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An Auction System is the Right Solution to the Pain Point of Expired Items

JHartEllis
JHartEllis
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It’s clear that trading within ESO needs some love. There are many potential improvements that could be developed to improve player experiences regarding trading and the economy.

In having to set pricing for their listings, there ends up being an insurmountable burden on sellers to know the fair market price of items. Even near market equilibrium, players should expect a good chunk of their listings to come back as Expired, which are then a big pain to deal with. The newest items are especially tricky. A good chunk of players just sell low and miss out, a few price too high and get burned by listing fees, but the biggest problem is that most players just don’t bother.

The current Guild Store system asks too much of players.

A better way to handle this would be to add a parallel auction system. This puts pricing in the buyer’s court through actual bid action. This system could simply be a copy-paste of the Guild Store system but with slightly different rules.

Well-tuned rules would be 7-day listings with a 200g starting bid and each bid at least 15% higher than the prior. Buyers would use their account banked gold instead of character currency gold for bidding, and sellers would have an option to accept the current bid to end the auction early.

The store UI would still display the Item name and the Time left. Beyond that, the UI could be quite compact with just a single Bid column that would display the price of the next bid plus a button to input a custom bid. The last placed bid would be implicitly backtrackable and unnecessary to display.

For example, the seller puts up a listing for a runebox, which removes it from their inventory. A would-be bidder coming along could see the auction lot sorted by newly listed items or by lowest bid or through search filters. The player could just click or use a hotkey to bid 200g. The gold would count against the bidder’s banked gold, but not withdrawn unless they win. The bid price would then show 230g to the next player to come along.

If the initial player were to win, the gold would then be deducted from their account, the item would be mailed to them, and the seller would receive a mail with the gold (less fees).

Why 7-day listings? This system is mostly about addressing seller pain points of liquidity (items not moving), so a relatively short window would be ideal. For consideration, guild auction lots can be as quick as ~1-2 minutes. For this system, as few as 1-3 days could be great, especially since bidders wouldn’t want to wait very long to get their items (they could always look on the Guild Store for separate instantly delivered listings). However, short windows may not fit schedules as well and may seem overly FOMOish from the buyer perspective. A week would allow great visibility and discovery of interesting items and would allow sellers to have a good cadence that might better fit life schedules. Something like 164 hours instead of the full 168 may be a bit better to accommodate the actual time of managing listings. It could be tempting to allow sellers to choose from a list of different times, but this would make search messy and may scramble pricing signals (we got a taste of this when 14- and 30-day listings intermingled, and it was not good).

Why the 200g starting bid? Unless players use the Custom Bid button, each auction would be generating many data points across multiple accounts that could be heavy on the server. There is a trade-off here between bypassing the bulk of this data generation and having players feel bad if their items don’t sell. The point of this system is to reduce the burden of expired items, so it may make sense if the system were to simply destroy auctioned items ending with 0 bids. An alternative option would be to have the unsold item be returned via System Mail with an encouragement to put it on the Guild Store at a low price or to just use/decon/vend it.

Why 15% increments? Prices in ESO span many orders of magnitude, so logarithmic bids best accommodate this. Exponential increments also reduce the potential data that the server has to process. With the Custom Bid feature, bidders could input their maximal bid and walk away knowing they’d have to bid a lot more if they were to be outbid. The main benefit for bidders is they wouldn’t have to worry about last-minute sniping. This would also be great for sellers since fair bids would likely come in quickly, and the seller could just end auctions early to get their gold and free up space to put more listings up. Increments anywhere between ~10-20% would probably be reasonable before they start causing problems one way or another.

Why use banked gold? Auctions could potentially just use the same system as the Guild Store: gold would be taken from current character gold with each bid, but then would have to be returned via System Mail if outbid. However, this would be a LOT of System Mails that would need to be processed, and it would mostly be a big pain to deal with. It would make a lot more sense if the player account just had a list of current winning bids and that players had to keep at least that much in their bank. This would make things run more fluidly. It would be understandable if it became necessary to limit the amount of active bids a player could have out.

Why allow sellers to end auctions early? Bidders would benefit from putting in their maximal bid early since sellers would likely often just accept fair offers. Sellers would get their gold early and free up listing slots, and bidders would get their items sooner.

Such a system would be worth developing and would greatly improve the player experience. It would address several pain points and help get the economy on the right track.

I’d be happy to answer questions or provide additional feedback.
Guild leader of Spicy Economics and Spicy Life on PC/NA
ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
Twitter: https://twitter.com/JHartEllis
YouTube: https://www.youtube.com/JHartEllis
Website: https://spicyeconomics.com/
  • freespirit
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    Unfortunately considering there are already database storage issues, wouldn't this just cause exponentially more problems?

    The idea is great, I just don't feel ESO's current hardware would be able to cope with all the extra data calls that would be involved! :(
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • JHartEllis
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    freespirit wrote: »
    Unfortunately considering there are already database storage issues, wouldn't this just cause exponentially more problems?

    The idea is great, I just don't feel ESO's current hardware would be able to cope with all the extra data calls that would be involved! :(
    That's very much a theme of the details in trying to ensure that each item receives relatively few unique bids.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • freespirit
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    Maybe I'm not seeing it but how many listings per account are you proposing?
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Necrotech_Master
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    absolutely do not want

    if i am looking to buy, i do NOT want to bid on anything, i just want to buy it

    as a seller, i do NOT want to have to set both bid and buy prices, along with a 7 day listing period being way too short

    not to mention central auction houses are terrible and just enable market manipulation
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • JHartEllis
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    freespirit wrote: »
    Maybe I'm not seeing it but how many listings per account are you proposing?
    Probably 30 like the Guild Store. I'd think they'd have separate searches, so the total potential number of listings that would need to be indexed for a search would be the same. The limit of 30 could potentially be shared, though I wouldn't like it as much as a player.

    I can only guess at what the main issues with the database might be. There are a lot of smaller things that could be done with how items drop and stack that would help consolidate listings.

    Any of these numbers are ballparks despite me thinking they are quite calibrated.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • JHartEllis
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    absolutely do not want
    A lot of people would choose to use this since it has many benefits.
    if i am looking to buy, i do NOT want to bid on anything, i just want to buy it
    The Guild Store system would still be there for you.
    as a seller, i do NOT want to have to set both bid and buy prices
    Sellers wouldn't have to price anything. All auctions would start at the minimum and bidders would determine the price.
    not to mention central auction houses are terrible and just enable market manipulation
    This would be accessed from the same Guild Traders as the Guild Store and would be equally decentralized. Whether things should be more centralized would be an entirely separate discussion.

    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • SilverBride
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    That sounds way more complicated to me than the current system, and sounds like it would take a lot more monitoring to maintain. Right now I just list my items, retrieve the gold when they sell, or if they sit for a week or more I take them down and relist at a lower price. I don't want to have to keep an eye on bids etc. at a separate auction house, too. And there is no way I would wait around to see if I won my item with my bid because when i want to buy an item I want it right then.
    PCNA
  • JHartEllis
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    That sounds way more complicated to me than the current system, and sounds like it would take a lot more monitoring to maintain. Right now I just list my items, retrieve the gold when they sell, or if they sit for a week or more I take them down and relist at a lower price. I don't want to have to keep an eye on bids etc. at a separate auction house, too. And there is no way I would wait around to see if I won my item with my bid because when i want to buy an item I want it right then.
    The way it's designed here, bidders shouldn't want to monitor it--they can just put in their one best bid and then walk away. This would be most beneficial for things players don't necessarily need right away or are willing to wait if it means getting a relative bargain compared to the Guild Store. And sellers wouldn't have to manage this either unless they wanted to check to see if they wanted to end some auctions early.

    The main issue is that navigating the current system is overly complicated, and "when nothing sells" it drives players away--I see it as a guild leader a lot. If you've figured out something that works for you, that's great, but more and more the system is failing the broader playerbase. I'd predict this new option would work wonders on player retention for those that are interested in trading since they would have a simplified system where they could sell most everything and at a market-determined fair value.
    Edited by JHartEllis on January 16, 2026 6:22AM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Necrotech_Master
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    the way its explained it sounds like it would replace the guild store system

    also, why would i bother selling anything if i couldnt set the price? the minimum of 200g is far too low, even most older motifs can still sell for like 1000g+ (the only one which generally doesnt is the dremora motif due to the large quantity it drops in)

    the problem why people cant sell stuff is likely because they are overpricing things for the current market

    if i couldnt set the minimum bid price, i wouldnt likely sell ANY item other than basic mats because i would never get market value for it

    if its on a low traffic trader, and someone comes along and sees this rare item still at 200g and bid on it because nobody else has seen it yet, i would feel as mad as the case of accidentally listing an item with a missing 0 (so 2000 instead of 20,000 or 200,000)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    JHartEllis wrote: »
    The way it's designed here, bidders shouldn't want to monitor it--they can just put in their one best bid and then walk away. This would be most beneficial for things players don't necessarily need right away or are willing to wait if it means getting a relative bargain compared to the Guild Store. And sellers wouldn't have to manage this either unless they wanted to check to see if they wanted to end some auctions early.

    As a seller on a guild trader, the last thing I want to see are players skipping over my listings to get a bargain somewhere else.
    PCNA
  • Altera0x
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    As a seller on a guild trader, the last thing I want to see are players skipping over my listings to get a bargain somewhere else.
    Thank Eris for the TTC that helps me ignore overpriced listings like yours and go straight to the bargain.
  • Kappachi
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    guild store system is good & encourages exploring the world and talking to guild markets as if they're npcs of the game offering you various wares like the mainline ES games. wouldn't want it to be any different, except going back to 30 days like it is since 2 weeks is too short a period of time.
  • SilverBride
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    Altera0x wrote: »
    As a seller on a guild trader, the last thing I want to see are players skipping over my listings to get a bargain somewhere else.
    Thank Eris for the TTC that helps me ignore overpriced listings like yours and go straight to the bargain.

    What overpriced listings of mine? I always list at the lower end of the market to give a fair price. A bidding system could sell at way under market value and crash the market worse than it already is.
    Edited by SilverBride on January 19, 2026 4:02PM
    PCNA
  • SilverBride
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    Kappachi wrote: »
    wouldn't want it to be any different, except going back to 30 days like it is since 2 weeks is too short a period of time.

    That's one of the upcoming changes they have planned.
    PCNA
  • Altera0x
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    A bidding system could sell at way under market value and crash the market worse than it already is.

    If the only thing that keeps market prices from crashing is logistic hurdles, then the prices aren't “fair”.
  • SummersetCitizen
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    I appreciate the idea behind this, but would not personally support it.

    I like the uniqueness and design of our trader system. To augment it with a parallel auction system would be to change it completely.

    The only thing to fix this seemingly perpetual economic decline is player growth. If the game can attract more participants in the market, it will feel lively and fun.
  • SilverBride
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    Altera0x wrote: »
    A bidding system could sell at way under market value and crash the market worse than it already is.

    If the only thing that keeps market prices from crashing is logistic hurdles, then the prices aren't “fair”.

    If players think the prices aren't fair can always craft or farm what they need and not use the traders. But a system that allows sellers to list items at way under even the lowest end of the market will do nothing but destroy trading.
    PCNA
  • Altera0x
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    But a system that allows sellers to list items at way under even the lowest end of the market will do nothing but destroy trading.
    Wait, does the current system prevent listing “under the market”? Other than with low price items being instantly grabbed by scalpers and relisted for higher price.
    (My wife does all the trading, I don't, so it's a genuine question.)
    Edited by Altera0x on January 19, 2026 5:58PM
  • JHartEllis
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    This is about increasing liquidity and giving sellers an additional tool. The scenario here is that getting hit by a wall of Expired items that you maybe even carefully priced to be the cheapest on the market is critically demoralizing. This happens for large sets of tradable items, including most crafted furnishings, which should have a market but more and more have 0 listings. There needs to be an off-ramp for players to sell these sorts of things, and if players aren't successful selling something at a set price on the Guild Store, the option to just chunk it into a simple auction where it will be guaranteed to find a home (presumably making someone happy) would be a reprieve.

    I really don't think the Guild Store and Guild Auctions would compete directly. It's different systems for different types of players.

    A system like this would be especially helpful for allowing players to enjoy new content. If they get anything new, they could just put it up for auction and not worry about it (maybe sometimes even getting great value). Currently, establishing prices for new items requires a lot of pain, and excitement over getting something shiny (and maybe even rare) becomes a frustrating ordeal when trying to sell into the expected falling markets that new items experience.
    Edited by JHartEllis on January 19, 2026 6:14PM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Kappachi
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    Kappachi wrote: »
    wouldn't want it to be any different, except going back to 30 days like it is since 2 weeks is too short a period of time.

    That's one of the upcoming changes they have planned.

    yeh i'm aware and very happy about this change. will mean more items in circulation, more interesting things to find on guild traders and not having to refresh my listings so often.
  • SummersetCitizen
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    JHartEllis wrote: »
    The scenario here is that getting hit by a wall of Expired items that you maybe even carefully priced to be the cheapest on the market is critically demoralizing.
    I agree, but this isn’t really a system design issue as much as it is lack of player demand.

    If something isn’t selling now it is because no one wants to buy it.

    More players would improve the market experience. The auction system would reduce the importance of guilds, which I think are an important aspect of ESO.
  • SilverBride
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    JHartEllis wrote: »
    I really don't think the Guild Store and Guild Auctions would compete directly. It's different systems for different types of players.

    I disagree. A system where everything starts off at 200g, even things that have a market value of 10k, or 40k or 100k, is going to destroy guild traders.

    Sure some things sell slower on a guild trader. The furnishings I list always take longer to sell than the mats I list because there needs to be a buyer looking for that particular piece. But putting them up for a very low bid totally destroys the true value of the item.

    For the sake of traders everywhere I hope they never consider such a system.
    PCNA
  • JHartEllis
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    If something isn’t selling now it is because no one wants to buy it.
    That's really very often not true. It's just that nobody bought it during that time window. Oftentimes, you can relist something at the same price, and it may well sell the next time. And nearly all of that could be chalked up to visibility and UI navigation problems.
    The auction system would reduce the importance of guilds, which I think are an important aspect of ESO.
    I'm not sure why that would be the case. It would make the most sense to just attach auctions to the Guild Traders, which would boost guild sales and relevance.

    Edited by JHartEllis on January 19, 2026 6:42PM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Tommy_The_Gun
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    I think that the main issue ESO trading system has is that it kinda excludes players who are outside of trading guilds from participating in global market. I said "kinda" cuz you can still trade with players but it is all done manually.

    The main issue here is in-game gold circulation & accumulation.

    Basically there are two ways gold is earned:
    1. "Production" - by doing PvE quests, farming, selling stuff to NPC merchnats.
    2. "Exchange" - by trading with other players.

    1st method adds gold to the sytem, the 2nd switches gold between accounts.

    ESO trading system has been designed with a "rotation" in mind - that is why we have bids for trading spots. But over time, guilds managed to kinda exploit that to the point where you always have a spot somewhere. Seeing new trading guild is a rare thing. You always see same guilds but they just switch spots. Obviously, there is simply not enough spots for all of the guilds. So eventually, what ends up happening is that we have only a handful of guilds with a handful of players being able to participate in the trading system and of course - eventually it causes the prices for literally every single item to go up, as richest trading guilds are fighting over spots and the cost of that fight is transferred to the buyers.

    Well, there is really very simple way to solve the issue and for everyone to be happy - both the ones who are in trading guilds and the ones who are not & want auction house.

    Just allow trading guild to post buy offers. That is it. It is really that simple.

    Just like we can post items we have to sell, just allow to post offers for items players in the trading guild want to buy (what item, amount, for what price etc). Every player visiting trading NPC vendor (in guild or not) will be able to see that offer and as long as they have items in their inventory & will accept the price - they will be able to sell it. Everyone will be more than happy to sell you the motif page for 500 gold vs selling it to npc for 13 gold.

    Something like would not only add well... "a lot" of items to the market so that supply will skyrocket but it will also improve gold transfer in the system, while also keeping current status of trading guilds.

    PS:
    I never understood why trading guilds are called "trading" guild. They are sellers. They only sell stuff. They are not buying. There is no actual um... you know "trade" going on.
  • JHartEllis
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    I think that the main issue ESO trading system has is that it kinda excludes players who are outside of trading guilds
    I'd love a bounty request system that all players could participate in. That would be a great thing to add regardless.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • SilverBride
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    Just allow trading guild to post buy offers. That is it. It is really that simple.

    Just like we can post items we have to sell, just allow to post offers for items players in the trading guild want to buy (what item, amount, for what price etc). Every player visiting trading NPC vendor (in guild or not) will be able to see that offer and as long as they have items in their inventory & will accept the price - they will be able to sell it. Everyone will be more than happy to sell you the motif page for 500 gold vs selling it to npc for 13 gold.

    Something like would not only add well... "a lot" of items to the market so that supply will skyrocket but it will also improve gold transfer in the system, while also keeping current status of trading guilds.

    PS:
    I never understood why trading guilds are called "trading" guild. They are sellers. They only sell stuff. They are not buying. There is no actual um... you know "trade" going on.

    How would that work? A separate tab for wanting to buy? And what would the player wanting to buy do? Go around to every guild trader and list what they are looking for? What if hundreds of other players are looking for the same thing? That would greatly lower the odds of getting the item that way.

    Guilds are called trading guilds because they participate in a trading system where they sell and consumers buy.
    Edited by SilverBride on January 19, 2026 7:20PM
    PCNA
  • katanagirl1
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    I think that the main issue ESO trading system has is that it kinda excludes players who are outside of trading guilds from participating in global market. I said "kinda" cuz you can still trade with players but it is all done manually.

    The main issue here is in-game gold circulation & accumulation.

    Basically there are two ways gold is earned:
    1. "Production" - by doing PvE quests, farming, selling stuff to NPC merchnats.
    2. "Exchange" - by trading with other players.

    1st method adds gold to the sytem, the 2nd switches gold between accounts.

    ESO trading system has been designed with a "rotation" in mind - that is why we have bids for trading spots. But over time, guilds managed to kinda exploit that to the point where you always have a spot somewhere. Seeing new trading guild is a rare thing. You always see same guilds but they just switch spots. Obviously, there is simply not enough spots for all of the guilds. So eventually, what ends up happening is that we have only a handful of guilds with a handful of players being able to participate in the trading system and of course - eventually it causes the prices for literally every single item to go up, as richest trading guilds are fighting over spots and the cost of that fight is transferred to the buyers.

    Well, there is really very simple way to solve the issue and for everyone to be happy - both the ones who are in trading guilds and the ones who are not & want auction house.

    Just allow trading guild to post buy offers. That is it. It is really that simple.

    Just like we can post items we have to sell, just allow to post offers for items players in the trading guild want to buy (what item, amount, for what price etc). Every player visiting trading NPC vendor (in guild or not) will be able to see that offer and as long as they have items in their inventory & will accept the price - they will be able to sell it. Everyone will be more than happy to sell you the motif page for 500 gold vs selling it to npc for 13 gold.

    Something like would not only add well... "a lot" of items to the market so that supply will skyrocket but it will also improve gold transfer in the system, while also keeping current status of trading guilds.

    PS:
    I never understood why trading guilds are called "trading" guild. They are sellers. They only sell stuff. They are not buying. There is no actual um... you know "trade" going on.

    Well the economy on PS NA is such that there are many new guilds now in the capital cities because many old ones are no longer showing up in the prime spots, presumably they have lost too many members from the drop in price with the 15 day listings.

    I personally don’t ever go to auctions, and I wouldn’t be interested in OP’s suggestion but would be okay with the implementation as long as it does not impact guild trading. Once something drops below a value of about 5k it is no longer worth the time to list for me, not that I like throwing gold away, but time is money as they say. I vendor the item to an npc if I can or just destroy it. I can spend the time I would have spent worrying about the 5k or less item making gold some other way instead.

    Just be sure to keep in mind that changes that would appear to be good for PC might not have a positive effect on console economies. It could cause prices there to plummet even further.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Tommy_The_Gun
    Tommy_The_Gun
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    Just allow trading guild to post buy offers. That is it. It is really that simple.

    Just like we can post items we have to sell, just allow to post offers for items players in the trading guild want to buy (what item, amount, for what price etc). Every player visiting trading NPC vendor (in guild or not) will be able to see that offer and as long as they have items in their inventory & will accept the price - they will be able to sell it. Everyone will be more than happy to sell you the motif page for 500 gold vs selling it to npc for 13 gold.

    Something like would not only add well... "a lot" of items to the market so that supply will skyrocket but it will also improve gold transfer in the system, while also keeping current status of trading guilds.

    PS:
    I never understood why trading guilds are called "trading" guild. They are sellers. They only sell stuff. They are not buying. There is no actual um... you know "trade" going on.

    How would that work? A separate tab for wanting to buy? And what would the player wanting to buy do? Go around to every guild trader and list what they are looking for? What if hundreds of other players are looking for the same thing? That would greatly lower the odds of getting the item that way.

    Guilds are called trading guilds because they participate in a trading system where they sell and consumers buy.

    I would imagine it could work that way. So instead of farming for example Platinum Ounces to sell, you just post a buy offer. It goes to Tramiel Trade Center and if your buying price was set right, some one found that offer and you immediately have the stuff you can re-sell for more.

    1st Player was more than happy to sell stuff for more vs what NPC would give.
    2nd Player was happy cuz they saved time and got stuff for cheap to re-sell so they cam make better offer while still having nice profit.
    3rd player was happy cuz they bought stuff they needed for acceptable price & they also saved time & did not have to farm it.

    At least this is how I see it.
  • SilverBride
    SilverBride
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    So instead of farming for example Platinum Ounces to sell, you just post a buy offer. It goes to Tramiel Trade Center and if your buying price was set right, some one found that offer and, you immediately have the stuff you can re-sell for more.

    I know flipping is a thing but I would hate to see a system where that is the main goal.

    EDIT to consolidate.
    Edited by SilverBride on January 19, 2026 7:47PM
    PCNA
  • Kappachi
    Kappachi
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    So instead of farming for example Platinum Ounces to sell, you just post a buy offer. It goes to Tramiel Trade Center and if your buying price was set right, some one found that offer and you immediately have the stuff you can re-sell for more.

    1st Player was more than happy to sell stuff for more vs what NPC would give.
    2nd Player was happy cuz they saved time and got stuff for cheap to re-sell so they cam make better offer while still having nice profit.
    3rd player was happy cuz they bought stuff they needed for acceptable price & they also saved time & did not have to farm it.

    At least this is how I see it.

    I know flipping is a thing but I would hate to see a system where that is the main goal.

    systems like this destroy flipping. the whole point of flipping is you find something posted unexpectedly low because you're wandering about or maybe specifically searched for the thing. like I just nabbed 3x transmute stations for 525k each and expect to flip for 650k ea, even if it takes a couple listings and i lose a few %s i got this because I talked to a bunch of npcs in an area and looked for things to flip rather than made a buy order that gets higher and higher with demand.
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