Market on a decent PvP build and do fine - it doesn't really require anything other than being tanky enough to survive, and it certainly doesn't require a "meta" build).

    There are exactly 3 PvE zones not largely balanced toward casual solo play (only 2 if you don't want to count IC): Craglorn, IC, and now Night Market. If Night Market isn't for you, it isn't for you. That's no reason to believe the sky is falling and they're suddenly going to balance the game around veteran players.

    Many players have been asking for difficult overland content for a long time. ZOS finally introducing that is nothing but a good thing.
    Edited by CameraBeardThePirate on January 22, 2026 10:00PM
  • coop500
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    Introducing 1 difficult Zone is by no means an indication that they are balancing around meta (besides, you can go into Night Market on a decent PvP build and do fine - it doesn't really require anything other than being tanky enough to survive).

    There are exactly 3 PvE zones not largely balanced toward casual solo play (only 2 if you don't want to count IC): Craglorn, IC, and now Night Market. If Night Market isn't for you, it isn't for you. That's no reason to believe the sky is falling and they're suddenly going to balance the game around veteran players.

    Many players have been asking for difficult overland content for a long time. ZOS finally introducing that is nothing but a good thing.

    First part is not actually true
    See the cracked % damage increases in their new Challenge Mode (overland difficulty) with the highest being 600% more damage received. That is BONKERS.

    The devs are out of touch with the average skill level of their playerbase and I feared it getting worse.
    Hoping for more playable races
  • Soarora
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    coop500 wrote: »
    Introducing 1 difficult Zone is by no means an indication that they are balancing around meta (besides, you can go into Night Market on a decent PvP build and do fine - it doesn't really require anything other than being tanky enough to survive).

    There are exactly 3 PvE zones not largely balanced toward casual solo play (only 2 if you don't want to count IC): Craglorn, IC, and now Night Market. If Night Market isn't for you, it isn't for you. That's no reason to believe the sky is falling and they're suddenly going to balance the game around veteran players.

    Many players have been asking for difficult overland content for a long time. ZOS finally introducing that is nothing but a good thing.

    First part is not actually true
    See the cracked % damage increases in their new Challenge Mode (overland difficulty) with the highest being 600% more damage received. That is BONKERS.

    The devs are out of touch with the average skill level of their playerbase and I feared it getting worse.

    The overland difficulty is optional (I suspect the average player will play on base difficulty or the next one up, so I’m not sure why you’re jumping straight to the highest difficulty level for comparison) and at current, Solstice quest bosses die to my unoptimized companion before they even finish their dialogue.
    Edited by Soarora on January 22, 2026 10:15PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • CameraBeardThePirate
    CameraBeardThePirate
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    coop500 wrote: »
    Introducing 1 difficult Zone is by no means an indication that they are balancing around meta (besides, you can go into Night Market on a decent PvP build and do fine - it doesn't really require anything other than being tanky enough to survive).

    There are exactly 3 PvE zones not largely balanced toward casual solo play (only 2 if you don't want to count IC): Craglorn, IC, and now Night Market. If Night Market isn't for you, it isn't for you. That's no reason to believe the sky is falling and they're suddenly going to balance the game around veteran players.

    Many players have been asking for difficult overland content for a long time. ZOS finally introducing that is nothing but a good thing.

    First part is not actually true
    See the cracked % damage increases in their new Challenge Mode (overland difficulty) with the highest being 600% more damage received. That is BONKERS.

    The devs are out of touch with the average skill level of their playerbase and I feared it getting worse.

    Introducing an optional challenge mode has nothing to do with the difficulty of content going forward. If anything, it indicates that they're going to continue balancing content around casual players, because why introduce harder content if the players that want it can just activate a toggle to make it harder on themselves?
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