Passives:
For the most part I do like that the passives seem to be more balanced out, however I think Avalanche is the elephant in the room here. You guys really talked up this passive, like it was going to be central to what makes a DK a DK, but its really not good at all. It takes almost a full minute to get up to speed, then falls off pretty much as soon as a boss has a phase where you aren't dealing damage. I think something with a faster charge up and less falloff would be better, even if the % goes down a little.
Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.

Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.
except it's only 150k+ if you're running the new flame beam. without flame beam DK dps is underwhelming. Which is insane.
The dev comment:
they have explicitly said "This morph won’t bring the same heat as either of those builds alone, but it should help take some pressure off constantly needing to press down the gas pedal" yet this is by far the highest dps for DK.
It's backwards.
DK dps using whip is far below where it should be, and DK dps with Engulfing Dragonfire is much higher than it should be. If the values were swapped, then I would be very happy with the new DK.
I feel like this would have extremely negative consequences for Heavy Attack builds.
The better and simpler solution, IMO, is to have the Staves provide +elemental damage done to their respective elements.
That has the benefit of also making clear intuitive sense to the player.
As long as we are in agreement that 150k is a good stopping point, sure. They likely haven’t brought whip up because they don’t know how to do so without making Subclass builds even stronger.
Here’s to hoping they find the answer while still respecting everyone.
Shadesofkin wrote: »The more I test, the more I’m convinced that Seething Fury needs to be more than just a whip mechanic, and that flame lash needs to process off Burning Status effects.
There needs to be a consistent temp class buff that affects all skills, seething fury would do it
Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.
except it's only 150k+ if you're running the new flame beam. without flame beam DK dps is underwhelming. Which is insane.
The dev comment:
they have explicitly said "This morph won’t bring the same heat as either of those builds alone, but it should help take some pressure off constantly needing to press down the gas pedal" yet this is by far the highest dps for DK.
It's backwards.
DK dps using whip is far below where it should be, and DK dps with Engulfing Dragonfire is much higher than it should be. If the values were swapped, then I would be very happy with the new DK.
Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.
except it's only 150k+ if you're running the new flame beam. without flame beam DK dps is underwhelming. Which is insane.
The dev comment:
they have explicitly said "This morph won’t bring the same heat as either of those builds alone, but it should help take some pressure off constantly needing to press down the gas pedal" yet this is by far the highest dps for DK.
It's backwards.
DK dps using whip is far below where it should be, and DK dps with Engulfing Dragonfire is much higher than it should be. If the values were swapped, then I would be very happy with the new DK.
As long as we are in agreement that 150k is a good stopping point, sure. They likely haven’t brought whip up because they don’t know how to do so without making Subclass builds even stronger.
Here’s to hoping they find the answer while still respecting everyone.
Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.
Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.
except it's only 150k+ if you're running the new flame beam. without flame beam DK dps is underwhelming. Which is insane.
The dev comment:
they have explicitly said "This morph won’t bring the same heat as either of those builds alone, but it should help take some pressure off constantly needing to press down the gas pedal" yet this is by far the highest dps for DK.
It's backwards.
DK dps using whip is far below where it should be, and DK dps with Engulfing Dragonfire is much higher than it should be. If the values were swapped, then I would be very happy with the new DK.
As long as we are in agreement that 150k is a good stopping point, sure. They likely haven’t brought whip up because they don’t know how to do so without making Subclass builds even stronger.
Here’s to hoping they find the answer while still respecting everyone.
But why should 150K be the stopping point? Players have been used to builds that can do more than 170K DPS on a Trial Dummy ever since Subclassing was released. If everything would eventually be nerfed down to 150K after all of the reworks are done, I reckon it could cause more players to quit the game (because no one likes being nerfed).
Besides, multiple Subclass combinations can deal 170K+ DPS without a DK line at the moment. If the pure DK would be stuck at 150K DPS, it'd still be behind those combinations and probably wouldn't see much use (until all of the classes have been reworked anyways, which will take a long time). I mean, a pure Sorcerer can already do 150K DPS on the Live Server and when was the last time you saw a parse DD using a pure Sorc?
Healer main. feedback based on that.
Generally, am very happy with this rework. The graphics look amazing, the skills are fun to use, and this revitalized my interest in playing a dk healer. Really like the inclusion of passives that benefit from more class skills and are not tied to specific trees. Hope to see more of this on other classes as we progress through the reworks.
- Cauterize range reduction not thrilled with, reduced to 15 from 28. It seems ok, I've done a few dungeons on this and it worked as is. Little more range would be nice, but not deal breaker.
- Fire Keeper - am in love.
- Soul of Flame - if this goes live we don't need siphoning for sustain, love. Looks cool, works great, and feels good in rotation.
- Standard of Might - support ult? really? YAY!!
- Blood of the Elder Dragon - neat way to do both a heal and get minor courage w/o falling back to banner. This plus SPC means I can easily provide major and minor courage.
- Volcanic Ward - Don't care for this, prefer the old one. The 6 sec delay between shield and heal is plenty of time for a dps to die. Would prefer this to either be a direct heal, have a much larger shield, or no delay. If this did a group might be something, but as a single target, its meh. Likely won't use this one, planning on healing soul instead.
- Igneous weapons - can you clarify who gets the additional flame damage? is that everyone under the effect or just caster?
- Fragmented Shield - like the duration, would prefer the shield to be larger, in the 8k range. Having major mending on this is nice. Functionally easier to use than Chakram, and has the mending buff, so I get the smaller size.
- Mountain Giant - super nice passive for a healer, my heavy attack gives off-balance.
Overall, well done.
You have to cheat your parse with full Overload,, and Sorcerer has to go full single target to reach that value.
That is why you don’t see them.
Dragonknight is 150k with a huge focus on AoE, and no shenanigans. That is why it is comparable to modern builds, and as these refreshes roll out each class should meet Dragonknight at that 150k AoE benchmark.
If anything that benchmark could be lower. The less difference in power between builds, the more balanced they are, and 150k is still a very high value.
Dragonknight DPS is definitely not in an “average state” come next patch, 150k is pretty high up there.
I think every class "refresh" will get an arcanist beam for dps and cleave, notice on the DK they even made it direct damage to match (go reaving CP for unlimited healing).
(I'm kinda psyched to get a lightning beam for sorc that matches the flame beam for DK,The crappy Necro tether would be cool to turn into a beam. )
Block casting RefreshDK will be the meta in pvp. otoh, it will be amusing if all the class refreshes get zeroed out with vengeance for PVP.