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An Auction System is the Right Solution to the Pain Point of Expired Items

JHartEllis
JHartEllis
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It’s clear that trading within ESO needs some love. There are many potential improvements that could be developed to improve player experiences regarding trading and the economy.

In having to set pricing for their listings, there ends up being an insurmountable burden on sellers to know the fair market price of items. Even near market equilibrium, players should expect a good chunk of their listings to come back as Expired, which are then a big pain to deal with. The newest items are especially tricky. A good chunk of players just sell low and miss out, a few price too high and get burned by listing fees, but the biggest problem is that most players just don’t bother.

The current Guild Store system asks too much of players.

A better way to handle this would be to add a parallel auction system. This puts pricing in the buyer’s court through actual bid action. This system could simply be a copy-paste of the Guild Store system but with slightly different rules.

Well-tuned rules would be 7-day listings with a 200g starting bid and each bid at least 15% higher than the prior. Buyers would use their account banked gold instead of character currency gold for bidding, and sellers would have an option to accept the current bid to end the auction early.

The store UI would still display the Item name and the Time left. Beyond that, the UI could be quite compact with just a single Bid column that would display the price of the next bid plus a button to input a custom bid. The last placed bid would be implicitly backtrackable and unnecessary to display.

For example, the seller puts up a listing for a runebox, which removes it from their inventory. A would-be bidder coming along could see the auction lot sorted by newly listed items or by lowest bid or through search filters. The player could just click or use a hotkey to bid 200g. The gold would count against the bidder’s banked gold, but not withdrawn unless they win. The bid price would then show 230g to the next player to come along.

If the initial player were to win, the gold would then be deducted from their account, the item would be mailed to them, and the seller would receive a mail with the gold (less fees).

Why 7-day listings? This system is mostly about addressing seller pain points of liquidity (items not moving), so a relatively short window would be ideal. For consideration, guild auction lots can be as quick as ~1-2 minutes. For this system, as few as 1-3 days could be great, especially since bidders wouldn’t want to wait very long to get their items (they could always look on the Guild Store for separate instantly delivered listings). However, short windows may not fit schedules as well and may seem overly FOMOish from the buyer perspective. A week would allow great visibility and discovery of interesting items and would allow sellers to have a good cadence that might better fit life schedules. Something like 164 hours instead of the full 168 may be a bit better to accommodate the actual time of managing listings. It could be tempting to allow sellers to choose from a list of different times, but this would make search messy and may scramble pricing signals (we got a taste of this when 14- and 30-day listings intermingled, and it was not good).

Why the 200g starting bid? Unless players use the Custom Bid button, each auction would be generating many data points across multiple accounts that could be heavy on the server. There is a trade-off here between bypassing the bulk of this data generation and having players feel bad if their items don’t sell. The point of this system is to reduce the burden of expired items, so it may make sense if the system were to simply destroy auctioned items ending with 0 bids. An alternative option would be to have the unsold item be returned via System Mail with an encouragement to put it on the Guild Store at a low price or to just use/decon/vend it.

Why 15% increments? Prices in ESO span many orders of magnitude, so logarithmic bids best accommodate this. Exponential increments also reduce the potential data that the server has to process. With the Custom Bid feature, bidders could input their maximal bid and walk away knowing they’d have to bid a lot more if they were to be outbid. The main benefit for bidders is they wouldn’t have to worry about last-minute sniping. This would also be great for sellers since fair bids would likely come in quickly, and the seller could just end auctions early to get their gold and free up space to put more listings up. Increments anywhere between ~10-20% would probably be reasonable before they start causing problems one way or another.

Why use banked gold? Auctions could potentially just use the same system as the Guild Store: gold would be taken from current character gold with each bid, but then would have to be returned via System Mail if outbid. However, this would be a LOT of System Mails that would need to be processed, and it would mostly be a big pain to deal with. It would make a lot more sense if the player account just had a list of current winning bids and that players had to keep at least that much in their bank. This would make things run more fluidly. It would be understandable if it became necessary to limit the amount of active bids a player could have out.

Why allow sellers to end auctions early? Bidders would benefit from putting in their maximal bid early since sellers would likely often just accept fair offers. Sellers would get their gold early and free up listing slots, and bidders would get their items sooner.

Such a system would be worth developing and would greatly improve the player experience. It would address several pain points and help get the economy on the right track.

I’d be happy to answer questions or provide additional feedback.
Guild leader of Spicy Economics and Spicy Life on PC/NA
ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
Twitter: https://twitter.com/JHartEllis
YouTube: https://www.youtube.com/JHartEllis
Website: https://spicyeconomics.com/
  • freespirit
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    Unfortunately considering there are already database storage issues, wouldn't this just cause exponentially more problems?

    The idea is great, I just don't feel ESO's current hardware would be able to cope with all the extra data calls that would be involved! :(
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • JHartEllis
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    freespirit wrote: »
    Unfortunately considering there are already database storage issues, wouldn't this just cause exponentially more problems?

    The idea is great, I just don't feel ESO's current hardware would be able to cope with all the extra data calls that would be involved! :(
    That's very much a theme of the details in trying to ensure that each item receives relatively few unique bids.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • freespirit
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    Maybe I'm not seeing it but how many listings per account are you proposing?
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Necrotech_Master
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    absolutely do not want

    if i am looking to buy, i do NOT want to bid on anything, i just want to buy it

    as a seller, i do NOT want to have to set both bid and buy prices, along with a 7 day listing period being way too short

    not to mention central auction houses are terrible and just enable market manipulation
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • JHartEllis
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    freespirit wrote: »
    Maybe I'm not seeing it but how many listings per account are you proposing?
    Probably 30 like the Guild Store. I'd think they'd have separate searches, so the total potential number of listings that would need to be indexed for a search would be the same. The limit of 30 could potentially be shared, though I wouldn't like it as much as a player.

    I can only guess at what the main issues with the database might be. There are a lot of smaller things that could be done with how items drop and stack that would help consolidate listings.

    Any of these numbers are ballparks despite me thinking they are quite calibrated.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • JHartEllis
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    absolutely do not want
    A lot of people would choose to use this since it has many benefits.
    if i am looking to buy, i do NOT want to bid on anything, i just want to buy it
    The Guild Store system would still be there for you.
    as a seller, i do NOT want to have to set both bid and buy prices
    Sellers wouldn't have to price anything. All auctions would start at the minimum and bidders would determine the price.
    not to mention central auction houses are terrible and just enable market manipulation
    This would be accessed from the same Guild Traders as the Guild Store and would be equally decentralized. Whether things should be more centralized would be an entirely separate discussion.

    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • SilverBride
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    That sounds way more complicated to me than the current system, and sounds like it would take a lot more monitoring to maintain. Right now I just list my items, retrieve the gold when they sell, or if they sit for a week or more I take them down and relist at a lower price. I don't want to have to keep an eye on bids etc. at a separate auction house, too. And there is no way I would wait around to see if I won my item with my bid because when i want to buy an item I want it right then.
    PCNA
  • JHartEllis
    JHartEllis
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    That sounds way more complicated to me than the current system, and sounds like it would take a lot more monitoring to maintain. Right now I just list my items, retrieve the gold when they sell, or if they sit for a week or more I take them down and relist at a lower price. I don't want to have to keep an eye on bids etc. at a separate auction house, too. And there is no way I would wait around to see if I won my item with my bid because when i want to buy an item I want it right then.
    The way it's designed here, bidders shouldn't want to monitor it--they can just put in their one best bid and then walk away. This would be most beneficial for things players don't necessarily need right away or are willing to wait if it means getting a relative bargain compared to the Guild Store. And sellers wouldn't have to manage this either unless they wanted to check to see if they wanted to end some auctions early.

    The main issue is that navigating the current system is overly complicated, and "when nothing sells" it drives players away--I see it as a guild leader a lot. If you've figured out something that works for you, that's great, but more and more the system is failing the broader playerbase. I'd predict this new option would work wonders on player retention for those that are interested in trading since they would have a simplified system where they could sell most everything and at a market-determined fair value.
    Edited by JHartEllis on January 16, 2026 6:22AM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Necrotech_Master
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    the way its explained it sounds like it would replace the guild store system

    also, why would i bother selling anything if i couldnt set the price? the minimum of 200g is far too low, even most older motifs can still sell for like 1000g+ (the only one which generally doesnt is the dremora motif due to the large quantity it drops in)

    the problem why people cant sell stuff is likely because they are overpricing things for the current market

    if i couldnt set the minimum bid price, i wouldnt likely sell ANY item other than basic mats because i would never get market value for it

    if its on a low traffic trader, and someone comes along and sees this rare item still at 200g and bid on it because nobody else has seen it yet, i would feel as mad as the case of accidentally listing an item with a missing 0 (so 2000 instead of 20,000 or 200,000)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    JHartEllis wrote: »
    The way it's designed here, bidders shouldn't want to monitor it--they can just put in their one best bid and then walk away. This would be most beneficial for things players don't necessarily need right away or are willing to wait if it means getting a relative bargain compared to the Guild Store. And sellers wouldn't have to manage this either unless they wanted to check to see if they wanted to end some auctions early.

    As a seller on a guild trader, the last thing I want to see are players skipping over my listings to get a bargain somewhere else.
    PCNA
  • Altera0x
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    As a seller on a guild trader, the last thing I want to see are players skipping over my listings to get a bargain somewhere else.
    Thank Eris for the TTC that helps me ignore overpriced listings like yours and go straight to the bargain.
  • Kappachi
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    guild store system is good & encourages exploring the world and talking to guild markets as if they're npcs of the game offering you various wares like the mainline ES games. wouldn't want it to be any different, except going back to 30 days like it is since 2 weeks is too short a period of time.
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