Hi! So, I know it's early yet to start making requests about the werewolf updates, but... Well, I play this game for one reason. I've been with the game since beta. I don’t post here on the forums because I basically just play the game to relax now and then and deal with changes as they come, but I preordered the Imperial Edition because I heard it would have playable werewolves at launch. I was very excited. I’ve loved ES’s werewolves since Bloodmoon and went back to play Daggerfall because of them. I play ESO because of the werewolves (and yes, specifically werewolves, not from general interest in any old werecreature or animal people; I am frighteningly specific), so I'm here because I heard werewolves are finally being remembered!
With that undoubtedly unnecessary ethos out of the way, I have a few humble requests for the werewolf changes - mostly just that a few things actually
don't change too much...
1. Werewolves can still tank (maybe even better?) - Tanking in werewolf form is my greatest joy in this game. I always main tanks in MMOs, and I'm SO glad I can tank in werewolf form. Too many games relegate tanking to some other "werecreature" or something and werewolves are exclusively damage with poor survivability.
Please, please do not take away werewolf tanking. I'm really hoping these revamps can help werewolves become better tanks, but at the very least, I want the option to tank even as jankily as we can right now. I just love doing it, and I was so happy when werewolves got a taunt.
2. Werewolf fur color choices but not too many - I know this one has been beaten to death, but I'm going to say it again. Please let us choose from a few fur colors unrelated to our morph. I'd love to see grey, brown, solid black, and white available as options. If we can get different eye colors, that'd just be a bonus; I don't mind if they're always red, but I'd love to be able to make werewolf characters who are actually solid black, as well as ones that are the other typical wolf colors, like grey and brown and the great solid white we already have (and also without losing the black and white we have now as a visual option, as I have friends who really like it). Any more colors than the simple ones though and we risk becoming cartoon characters instead of wild wolves, so I wouldn’t want to ask for a lot.
3. Bipedal werewolves (not focused on quadrupedal) - This is probably unnecessary as a note, but I want to put it out there. I say this only because some of the art, like the jubilee cake (Looks cool, though! Excited to see a werewolf on it!) and some of the concept art has me concerned because the werewolves are seen quadrupedal. Werewolves in Elder Scrolls, even since Daggerfall, are primarily bipedal. Yes, they drop onto all fours when running fast, and that is very cool and I like it, but they spend the majority of their time upright, on two legs. I hope that will still be the case for the new model. I love the design of werewolves in the Elder Scrolls setting in part for this reason and their flexibility in that way.
4. Werewolves still howl - Some werewolves today no longer howl, for some reason. Werewolves in the most vanilla Skyrim do not howl, for example, and it makes me sad. I'm just mentioning this because I love the werewolf howl ability and that the werewolf actually does howl. Hopefully that won't change. I love the sounds they make now, so I hope they won't change the audio too much. They sound scary and monstrous but also wolfish (instead of sounding silly at any point, which is a pitfall of some games), and it's great. The werewolf audio in Morrowind's expansion Bloodmoon would be something great to go by, if they're planning to mess with the audio.
5. Werewolves are BIGGER - Werewolves, even since beta, have always been absurdly small. The werewolves should be bigger than the playable races, like the vampire ultimate form. They really need to be a lot bigger than they are now; they aren't even as big as ordinary nords and altmer!
6. Bring back beta bloodstains - During beta, we would get a bloody face and hands when we ate corpses. That was really cool. I'd love to see that make a return.
7. Werewolves gain an ult - Although I personally play one anyway, I have been told that something that makes werewolf form pretty nonviable in serious content is that the werewolf is neither building nor expending ult. Instead of hitting the ult key turning you back, it should activate a unique werewolf ultimate ability, only available in werewolf form; a big roar or howl, a huge bite or leap, a damage shield or temporary invulnerability, or something else like that. Waiting to transform back could simply be a downside of transforming in the first place - you're a werewolf, after all. Stop eating people for a minute, calm down, and you can return to human form, because now that option is replaced by a real and useful ultimate.
I, most of all, just don't want to see the werewolf mechanics change too much except to become more useful in the meta. I like the system as it is right now, and I love our abilities in concept, though I'd like to tank better (I also love Piercing Howl, which gives us actual ranged utility, which we desperately need; and no, I do not PvP - too long have werewolves been affected heavily PvE by PvP issues).
I also don't want to see werewolves suddenly outshined by some new "werecreature" with new mechanics and werewolves can no longer tank or are no longer the top "werecreature choice" or meta or whatever. I just love werewolves, and I love that I can tank as a werewolf in this game. I know this isn't currently on the table, and I am very happy about that.
I really, really do not want to see werewolves become a toggle form and just end up like the worgen in World of Warcraft. I am
begging the devs not to do this. I like that this game emphasizes the curse element and werewolves being scary savage, and uncontrollable. If anything, I would hope the devs would move closer toward the werewolf systems in Daggerfall and Bloodmoon, but since I know that isn't viable in an MMORPG, I at least don't want to see them move any farther away than we already are from werewolves feeling like a curse.
I don't know if anyone who has any power will ever see these, but I just really wanted to try to put my opinions out there for the werewolf changes. They matter to me immensely.
I'm tentatively excited for the werewolf refresh. I hope werewolves get to be as awesome and terrifying as they deserve, while keeping an emphasis on them being horrific werewolves instead of feeling like shapeshifter druids (another reason I love ES's werewolves is that they are not just naturey druid shifters and instead emphasize the terrible curse).
I can't wait for the visual refresh, too, and I'm looking forward to seeing the new werewolf model!

Poor werewolves in ESO have desperately needed a new model for so long!
Thank you to the devs for remembering werewolf players and getting ready to send us some love. I cannot wait to further torment my characters with their curse. I'm so excited to see a new model!