Personofsecrets wrote: »GloatingSwine wrote: »
Tank skills.
- Dragon Blood
- Talons
- Chain
- Wings (Group mitigation)
- Worse than Polar Winds. (less reliable)
- Worse than Gripping Shards. (more expensive, no chilled)
- Worse than scribed chain. (Druid's Resurgence activates whether the target was pulled or not)
- Radius too short for most situations (also already out of bar slots, and I gave them all Major Resolve with EFC).
Personofsecrets wrote: »GloatingSwine wrote: »
Tank skills.
- Dragon Blood
- Talons
- Chain
- Wings (Group mitigation)
- Worse than Polar Winds. (less reliable)
- Worse than Gripping Shards. (more expensive, no chilled)
- Worse than scribed chain. (Druid's Resurgence activates whether the target was pulled or not)
- Radius too short for most situations (also already out of bar slots, and I gave them all Major Resolve with EFC).
Boom
And this is why what DK really needed was some buffs and mechanical changes, not a total revamp that rips everything about it apart.
Welcome to the world post-subclassing. If you think Warden has the better tools for tanking, then subclass into Warden. I don't like what subclassing has done to this game either, but without removing/limiting/punishing subclassing a "revamp that rips everything apart" is the only logical consequence of attempting to balance subclassing.
Also, Warden will be put on the chopping block too, so don't get comfortable thinking that Warden will have the better tanking tools forever.
Realistically the only things you can do now are:Updating all classes at the same time no longer seems like an option at this point, so prepare for a bumpy balance ride over the next years. I recommend option one and two.
- demand subclassing be undone so none of this is necessary anymore and we can return to single-purpose dedicated skill lines,
- participate in PTS and suggest balance improvements to the chopped up DK skills until pure DK has the tools you think are necessary,
- play Warden and brace for the next set of changes,
- or give up.
I already sub-class warden. My character is simply getting worse and the playstyle that I've enjoyed for 11 years is getting completey upended. Subclassing isn't an issue for me. Designers purposefully breaking apart skill lines so that those skill lines are not only less good, but lose the tools and functionality that they have had for a decaded is a problem.
ESO wasn't built with subclassing in mind 11 years ago. Breaking the skill lines apart is necessary under the subclass paradigm because it makes every individual skill line less attractive to be subclassed, which becomes a major issue if you use multiple tanking or DPS skill lines. If the DK's entire supporting power is in Earthen Heart, then any non-DK can become better than DK by just grabbing Earthen Heart and ignoring the rest. So if the sustain passive gets moved to Draconic Might, Earthen Heart becomes less attractive to nonDKs as a result, nerfing their overperforming builds.
With subclassing ZOS went from having to balance 7 classes against each other to having to balance 21 individual skill lines against each other. It didn't used to matter if Ardent Flame was more powerful than Draconic Might since all that really mattered was how powerful DK was as a whole. Now it does matter and the only fix to that is either punish players for subclassing (by lowering values when subclassing), introduce more restrictions to subclassing (only 1 new skill line per character) or by doing what they are doing right now, breaking the skill lines apart and spread out the power more evenly between them, even if that goes against what ZOS has been trying to do for years.
They tried to do their usual approach with Sorc when they wanted to take away Major Resolve but then had to capitulate because their new system has too many moving parts. Either Stamsorc or Sorc tank losing their only source of Major Resolve for example, forcing them to subclass when ZOS intially said that they wouldn't do that or how subclassing won't be leading to blanket nerfs.
This is exactly why so many people (myself included) were against subclassing or told them to push back the update, because we saw the writing on the walls. Now subclassing is here and it is likely here to stay. These are the consequences.
guarstompemoji wrote: »The tank pop in ESO is fairly small, and many of them tired. For this reason, their voices will be more quiet/smaller than DPS.
From the tanks who are around, I've heard regret over the stone fist changes, and the sustain changes (esp as relates to the shield).
For the longest time, DK tank was seen as the golden standard for tanks, and the one to begin your career with. I'd like to suggest listening to these voices, as DK has always played an important role in this area.
https://www.youtube.com/watch?v=dl5Dtg-CrJ0 SnakeCrasher wrote: »I checked out the updated DK and two-handed weapon animations on the PTS, and they're fantastic. The DK animations are simply stunning, and I've been waiting for this rework for over nine years, and it's finally here. Unfortunately, I can't say anything definitive about the changes to the skills and passives themselves at this point because they require extensive testing, which I can't do right now. But off the top of my head, I see a lot of positive changes, and I hope the developers continue to do their best. The DK is my favorite class, and getting back to its updated animations, I want to say that they look and feel incredibly nice. I'm thrilled! They just need to fix the wing animation bug. I'll also mention the two-handed weapon animations—they're also stunning.
[snip]