SaffronCitrusflower wrote: »MorallyBipolar wrote: »Blood_again wrote: »JustLovely wrote: »The arguments against solo mode are not weak. The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
If there are not the same rewards as in a group dungeon, but for less time or less work.
Fixed it for you.
Different rewards for solo and group modes make it totally OK.
No effort should lead to no rewards.
Story mode and solo mode should give no rewards. Agreed.
If people want the rewards they should have to do the group content with other players.
With the exception of two solo trials, all end game content is group content. [snip]
Solo mode is fine so long as there are no rewards for it.
SaffronCitrusflower wrote: »Story mode and solo mode should give no rewards. Agreed.
If people want the rewards they should have to do the group content with other players.
Solo mode is fine so long as there are no rewards for it.
Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.
Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.
Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.
If you’re a support main why would you stop playing support to make a dps build to solo a dungeon? You can’t play support in solo, the only person to support there is yourself. It’s a different play experience. Real supports are hardly worth having in normals anyways so why would easier to complete be a factor here? If anything, queueing normal as a support would be easier to complete because of how little damage normal throws out.
Edit: The one support who came in here and said they would play solo dungeons as a support even had the caveat that it would be if there were NPCs that did the other roles so they could still play a healer.
Those who believe that "introducing solo dungeons will actually make it easier to find groups using the group finder" – haven't you considered that tanks and healers will also use solo dungeons because they're easier to complete?They just need change to use dps build. Ultimately, the significantly reduced user base using the finder will only make finding groups more difficult, not the other way around.
If you’re a support main why would you stop playing support to make a dps build to solo a dungeon? You can’t play support in solo, the only person to support there is yourself. It’s a different play experience. Real supports are hardly worth having in normals anyways so why would easier to complete be a factor here? If anything, queueing normal as a support would be easier to complete because of how little damage normal throws out.
Edit: The one support who came in here and said they would play solo dungeons as a support even had the caveat that it would be if there were NPCs that did the other roles so they could still play a healer.
As far as I know, some people play tanks or healers because the queues for DPS are too long. If a solo mode is introduced, these people will switch to solo mode, thus reducing the number of tanks and healers using the finder. Don't get me wrong, I'm not saying solo mode is bad, but I don't think it will speed up matchmaking; it will only make matchmaking longer.
Ahhh okay. Yes, that is a good point. That said, I think it’d depend on reward structure and if those individuals find solo mode enjoyable.
Warhawke_80 wrote: »I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?
It's like the devs have to run everything by them or something?
Warhawke_80 wrote: »I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?
It's like the devs have to run everything by them or something?
SaffronCitrusflower wrote: »Warhawke_80 wrote: »I just want to know in what strange alternate reality are hardcore group players chosen to decide what solo players enjoy?
It's like the devs have to run everything by them or something?
Given that the only solo content is overland and public dungeons and delves it's safe to assume that's what solo players are doing. All end game content is group content, so no solo players are playing the vast majority of the content in ESO and aren't participating in any end game activities.
SaffronCitrusflower wrote: »Given that the only solo content is overland and public dungeons and delves it's safe to assume that's what solo players are doing. All end game content is group content, so no solo players are playing the vast majority of the content in ESO and aren't participating in any end game activities.