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Class Identity Refresh for Sorc and Warden

  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    I don’t think they are going to keep the Vvardenfell theme, they would have to be crazy not to use this opportunity to fix the class.

    This 100%. One of the largest pieces of feedback i always hear about warden is that people dont like the vvardenfell animals. Frankly i dont really care for them either.

    If they ever change the appearance and animal types of the animal companions skills at a base level so as to not alienate players, itll be during the refresh. All theyve got to do to keep the vvardenfell animals is retain the current visuals as skill styles as a free unlock.

    How cool would it be if our animal companions were Race specific by default?
  • ZhuJiuyin
    ZhuJiuyin
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    I think you’re right about them going for Poison, but the reason I bring up Fire as a possibility is that Fetcherflies in Vaardenfell deal fire damage. There is a huge volcano in that place, so it makes sense from a lore perspective. Unless of course they distance from Vaardenfell and make Warden a more generic class geographically.

    I don't think it's necessary to completely separate Warden and Vaardenfell. After all, Warden's current style is more like the Skaal style of Solstheim, themed around animals and frost. While Morrowind's animals mainly arrived after the Fourth Age, the island was inhabited by Dunmer (primarily pirates or smugglers) and Hircine followers as early as the First Age. Furthermore, Morrowind and Skyrim have always been vying for control of Solstheim. Therefore, saying Warden and Vaardenfell are completely unrelated is a bit of a stretch.

    I think the best approach is to give each of Warden's animal morph abilities two distinct appearances, like Sorc's Clannfear and Familiar, or Necro's Archer and Arcanist. Frankly, I think all summoning abilities should follow a similar approach. Storm Atronach should have one morph changed to Daedric Lord, and Winged Twilight should have one morph changed to Dremnaken.

    As for Warden, one of the bear morphs can be changed to Nix-Ox, one of the Dive morphs can be changed to Raven, one of the Shalk morphs can be changed to Mudcrab or Ice Wraith, one of the Swarm morphs can be changed to Firemoth, and Netch can be changed to Torchbug. In this way, Warden will have both the old Vaardenfell style and the new and more general continental style. And as long as the damage attribute is limited to frost or poison, no matter which morph the player chooses, it will still be consistent with Warden's seasonal/druid style.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ZhuJiuyin
    ZhuJiuyin
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    Radiate77 wrote: »

    I just wish the Clannfear was better. Being 2-bar required, you should expect 2x the value of a normal skill.

    The first skill is the pet, the second skill is the heal, why does the heal not provide anything else?

    Agreed, Clannfear should be stronger. However, I think Clannfear's active ability should be changed to provide a shield instead of healing, since Twilight Matriarch already provides healing, making Clannfear's healing redundant.

    Clannfear could perhaps be changed to: Each tail spike hit inflicts a Minor Breach on the attacked target. Upon activation, it provides a shield to both Clannfear and the player, the shield size scaling with the player's maximum resources.

    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Malyore
    Malyore
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    ZhuJiuyin wrote: »
    When you think of a dragon do you think of poison? I think of everything essentially but poison. Poison sounds like itd fit much better on NB
    Today, poison damage is removed from DK for simplification; what about tomorrow? Will ...

    Will the elves take your homes? Your... businesses? Your children?! Your very LIVEEEEEEES
  • YandereGirlfriend
    YandereGirlfriend
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    I like and use the Clannfear Buddy on my Sorcerer tank but it's mainly for vibes because I know that it is not a smart use of my bar space.

    Either making the pets one-bar to use or giving them deeper and more useful activation abilities is necessary.

    For Clannfear Buddy, having it apply like Major Vitality would be a very nice perk for Sorcerer tanks. And it isn't like that's an insane demand given that you can already have that with a class-agnostic simple Scribing ability. It would also synergize with using Hardened Ward. Having its attacks apply Minor Breach would be the cherry on top.
    Edited by YandereGirlfriend on January 19, 2026 4:41AM
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