I only spent a few minutes in there and it feels much more punishing than any vet dungeon solo. Now that could be because their power expectation is high, or it could be because I misunderstood what they meant by grouping being encouraged but not required. I'd have to go in there with a group to have an opinion on the content, but it definitely felt more punishing than I expected.Lot of vague commentary here. I haven't had a chance to test out night market yet, but you can easily make a non-meta build that can solo vet dlc dungeons on non hm. You can do 26k self resist builds with 30k health that still hit 90k on a trial dummy which is exceptionally high for solo content. What exactly about the night market is "balanced strictly for meta builds"?
PeacefulAnarchy wrote: »I only spent a few minutes in there and it feels much more punishing than any vet dungeon solo. Now that could be because their power expectation is high, or it could be because I misunderstood what they meant by grouping being encouraged but not required. I'd have to go in there with a group to have an opinion on the content, but it definitely felt more punishing than I expected.Lot of vague commentary here. I haven't had a chance to test out night market yet, but you can easily make a non-meta build that can solo vet dlc dungeons on non hm. You can do 26k self resist builds with 30k health that still hit 90k on a trial dummy which is exceptionally high for solo content. What exactly about the night market is "balanced strictly for meta builds"?
The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.
"Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.
I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.
It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.
I'm curious as to what your full build looks like. I'm running a pure Oakensorc pet build and like I said, I don't have the strongest build at all, nowhere near meta, but I am dying within literal seconds to the first pack of mobs in the Skittering Precinct. There is no reason why a character that's able to handle decently difficult content in other areas of the game should be getting killed so quickly and doing so little damage here.heimdall14_9 wrote: »The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.
"Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.
I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.
It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.
1115cp pure sorc and i had no issues at all in there was fun for once to actaully fight the ads not just run passed them because they waste of an heavy attack lol but i get it we havent seen this lvl of fights outside of VET dungeons and trials but thats the fun in it I LOVED THE OLD CRAG got to where i could run the delves solo only making it more fun , i dont like fights that i cant even rotate an attack fully without it dying
I'm curious as to what your full build looks like. I'm running a pure Oakensorc pet build and like I said, I don't have the strongest build at all, nowhere near meta, but I am dying within literal seconds to the first pack of mobs in the Skittering Precinct. There is no reason why a character that's able to handle decently difficult content in other areas of the game should be getting killed so quickly and doing so little damage here.heimdall14_9 wrote: »The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.
"Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.
I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.
It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.
1115cp pure sorc and i had no issues at all in there was fun for once to actaully fight the ads not just run passed them because they waste of an heavy attack lol but i get it we havent seen this lvl of fights outside of VET dungeons and trials but thats the fun in it I LOVED THE OLD CRAG got to where i could run the delves solo only making it more fun , i dont like fights that i cant even rotate an attack fully without it dying
And again, they said in the livesteam this is supposed to be a Zone deigned to be accessible by everyone. That would include people running less than optimal builds, people who aren't in groups (since they specify between experienced players and groups), and so on. I am an experienced player with an above-average build. This is not accessible to me.
And I know they can't make it a more difficult Zone and then also make it that someone doing 7k average DPS can breeze through it. But let me again point at the "experienced players" part, and reiterate I am experienced. Am I a top-tier leaderboard player? Not at all. But there needs to be some sort of balancing here if X person says it's just fine but Y person is struggling (while also not struggling due to being a totally trash player).
The problem is it was said in the livesteam that this zone was geared towards "experienced players" and groups, but also that it's supposed to be designed to be accessible to everyone. And right now? That is 100% NOT the case.
"Experienced" players shouldn't mean players who run meta builds. It should mean people who understand how to play the game, how to dodge roll and stay out of red, how to interrupt, how to block, how to bash, other such mechanics. I have a pure class Oakensorc and while she doesn't hit uber super ultra DPS numbers, she's got solid DPS and survivability. Yet when I got into the actual Zone proper...I can't get passed the very first packs of mobs. I get shredded within like a few seconds and do next to no damage in that time frame.
I've been playing since closed beta. I understand mechanics, I know how to move and do my rotation and everything. I'm experienced. I've done plenty of vet dungeons, I've done some vet HM stuff. I'm experienced. But what ZOS must see as experienced and what the average person's definition of experienced are don't seem to be the same thing.
It's totally fine for there to be content in this Zone that requires either grouping with friends/guildies or teaming up with randos that are there, but the whole Zone can't be that way. Trying to do basic questing can't be that way. Not when it was made pretty clear in the livesteam that it isn't strictly group content.
ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.