Pepegrillos wrote: »Are there any plans to rework the visual animations of light and heavy attacks in general (different weapons, etc)? [Is there any] open plan to revamp animations in order to tackle how floaty combat is...
They already reworked light attack animations last patch. They removed some frames from the animation so now they look incredibly broken. Not to mention it causes your skills to randomly not fire. Do you really want ZOS to break them even more?
Speaking of that @ZOS_Kevin is the dev team planning on fixing or reverting these "new" broken animations?
MincMincMinc wrote: »We keep seeing these crazy new animations. The question is SHOULD light attacks get crazy new animations?
IMO we should be highlighting key necessary animations above all else like ultimates and CC telegraphs. Which have a heavy impact in how new and old players perceive how clunky combat is.
Like I point out in the 2h threads. Ehhhhhh does the dizzy swing spammable need giant red trailing lines? Does the execute need to do a giant explosion of red stuff every hit? Why not save these for more special moments? Dizzy could do the red tracing if it was going to stun an enemy. Executioner could do the red explosion when you get a killing blow on a target. Changes like this bring way more excitement and reward for interacting with the mechanics of the skill.....while at the same time keeping combat clear and non-clunky feeling.
MincMincMinc wrote: »We keep seeing these crazy new animations. The question is SHOULD light attacks get crazy new animations?
IMO we should be highlighting key necessary animations above all else like ultimates and CC telegraphs. Which have a heavy impact in how new and old players perceive how clunky combat is.
Like I point out in the 2h threads. Ehhhhhh does the dizzy swing spammable need giant red trailing lines? Does the execute need to do a giant explosion of red stuff every hit? Why not save these for more special moments? Dizzy could do the red tracing if it was going to stun an enemy. Executioner could do the red explosion when you get a killing blow on a target. Changes like this bring way more excitement and reward for interacting with the mechanics of the skill.....while at the same time keeping combat clear and non-clunky feeling.
I'm hesitant to make this claim, but after seeing the 2h animations... it feels like they are trying to butcher the ESO identity and turn it into a budget final fantasy copy-cat.
CaptainVenom wrote: »They already reworked light attack animations last patch. They removed some frames from the animation so now they look incredibly broken. Not to mention it causes your skills to randomly not fire. Do you really want ZOS to break them even more?
Speaking of that @ZOS_Kevin is the dev team planning on fixing or reverting these "new" broken animations?
So this is why my skills sometimes don't fire.
Not only LA is broken... even the idle weapon stances are atrocious right now.