Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Question about Light and Heavy attack animations

Pepegrillos
Pepegrillos
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Are there any plans to rework the visual animations of light and heavy attacks in general (different weapons, etc)? I ask this because of the open plan to revamp animations in order to tackle how floaty combat is by giving it a little bit more weight (as the new DK animations seem to do).

One example that looks particularly weak is bow's light attacks. I imagine people could point out others. Since we (and new players) light and heavy attack a lot, this seems relevant to the overall plans.
Edited by Pepegrillos on January 15, 2026 1:45AM
  • Whizzinglane
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    Are there any plans to rework the visual animations of light and heavy attacks in general (different weapons, etc)? [Is there any] open plan to revamp animations in order to tackle how floaty combat is...

    I am hoping that combat feels more impactful and no longer "floaty" or the playable character (warriors or rogues) simply hitting the air in a helpless manner... hopelessly so: their attacks not connecting with the attacker/enemy.

    The playable character should feel block; swords should clash and the effect seen visually. I am hoping for this change with all my heart as well as an update look for our current playable characters, particularly a 3D look of hair, features, clothing...

    Although Skyrim improved the floaty aspect of the playable character, this rework/refresh provides a grand opportunity to make this most needed improvement.
  • MincMincMinc
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    We keep seeing these crazy new animations. The question is SHOULD light attacks get crazy new animations?

    IMO we should be highlighting key necessary animations above all else like ultimates and CC telegraphs. Which have a heavy impact in how new and old players perceive how clunky combat is.

    Like I point out in the 2h threads. Ehhhhhh does the dizzy swing spammable need giant red trailing lines? Does the execute need to do a giant explosion of red stuff every hit? Why not save these for more special moments? Dizzy could do the red tracing if it was going to stun an enemy. Executioner could do the red explosion when you get a killing blow on a target. Changes like this bring way more excitement and reward for interacting with the mechanics of the skill.....while at the same time keeping combat clear and non-clunky feeling.
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  • C_Inside
    C_Inside
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    They already reworked light attack animations last patch. They removed some frames from the animation so now they look incredibly broken. Not to mention it causes your skills to randomly not fire. Do you really want ZOS to break them even more?

    Speaking of that @ZOS_Kevin is the dev team planning on fixing or reverting these "new" broken animations?
  • CaptainVenom
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    C_Inside wrote: »
    They already reworked light attack animations last patch. They removed some frames from the animation so now they look incredibly broken. Not to mention it causes your skills to randomly not fire. Do you really want ZOS to break them even more?

    Speaking of that @ZOS_Kevin is the dev team planning on fixing or reverting these "new" broken animations?

    So this is why my skills sometimes don't fire.

    Not only LA is broken... even the idle weapon stances are atrocious right now.
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    Magicka/Damage Sorcerer - PC - NA - DC
  • Lord_Hev
    Lord_Hev
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    We keep seeing these crazy new animations. The question is SHOULD light attacks get crazy new animations?

    IMO we should be highlighting key necessary animations above all else like ultimates and CC telegraphs. Which have a heavy impact in how new and old players perceive how clunky combat is.

    Like I point out in the 2h threads. Ehhhhhh does the dizzy swing spammable need giant red trailing lines? Does the execute need to do a giant explosion of red stuff every hit? Why not save these for more special moments? Dizzy could do the red tracing if it was going to stun an enemy. Executioner could do the red explosion when you get a killing blow on a target. Changes like this bring way more excitement and reward for interacting with the mechanics of the skill.....while at the same time keeping combat clear and non-clunky feeling.

    I'm hesitant to make this claim, but after seeing the 2h animations... it feels like they are trying to butcher the ESO identity and turn it into a budget final fantasy copy-cat.
    Qaevir/Qaevira Av Morilye/Molag
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  • MincMincMinc
    MincMincMinc
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    Lord_Hev wrote: »
    We keep seeing these crazy new animations. The question is SHOULD light attacks get crazy new animations?

    IMO we should be highlighting key necessary animations above all else like ultimates and CC telegraphs. Which have a heavy impact in how new and old players perceive how clunky combat is.

    Like I point out in the 2h threads. Ehhhhhh does the dizzy swing spammable need giant red trailing lines? Does the execute need to do a giant explosion of red stuff every hit? Why not save these for more special moments? Dizzy could do the red tracing if it was going to stun an enemy. Executioner could do the red explosion when you get a killing blow on a target. Changes like this bring way more excitement and reward for interacting with the mechanics of the skill.....while at the same time keeping combat clear and non-clunky feeling.

    I'm hesitant to make this claim, but after seeing the 2h animations... it feels like they are trying to butcher the ESO identity and turn it into a budget final fantasy copy-cat.

    The game is getting more nonsensical hack and slash like for sure. At one point this game was praised for its fighting game like active combat system that hosted thousands of players in pvp.

    I always bring up the old dizzy and old game design. New players would start the game and could run into mobs that did the same skill teaching them what the animation looked like and how to counterplay it. Then in pvp eventually they would run into players and know what to look for and how to counter it.

    Now adays the stun from dizzy has no telegraph animation. I dont think any basic mobs ever teach players the inner workings of offbalance and what it even does. We know the ingame encyclopedia doesnt explain it well or give any numbers. IDK maybe im just getting old, the original few years of the game felt so clear combat wise. The past few years just feels like everyone has been pigeonholed into the same stall proc tank gimmick playstyle. One that was hated by everyone early on so much that i remember people being bullied out of dueling tourneys.
    Edited by MincMincMinc on January 19, 2026 9:42PM
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  • C_Inside
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    C_Inside wrote: »
    They already reworked light attack animations last patch. They removed some frames from the animation so now they look incredibly broken. Not to mention it causes your skills to randomly not fire. Do you really want ZOS to break them even more?

    Speaking of that @ZOS_Kevin is the dev team planning on fixing or reverting these "new" broken animations?

    So this is why my skills sometimes don't fire.

    Not only LA is broken... even the idle weapon stances are atrocious right now.

    Yeah they reworked a bunch of animations last patch to make them more " performant". It's not just light attacks but that was the part that was relevant for this thread. There was a big thread in General about how many things got broken: https://forums.elderscrollsonline.com/en/discussion/684891/update-48-the-discount-animation-update/p1

    So yeah, if your skills and light attacks don't fire it's mostly the broken animations. Update 47 I was missing 1-2 light attacks when parsing. Now I miss anywhere from 5 to 10 on average. Very fun when you're progging Gryphon Heart and your bow proc doesn't generate stacks because your LAs don't fire. Or when you're running your favorite Blastbones build and Blastbones just refuses to activate.
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