Please make the solo arenas (MA, VH) resetable, it's so annoying that you have to wait everytime you want/need to reset.
Pretty sure that everyone who is doing score runs there would love it.
(PS: I know that this is no feedback for the current changes, but imho the best place for that wish)
Just a quick thought on research. The passive now makes the longest timer 10 days but there's still 15 day scrolls in the crown store. I know it said in the patch notes that scrolls are staying the same but is this going to change at some point?
It's probably still going to be cheaper than getting 10 1 day scrolls, but I can see it putting people off having to buy something that much longer than needed
Sordidfairytale wrote: »Any other points of feedback?
I know it's not in the list of current changes, but... scrying, more like crying, am I right? Can @ZOS_Kira take a look at this friction skill line unlock? And while you're at it, can you please address if you think we'll ever get a sequel to Dr Horrible?
Account-Wide Outfit Slots for the people that have paid for 10slots on each of their characters over the years are they compensated?
also could the armoury npc slots be combined account wide?
and lastly it would be a nice feature if the armoury npc could have its own type of limited space 'craft bag' to hold your set items, for players that want to do many builds on one character it takes up all your bag space storing all these different sets.
Sordidfairytale wrote: »Any other points of feedback?
I know it's not in the list of current changes, but... scrying, more like crying, am I right? Can @ZOS_Kira take a look at this friction skill line unlock? And while you're at it, can you please address if you think we'll ever get a sequel to Dr Horrible?
Could you explain why 'scrying is more like crying?'
The first stage (green) is really long and boring. Most players are farming it out on small maps. The items are low-value so the time doesn't feel well spent. Increase the value of the antiquity or improve the value of the bonus finds and the frequency. On the final levels, we need more, new antiquities or the ability to sell the old ones for gold. There are some things one does not need 5 of.
. . . Cadwell's Silver / Cadwell's Gold Quests
These are different than just about all of the other quests in the game because they are not directly actionable and instead represent a category of other quests. Since there isn't an equivalent when you're working through the main quest for your own alliance, maybe these are leftover from previous systems and can be removed? . . .
ZOS_JessicaFolsom wrote: »XimTheBard wrote: »Hello, a friend and I noticed that while you've increased all these houses to 350/700 maximum furnishing slots, the amount of players that could visit has not changed.
I have several friends in the RP community who were excited to see the increase to 700, thinking the player limit would be increased to 24, which would allow big events to be hosted in these homes, as 350/700 notable homes have been 24 player limited.
Is there plans for the player limit to be updated to 24 for these houses, or will they remain as is?
Hello! Here's a reply directly from Kira and both our Player Experience Improvements and Housing teams:
An interesting callout, to increase housing population caps along with our furnishing limits increases and home categorization rebalancing. Not something that we had initially considered, but as part of this feedback (since we've seen it called out a couple places already), we decided to take the opportunity to adjust the pop caps to better align with the new categories. We've put in a bug that once resolved, will up these (hopefully for a future PTS), and def aiming for U49 proper. Now Staple homes will have a population cap of 6 players, Classic homes will have a population cap of 12 players, and all notable homes will remain at a cap of 24 players. (Note: This will effectively increase the population cap to homes that were previously Classic but have since moved into the Notable category.)
Celas_Dranacea wrote: »ZOS_JessicaFolsom wrote: »XimTheBard wrote: »Hello, a friend and I noticed that while you've increased all these houses to 350/700 maximum furnishing slots, the amount of players that could visit has not changed.
I have several friends in the RP community who were excited to see the increase to 700, thinking the player limit would be increased to 24, which would allow big events to be hosted in these homes, as 350/700 notable homes have been 24 player limited.
Is there plans for the player limit to be updated to 24 for these houses, or will they remain as is?
Hello! Here's a reply directly from Kira and both our Player Experience Improvements and Housing teams:
An interesting callout, to increase housing population caps along with our furnishing limits increases and home categorization rebalancing. Not something that we had initially considered, but as part of this feedback (since we've seen it called out a couple places already), we decided to take the opportunity to adjust the pop caps to better align with the new categories. We've put in a bug that once resolved, will up these (hopefully for a future PTS), and def aiming for U49 proper. Now Staple homes will have a population cap of 6 players, Classic homes will have a population cap of 12 players, and all notable homes will remain at a cap of 24 players. (Note: This will effectively increase the population cap to homes that were previously Classic but have since moved into the Notable category.)
I think I’m confused. I have what I think is a classic home (“Gorinir Estate”) and the pop cap is already 12. Is the pop cap on this house going up?
Stackable Treasure Maps
Outfits and outfit slots:
Accountwide outfit slots were long overdue and so it's a welcome addition.
The ability to hide every armor slot in outfits is also a very good addition and was also long overdue.
It reveals minor problems with the armor designs though, especially where belts are concerned. The actual belts have always been part of the chest armor, with the belt slot just being the buckle.
I would have prefered if some sort of belt or sash would have been part of the waist slot, but it's a minor thing.
Faster riding training and mounts for gold:
Faster training is a nice change, it wasn't really needed in my opinion though.
The mounts for gold are, at least in theory, a good thing. I'm not convinced about the distribution though.
Respec changes:
I'm not a fan. They weren't needed in my opinion and may make respecs too frequent and easy.