I love helping out new players trying to do their quests in dungeons for their first time...but it's frustrating when players that are in a rush speed towards bosses and leave the poor new player behind in the dust. I would like to see some changes please to improve the initial experience for newer players starting out in dungeons. Some have had such scary experiences they never went back to doing dungeons.
My idea would be to have storytime dungeons that go at a slower pace..perhaps there would be a waiting time phase between each boss and also first boss takes a bit longer to activate so as to give extra time for the quester to pick up quest and listen to the dialogue.
Another change that would improve dungeon experience for many players is to separate dlc dungeons from the random normal daily dungeons. My idea is to have a daily random non dlc dungeons option that rewards 10 transmute crysrals and then a separate random dungeons daily option that is for dlc dungeons only and rewards 20 transmute crystals.
My reason for this is that so many players are in a rush to get their daily dungeon done for xp or crystals that they want an easy fast dungeon and dlc dungeons are not that. By separating the non dlc from the dlc dungeons im hoping it will encourage those that want to do dlc dungeons to not try to speed run them so much cos it will be theur choice to do a dlc one.
Thank you kindly if you read this
Edited by Recent on January 19, 2026 5:25PM