Highly agree, I don't understand how people who don't interact with weaving wants it removed when ZOS has time after time provided features for alternative gameplay, you have oakensoul, rakkhat's, velothi, beam builds, and although the two latter can partially benefit from weaving, it's much less necessary.spartaxoxo wrote: »I think they have done a good job of bridging the gap between playstyles. It sounds like they want to continue that and offer a little more variety in slower playstyles in the future. So I very much doubt most people still leave over it.
Since light attack weaving is still a form of skill expression in this game, I don't see a reason to delete it. But I also wouldn't care if they replaced it with something that also requires a higher degree of skill.
Skill should be rewarded in this game, after all. There needs to be room for players to grow and for that growth to be rewarded.
This game has lucked into weaving to offer that. And I don't see any issue with that at this point.
SilverBride wrote: »SilverBride wrote: »Cancelling an animation should cancel the skill effect, too.
For the most part, it does. Block-cancelling channeled abilities is something people often do. Since it’s worded as animation cancelling / weaving, I assume OP means the light attack animation, which if I recall correctly, the second half of the animation is what gets cancelled.
Let me rephrase that. Cancelling an animation should cancel any damage the skill would have given.
SilverBride wrote: »SilverBride wrote: »Cancelling an animation should cancel the skill effect, too.
For the most part, it does. Block-cancelling channeled abilities is something people often do. Since it’s worded as animation cancelling / weaving, I assume OP means the light attack animation, which if I recall correctly, the second half of the animation is what gets cancelled.
Let me rephrase that. Cancelling an animation should cancel any damage the skill would have given.
So if I cancel a beam mid way ... it heals the damage back as though I never beamed?
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Cancelling an animation should cancel the skill effect, too.
For the most part, it does. Block-cancelling channeled abilities is something people often do. Since it’s worded as animation cancelling / weaving, I assume OP means the light attack animation, which if I recall correctly, the second half of the animation is what gets cancelled.
Let me rephrase that. Cancelling an animation should cancel any damage the skill would have given.
So if I cancel a beam mid way ... it heals the damage back as though I never beamed?
Do people really weave with beam?
But to make something clear, skills cancel light attack animations, not the other way around. The things that can cancel skill animations in a rotation are bash and barswap, but that's something else, not weaving.
But to make something clear, skills cancel light attack animations, not the other way around. The things that can cancel skill animations in a rotation are bash and barswap, but that's something else, not weaving.
I mean, you can weave with bashing but I've heard so little about "bash weaving" that it took me months to figure out what it even was. I think it's only an ultra mega sweat thing, I have heard nothing about regular people doing it except maybe on one boss ever.
Techwolf_Lupindo wrote: »The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.
ZoS shouldn't remove animation canceling, but the reason that PvP feels unbalanced for new players "I can't do damage to them but they 1 shot me" is just people holding block while casting instant type abilities. Which is unintuitive to most people, since most games are designed so you can't go offensive and defensive at the same time. So unless ZoS adds recovery delays (a small window of time where you can't barswap, bash, block or roll dodge) to instant skills so that they're punishable, we'll continue to have pvp stalemate meta.
Techwolf_Lupindo wrote: »The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.
How does it hurt the overall population? How did you determine majority of casual players don't like the concept?Nightwiish wrote: »Absolutely get rid of it. It's a dumb mechanic and hurts overall population of the game more than it helps. Majority of players who are casual don't like the concept. It is outdated, looks janky af, and completely pointless.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Cancelling an animation should cancel the skill effect, too.
For the most part, it does. Block-cancelling channeled abilities is something people often do. Since it’s worded as animation cancelling / weaving, I assume OP means the light attack animation, which if I recall correctly, the second half of the animation is what gets cancelled.
Let me rephrase that. Cancelling an animation should cancel any damage the skill would have given.
So if I cancel a beam mid way ... it heals the damage back as though I never beamed?
Do people really weave with beam?
Techwolf_Lupindo wrote: »The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.
You don't like it, so instead of you just not using the optional mechanic, you want that no one uses it?BXR_Lonestar wrote: »Yes, get rid of animation cancelling. It is by far and away my least favorite thing about this game and it needs to not be a thing.
Speculation, but wouldn't hurt if ZOS tests this -- if they haven't already.BXR_Lonestar wrote: »I also have my suspicions that animation cancelling has a role or adds to desyncing issues in both PVP and PVE because the server is trying to process more inputs than it was designed to process within a given window.
And it is, for skills. Proc sets, light attacks, roll dodge fatigue, different boxes and containers, etc have different timers not related to the skill GCD.BXR_Lonestar wrote: »Global cooldown should be just that - a global cool down.
...And if you can't do all that, even on an arcanist, learn healing or tanking and get your achievements that way.
NoireJin the Witchking wrote: »what would people think if LA animation didnt play, maybe just had a small glow or even a whole new quicker animation effect that way it doesn't impede the animation or the impact of the skills. Since you cant anim cancel skills anyways. My only issue isnt the fact you have to do it, it just looks so jank.
The forum goers are mostly the people you expect to find, build followers and leaderboard chasers. Or course they are going to vote for keeping animation cancelling.
Techwolf_Lupindo wrote: »The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.
Skill expression is huge in any game, what would they add to replace Animation Canceling?
How would that skill expression be preserved?
Techwolf_Lupindo wrote: »The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.
This couldn't be further from the truth. The mean age of active forum users is probably over 40 or 50 years old.The forum goers are mostly the people you expect to find, build followers and leaderboard chasers. Or course they are going to vote for keeping animation cancelling.
The forum goers are mostly the people you expect to find, build followers and leaderboard chasers. Or course they are going to vote for keeping animation cancelling.