Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

Solo Dungeons will Kill the MMO.

  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    JustLovely wrote: »
    The arguments against solo mode are not weak. The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.

    If there are not the same rewards as in a group dungeon, but for less time or less work.
    Fixed it for you.

    Different rewards for solo and group modes make it totally OK.

    No effort should lead to no rewards.

    Story mode and solo mode should give no rewards. Agreed.

    If people want the rewards they should have to do the group content with other players.

    With the exception of two solo trials, all end game content is group content. [snip]

    Solo mode is fine so long as there are no rewards for it.

    I disagree and would advocate for the best value being exclusive to the harder difficulties as in vastly increased rewards for Hard Mode, no change for Normal Mode and basic overland gear and delve level of rewards for the Story Mode.
    [edited to remove quote]
    Edited by ZOS_Icy on January 18, 2026 6:29PM
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    Story mode and solo mode should give no rewards. Agreed.

    If people want the rewards they should have to do the group content with other players.

    Solo mode is fine so long as there are no rewards for it.

    Perfect way to lose most of the playerbase. 😂

  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.

    If you’re a support main why would you stop playing support to make a dps build to solo a dungeon? You can’t play support in solo, the only person to support there is yourself. It’s a different play experience. Real supports are hardly worth having in normals anyways so why would easier to complete be a factor here? If anything, queueing normal as a support would be easier to complete because of how little damage normal throws out.

    Edit: The one support who came in here and said they would play solo dungeons as a support even had the caveat that it would be if there were NPCs that did the other roles so they could still play a healer.
    Edited by Soarora on January 18, 2026 6:07PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • Malyore
    Malyore
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.

    I only tank or heal outside of guilds in order to quickly get daily rewards. I haven't needed daily rewards for several months now, as my build is currently complete. So I haven't been grouping or taking those roles.
    Solo dungeons won't effect my tanking or healing, personally. They will just allow me to play the game and experience the stories on my own, which is a separate objective than the random daily in group finders.
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    Soarora wrote: »
    ZhuJiuyin wrote: »
    Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.

    If you’re a support main why would you stop playing support to make a dps build to solo a dungeon? You can’t play support in solo, the only person to support there is yourself. It’s a different play experience. Real supports are hardly worth having in normals anyways so why would easier to complete be a factor here? If anything, queueing normal as a support would be easier to complete because of how little damage normal throws out.

    Edit: The one support who came in here and said they would play solo dungeons as a support even had the caveat that it would be if there were NPCs that did the other roles so they could still play a healer.

    As far as I know, some people play tanks or healers because the queues for DPS are too long. If a solo mode is introduced, these people will switch to solo mode, thus reducing the number of tanks and healers using the finder. Don't get me wrong, I'm not saying solo mode is bad, but I don't think it will speed up matchmaking; it will only make matchmaking longer.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    Soarora wrote: »
    ZhuJiuyin wrote: »
    Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.

    If you’re a support main why would you stop playing support to make a dps build to solo a dungeon? You can’t play support in solo, the only person to support there is yourself. It’s a different play experience. Real supports are hardly worth having in normals anyways so why would easier to complete be a factor here? If anything, queueing normal as a support would be easier to complete because of how little damage normal throws out.

    Edit: The one support who came in here and said they would play solo dungeons as a support even had the caveat that it would be if there were NPCs that did the other roles so they could still play a healer.

    As far as I know, some people play tanks or healers because the queues for DPS are too long. If a solo mode is introduced, these people will switch to solo mode, thus reducing the number of tanks and healers using the finder. Don't get me wrong, I'm not saying solo mode is bad, but I don't think it will speed up matchmaking; it will only make matchmaking longer.

    Ahhh okay. Yes, that is a good point. That said, I think it’d depend on reward structure and if those individuals find solo mode enjoyable.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    "Soarora wrote: »
    Ahhh okay. Yes, that is a good point. That said, I think it’d depend on reward structure and if those individuals find solo mode enjoyable.

    Yes, if the rewards for solo dungeons are significantly lower than those for group dungeons, that might be avoided, for example, by only dropping map sets instead of dungeon sets, as someone mentioned earlier. This would keep group dungeons attractive. I even think there should be extra rewards for tanks and healers on Veteran difficulty and above in the DLC, because tanks and healers have a significant responsibility in these dungeons and deserve some incentive.

    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?

    It's like the devs have to run everything by them or something?
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • SaffronCitrusflower
    SaffronCitrusflower
    ✭✭✭✭✭
    ✭✭✭
    I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?

    It's like the devs have to run everything by them or something?

    Given that the only solo content is overland and public dungeons and delves it's safe to assume that's what solo players are doing. All end game content is group content, so no solo players are playing the vast majority of the content in ESO and aren't participating in any end game activities.

    Edited by SaffronCitrusflower on January 18, 2026 7:07PM
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?

    It's like the devs have to run everything by them or something?

    It’s concern for the health of our content and growth of our community. That said, part of me wonders if decreased usage of the dungeon finder would push more people to use guilds for their 4-man content, which would be a more positive experience.

    I’m still of the opinion that potential 4-man players would find it more enjoyable to do solo first then do 4-man as another way to experience the content & to get rewards. It’d decrease stress as mechanics are already known and, well, pure solo players who would never be interested in 4-man content exist and them doing solo mode has no influence on the queue or community growth.

    Edit:
    I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?

    It's like the devs have to run everything by them or something?

    Given that the only solo content is overland and public dungeons and delves it's safe to assume that's what solo players are doing. All end game content is group content, so no solo players are playing the vast majority of the content in ESO and aren't participating in any end game activities.

    Neither of those two statements are true. You’re still ignoring solo arenas, solo tri dungeons, and IA. As far as I’m aware, there is a solo endgame community. It’s just very small.
    Edited by Soarora on January 18, 2026 7:10PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    Given that the only solo content is overland and public dungeons and delves it's safe to assume that's what solo players are doing. All end game content is group content, so no solo players are playing the vast majority of the content in ESO and aren't participating in any end game activities.

    In what reality is any dungeon bigger than any single zone, let alone all of them, for dungeons to be the "majority" of the content in ESO?

    If anything solo players should be getting the best rewards for not only doing the majority of the content, but for also doing it by themselves and without the need of a group for backup.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's nonsensical anyway but since it came up in this thread several times: If ESO's future direction should be defined by the majority of its content (and the players who play it), in hours of unique (non-repeating) playable content, most content ESO has is probably overland quests. 40 hours per chapter (x8), 20 hours per dlc (also 8 I think it is?), plus whatever Solstice was (I'd say no matter how it was named, it had the scope of a winter dlc). And the base game with its three factions also easily adds a few hundred hours more to that.

    So should ESO limit its focus on that and give up all other content types? Surely not.

    Should only people who have taken the 1000+ hours to finish all zone story content make all decisions, including about systems they might have never used? Makes no sense either.

    And yes, I'm aware there are people who played all story content plus dungeons and trials or plus PvP, or some have played all story content on several characters, or some might not have played all zones but spent the same amount of time on other PvE or PvP activities; and seriously, people can play whatever they want, it's their freetime and no one else's business. If their main activity in ESO is picking flowers and selling them, fine with me. Being bothered about how other people play a game - on their own even - seems like a waste of time to me.

    Decisions about the game should be made by ZOS, feedback should ideally be given by intelligent people who can think beyond their own benefit and individual likings, keeping the overall picture in mind, about things they are knowledgeable about. Trialists about trials, dungeoneers about dungeons, housing people about housing, people well-versed in terms of lore about lore topics, etc. Obviously.

    Edited by Syldras on January 18, 2026 7:50PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
Sign In or Register to comment.